pantheon

Official Site: Pantheon: Rise of the Fallen
Studio: Visionary Realms
Launch Date: N/A
Genre: Retro Fantasy Themepark
Business Model: N/A
Platform: PC

Make My MMO: The Star Citizen lawsuit and Camelot’s weed (December 16, 2017)

This week in MMO crowdfunding, eyebrows across the ‘verse rose as Crytek filed a lawsuit alleging that the studios behind Star Citizen and Squadron 42 were in violation of Crytek’s copyrights in regard to CryEngine. In a statement to Massively OP, however, CIG denied that it was still using CryEngine and said it planned to fight back. “This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”

Over on the Camelot Unchained blog, CSE is busy working on plot and item permissions tech, scenarios, combat, skill buttons (no word on that I-win button, sorry), NPC AI, large group UI, deflect animations, the place of power, armor, and weeds. No, actual weeds. And dead trees. What did you think I meant?

Meanwhile, OrbusVR hit early access, Albion Online tweaked Kay and updated its rewards, Elite’s Thargoids finally started fighting back, and Crowfall raised a bunch of new money from investors. And the much-anticipated Ashes of Creation and Pantheon: Rise of the Fallen launched their respective pre-alphas for elite and specially selected early backers.

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Betawatch: Ashes of Creation testing is set for today (December 15, 2017)

Who wants to play a guessing game? If you’re an Ashes of Creation backer, you get to play one whether you answered yes or no! See, the game’s first test is scheduled to start today, so everyone gets to find out if they’re in one of the expected invitation waves or not. A new storefront was launched on the official site regardless, with the actual kickoff of testing expected later today (there’s supposedly a stream at 6 p.m. EST). There’s a lot of guessing going on.

More pre-holiday beta news? Yes, before the real lull begins.

So happy not-quite-holidays, folks! And check out our list just below, let us know things that have jumped testing phases without us noticing, you know the deal. Just remember that testing games isn’t a gift, it’s a responsibility. Like puppies, or baby llamas, or insect-raising kits, or LEGO kits that request you building several dozen models before you’re allowed to stop.

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Perfect Ten: 20 upcoming MMOs to watch in 2018

It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).

This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!

As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Sea of ThievesThe Crew 2Monster Hunter WorldDayZRed Dead Redemption 2Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.

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Pantheon’s begins pre-alpha testing for high-end backers

It’s a big day for indie MMORPG Pantheon: Rise of the Fallen, as it’s the first day the gates open to external pre-alpha testers to help test the game.

“Our testers are starting off in Thronefast, but not a complete, fully-polished, ready-for-shipping Thronefast,” Visionary Realms wrote this morning. “They’ll get to literally see the game grow around them as they help us squash bugs, offer feedback and be a part of the development of this grand MMORPG, arguably earlier than public has ever been invited into an MMO – while there’s still grayboxing!”

As we’ve previously covered, you do need to have purchased the Originator’s package to get into this stage of testing; it’s currently a thousand-dollar package, so it’s not for the casual tester but rather the hardcore backer. “Originator’s packages are still available until December 20th, after which they will no longer include Pre-Alpha access,” warns Visionary Realms.

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Make My MMO: Camelot Unchained inches closer to beta one (December 2, 2017)

This week in MMO crowdfunding, Camelot Unchained’s weekly progress report is on the shorter side (for CSE) given that the game’s monthly newsletter just went out, but there are some interesting tidbits within, including the fact that the studio is considering uprooting the game’s hosting services and migrating elsewhere. The team’s also been working on battlegrounds and warbands, status effects, animations, female clothing, tech stuff, and boats.

In great news for anybody still lamenting World of Darkness, victory seems assured for vampire MMORPG Shadow’s Kiss, whose Kickstarter should conclude on Tuesday with more than double its ask.

Meanwhile, Elite Dangerous patched its patch, Shroud of the Avatar is hosting a Movember team, Valiance Online teased female toons, Project Gorgon is planning its next update early tomorrow morning, we spoke to Mark Jacobs about developer wages, Ship of Heroes prepped its combat alpha, and Star Citizen drove eyebrows to the sky by announcing the pre-sale of land claims in space.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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The Game Archaeologist: Vanguard Saga of Heroes

The significance of Vanguard’s development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians but to everyone who plays MMOs, period. What happened with this game caused a huge fallout in the industry, and we are still feeling some of its effects even today.

As our own Bree once put it in her blog, “Vanguard’s implosion was a big deal at the time and marked the beginning of the post-World of Warcraft destruction of the industry that hobbled Age of Conan and Warhammer Online a few years later.”

While the crash and burn of Vanguard was a very well-known tale several years ago, I’m wondering if today there might be many who are quite unfamiliar with what happened to this unassuming title back around 2007. Let me put on my old fogey glasses and we shall begin!

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Pantheon shows off the process of making a city with its latest video

If you wanted to catch the newest Pantheon: Rise of the Fallen stream live, we’re sorry to inform you that you’re too late. It already happened. But luckily, you can watch the archived video down below, and it should provide you with nearly an hour of viewing pleasure. Assuming that you derive pleasure from watching a city get put together, but let’s face it, who wouldn’t find that pretty cool?

Yes, the stream brings together the creative director (Chris Perkins), the lead concept artist (Jared Pullen), and of course the director of communications (Ben Dean) to explore the process of making the capital city of Thronefast. The city in the video is in an early state, but that’s part of the enjoyment; you get to see the concept art and see the initial models for areas that will later be filled with rushing water (instead of blocky gray masses). Check out the full video just below.

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SMITE’s Passage to Egypt patch rewards PvE players for besting Loki

Patch 4.22 Passage to Egypt is live in SMITE this week. Its headlining feature? A new “nightmare” difficulty mode for the freebie co-op RPG content that’s still relatively new to the MOBA.

“In the Trials of King Hercules, the Champion of Rome brought forth challenges for mortals and gods alike to test their mettle. Millions braved the dungeon, and few slew the great Nemean Lion and reveled in the spoils. Even fewer mustered the strength to journey beyond the cave and eventually slay the final beast, the Hydra and its many heads. But now, the demigod is missing – and, once again, you must heed the call to face the challenges laid before you. This time, the villainous Loki travels through the various realms of the Norse Pantheon.”

In fact, the first team to defeat Loki in Nightmare mode was already rewarded with $100 in gems and skin codes to boot, though the community site lists a bundle of additional challenges. Players should also expect the new themey Egyptian questline and an item balancing pass aimed at tuning endgame strats.

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Make My MMO: Boots, boats, and battles in Camelot Unchained (November 18, 2017)

This week in MMO crowdfunding, Camelot Unchained continued its ramp up to Saturday Night Sieges. “It’s been all hands on deck as we prepare our siege deathmatch scenarios for IT testing,” City State says, noting the team has been working on spawn points, scenario rulesets, gear loadouts, animations, the UI, healer NPCs, battlegroups, boats, female clothing, and emotes. I am all about those boots and dresses!

The Shadow’s Kiss Kickstarter has also now doubled its funding goal, unlocking game narration and music. Just over two weeks remain to back it; a demolitions stretch goal looms at $60,000.

Meanwhile, Crowfall delayed its soft launch again, Shroud of the Avatar launched R48, Albion Online began a new season of referral rewards, Valiance Online updated to the latest version of Unity, Ashes of Creation talked politics, and Path of Exile announced its latest expansion. Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Pantheon devs meet up at TwitchCon and make a convert

It took a convention to bring together a development team.

Visionary Realms shared in its November newsletter that many of Pantheon’s team members — some of whom work remotely across the country — met for the very first time at the recent TwitchCon 2017. As a bonus, Executive Producer Chris Rowan allegedly made a convert to the game out of a disgruntled streamer who stopped by to badmouth MMOs but changed his tone when Rowan shared Pantheon’s challenging, class-interdependent structure.

The studio reported that the convention was a huge boost to the team’s morale and the game’s visibility: “The highlight of the weekend was our presentation on Saturday at the indie stage that culminated with the announcement that pre-alpha testing will begin in time for the holidays this year! Fueled by the excitement of our community over the announcement, we dug deep in our energy reserves and burned the midnight oil with an impromptu meetup at a local restaurant, where we reminisced and looked forward to the coming shared experiences in store for us all.”

Source: Pantheon

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Make My MMO: Vampire MMO Shadow’s Kiss has almost doubled its Kickstarter ask (November 11, 2017)

This week in MMO crowdfunding, the Shadow’s Kiss devs must be stoked beyond belief, as not only has their Kickstarter reached its goal but it’s almost to double now with three weeks remaining. Thus far, backers of the indie vampire fantasy MMORPG have unlocked stretch goals including a crafting systems, ritual magic system, and some sort of tenebrous tentacles thing, with narration and music on the way when they break the $50,000 mark.

Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won’t be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Pantheon’s Brad McQuaid on alternate rulesets and multi-server MMOs

Pantheon’s Brad McQuaid has another new blog post up – he’s on a roll this week – this one on alternate rulesets in MMORPGs and the MMO’s multi-server structure. “I really think the idea of alternate rule-set servers/realms, while dabbled with, have never (yet) reached their true potential,” he says, arguing that there’s a “fine line” between managing to stick to what gives the core game its identity and being willing to experiment with “variations on a theme” that enhance rather than “threaten or violate that core, that magic, that x factor.”

He also downplays the desire for single-shard MMOs, citing the desire to create communities that are “not too small and not too big” with plenty of content for the number of players accessing them on each individual server out of many. In fact, he throws a little bit of shade on devs who are “bragging about world size, or creating a truly seamless world, or using CPU and memory to create virtual mega-cities is all at odds with our objectives.”

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Pantheon’s social systems aren’t ‘simply bringing back the past’

One of the most interesting things to cover when it comes to Pantheon’s development has been its reconciliation of two superficially opposing ideas for social systems in MMOs: the old-school, hands-off, organic approach that leaves socializing entirely up to the players vs. modern contrivances that proactively group players together. The goal, however, is one and the same, and that’s to create a truly social community and “forging true relationships.”

Indeed, that’s what Pantheon’s Brad McQuaid attempts to explain in a new dev blog today focused on matchmaking and the LFG. Because… there will be a LFG tool — “or, really, set of tools. A suite a completely optional tools and mechanics that help people find real friends, help them group with those friends, help keep those friends together in a group.” McQuaid explains that the game is embracing a more “proactive” stance than what players might recall from EverQuest, using “positive reinforcement to rewards players” who make community happen.

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