Opinion pieces are by definition neither neutral nor subjective. Massively Overpowered’s writers’ editorials reflect their own opinions, not necessarily the opinions of the site or company.
If you are looking for a bridge between you and the sometimes dense (but quite popular) works of J.R.R. Tolkien, then you could do no better than to sit at the feet of the Tolkien Professor. Dr. Corey Olsen
has been teaching about Tolkien and his collective works for years, providing understanding and fostering discussion in a way that is always interesting and accessible.
Recently, Olsen started up a new course at Signum University (where he is both the founder and president) called "Explore the Lord of the Rings on Location." This free, public course meets every week for a lecture through a chapter in Tolkien's famous trilogy, followed by a "field trip" in Lord of the Rings Online to locations mentioned. It's been a highly publicized event so far, with Standing Stone even creating a special lecture hall in Bree for the series. Interested parties can attend in person in the game, watch via Twitch, or catch up with afterward on the series' YouTube channel.
We caught up with Dr. Olsen to talk about the making of the course, the history behind his university, and his interaction with the long-running MMORPG.
While there are plenty of similarities among magic systems in MMOs (hey, how about you cast another fireball? There you go, champ!), there is a lot of variety as well. I'm always attracted to systems that put some though into their design, such as Guild Wars 2's illusion-based Mesmers, the mix-and-match Necromancers of Vanguard, and Lord of the Rings Online's wordy Rune-keepers.
At the very least, I have to applaud developers who at least put in the effort to gussy up the same mechanics in a new outfit. But when a team eschews the tired magic tropes and starts to get imaginative with spellcasting? That's when I perk up and pay attention.
What's your favorite MMO magic system and why?
When the year-end Massively Overthinking asked about game resolutions, I honestly answered that I don't really make any because I hadn't ever done that and didn't expect to start. Many of the goals I make as I play throughout the year are pretty specific to what is happening at that time and what I feel inclined to do right then. But the topic stuck with me, and I began thinking about what goals I did have in The Secret World.
Once I started thinking about it in concrete terms, I was able to pinpoint a few more things I'd really like to accomplish this year. It turns out there are some that are more overarching than just an in-the-moment whim. So here they are: my 2017 TSW goals. At the close of this year, you can help me gauge how well I did. (Ironically, since this column was usurped by other topics hogging the spotlight for a couple of weeks, my first goal has already been achieved. Go me!) And please, add any goals you have in the comments!
Massively OP reader Sally Bowls pointed us to a fun piece on Frankengadget this week about Final Fantasy XV and its overt product placement. "Final Fantasy XV tricked me into buying Cup Noodles" through a "beautiful, devious combination of empathy and nostalgia," the author laments. The story content promoting the noodles seems like the sort of cheesy fake marketing you'd get out of a Mass Effect game -- I'm Commander Shepard, and this is my favorite X on the Citadel! -- only it's real.
Sally suggests that we're all still fighting the lockbox gambling battle -- and losing -- while the marketing departments of online game studios are already dreaming up their next trick, which might just be an old trick that never took hold in MMOs, at least not yet. "I think the next outrage is going to be ads and product placement," Sally writes. What do you think? Is in-game advertising the MMO genre's post-lockbox future? And if it is, do you prefer that to lockboxes?
Massively OP Patron Duane's done the math on what is becoming, more and more, a truly global MMORPG industry. His question for Overthinking this week is a simple one:
"Devs in over 27 countries have released MMOs as of 2017. What country which is NOT your own would most excite you with a future MMO release?"
Now this is an unusual one! I posed his query to the team, and when we're done, we'd love to hear from the rest of you.
When the winter is coldest on the coast of Iceland, CCP lugs out its 20-foot wooden alpine horn and blows a signal that can be heard across the Atlantic. The sound awakens all EVE Online players from their hibernation and lets them know that it is time once again to form the next Council of Stellar Management.
Starting in February, EVE Online will begin the process of electing a player council to advise and provide feedback for CCP on game matters over the next year. During February, players can apply and be processed as potential candidates. In March, the community will vote on their favorites, and in April, the 12th CSM will be announced at this year's EVE Fanfest.
One detail of note for this year is that all players -- even free-to-play accounts -- may apply to join the CSM. The current CSM is participating in a second and final summit at the end of January in Iceland.
You know, if my first exposure to Elves had been in Lord of the Rings Online
, I would probably think that they were the most depressing species in existence because they're basically prepping for the most depressing road trip ever. Maybe for all of the right reasons, but still
For those of you who are even less aware of Middle-Earth as a setting than I, the gist of things is that the time of the Elves is nearly done, and they are soon to journey to the West. This is kind of a natural side-effect of the whole to-do about the eponymous Rings, where the Elves can't stick around without them; I'm not entirely clear on the details, there, but the short version is that this is the close of a cycle for the entirety of the race.
So most of your early stuff is based around the fact that the Elves are not, in fact, going out to party and enjoy themselves while Sauron is on the march. Instead, it's all about preparing for the most depressing road trip of all time.
A little while back, I took a look at the healthiest games in the MMO space at this time. That was a nice, uplifting list, wasn't it? And all of those titles continue to do just fine, even if one or two might have had a few bits of shocking news along the way.
Unfortunately, this is not an industry in which health is assured. Games can be high-quality and beloved, but they can still be shut down by outside forces. And that's not counting games that just come out in the wrong time period or launch in an unrecoverable state.
That may sound grim, but we're already staring at the first two shutdowns of 2017 in the near future, and both of the titles being killed are surprises. One of them might have wound up on this list if it weren't being shut down, but at this point, it is. So let's look at the MMOs with the most unclear futures and start hoping for the best.
I respect the fact that Revelation Online is in beta right now. It's closed testing and there's going to be a character wipe. I respect that a lot. That's a pretty significant difference from, say, H1Z1, which has been asking for money for quite some time now if you want to play the game and functions as a live game, but still technically squeaks into the "Early Access" wheelhouse.
Of course, it's not always cut-and-dried. Shroud of the Avatar is a game that many people point to as being functionally launched, but it's also a title that has been visibly in development and hasn't pretended otherwise at any point. It's been a little while since the game's final wipe, though, so you could argue that it really should have pushed that big red "Launch" button then rather than several months later.
And let's not get into the many, many free-to-play games which are in open testing for a year or more while claiming to be in beta, despite the lack of any sort of wipe. So what do you think, dear readers? Which MMO is doing the worst job of pretending it's in beta?
For the last five years and more, Star War: The Old Republic
told the story of Tenebrae, a Sith of humble origins who rose to great power and ultimately corruption. Of course, there were other great stories along the way -- the eight player stories, and ultimately, the Outlander's story -- but even the story of Revan revolved around this hidden but powerful figure who was eventually unveiled as the Sith Emperor.
At the end of last year, I talked to Producer Ben Irving and Creative Director Charles Boyd about the past five years of SWTOR and about what the future holds for the game. It turned out to be a wonderful, frank interview. I learned many things that I didn't know about Irving and his introduction to BioWare, which I mentioned a post last year. But I also learned some fun facts about the future of the SWTOR story.
Without spoiling too much, I think it's safe to mention that Tenebrae's story wraps up in a nice little bow at the end of Knights of the Eternal Throne. I spoke to Boyd about the challenges of closing up a long, pivotal story and where the writers go from there. And one of the things he mentioned is a "new adversary."
As I peruse a hundred or so community blog posts every day, it's fascinating to me to see what games the MMO blogosphere as a whole is playing and discussing. We sometimes end up flocking to certain titles based on recent announcements or because others are talking them up pretty heavily.
One game that's been getting a lot of mentions on blogs lately is Elder Scrolls Online, with players generally enthusiastic about how it's shaped up into a pretty decent MMO. "It's a really solid game that’s much better than the game that launched," writes Occasional Hero. "Visually, I would probably rank it second behind Black Desert Online for the best-looking MMORPG out there," touts Endgame Variable.
Elder Scrolls Online not your thing? No worries; we have articles covering The Secret World, LOTRO, RIFT, and more in today's community blog roundup!
We all know that fantasy is by far the most popular setting for MMORPGs -- but what is the least? While not completely unrepresented in the genre, the contemporary setting seems to be on the low end.
Maybe it is because we want to be transported to a far-away world, not invited to a place that's practically next door. Perhaps it's just more difficult to figure out how to meld MMO mechanics with cell phones, the internet, and drive-thru Starbucks. But it can and has been done, most notably in The Secret World and now in the upcoming Identity.
What do you think? Are contemporary settings underutilized in MMOs? Could they bring something new and interesting to the table? What would get you to play in such a game world?
Grab a glass of bubbly and celebrate with us: Today the Massively OP Podcast turns 100... 100 episodes, that is. For this grand event, Larry's prepared a robust review of Elder Scrolls Online's housing and Justin's brushed off his tap-dancing skills. Also, the two review some of the most far-fetched MMO news from this past week... and boy, did it get nutty.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.