D.Va fans now have a choice of two games to get their cute girl-in-a-mech fix. The Overwatch fan favorite made her way over to Heroes of the Storm yesterday, becoming the fifth import from the team shooter to Blizzard’s MOBA.
The playstyle of this character is split into two modes. When D.Va is in her mech, she can bully her way across the battlefield with boosters and punishing attacks. If her mech gets destroyed (by the enemy or herself), she switches into pilot mode to savage foes while building up a meter to call down a replacement mech.
Interestingly enough, foes only get half-experience for killing either D.Va or her mech, suggesting that these two parts make up one complete hero.
Check out D.Va in action after the break!
So what about that weather we’re having in Osiris: New Dawn? OK, it’s unlikely that anyone will actually utter that as a conversation starter, but even so, did you know that Osiris has a robust weather system? The team posted a pie chart (the tastiest of all charts) to show the frequency of the five weather types: clear, hazy, dust, storm, and fog.
Last week the sci-fi survival sandbox updated to its 1.116 build, adding in new features such as flares and primitive crafting workstations. It may be the future and all, but who says that stone ovens can’t be useful? For all of the additions, there was one subtraction: The team removed the OMPA robot for some more work.
If this game is your bag, you might be interested to know that there’s an official Discord channel to facilitate conversations and socializing!
If you’re looking for candid and enthusiastic answers to burning questions to all things Conan Exiles, you can do no better than hit up Creative Director Joel Bylos with your queries. Bylos tackled another Q&A session on Reddit, talking about everything from butt sliders to the team’s biggest blunder on the project so far (which, if you’re curious, was a failure to clearly define certain features that later required more fixes).
Bylos said that combat and artificial intelligence has been the greatest challenge of development so far: “A lot of the polish needed to make a combat system ‘feel’ right is missing, but also much of the depth that makes combat interesting. It takes a lot of iterating to nail that stuff.”
The bad news for EVE Online
fans is that the game is going to require extended downtime today. There’s nothing to be done about it; it’s just a thing that has to happen. Why? Because the big 119.5 patch is going live
. That means the game is rolling out PLEX changes to make PLEX into a currency while also no longer making PLEX a valuable physical item to blow up on a regular basis.
Of course, this patch contains more besides, as there’s the first iteration of new AI systems with Blood Raider shipyards and visual improvements to suns throughout the game. Players will also be able to display fleet emblems on station, enjoy new models for the Pacifier and Enforcer, and obtain new Blood Raider capital ships. You can check out the full patch notes to find out what you’ll be doing once the servers come back up; you’ll have plenty of time to think about it.
Why I took this post, I have no idea: I’m firmly in the “NOT THE BEES” camp over here, and yet bees are exactly what ARK: Survival Evolved got this weekend in the form of Giant Bees. That, and sharks with frickin laser beams on their heads thanks to the TEK Megalodon Saddle. Not coincidentally, we suspect, the volcano POI has also gotten a major redesign and is actually active.
Reddit is currently debating whether Studio Wildcard’s implication that it’s going to hold off on new creatures following the late May patch is a good idea. Just kidding, everybody thinks it’s a good idea. As one poster put it, “Now they will finally be doing what many of us have been saying for years: ‘STOP ADDING SHIT AND FIX YER SHIT!'”
Meanwhile, there’s good stuff rolling out for custom servers thanks to Wildcard’s sponsored mods program, including an auction house!
There’s a hidden message in the patch notes for Shroud of the Avatar’s small patch from yesterday. What could it possibly mean? Is it something about the fact that several bug fixes are included in the patch? I mean, those are all good changes, I can’t imagine anyone would be upset about the fact that audio effects in Highport and Kingsvale are now properly linked to volume sliders. Or the cloak that now displays properly on male characters. But what’s the hidden message?
Don’t misunderstand, we’re happy to know that Resurrect Creature will properly target pets, renaming lot deeds will no longer make blank entries, and Corpse Explosion has had line-of-sight issues fixed. (One would hate for corpses to go unexploded.) But what’s this hidden message? What are you hiding, update notes? Eh, maybe if you look at the entry for long enough it will come to you. It’s nice to see even the little patches being something you can use.
I almost feel sorry for a patch like the one hitting SMITE
next week — it’s got new skins for Erlang Shen, Sol, Thoth, Kuzenbo, and Thanotos in addition to mechanics updates — but the bit that’s getting all the attention is the tribute to painter Bob Ross
, whose estate apparently licensed his likeness and his “happy little trees” catchphrase for use as a SMITE
character. He’s part of a new Sylvanus skin, if you’re wondering, and Hi-Rez is cheekily calling him “undeniably one of the true Gods of painting.” Why do I get the feeling the art team pitched this as a joke they never believed would actually happen?
Hi-Rez also notes that it’s testing balances changes on the PTS right now that won’t go live with the rest, though they may go live with 4.9. The goal with the tweaks is to fix the “snowballing” problem of a match that appears to be lost just a few minutes in.
“While we see players are able to come back from these scenarios, it can feel devastating and demoralizing to have such a hill to climb off the first few moments of the game. To counteract this, we are adjusting the Experience needed to reach Level 2 to from 308 to 225. What this means is that the first wave of Minions, even when split by 2 players, will provide those players with enough Experience to hit Level 2. Gold Fury is also becoming a bit more difficult and the early game reward toned down to lessen the lead that an early Gold Fury can provide.”
The Bob Ross bundle and associated goodies arrive on May 9th for PC.
Today’s Black Desert patch isn’t a big one compared to most, clocking in at under a quarter of a gig, kicking off a new month of attendance awards, and adding new event items and cash shop loot. The real news of the day for the game is that it’s planting roots on Steam.
The splash page is already up as of this morning, but it’s not launching until May 24th. How much will it be on Steam? Not known yet. And not unexpectedly (but still annoyingly),
“The Steam version of Black Desert Online requires the purchase of the game from Steam as well as the creation of a new Black Desert Online account. Pre-existing Black Desert Online accounts created from methods other than Steam will not be able to play via Steam.”
Ready to challenge a few more bits of group content at Prime difficulty in WildStar? You’ll have your chance when patch 1.7.1 arrives on May 3rd. Why, that’s tomorrow, isn’t it? How positively wonderful!
The patch adds Skullcano (which is still the most metal dungeon name ever), Outpost M-13, and Rage Logic to the Prime difficulty rotation. Players can also check out how they’re doing relative to other players with the addition of new PvE leaderboards, which will let you see how you measure up against solo players and other groups.
The patch also brings in a new shared realm bank for your characters and new fortunes from Madame Fay, which will be perfect for players who would rather not be on the competitive side of things. You can take a look at the full set of patch notes to find out more about the features included, or you can just jump in and start going for new group content immediately.
Today’s patch for Star Wars: The Old Republic
aims to improve the quality of the new Iokath daily mission hub in both performance and rewards.
Some small bugs are being addressed in Patch 5.2.1, such as one that prevented players from (re)gaining Dorne or Quinn as a companion on the planet. But of infinitely more interest is word of better Iokath rewards, such as more command experience and credit explosions, for doing dailies. The studio also added loot in the level 51 to 64 range for veteran and master flashpoints and fixed some niggling issues with the Gods From the Machine operation.
SWTOR fans are going to want to log in starting May 4th. Players will get a free astromech mini-pet through the 8th and enjoy a double XP event through the 14th to celebrate the “May the 4th” unofficial holiday.
An unexpected environment and a shocking revelation about a key character lays in wait for adventurers who continue to scale Wakfu’s Mount Zinit.
The team posted a dev blog about the next stage of ascent up the monumental mountain. “In Mount Zinit part two, we decided to finish one aspect of the narrative before you even had time to explore the whole mountain,” the devs said. “Acting as if this is all totally normal, we arrive at the end of the main quest!”
To finish their ascent, players will need to explore other zones and gear up even further. In other news, a small patch yesterday added rewards for Wakfu’s leaderboard. So what are you waiting for? Go earn, son!
Ask DC’s Atom if being small means you’re unimportant (he’ll probably disagree and then kick your butt). So don’t be that dismissive of DC Universe Online’s Game Update 70 because it has only one new feature and a handful of fixes.
That feature is pretty significant, giving players a cleaner and more informative user interface when it comes to selecting and arranging abilities for use. The ability library’s been rearranged for better reading comprehension, tooltips won’t pop up unless you want them to, abilities can be unloaded from the tray, and more.
Daybreak did confirm that the patch also paved the way for the start of the spring seasonal event on May 1st, so that’s something to look forward to next week.
Shroud of the Avatar’s 41st release is rolling out to players this morning, stuffed with fresh content for testing. Probably the most important bit arriving today is the finished Path of Truth quest arc and its accompanying Halls of Artifice.
“In this single-player, plot-driven experience, the avatar will delve into the mystery of why the satyrs of Elysium are welcoming pilgrims into a life of bliss… Of course, I am sure that a place called Artifice along the Path of Truth would not be filled with lies, right?”
Players can also expect to see the Solace Bridge outskirt map; five new scenes including Ruins of Kas and Verdantis Mines; The Fall, a “free-for-all full of crazy powerups centered around a giant vertical shaft”; new deco; the first stages of localization; and a major combat balancing pass.
“We made major improvements to Taming, Summoned Creatures, the entire Bludgeons combat school, creature resistances, and more,” says Portalarium. “We also added two new Moon Spells, new weapons, and our first new ranged weapon since ranged combat was introduced: Crossbows.”