orbusvr

Official Site: OrbusVR
Studio: Ad Alternum
Launch Date: N/A
Genre: MMO Sandbox
Business Model: B2P
Platform: HTC Vive, Oculus Rift

OrbusVR starts early access on December 15th with no more wipes

That headline is a bit of a misnomer; everyone who hasn’t already purchased OrbusVR will have to wait until December 15th for early access, but people who have already bought the game will be able to get even earlier access on December 13th. And it’s all still for keeps regardless, as the official announcement is quick to point out that this is the point of no more wipes and no more resets. Everything that happens from this point onward is going to stick with your character.

Director Riley Dutton stresses that the game is still in early access and there’s still much more to be done, but it’s also in a place where you can play and enjoy everything the game has to offer from low levels on upward, which means that it’s a prime time for an early launch. Check out screenshots and the already released early access trailer below, and mark your calendar for the full not-quite-technically-launch on Friday.

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Betawatch: There’s factions in them there hills of Wild West Online (December 8, 2017)

Let’s start with something that you probably already ascertained: Wild West Online is being delayed. It delayed its early access alpha, and that delay leads rather naturally into a delay for for full early access into 2018. But the good news for those who aren’t fond of free-for-all PvP is that the game appears to be moving to a factional PvP system instead of a free-for-all. So less like the hypothetical wild west and more like the actual wild west as it existed in history, then.

Meanwhile, the beta band plays on.

That got a bit sad toward the end, didn’t it? Let’s see if we can’t ameliorate that with a nice shiny list just below. Let us know about the tests you’re taking part in down in the comments, or just let us know if something has soft launched without us noticing it.

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OrbusVR shows off with a new trailer for early access

The trouble with seeing VR images on a non-VR screen is, well, they don’t really carry the same sort of impact. The new OrbusVR trailer is full of stuff that probably looks a fair bit more technically impressive on a VR headset, after all. But it’s still a good trailer, and if you already have a headset kicking around (and possibly collecting dust), this might be the motivation you need to put it on and try the game out for early access.

Fortunately, the trailer isn’t just limited to beating things up; it shows off the game’s combat, but also things like pet ownership, gathering, exploration, and social gatherings along the way. You can watch the whole thing just below, even if you have no interest in VR for yourself but want to see what the first game made specifically for it looks like in action.

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Betawatch: Star Citizen sells land… in space! (December 1, 2017)

Selling spaceships that don’t exist yet? That is so 2016. The new thing for Star Citizen is selling land that doesn’t exist yet, which (as with the aforementioned spaceships) the developers are quickly pointing out is totally optional and won’t result in any advantages. You can make your own giggles about how appropriate it is, although as a crowdfunding approach it does have a storied legacy.

Moving right along, let’s dig into some other beta news, shall we?

Wasn’t that fun? If it was, let us know if there are any errors in the list down below so that we can address them. If it wasn’t… well, still let us know if there are any errors. It’s still helpful. You could also talk about betas that you’re involved with, or just share your thoughts on this week’s beta news. We’re flexible.

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Betawatch: Ascent: Infinite Realm is already heading to Korean beta (November 17, 2017)

Let me tell you, I’m really glad that Ascent: Infinite Realm already has a publishing deal for the west, because otherwise I would be figuratively biting my nails about the game’s first beta test in South Korea. I only just learned it existed, sure, but it’s a game about steampunk mechs and airships. If we get superheroes and cats, that’s pushing most of my buttons right away.

More beta news? Sure, what the hey!

That’s a lot of questions followed by shouted responses, but we assure you there is less shouting in our list of games in testing down below. You can still respond to us in the comments, though; we like to hear from you. Especially if some game swapped test phases without us knowing about it. Those are useful responses!

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Make My MMO: Vampire MMO Shadow’s Kiss has almost doubled its Kickstarter ask (November 11, 2017)

This week in MMO crowdfunding, the Shadow’s Kiss devs must be stoked beyond belief, as not only has their Kickstarter reached its goal but it’s almost to double now with three weeks remaining. Thus far, backers of the indie vampire fantasy MMORPG have unlocked stretch goals including a crafting systems, ritual magic system, and some sort of tenebrous tentacles thing, with narration and music on the way when they break the $50,000 mark.

Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won’t be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Closers Online has a closed beta (November 10, 2017)

Here’s this week’s test of age: When you see the title of Closers Online, is your first thought along the lines of “help me, I’ve torn apart my insides” or “four years, no call, now you’re looking pretty in a hotel bar”? It really doesn’t matter either way; the game just entered closed beta, so you can buy a founder’s pack to get in whether you want to growl about losing yourself in bed or sing about stealing mattresses from roommates.

Meanwhile, we bid farewell to Mu Legend as it moves into open beta, which rhymes with “soft launch” in this case.

Other beta news? Not a whole lot, but it’s still there if you know where to look! Specifically, toward games in testing. That’s where to look.

  • After ages of tests and rumors, Lineage Eternal is being rebooted as Project TL, which is… we’d like to say a step closer to release? It’s not actually even in consistent testing, see.
  • The second week of early testing for Prosperous Universe apparently felt a lot slower than the first one in terms of gameplay. But that’s still providing lots of technical data, so it counts as a net win.
  • The plans are set for OrbusVR’s early access schedule once December rolls around, but it’s still in a beta state for the rest of November. There’s a plan, and that plan is important.

While the week may have been quiet (read: while the week was totally quiet), there’s still a whole list of games on the testing docket just below. If you’re curious, you can jump on down there and check them out, but you can also let us know about the tests you’ve personally been checking out down in the comments. And if you’ve seen a game on the list that seems to have changed states without us noticing? Do let us know with specificity, that helps us yank things from the list.

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OrbusVR outlines its early access schedule for December

The production schedule for OrbusVR is speeding right along, and the game is just about ready to head into early access. For a given value of “just about,” anyhow; November is still going to be all about the closed beta starting on November 15th. But when that ends on December 8th, players can mark their calendars for the early access head start on December 13th, and from that point on the game is playing for keeps.

Yes, really; the game’s early access period will feature no more wipes or rollbacks, whether you’re part of the headstart or have to start on the general early access period on December 15th. That’s also when fans will be able to gift the game to others, incidentally. So if you’re excited for the game but don’t like playing MMOs when you know there will be progress wipes, get ready to dive in with a will in mid-December.

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Betawatch: Star Citizen dazzles, delights, and declines dates (November 3, 2017)

There was a lot of stuff that went down at the most recent Star Citizen convention, although none of the things that went down there included a firm date for Alpha 3.0. (Because of course it didn’t.) Want to catch up? Well, the good news is that we’ve got all of that rounded up nicely right here. Don’t say we never did nothing for you.

Meanwhile, there’s other testing news to cover here.

Just like last week and the week before, we’ve also got a full list of the games we know of in testing (and of wide enough interest to be worth including) down below. If we missed a title or missed one of these titles changing states unexpectedly, do let us know; the more specific you are about it, the more helpful.

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OrbusVR prepares for its wild zones and endgame dungeons for beta 3

It might seem a little early in OrbusVR’s life cycle to be super invested in the endgame, but the release of the game’s third closed beta on Friday marks a shift in its development pattern. The game is no longer just about making things work, but about letting people know what the game is all about. So it’s probably for the best that the game is talking about its endgame content like the Wild Zones, dangerous areas with deadly beasts, powerful crafting items, and limited open PvP (you can’t loot items like equipped gear, and you’ll be marked as a bandit for attacking unprovoked, but you can steal crafting items).

Not your sort of endgame? That’s fine; the game also has endgame dungeons to drop powerful gear, so you can avoid that PvP if you’d rather. There’s the basic Tradua Mines dungeon to explore, and beyond that you can collect Essence Shards to turn even leveling dungeons into more powerful challenges that will force you to fight your way through. So you have a few options for what sort of endgame you wish to explore.

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Make My MMO: The Thargoids should win Elite Dangerous (September 30, 2017)

This week in MMO crowdfunding, Elite has finally begun to sound “dangerous” indeed. After just a few days of owning players, the alien race that “returned” to the game’s universe in its long-awaited 2.4 update has finally begun suffering casualties at the hands of players. In fact, it appears the first player to down one of the Thargoids’ ships was none other than the player who caused the massive drama over last spring’s Salomé event. This is because time is a flat circle and karma is literally dead. It’s not entirely clear that the Thargoids are really the bad guys here, but when has that ever stopped us before?

On Massively OP, we chatted with Camelot Unchained’s Mark Jacobs, who explained just how the game’s social systems will differ from what MMORPG players are used to.

Star Citizen also continued inching along the path toward alpha 3.0, reducing its bug count last week by two.

Meanwhile, Legends of Aria began its final alpha, Shroud of the Avatar patched up to R46, Albion Online released Joseph, Valiance Online posted its latest roadmap, OrbusVR discussed its artificing skill, City of Titans posted the finale to one of its lore series, and Pantheon gave players a look at how its art is coming along via stream (thanks, Reht!), plus Brad McQuaid explored his vision for the Holodeck future of the MMO.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Final alpha is go for Legends of Aria (September 29, 2017)

Well, Legends of Aria fans, it’s the final… alpha? That doesn’t sound like a 1980s power ballad line at all, someone should get on that. But yes, this is the final alpha for the game ahead of its upcoming Steam launch. There’s no date for said launch just yet, though, so you may as well get into the alpha testing now (assuming you already have access or want to drop the money on it).

Do we have more beta news? Of course we do. There’s always more news.

Also, there’s a list. It’s on a list; it must be true if it’s in a list, like charts in tabletop RPGs. Why not see what’s on the list? Why not let us know your thoughts on this week’s beta news or share your comments from beta testing you’re allowed to talk about? Why not build yourself a chicken costume just in case that becomes a pressing need in your life? Rhetorical questions are fun.

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Betawatch: Fortnite rolls out a free-for-all mode that’s free for all (September 22, 2017)

Remember when Fortnite’s whole thing was that it was going to be about co-op survival gameplay without any PvP aspects? That clearly didn’t last, as it turns out the game’s new Battle Royale mode is going to be free-to-play and seems to be getting an unexpected share of the game’s development. Oh, and the game accidentally turned on cross-platform play before turning it right back off, so that was great too.

In unrelated news, we bid farewell to Guardians of Ember as it has actually, like, launched now. It’s not in early access any more! It’s just access. Guild Wars 2 has also dropped its second expansion, and The Elder Scrolls Online has its latest DLC up on the test server.

More beta news? Yes indeed! Including titles you might not have seen this week otherwise.

  • All right, Pantropy, do you really think that the only thing you need to seduce someone into survival sandbox games is to include a bunch of stompy mechs? Because you are very possibly right.
  • The stress testing for MU Legend is running on September 23rd, which is the server equivalent of packing tons of college freshmen into a phone booth and daring them to fall out. Taking part will earn you 500 Bound Redzen for use in the future, so if the simple joy of stress testing isn’t enough, do it for the bribery.
  • You’ve missed the first alpha testing weekend for Closers, but there are several more weekends coming up, such as this weekend. Would you like a whole schedule for the next few weeks? You’ve got one.
  • The closed alpha weekends for Survived By are starting very soon, with several closed alpha weekends planned over the next several weeks. Exact dates aren’t given, unfortunately, but considering that there are only so many people being invited, that seems at least moderately sensible.
  • Around 350 players took place in the second OrbusVR closed beta, and you can catch up on the notes from that second beta right now. It’s a good chance to keep an eye on the game when you’re not keeping both eyes in the headset.

And as we always do, there’s a list of titles in testing and early access just below, because that’s how we operate. Did something hop to another phase of testing without letting us know? Fix that oversight in the comments. You can also use the comments for other comments, of course.

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