orbus vr

OrbusVR previews the talent system for its classes

When you first choose your class in OrbusVR, you have four options. The new talent system coming to the game also gives you four tiers of option, although it’s between two specific courses of specialization. You can check out the preview for the Ranger and Warrior alongside the preview of the Musketeer and Runemage to see what exactly you’ll be picking between when the talent system is rolled out to player.

Each class has four major choices between two options. Runemages, for example, choose between Elementalist (more focused on single-target damage) and Tormentor (more focused on multi-target damage), while Rangers choose between Quick Shot (firing as fast as possible) and Snipe Shot (slow, perfectly aimed attacks). Players can mix and match if desired, though, so you have a fairly interesting set of choices ahead of you however you choose to specialize.


OrbusVR prepares for its wild zones and endgame dungeons for beta 3

It might seem a little early in OrbusVR’s life cycle to be super invested in the endgame, but the release of the game’s third closed beta on Friday marks a shift in its development pattern. The game is no longer just about making things work, but about letting people know what the game is all about. So it’s probably for the best that the game is talking about its endgame content like the Wild Zones, dangerous areas with deadly beasts, powerful crafting items, and limited open PvP (you can’t loot items like equipped gear, and you’ll be marked as a bandit for attacking unprovoked, but you can steal crafting items).

Not your sort of endgame? That’s fine; the game also has endgame dungeons to drop powerful gear, so you can avoid that PvP if you’d rather. There’s the basic Tradua Mines dungeon to explore, and beyond that you can collect Essence Shards to turn even leveling dungeons into more powerful challenges that will force you to fight your way through. So you have a few options for what sort of endgame you wish to explore.


OrbusVR starts up open alpha on July 28

If you’ve been longing for the chance to play an MMO in VR but haven’t yet been in the closed alpha for OrbusVR, the good news is that you’ll get your chance on Friday. The game’s closed alpha attracted roughly 450 people to test out the game, and it’s moving into open alpha on July 28th. Anyone who registers a free account on the game’s website will be able to step in and play.

Assuming you have a VR headset to handle the game, of course. So maybe not everyone will be there.

If you’ve got your headset and a burning desire to see what the game has on offer in this stage of development, there’s a helpful guide available for getting the game downloaded and installed while first exploring. Players who like what they see are encourage to shell out for the full version, of course, but it’s by no means a requirement if you want to see what the hype is about.


The MOP Up: Warframe’s Chains of Harrow (July 2, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Dota 2Destiny 2Battleground EuropeArcheAgeOrbus VRFinal Fantasy XIHearthstoneTERATibiaElsword OnlineOsiris New DawnLeague of LegendsAstroneerSMITEWarframeThe Black Death, and Gloria Victis, all waiting for you after the break!

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OrbusVR is a sandbox MMORPG built for the Vive and Rift

If you count yourself among gamers actively seeking out MMORPG virtual reality experiences, you should probably take a peek at OrbusVR, currently in production for the HTC Vive and Oculus Rift.

Ad Alternum Game Studios is building a full-scale MMORPG with all the bells and whistles — questing, combat, open-world zones, and crafting — with a few more unusual features, like hybrid instanced dungeons, hidden and “feat” quests, player bounties, and tiered safety zones for PvP. Raids aren’t expected to make it in for launch.

Most recently, the game held a pre-alpha test with 700 participants and should move to alpha before late March. Founder Riley Dutton posted to the official blog that the team will be running a “modest” Kickstarter campaign starting March 6th, to run just one week, so keep an eye out for that.

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