Sometimes, you need to stop and smell the cherry blossoms. Which is a bit of an odd thing to do in Britain, the home of RuneScape developer Jagex; it’s not really known as a place filled with cherry blossoms. Just the same, that’s the theme behind bonus items offered up for any purchase of RuneCoins from today until June 3rd. One of the items you can pick up is a Cherry Blossom Parasol, which may not have a great deal of function to it but should still be very pleasant to tote around.
Of course, the newest patch itself falls into a similar category; it’s all about quality of life improvements from top to bottom, including fixing bugs with four-tick auto attacking and improving the visuals on lodestones. So expected to see the word “fixed” and “corrected” a lot in the patch notes. But that should improve your overall quality of life, so while it’s not new content, the sentiment should still be appreciable.
As it always has been, so it is again; we’ve got our next patch for Final Fantasy XIV
just around the corner, and thus we have a new set of patch notes to peruse well ahead of the actual patch. But we don’t have the full list of new items, which is frustrating. Especially if you’re thinking about which furnishing items you want to move around and so forth, because really, what other
stuff is important in a given patch? Endgame progression? Who cares.
Reading through the patch notes is always a bit like some sort of ersatz holiday, because you already know the majority of the things you’re getting but not all of the details until the patch notes come out… and then the patch notes deliberately obscure some things so you still don’t know everything. But I can live with not knowing exactly what quests are in Return to Ivalice just because I can see that there are a lot of them. So let’s start taking this apart before we get to actually play it.
You’ve heard all about the many, many features arriving in The Elder Scrolls Online
arrives, and it’s arriving in force today. (For early access on the PC, anyway. We’re sorry, console players, you will have to wait until next month.) But why read up on partial bits and bobs? Why not take a look at the full set of patch notes
which are now available ahead of this evening’s early access launch? They’re lengthy, they’re glorious, and they’re far less focused on vague details than preview articles.
The patch notes cover both Update 18 and Summerset content, including the 10 new armor sets added to the game, the details of Jewelry Crafting, and the mechanics of the new Psijic Portals visible only to those who explore that eponymous skill line. It’ll take you a while to move through all of the notes here, though, so be prepared to take your time and really go through the details; there’s a lot to read.
We’ve got all the trailers, plus a recap of our top news about and hands-on impressions of the chapter while it baked on the test server, down below!
The most poisonous frame in Warframe
had been reworked before, but Saryn needed another pass through the workshop. She has emerged even more powerful
, with new uses for Molt and Toxic Lash (which were previously underwhelming) and a general effort to make her abilities hang together more organically. She’ll probably do well with the new particle physics settings that are intended to replace Nvidia PhysX particles, so you can really get the sense that she’s just filling the air around her with sickness and spreading corruption.
You will not, however, want to fill your expanded Dojo with sickness and corruption. That would be a bad thing. But you will have a bunch of additional options with your aforementioned Dojo, including new obstacle courses. That’s in addition to numerous other quality-of-life improvements, fixes, and alterations; check out the lengthy patch notes to get a sense of everything that’s coming. And if you start singing a song about toxicity whilst playing Saryn, we can’t stop you.
Source: Official Site
; thanks to BrotherMaynard and sophiskiai for the tip!
There will be two sorts of reactions to the idea of sharing patch notes from the future for Crowfall. One group of people will be adamant that you can’t share something from the future, that as soon as you share it that’s part of the present even if it pertains to the future. The other group will just be excited to hear about the stuff in patch 5.6 which only a small group of players get to test right now. These two forces will struggle eternally, if “eternally” means “not at all.” But the patch notes are here! In video form!
The video covers things like race and class powers, keybindings (you can now use ESDF instead of WASD if you haven’t developed years of reflexes for one and refuse to change), the command skill tree, and other options. It also covers even minor things like the changes to Sprint and Jump to make them immediate client-side powers so that the abilities feel less delayed; the team is looking into other powers to ensure that you feel like things happen when they ought to rather than “in a quarter-second.” Check out the full video just below.
What new dangers await players in Final Fantasy XIV
patch 4.3? New dungeons, new quests, the usual setup. You can read all about them in the patch notes
, which are available right now for your careful examination. Yes, there are certain things missing from the notes like a full explanation of the new items being added, but it’s still a whole lot of stuff to read through in exacting detail as often happens.
Among the nicer new quality-of-life inclusions are the option to warp directly to a boss arena when a seal is initiated (no more accidentally locking out a party member), a plethora of new instruments for Bards to enjoy, and additional functionality for the glamour dresser. You can also drop more aquariums into your living space, thankfully. Go ahead and put on a pot of coffee to start reading through the exhaustive list of changes; there’s a lot here to get in your head before the patch arrives on Tuesday.
A year or so ago, Villagers and Heroes actually didn’t have player housing that you could enter and enjoy. That changed, and with this week’s Wellspring content update, the ability to customize one’s village has grown even further.
“Wellspring isn’t just a little build with a couple of pretty new plants added, or a few minor tweaks made here and there to the otherwise routine gameplay,” the devs wrote. “It is a dynamic expansion to Villagers and Heroes which has transformed the weighty and elaborate crafting and gathering elements of the game into a lean, tight system, one which, though now much simplified, still retains the richness and complexity as it ever did before.”
Patch 4.14 added seven new village projects to customize the looks, direct-to-house transport, more mayoral campaign options, a streamlined village management UI, the elimination of rent, improved gathering, and several new options for the mobile edition of the MMO.
While its rollout has been rocky
“lucky” 13th hotfix
brought a lot of content and changes to both the regular and Prime servers.
The major focus of the hotfix was on the game’s souls and callings, with a particular focus on the progression server’s class balance. You’re going to want to run down the whole extensive list (are we sure this is a mere hotfix?) for all of the details, but Trion did note that it made a big fix to buff stacking that could help or hurt certain builds depending.
On the live server, the Seeker event is going on from now through June 15th. By discovering and solving puzzles, players can earn free silver tier loyalty in the game store.
Then, over on Prime, the Greenscale’s Blight raid has gone live, a new vigil challenge is underway, and crafting rifts are now a thing. Players can log in to get a couple of nice freebies: a third character slot and a Verde companion pet.
Lahn isn’t live in Black Desert
today, but she’s the next best thing: pre-customizable. When she officially launches next week, she’ll be BDO’s
16th class, though she’s the first to use the Noble Sword and Crescent Pendulum weapon. And players can dive in and roll one up right now.
“All players who create their Lahn class before regular maintenance on May 23rd will receive the following rewards: Horse Flute (7D), Item Collection Increase Scroll x3, Gold Bar 100G,” Kakao notes. There are even more rewards for those who sign up for the newsletter. If you’re really great at tinkering around in the character creator, you can even try your hand at the Lahn customization contest for even more chances at sweet, sweet loot.
Don’t care about Lahn? You might care about the latest round of class balancing changes coming in today’s update as more crowd control, evasion, and skill tweaks flow into the game as part of Pearl Abyss’ huge overhaul.
If you’ve ever felt like SMITE
has mined out a few pantheons for all the material that’s available, you’ll be happy to know that patch 5.8
doesn’t just mark the launch of the Slavic deity Chernobog. No, this is part of the new Divine Uprising event
, bringing out a wholly new balance to the game as well as three new pantheons getting added into the mix. And that’s just the start; after all, there is
the aforementioned Chernobog.
The patch also adjust balance for several existing gods and offers new skins, along with some tweaked item balance across the board. Of course, the patch isn’t perfect, and a thread of known issues has already been started; we can only hope that those are addressed sooner rather than later. Still, though, the promise of entirely new groups of myths to fight against? That has to be worth something.
You know, I seriously could have sworn
that I publicly predicted the next Final Fantasy XIV
patch would be out on May 22nd. But alas, I can find no record of it, and thus I get no credit for predicting it correctly. Other than with myself, but I try to generally avoid putting to much stock in that.
Regardless, the important thing here is that we’ve got our next patch date and we’re ready to go with all of the corresponding anticipation. We’ve also got the spoiler-filled trailer that’s going to prove almost impossible to decipher until we watch it again after playing all of the stories and say, “oh, that’s where that scene is from,” so that helps too.
So let’s piece together what’s going to be our last column working from partial information, before next week we have patch notes to look over and analyze in greater detail. There’s even a 24-hour maintenance cycle to prepare for, you know.
A planned feature patch for Sea of Thieves will have to be delayed as Rare attempts to figure out an issue with the PC version of the pirate game. Thus, players will have to wait until next week to see the patch.
So what will players be waiting for with this update? Sea of Thieves is going to be introducing public and private matchmaking to assist with crew formation. Other features include hiding name plates while underwater, rebalanced drop rates, and handing off resources between players.
In addition to discussing the delay, Executive Producer Joe Neate talked about some of the feedback that Rare has received from the community. He apologized for incomplete patch notes and for “visually weak” and incorrectly priced store items. Rare has three teams internally that are working on separate major content updates for this year.
This week, classic Guild Wars 1 has gotten its first real update in the years since going into maintenance mode. As we noted on Tuesday’s podcast, the update follows player feedback and requests in the original game’s recent AMA, which apparently took even ArenaNet by surprise (though it shouldn’t; this game is beloved for a reason!).
The patch notes tell the story: It’s primarily a graphics settings update, but it makes a huge difference to the 2005 MMORPG. In addition to getting better window support and improved anti-aliasing options, the game now boasts a level of detail toggle setting that makes the distant world look gorgeous.
“A new ‘Advanced’ option checkbox has been added to the Graphics options panel. This will replace the ‘-lodfull’ command line option that was added recently. Model LODs will always use the highest available LOD (Level Of Detail), regardless of distance, including the disabling of ‘imposter’ models. The max draw distance will be doubled. Ground cover vegetation draw distance will be pushed out even further.
Terrain LODs will almost always draw in highest.”
Big cheers to ANet’s Stephen Clarke-Willson for making it happen. Now, we’re expecting lots of GW1 screenshots for One Shots over the next few weeks!