Back in February, PC Gamer put out a piece on the absolute dumbest character armor in gaming history. There’s more than one MMORPG in the list, including World of Warcraft (Arthas’ Lich King armor) and Lineage 2 (Dark Elf string armor). Bizarrely, City of Heroes made the roster too for that one dude from The Lost faction with a TV helmet. The best part is the commentary from an actual real-life armorer (they’re basically all the equivalent of “you’ll shoot your eye out, kid”).
I thought it would be fun to dig further into MMOs for even more dumb armor. Me, I’ll vote for anything where the shoulders would poke me in the eye, anything I would legit wear clubbing, and anything that proves definitively that the designer has no idea how actual boobs work.
Which MMO has the dumbest armor? Post pics if you have them!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal Online, Trove, Pokemon Go, Sea of Thieves, Tales of Gaia, Battlerite, War of Rights, PUBG, World of Warcraft, City of Heroes, Will to Live Online, and Prosperous Universe, all waiting for you after the break!
Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.
For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.
At this year’s PAX East, I discovered that my mental picture of Casey McGeever did not match the actual man in person, but that was a positive thing; meeting the man himself, he projects an aura of warmth and earnestness that’s almost impossibly infectious. Not that it should be all that surprising, as he’s spent so much time talking about the strength of community when it comes to building up the base behind Ship of Heroes as a whole.
McGeever and I had an opportunity to speak about a number of issues surrounding the City of Heroes-inspired superhero MMO, starting with some talk about the game’s roadmap moving through the remainder of the year. The roadmap covers the past few months and recent known developments, but it had to be delayed slightly while the team pushed through the early stages of pre-alpha, engine upgrades, and the associated tasks. Now we’re into April, and it’s time for the community to see what’s on the docket for the next three months.
Former City of Heroes players have plenty of options to try to fill the void of their favorite MMO. There’s a chat shell that uses the original client, there are superhero MMOs out right now, there are multiple superhero MMOs in development, and now, there’s a City of Heroes emulator for those who don’t mind walking on the grey side of legality.
The project is Super Entity Game Server (or SEGS for short), which allows fans to run their own City of Heroes server. SEGS has just put out its first public release and compares itself to SWGemu in focus and goals. Right now the client is fairly limited, allowing players to make characters and walk around Atlas Park, but the team hopes that it will be expanded to include all of the content that City of Heroes had when it closed down.
Let me be upfront: I’ve never gotten into a superhero MMO. I love comics; outside of work, it’s probably the only fiction I willingly read these days. It’s just the people I play with never got into hero MMOs, even when some of us finally tried DC Universe Online.
But I read all about them. And I know you superhero MMORPG players have been kicked around.
Heroic Games President and CEO Casey McGeever’s passionate about the need for the genre because of that, and that’s precisely why MMO Ship of Heroes was conceived. We’ve got superheroes everywhere these days, but as hot as the Avengers are, we’re largely given steaming piles of brown from their gaming-ignorant parent companies. So I sat down with McGeever to talk MMOs, tech, and a ship full of heroes during GDC 2018.
If you’re a City of Heroes fan – or any kind of superhero fan – then you’re gonna want to check out the brand-new and never-before-revealed early-game Ship of Heroes map that Heroic Games just sent over. Remember, SoH is literally set on a starship, but it’s so massive that it fits all kinds of real-world zones inside.
“Every new MMORPG gets to the point where they can begin sharing the current version of the persistent level with their community,” Heroic Games writes. “Ship of Heroes is at that point right now. The map below is our first viewable version of the map of Apotheosis City. While every part of the city has not be allocated to a zone yet, it is clear that there will be about a dozen zones in the first playable level.”
MassivelyOp reader Bryan recently wrote to us with a fun question about emulators, a topic that will simply never die as long as MMORPGs do.
“I recently viewed some comments claiming that official era servers wouldn’t acquire much of the player base from private servers, due the benefit of private servers typically being free to play. After thinking about it though, I actually know many people who have donated money or purchased cash shop items on private servers. And I have been in guilds that paid for guild website hosting and guild voice chat hosting for their private server guild. Free stuff is always nice, of course, but it seems as though while the benefit of free to play private servers is there, there’s still a decent amount of people willing to pay out of their pockets for them. I am wondering, how many MOP readers have donated or would be willing to spend real money on a private server?”
So let’s tackle the emulator question in this week’s Massively Overthinking. Have you ever played on an emulator? Under what circumstances? Which ones are you OK with, and which ones do you stay far away from? Are you OK with emulators raising money, and for what purpose? And have you ever donated money to or spent money on an MMO emulator?
As an amateur historian and an MMORPG enthusiast, I generally applaud efforts by the community to resurrect, preserve, and even reboot sunsetted games. While there are legal issues to consider, especially over intellectual properties, I want these games to continue on in some fashion. If a studio is not willing or able to do it, then having the community pick up the slack is an acceptable solution in my book.
But this past week I was wondering if there are cases where fan emulators of these MMORPGs might not be worth pursuing. Is keeping City of Heroes operating as a ghost of itself in Paragon Chat helpful to a community that maybe should move on at this point? Do some of the smaller emulators that lack funds and development talent end up doing a disservice to the original title?
What are your feelings on this? Are fan emulators of dead MMOs worth developing, or should we let the deceased rest in peace?
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
Undoubtedly, our world is poorer in this post-City of Heroes era for the lack of pun-inspired superhero names that used to run, fly, and jump rampant through this game. Maybe NCsoft realized that the world as a whole was about to hit a pun shortage and pulled the plug on CoH before it could drain us of that precious resource.
In any case, BigAngry submitted this museum-quality screenshot as a reminder of the days when the name could make or break a hero: “In the waning days before the fall of City of Heroes, I took video of all my characters using their powers, so I took a screencap of the video of Soviet Summoner, who was a Demon Summoning/Trick Arrow Mastermind. Her demons, IIRC, were named after Russian cities, with the big demon named Chernobyl, of course! God I miss that game.”
With the insane success — both in terms of popularity and finances — that Dota and League of Legends spawned, you can easily understand why game studios latched onto the multiplayer online battle arena (MOBA) as a relatively quick cash grab. After all, with players providing the ongoing content (through PvP matches), developers were freed up to focus on balance tweaks and churning out new skins and characters to sell.
In a relatively short span of time, the market became flooded with many imitators that sought to grab that slice of the profitable pie. And while some, such as Hi-Rez’s SMITE, have endured, many games discovered the one key danger with this approach: If you could not generate and sustain a large, active playerbase, you were as good as dead. A critical mass was needed, and when it was not achieved, games started folding up left and right.
In today’s Perfect Ten, we’re going to look at a dozen MOBAs that tried and failed to make it. Perhaps they serve as cautionary lessons to other studios seeking to mimic League of Legends’ format, but we somehow doubt that the era of the MOBA is over just yet.
It has been five years since comic book and City of Heroes fans threw $678,000 at Missing Worlds Media in the hopes of seeing a superhero MMO successor. Since then, City of Titans has been taking shape at a glacial pace, testing patience, and finding itself in a spandex race of sorts with Valiance Online and Ship of Heroes.
But could it have made a breakthrough? MWM announced this week that it has finally reached the point where it is proud to show off City of Titans’ character creator (or “avatar builder,” as the studio is calling it). The preview is still just pre-alpha, but it represents a huge step toward the MMO’s hopeful launch. Backers should be able to get their hands on the beta version of the character builder later this year.
“It’s taken us years to get here, but it will take a lot less than that to finish,” MWM said. “The ‘thousand program breaking bugs’ period is past for the chargen, and now visible progress will be more rapid. The biggest missing piece, currently, is female. Don’t think we’ve forgotten about the heroic women. Overcoming the final hurdles to bringing her in is the next big push. Perhaps she’ll be ready in time for next month.”