There’s a new patch on The Division’s public test server today, the star of which is surely the loadouts system first teased last month.
“Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities,” the patch notes say. “Players will be able to create and save up to 6 Loadouts per character. Each Loadout can be directly equipped when out of combat.”
It’s mostly bug and balance and quality of life patch beyond that; expect tweaks for the PvP-centric Dark Zone, a few weapon nerfs, and minor talent and skill adjustments. When does it migrate to the real servers? That’s anybody’s guess.
Now you will be able to express yourself in Conan Exiles in more than just grunts and barbaric yells of victory, thanks a new patch on the test server.
Funcom is adding a staggering 50-plus emotes to the game for the exile lad or lass in training. With all of the new emotes comes a revision to the system: Players will begin with a core of expressive commands and then learn more emotes as they adventure through the game world.
The patch is also addressing a sneaky exploit that involves players falling through the game world and then somehow attacking enemy bases from below. Other changes include tweaks to the repair hammer, a restraint to overeager thralls, and the ability to scroll chat using your middle mouse wheel. We live in the future, folks!
A hotfix that went into World of Warcraft yesterday decreased the damage of the new mage tower artifact challenge that has been kicking the heinies of players since Patch 7.2 came out. Players have been attempting to conquer this challenge in order to obtain a new and desirable skin for their artifact weapons.
The nerf decreases key mobs’ health pools by 10 to 20% while also summoning smoldering infernals less frequently (because they keep making messes on the rug and who needs that?). One mob did get a buff, however: Kor’vas Bloodthorn’s health was doubled with the hotfix.
Other tweaks with the small patch include making beacon portals last 10 seconds longer, doubling the drop rate for portal stones, and being able to vendor those Sentinax beacons that have been littering your inventory space.
The newest Black Desert class is no slouch in bringing meaty beatdowns to foes, as some players are discovering this week. The kick-punching martial arts Striker has landed on Korean servers, and it is only a matter of time before the rest of the world gets to experience the glory of his kinetic attacks.
As we wait not-so-patiently for the Striker to arrive, Black Desert players in the west can at least tiptoe among the tulips — and take a few pictures for the game’s Spring Tulips Screenshot Contest. The contest is part of a small patch this week and will run from now through April 25th, with the winner’s submission earning a place on the game’s loading screens (among other prizes).
Check out the Striker’s launch trailer below!
The Exiled, the PvP MMO formerly known as Das Tal, is making some business model changes.
When it launched into early access back in February, it did so under an essentially old-school B2P model, complete with a seven-day limited free trial. That trial has now been dissolved, or rather made unlimited, and replaced by a fully free-to-play period that will last through all of season three.
“In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks. Just start the game and you’re in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game.”
The buyable upgrade packs still exist, and it’s not entirely clear whether future seasons will adopt the same model — this could be just a test to get more players hooked.
Broadsword has been putting the final touches on Ultima Online’s 97th publish all month, and as of yesterday, the release is on the guinea pig shards, which means the full launch isn’t far away, though Broadsword is still saying “later this month.”
The core of the update is a massive overhaul of the animal taming system, which has been one of the dominant skill sets in the game since its original launch. Expect 20 new tameable creatures (some of which are new to the game), new hues for existing critters, a new quest, and tons of new options for training pets in different skills and schools. The downside is that all the extra damage output will be met with a hefty nerf for pets in PvP.
Ultima Online turns 20 this autumn and will celebrate with a real-life party near Washington, DC. Since someone’s gonna ask: The studio has said repeatedly that it has no plans to go free-to-play. The planned Steam launch, however, was held up by EA’s “final approval” and at this point looks unlikely.
A small patch that’s going out to EverQuest II’s servers today is correcting one slight issue that players have had on the time-locked expansion shards. Apparently, auto-attack damage had been reduced on those servers, a problem that the patch will correct.
There are a few other adjustments in the patch, most concerning the Realm of Despair and Ruins of Kaesora raids. You might want to give the patch notes a once-over to see if any of this affects your gameplay.
In other EverQuest II news, right now there’s an event going on that is awarding double ascension scrolls until Thursday midnight. So if you’re working on fleshing out your ascension class, take advantage of this bonus while it’s running!
A job listing for a player relations specialist may be inadvertently giving us a glimpse of a few details concerning Amazon’s upcoming New World MMORPG.
Tucked inside the job posting is a description of New World:
New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land. How you play, what you do, and whom you work with or against is up to you. Live on your own amidst the supernatural terrors or join with others to build thriving civilizations. In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.
It’s time to start dredging up corpses and making them do what you want in Diablo III, because the Necromancer closed beta has arrived. Of course, it is a closed beta, so if you haven’t been invited to test the new class you’ll have to just watch other people testing it. Still, you can look through the full list of Necromancer abilities to get an idea of what it’ll be capable of once you do get to play it in the future. It’s necromantic stuff, you know.
You can also test the rest of the patch as well; it might not contain any more corpse-animating weirdos, but it does contain new Challenge Rifts, new Adventure Zone maps, and various quality-of-life improvements and fixes. Obviously, those aren’t the things that will draw the most attention, but they’re all still there. And who doesn’t want more adventure zones to explore with the eventual and inevitable Necromancer? No one.
If you are a SMITE
dev this week, chances are that you’re probably not getting a lot of sleep. Hi-Rez Studios
made it some sort of insane mission to push out two large updates this week, one for consoles and one for PC.
Both consoles got Patch 4.5: Celestial Voyage yesterday. This update came with spectator mode, a visual update to Poseidon, several new god skins, and the 12-quest Celestial Voyage event. Following a short delay, Patch 4.6: Racer Rumble should arrive for the PC tomorrow with more skins and the wacky new racing mode. We once again remind you that April 1st is over and past, so this is not a goof.
As a bonus to all of the patching fun, SMITE is planning a “double everything” event for this weekend from April 14th through the 16th. During this event, players will earn double XP, favor, and worshipers.
The latest big patch for Blade & Soul has arrived, and it brings with it some major changes. Class trees and skill points, for example, are gone altogether. In the place of this progression system is a new one that’s meant to be more intuitive and streamlined. There are also new Hongmoon levels available, and you can earn them while exploring the new Celestial Basin region, so you’ll have plenty of time to decide for yourself if the changes are really a marked improvement or not.
The patch also adds two new dungeons, the depths of Naryu Sanctum and the heights of Mushin’s Tower for groups and solo players, respectively. There are also overhauls to items and the upgrade material system. Check out the full set of patch notes for more details on the changes, which are substantial; it’s going to make leveling a very different experience, but it looks like you’ll have plenty of extra stuff to do while leveling.
At first it was called the Paragon. Then, players revolted, and it was renamed to the Valkyrie. But whatever you call the newest class in TERA
, it still spins around with a sharp bit of metal on the end of a stick and slashes the heck out of things. What else could you want? Hands-on experience? We have that
. A video guide on how the class plays? Sure, why not, you can check that out down below so you know exactly what you’re getting into with the biggest feature of the game’s latest patch
The patch also rebalances lower level dungeons while allowing the ability to mount within. Monsters in the open world have also been made a bit tougher, so you’ll really need to put your Valkyrie through her paces; you have an extra character slot with this patch, to boot, so you’ll be able to make one. Check out the full set of patch notes and get ready to start stabbing with a glaive.
Call it “Sitting in Cockpits.”
No longer will your in-game representation in Elite Dangerous be a mere hunk of space metal with a flaking coat of paint. With Horizons Update 2.3: The Commanders today, all players will be able to create their own avatars to counter the loneliness of space exploration with a humanizing touch.
The avatar will be used extensively in the game, as players will be able to see their creation in the cockpit and have their likeness show up on-screen when chatting with others. If that’s not enough to make you feel chummy, then hook yourself up with one of the new multi-crew ships that allow several friends to join you in your adventures.
Other patch changes include ship names, ID plates, vanity cameras, and asteroid bases. Frontier CEO David Braben fielded a lot of questions about the update and the future of Elite Dangerous in a recent Reddit AMA, just in case you wanted to glean more information. For the rest of us, check out the commander creator feature after the jump!