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Meet survival sandbox Miscreated and its 2018 plans

Have you heard of Miscreated? If not and you are a fan of the survival genre, you might want to add it to your list to watch. And just in time to keep up on it, the post-apocalyptic sandbox published its yearly state of the game address to update on the current status as well as outline the development focus for the 2018. It also offers the devs’ Twitter handles so folks can stay abreast of news as it comes out.

First, the team plans on having the core of major systems all in game and leaving early access and entering beta during this year. The focus of features in 2018 includes working toward completing of the game world (Orca Island is currently 75% done), adding farming, introducing new clothing sets (like hazmat and ghillie), improving current vehicles, fixing base-building, adding prone, improving the AI, and more. A Battle Royale mode, which devs note was always in the plans, will not be worked on until after the game leaves early access; the focus this year will purely be on the survival side.

If you want to read more details, check out the official site. And to get peek at what the game is like in its current state, join us on OPTV on Saturday, January 20th, at 12:00 p.m. EST.

Source: 2018 official State of the Game. Thanks to thank BabaGra for the tip!

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Otherland overhauls the Lambda Mall and more

One of Otherland’s most iconic locations just got a massive overhaul in this week’s Patch 5.6.63, kicking off the first update for the game in 2018.

This large patch reworked three areas of the game: the Lambda Mall, Bad Sector, and Lantern District. This was done “to increase the overall enjoyability of these zones.” When players log in, they will enjoy a massive visual overhaul of the areas, numerous quest and script improvements, and “major improvements” to the framerate and performance.

Reworking underperforming game elements is a current focus for the team, as the members are also working on a complete rebuild and redesign of the title’s currently poor user interface.

Source: Otherland

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DCUO gives players another artifact slot

Sometimes a small, singular change can make all of the difference in your MMO.

Yesterday’s update in DC Universe Online expanded players’ abilities to include a second artifact slot and upend the current gear builds. Getting a quick additional artifact to fill that slot is pretty easy, too: “Make sure you have completed ‘Artifacts: Oblivion Bar,’ the Artifacts introductory event, and make sure you have completed ‘Monitoring the Situation,’ the pointer mission for the anniversary event. Both reward your choice of one Artifact.”

There is a known issue with this update that’s causing some European PS4 players to be missing their membership benefits, so be aware that Daybreak is working on a solution.

Speaking of events, DCUO has its 7th anniversary running for the remainder of the month. Make sure to log on and grab your free gifts by the 31st!

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The Division stocks up on gas masks for next week’s event

Need a stylish gas mask to cover that thing on your neck that could be charitably called a mug? Jump in to The Division next week for its Ambush global event to earn a new mask while pulling the world out of an apocalyptic disaster.

It’s interesting that several outlets are starting to tout this two-year-old game as getting its second wind. PC Gamer said that the recent 1.8 update “made it worth playing again,” pointing to the numerous activities that players can enjoy at the endgame. “In broad terms, The Division is in the best position it’s ever been, and it’s well worth easily sinking triple-digit hours into it if loot-shooters intrigue you,” the outlet said.

Echoing these thoughts is YouTuber Cleanprincegaming, who made the case that The Division has made an incredible comeback in terms of its quality and content from its messy and unfocused launch. Perhaps it’s time to check back in with this multiplayer shooter in 2018?

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Final Fantasy XIV launches patch 4.2 on January 30

The next patch for Final Fantasy XIV arrives on January 30th, and that naturally means a whole lot of content for players to explore. It does not mean that you’ll be able to purchase a new house right away, however. House purchasing for the six new wards added to all four districts will be enabled a week after the patch, and at first it will be oriented toward free companies only. There will also be new restrictions in place so that each player can have one personal house and one free company house per server, so hoarding houses on alts won’t be possible. We’ll find out more as housing draws closer.

And that’s just one of the many things in place for the patch; there are also job adjustments, more glamour options, and the complete removal of elemental properties. Yes, elemental materia is being removed, and players in Eureka (which is coming in 4.2.5) will have an entirely new system based around elemental changes and a new advancement board. If you’re just interested in seeing what the game has to offer in terms of visuals and teases of the story, of course, you can check that out just below in the full trailer for the patch.

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World of Warcraft will be down most of today fixing patch 7.3.5’s bugs (Aaaaaand it’s back)

So, has World of Warcraft seemed a bit more… buggy to you lately? Because there have been some notable bugs since the whole worldwide level scaling thing. There’s the unintentional raid boss health bump; there’s an unintended issue wherein enemies in Heroic dungeons have less health than the normal scaled version. It’s kind of a mess, and that’s why the game is undergoing another round of maintenance today starting at 10:00 a.m. EST. Yep, on a Friday.

It’s going to be a long maintenance, too, running until 6:00 p.m. EST, so hopefully you didn’t have the day off with plans for an extended session in the game. There’s no official word about what will be changed in maintenance, although there are obviously several possible bugs to be patched out. We’ll see what’s getting changed when we see the list of updates today, but considering that the original patch ran long on maintenance, don’t be surprised if today runs longer than expected as well.

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The Daily Grind: Which MMO studio told the biggest fib in 2017?

Lies piss me off. I have had MMO developers look me in the eye and lie right to my face. I have had PR promise something and then intentionally break that promise with a shrug. I have had studios mail me statements that are not just playing loose with the truth but dropping it on the ground and driving their boot heel right into it. I’ve had studios claim they never said a thing right up until I produce the recording where they very clearly did (always save your recordings, folks). I’ve been doing this a long time, but nevertheless, just when I think I’ve seen everything, I’m confronted with even more shenanigans.

You folks see plenty too! Just last year, in the midst of what was apparently a furied license negotiation, layoffs, community team silence, missed patch dates, and sexual harassment scandal – some or all of which ultimately led to the abrupt end of Marvel Heroes – Gazillion reps claimed to us that “the company is functioning normally.” And don’t even start me on the “sense of pride and accomplishment” line.

Which MMO studio told the biggest fib last year, and what was it?

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EVE Online’s upwell structures get a wellness upgrade

Some of EVE Online’s player-built space platforms — known as upwell structures — are getting a massive upgrade in the game’s upcoming February update. This Upwell Structures 2.0 is a “significant” package of improvements that should be on the test servers soon.

So what do these changes and improvements contain? CCP outlined four pillars of the new upwell structure design: different power modes, a vulnerability and reinforcement system, a major structure combat overhaul, and moon mining in wormhole space and some highsec systems. There are also numerous smaller tweaks in the works for these platforms, like properly displaying damage messages, a short “fitting invulnerable” state during deployment, and riskier asset safety settings.

And because this is EVE Online, you shouldn’t be surprised that there’s a flowchart associated with these structures and their new status states. We’ve got it for you below, and we guarantee it will be the most exciting flow chart you read all day.

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Hearthstone has three more free card packs for you

It is hard being you, what with all of the freebies being tossed in your direction by the goblins at Hearthstone. First there were three free card packs handed out earlier this month due as compensation for bugs, and now there are several login rewards to celebrate this Hearthstone World Championship.

So to get these free packs, you’ll need to log into the game once a day for three days in a row. Each day, you will get a free pack from a different recent expansion. Pretty simple stuff.

The HCT World Championship is running from January 18th through the 21st, with a million dollar prize pool that will be distributed amongst the top 16 competitors. This will mark the conclusion of the Hearthstone Championship Tour and the game’s Year of the Mammoth. You can watch the championship live below!

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Albion Online characterizes layoffs as downsizing to ‘pre-release beta testing’ levels

Earlier this week, we got a tip claiming that the Albion Online team had been severely cut back before Christmas, perhaps as much as 50%, owing to poor performance. Turns out there were some layoffs, but not quite so many, and in fact the studio says it had ramped up studio numbers ahead of launch and is now downsizing to a live team. Moreover, the studio says its playerbase has “stabilized” and is still growing.

Here’s the full statement Sandbox Interactive issued to Massively OP this afternoon:

Albion Online saw a successful release in July 2017. To get ready for release, during beta testing, our team size almost doubled to more than 50 people. Now that release is behind us, we are reducing the team size to levels similar to those at the start of pre-release beta testing. 31 people in total, supported by talented freelancers, will constantly improve and expand the game. This goes hand in hand with our strategy to fully focus on the game’s original core vision: with the release of our Kay update in December, player numbers have stabilized at a high level and continue to grow. Our next update, Lancelot, will continue on this path and is set to release in March, with further updates to come according to our road map.”

Our sympathies go out to those affected.

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Darkfall: New Dawn tacks on titles and opens local banks for business

Did anyone in class today remember that Darkfall: New Dawn is officially launching, oh, next week? Don’t worry, it kind of slipped our mind too. At least we are getting a few days to prepare ourselves, starting with the absorption of this week’s Patch 6.0.

As possibly the last pre-release patch, this update adds two important systems to the game. Local banking is being hailed by the dev team as “the most defining feature” of the PvP MMO, as “it will create the foundation for a healthy economy and a more convenient game.” Probably a good thing that it’s being added before launch, although one would think that such a vital system would have been in place long before now.

This means that all banks in the game are separate, non-connected inventories that both players and clans can use for storage.

The other system added is titles. There are now 48 titles that players can attain through various achievements and activities. And in case you can’t choose just one, you don’t have to; New Dawn allows you to select up to five titles simultaneously. All hail the future Grand Vizier Troublemaker Pompadour Justin, Esquire Jr.!

Source: Patch notes

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EverQuest and EverQuest II tease plans for 2018

Daybreak has lavished the EverQuest and EverQuest II websites with community letters from producer Lauren “Mooncast” McLemore. Both MMOs just came off a pair of expansions, but you’re probably wanting to know what’s next. And I’d like to be able to tell you, but the studio is being coy, especially with the classic game, though you can be sure anniversary content is on the agenda.

“While I can’t divulge too much yet, I wanted to let you all know that the team is deep in planning and content creation. We’re committed to delivering another year of fun, challenging content to all of you!” McLemore says of EverQuest. “The year is just getting started and before we know it, we’ll be celebrating EverQuest’s 19th Anniversary! Look for anniversary content in March, and we’re excited to have you join us for the in-game festivities.”

As for EverQuest II? Apparently that team is “in the midst of figuring out what’s in store for this year.”

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Dark and Light patches in the new mobile fortress for all your supervillain lair needs

Good news, friends! Are you tired of dealing with all of the hassles of a fortress down on land, like the constant sieges and not being a moving target floating high above the world? Now you won’t have to, as the latest Dark and Light patch introduces the mobile fortress that allows you to hover in the sky and rain doom upon the people below. Or at least hover in the sky. You have to fit all of the doom cannons yourself, so that’s a slower project.

Of course, as you’re slowly outfitting your mobile fortress, you can entertain yourself with balance adjustments to Blackice Peaks and the Scalding Abyss. That includes both adjustments to creature health and some of the crafting items you can get within the regions, both of which should open the experiences up to more players. Check out the full patch notes for all of the minor fixes added along the way, and get ready to float above the land in your supervillain fortress only to be very perturbed by all the other floating supervillain fortresses in your way.

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