It’s been a long time coming — nearly six months now since its initial announcement — but Warframe’s
newest class has finally made it to the live game with the Beasts of the Sanctuary
The Khora warframe is partnered up with a lethal Kavat companion and uses a living chain to snare and strangle enemies at a decent range.
Whether or not the pet class warframe excites you, there’s a new endless game mode to keep everyone busy. Sanctuary Onslaught is here, giving players a challenging PvE experience in which waves of enemies have to be killed rapidly and efficiently. There are special rules, including no gear, a prerequisite of Rank 30, and a boss that has shifting tolerances toward ultimate abilities.
As we explored last week, game development isn’t always an upward trajectory. Some things soar, and some things crash. Our last Survivalist conversation was about four ways that the ARK: Survival Evolved that launched was better than the early early access build and four ways that it was worse. Since launch, development has continued, some on the base game and quite a bit on expansions. Whether the overall game as it stands right now is better or worse depends in part on what aspects are more important to you and likely which expansion you play. (Let’s hear it for Aberration!)
Even with improvements made to the game since launch, there are areas that could really use some attention. Today, I’d like to focus on four things that I really want for the future of ARK!
It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.
SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”
Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.
Creating and maintaining planetary colonies in EVE Online
isn’t exactly new, as the system dates back to 2010. But the developers have deemed it high past time that they give this creaky system some love
with the upcoming Into the Abyss
“Most of the changes are aimed at making setup and maintenance of your colonies less painful, especially when it comes to all the clicking that is currently involved in setting up a colony,” CCP said in a dev blog on the system. Lots of changes to planetary interaction are in the works, including a new planetary colonies window to help you keep track of your projects.
And while things get ordered down on the surfaces of planets, out in space it’s still the anything-goes sandbox that EVE has always been. One interesting piece of the game’s history that was recently documented by PC Gamer was the story of the Hellcats, an all-female fleet that pushed back against the notion that the MMO is strictly a game for men. The fleet only ran for two-years, but its legacy still lives on today.
Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is online. The dev team took some time recently to evaluate how the system was working out in testing and decided that it could benefit from some improvements.
While a dev blog goes into depth on the minutiae of the tweaks, the gist is that the entire system will accrue points in a “time bank” for players to spend on skill nodes when they log in each session. Many of the skill trees have been streamlined as well.
VIP players are going to have an advantage over regular players with this system, as they will get a much larger time bank (30 days vs. three days) and the ability to train two types of skill trees at once instead of one.
Best and worst, top and bottom: It’s fun to discuss video game in absolute extremes (at times). And I’ll bet that a lot of us only really remember the most excellent MMORPG expansions and the most disappointing ones.
So let’s grouse today and dredge up past heartaches. What was, to you, the most disappointing MMO expansion of all time? A few come to mind for me. Star Trek Online: Delta Rising was a narrative and structural mess that bogged down and made me desert it. I know that I was really let down with how RIFT: Storm Legion developed, faltering hard after a strong start. But probably for me, Lord of the Rings Online: Mordor took the cake. The publicity for it was atrocious, the actual expansion about as far from “fun” as I’ve ever experienced in an MMO, and the difficulty of moving and progressing was aggravating.
But that’s me. How about you? Which MMO expansion do you want to rag on today?
Get ready to level your butts off, because EverQuest is tossing a surprise bonus weekend to players for this week’s unexpected downtime. From now through the end of Sunday, all servers have activated a 25% bonus XP boon that should help everyone made up the lost time.
“On Wednesday, our live server patch was met with a number of issues that led to a lengthy downtime,” Daybreak explained. “We appreciate you all being patient with us as we worked to bring the servers back up, and wanted to show our appreciation by granting all players some extra experience to make up for the lost game time.”
recent update is called Legends Return, a title that works on a couple of levels when you consider that the game’s creator, Jake Song, came back to give the title some personal attention after working on other projects. He is now the executive producer on the game, and as such, he sat down for a Q&A video to talk about the guidance that he’s brought back to the MMO.
“The change in development we made this year is that we are going to make sure to release a monthly update, even if there is only a small amount of change,” he told fans.
Song discussed how the team is working to restore some of the fun to the game while retaining “minimal character limitations” that was at the core of his original vision. It’s a pretty breezy six-minute interview, so do yourself a favor and give it a watch when you get some time!
With a dozen members of the all-star cast of Star Trek: Deep Space Nine returning to reprise their roles for this June’s Star Trek Online: Victory is Life
, one actress has the advantage over the others. Chase Masterson is back for at least her third stint in the MMO, having played fan favorite Leeta in past updates (including as a hologram and as a Mirror Universe villain
With the heavy Deep Space Nine focus on the game’s third expansion, it’s good to see the reunion of a cast from a show that’s now 25(!) years old. Masterson has since gone on to act in many TV shows and movies, perform as a jazz singer, and found an anti-bullying organization called Pop Culture Hero that uses film, comics, and TV to take a stand against bullying in schools and communities.
We sat down with Masterson to talk about reprising the role of Leeta, the continuation of Deep Space Nine, the benefits of maturity, and how we all can be heroes.
Players are crucial to the reconstruction of Doma in Final Fantasy XIV
, so it’s only right that the next leg of the game’s main scenario will bring us back there. The special site is already available for players to peruse
, offering some details on the upcoming patch and giving a hint at the lore behind the Sparrow’s Compass dungeon. Without spoiling anything, it doesn’t sound like everything is going to go smoothly
for Doma… which should surprise almost no one.
Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.
Things are looking slightly grim for Valve’s MOBA, as SuperData reports that DOTA 2’s playerbase is in decline as the game continues to lose its population.
The average player base, which peaked at 709,000 back in February 2016, is now down to 437,000 as of last month. Peak players have declined from 1.2 million down to 733,000 over the same span of time.
While the MOBA is still boasting respectable numbers and is active in the e-sports scene, it doesn’t even break onto the top 10 charts for Superdata’s monthly PC rankings (where competitor League of Legends continues to sit comfortably at the top).
The MOBA pushed out its Feast of Abscession update earlier this month, adding the Pudge Arcana for the butcher and lots of new voiceovers.
Blade & Soul
players are going to have to chew on a bit of a sour grape today, as NCsoft announced that it made the decision to push the upcoming Eternal Night patch back a week to May 9th
The dev team said that it had “come across a number of issues that will require additional testing and preparation” and apologized for the one-week delay in the update’s rollout. There is a firm, sweet grape to eat with this news, however: NCsoft is going to extend its daily dash, login rewards, and the Automaton Assault event until the 9th to keep players busy and happy.
The Eternal Night update will throw players into a 12-person raid called Nightfall Sanctuary, a dungeon known as Sandstorm Temple, and allow for the acquisition of new legendary gear.
In the real world, walking up to someone and asking if you can put your dragons together will probably get you arrested. In OrbusVR, it’s a very normal and good thing to ask with the latest patch, which allows you to combine two existing dragons in a little dragon hutch to result in a new baby dragon. It’s the first pass on the game’s breeding system, and it makes sense that you would start with dragons as opposed to more common real-life pets. (After all, as alluded to above, dragon breeding is illegal in real life.)
The patch also contains a new system for improving your gear. If you’ve got a sword with some secondary stats lower than your existing sword, for example, you can combine the two into one sword, and the new sword will automatically gain any stats that were higher from the other sword. Combine that with new pillar teleportation, new sound design, and more bug fixes, and you’ve got reasons to be excited about the game’s latest patch.