Official Site: OrbusVR
Studio: Ad Alternum
Launch Date: N/A
Genre: MMO Sandbox
Business Model: B2P
Platform: HTC Vive, Oculus Rift

Make My MMO: Dual Universe picks up former EVE Online dev, Project Gorgon hits early access (March 17, 2018)

This week in MMO crowdfunding, French website AFJV reported that Dual Universe studio Novaquark has snapped up one of the original EVE Online designers: Hrafnkell Oskarsson. The crowfunded sci-fi MMORPG recently opened up its own custom crowdfunding portal to continue development, which is currently still in pre-alpha. “Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires,” says the company in its PR.

It was a big week for the larger Kickstarted MMORPGs: As promised, beloved crowdfunded indie Project Gorgon hit early access this week to cheering crowds on Steam in spite of its relatively high price, and Shroud of the Avatar pushed out new videos ahead of its formal launch this week.

Meanwhile, Pantropy canceled its Kickstarter and is planning a second go, ROKH got a substantial update and a promise that it’s not being abandoned, Crowfall obsessed over death, Ascent The Space Game readied an engine switchover, and Albion Online rolled out its Lancelot update.

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OrbusVR previews the talent system for its classes

When you first choose your class in OrbusVR, you have four options. The new talent system coming to the game also gives you four tiers of option, although it’s between two specific courses of specialization. You can check out the preview for the Ranger and Warrior alongside the preview of the Musketeer and Runemage to see what exactly you’ll be picking between when the talent system is rolled out to player.

Each class has four major choices between two options. Runemages, for example, choose between Elementalist (more focused on single-target damage) and Tormentor (more focused on multi-target damage), while Rangers choose between Quick Shot (firing as fast as possible) and Snipe Shot (slow, perfectly aimed attacks). Players can mix and match if desired, though, so you have a fairly interesting set of choices ahead of you however you choose to specialize.


Make My MMO: Pantropy’s Kickstarter ends Tuesday, Project Gorgon eyes Steam this week (March 10, 2018)

This week in MMO crowdfunding, it’s not looking great for Pantropy, whose Kickstarter is only just over half funded with only a few more days to go.

Meanwhile, Camelot Unchained is prepping for two scenario tests this weekend (the second is tomorrow, if you can catch it!), Dual Universe rolled out its new supporter packs, City of Titans took a look at character customization, Chronicles of Elyria posted a long lore piece, Elite Dangerous rolled out 3.0.2, OrbusVR previewed its talent system, Crowfall talked up its vendor system, and we streamed a first-hand look at Ship of Heroes. Plus, Project Gorgon hits Steam this coming week!

Finally, a troll informed me this week that Massively OP is nothing more than a pile of Kickstarter propaganda and some WoW and GW2 columns, so if you happened to read the 120 or editorials, streams, and articles we published this week that aren’t related to crowdfunding, good news, you imagined all that!

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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OrbusVR deploys its first ‘sprint’ on March 5 with surprise dyes

The patch structure for OrbusVR has changed and the first “sprint” patch is releasing on March 5th. As previously discussed, it contains a new tutorial experience as well as new quests for players in the 16-20 range, thus ensuring that it has content for new players as well as veterans. And if that’s not enough for you, it also brings a complete surprise in the form of dyes.

Yes, dyes had been planned, but they were ready for release early and here they are. All dyes are available in both major and accent versions, allowing you to die the main body of the gear and the accent colors separately. More to the point, every piece of gear in the game is able to be recolored with the dyes, so you don’t have to worry about picking up new equipment just to use the colors. So you should feel a little bit more colorful when the patch arrives on March 5th.


OrbusVR changes its delivery model from content patches to sprints

It hasn’t been all that long since OrbusVR first headed into the wilds of early access, and that means that the developers are still finding a cadence that’s working for the game as a whole and its players. And one thing was clear after the first major content patch: That cadence was not working, according to the most recent development dispatch. The game is still in a state of rapid change and big shifts, which is why the game’s previous large content patches have been reorganized into smaller “sprints” of development.

The first smaller update will be coming in on March 5th and will add in some basic level 16-20 quests until Act 3 gets released, improve the game’s tutorial, and improving performance. Subsequent sprints will roll out every one or two weeks, fleshing out systems and endgame alike and ensuring that something of note is changing on a regular basis. All of the same overall content is still being developed, but it’s coming out in faster bursts instead of one big patch.


Make My MMO: Crowfall’s EU servers, Camelot’s newsletter, Star Citizen’s perks (February 3, 2018)

This week in MMO crowdfunding, Camelot Unchained’s idea of a “short” newsletter is still over 3000 words, but it’s live this week with a rundown of the news that’s still buzzing from January: that the studio is making new hires left and right in the wake of a huge cash investment that’ll speed up production of the game. It’s also called its first alpha a success now that it’s smashed some lag bugs.

And in surprising news, one of the principals on Greed Monger actually began processing refunds for its 2012 MMORPG Kickstarter after years of abandonment.

Meanwhile, the Elite Dangerous community thwarted griefers, Star Citizen added earliest test access to subscriber perks, Legends of Aria began another round of beta, AdventureQuest 3D teased its new Paladin class, Albion Online rolled out another update to the Kay patch, Dual Universe’s pre-alpha edged up to R0.8.16, and Crowfall made good on its promise to get the EU test servers up and running.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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OrbusVR releases its first major content patch with some endgame dungeons

The first big patch for OrbusVR has arrived, and it’s bringing in some endgame dungeons for your delight and/or terror. Technically, this is the first half of the first content patch, but it still delivers the Tradu Crypt and Tradu Lab dungeons. Both feature two new boss fights with involved mechanics, which should be interesting to navigate in the VR space.

Of course, it wouldn’t be a pair of endgame dungeons without appropriate endgame loot, and this patch also introduces the new Tier 5 Epic Loot to the game. It’s only a little bit better than what’s already there, but it’s still an improvement. This goes hand-in-hand with a new loot system that assures players they’ll get at least one drop from a dungeon boss once per day for each dungeon wing, which should make drops a bit easier to pick up. Check out the full patch notes if you want to really pore over the changes; they’re significant.


The MOP Up: Aion makes a date with the Divine Fortress (January 28, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from League of LegendsPath of ExileWarframeBlack DesertFortniteArmored WarfarePerfect World InternationalAionMonster Hunter WorldPUBGFinal Fantasy XIVOverwatchMechWarrior OnlineTree of Life, and Crossout, all waiting for you after the break!

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Make My MMO: Camelot Unchained’s big announcement is set for Thursday (January 13, 2018)

This week in MMO crowdfunding, Camelot Unchained fans are stocking up on big bags of popcorn because the announcement has been announced! If you care about the future of the game, you’re gonna want to show up this coming Thursday to hear what’s in store. Hint hint nudge nudge. It’s all teased in the game’s latest backer update, which further covers CSE’s progress on the engine, latency, the UI, tools, networking code, animations, and art.

Meanwhile, we got a personal tour of Ship of Heroes, Project Gorgon gently hyped its upcoming early access, Chronicles of Elyria announced it’s abandoned SpatialOS, and Elite Dangerous delivered beta and launch windows for its update chunk.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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OrbusVR passes 8,000 total players

Good news for OrbusVR: It might not be doing great numbers for “not a VR game,” but it’s doing very well for a game that does require a VR headset. The game has 8,000 total players and has around 350 concurrent players at its peak, which is very good for a VR only title (and, let’s face it, better than some non-VR titles). It’s even topping the lists of Steam’s VR games, which is quite good news.

This comes along with the game’s patch 3.5, which adds lore books to the world (little in-game books to learn more about the setting) along with fixes to voice chat and bandit status. The first big content patch is still scheduled for January 29th, so if you’re one of the people helping push the game to the top of the charts, you’ll have more to do in just a few short weeks.


Make My MMO: The Star Citizen lawsuit and Camelot’s weed (December 16, 2017)

This week in MMO crowdfunding, eyebrows across the ‘verse rose as Crytek filed a lawsuit alleging that the studios behind Star Citizen and Squadron 42 were in violation of Crytek’s copyrights in regard to CryEngine. In a statement to Massively OP, however, CIG denied that it was still using CryEngine and said it planned to fight back. “This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”

Over on the Camelot Unchained blog, CSE is busy working on plot and item permissions tech, scenarios, combat, skill buttons (no word on that I-win button, sorry), NPC AI, large group UI, deflect animations, the place of power, armor, and weeds. No, actual weeds. And dead trees. What did you think I meant?

Meanwhile, OrbusVR hit early access, Albion Online tweaked Kay and updated its rewards, Elite’s Thargoids finally started fighting back, and Crowfall raised a bunch of new money from investors. And the much-anticipated Ashes of Creation and Pantheon: Rise of the Fallen launched their respective pre-alphas for elite and specially selected early backers.

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Betawatch: Ashes of Creation testing is set for today (December 15, 2017)

Who wants to play a guessing game? If you’re an Ashes of Creation backer, you get to play one whether you answered yes or no! See, the game’s first test is scheduled to start today, so everyone gets to find out if they’re in one of the expected invitation waves or not. A new storefront was launched on the official site regardless, with the actual kickoff of testing expected later today (there’s supposedly a stream at 6 p.m. EST). There’s a lot of guessing going on.

More pre-holiday beta news? Yes, before the real lull begins.

So happy not-quite-holidays, folks! And check out our list just below, let us know things that have jumped testing phases without us noticing, you know the deal. Just remember that testing games isn’t a gift, it’s a responsibility. Like puppies, or baby llamas, or insect-raising kits, or LEGO kits that request you building several dozen models before you’re allowed to stop.

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OrbusVR starts early access on December 15th with no more wipes

That headline is a bit of a misnomer; everyone who hasn’t already purchased OrbusVR will have to wait until December 15th for early access, but people who have already bought the game will be able to get even earlier access on December 13th. And it’s all still for keeps regardless, as the official announcement is quick to point out that this is the point of no more wipes and no more resets. Everything that happens from this point onward is going to stick with your character.

Director Riley Dutton stresses that the game is still in early access and there’s still much more to be done, but it’s also in a place where you can play and enjoy everything the game has to offer from low levels on upward, which means that it’s a prime time for an early launch. Check out screenshots and the already released early access trailer below, and mark your calendar for the full not-quite-technically-launch on Friday.

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