Outpost Games sent round a mailer this week announcing that SOS Battle Royale is now “free to play forever,” thanks to its latest patch, content update 4, which adds “a ton of new weapons, loads of new outfits, leaderboards, and a Season Pass through which you can earn great rewards.” Sounds nice, right?
Well, maybe take a jaunt over to Steam, where the game’s recent reviews have sunk to “overwhelmingly negative.” You’ll recall that the original idea behind the game was to toss 16 players into a map and have them play a 30-minute match to find a relic and escape in a helicopter, with up to three winners per match and the chance to coordinate via voice chat. There were plenty of survival mechanics along the way, including making your own weapons and traps to survive as the audience cheered you on a la Running Man.
It’s been a year since Dark and Light went into early access, and the game has been updating ever since that launch. To celebrate, the game is giving players more reasons to get into it, starting by taking part in the Steam summer sale at half the usual price. But if that’s not enough to entice you? Perhaps you need the addition of an expansion for the game at some point later this summer, because that’s happening.
While we don’t yet know all of the details, players will definitely be able to reach new heights of power whilst fighting against encroaching evil planes and exploring a new playable map. It’s also one of those big free updates for those who own the game, and that’s on top of buffed drop rates for the title during the Steam sale. So if you want to get in and start playing now, well, you’ve got all the reasons in the world to get ready for something bigger.
While World of Warcraft: Battle for Azeroth is dated for August 14th, everyone knows that the real starting pistol fires for the expansion pre-patch, during which class changes and a story event will take place. Analyzing the event length on the test servers, players think that Patch 8.0 should be arriving either July 10th or the 17th.
The pre-expansion patch event is called War of the Thorns and according to Icy Veins, features “conflict in Darkshore for control of Teldrassil.”
Meanwhile, Blizzard put up a new article detailing some of the key changes to World of Warcraft’s PvP game. The expansion will be introducing new tiers, rating bands, skill rewards, and participation rewards. “In Battle for Azeroth, we want to increase clarity and offer a more structured progression that recognizes players’ accomplishments in real time as they climb through the ranks,” the studio said.
A planned June 15th patch for Wild West Online obviously didn’t happen, and now we know why: The developers said that when they took the patch to test, it ended up being too unstable and buggy to release to live. As a result, a month delay was announced as well as the postponement of a planned free trial version.
“It was a team decision to postpone patch for up to one month, and make sure that we hit all goals we want with it,” the devs said. “We’re very small team at the moment, so while we wanted to have more resources to put on it, we’re going with what we have — what is in line with game’s metrics. ”
Wild West Online has struggled to gain an audience after launching far too early with a recently revamped gameplay build. Steam Charts shows that hardly anyone is playing it these days, with a daily average hovering around three dozen gamers or so.
You might be finding yourself enchanted with Elder Scrolls Online: Summerset’s
pretty visuals, but what about the delight that your ears are sampling?
ZeniMax gave props to its audio team that handled the music, voices, and sounds of the recent expansion, saying that its work was “designed to wholly immerse you in the home of the High Elves.” Zeroing in on Summerset’s magical ambience was of key importance for the group, with the music leaning on wind instruments to distinguish itself from the other releases.
And don’t forget the extensive dialogue! “We have 7,224 lines of unique dialog in Summerset,” says Voice-Over Supervisor Becky Ichnoski. “For this chapter specifically, we spent a total of 108 hours in the studios recording, making up 37 individual sessions with a total of 35 different voice actors.”
We still don’t yet know what rewards you’ll get in Final Fantasy XIV
for hunting the great beast Rathalos, but we know that the huge wyvern and the Palico will both be putting in an appearance. We also don’t know what rewards you’ll get in Monster Hunter World
for fighting and slaying the Behemoth, but you might have to chase a few Cactuars along the way. Yes, the crossover is happening sometime this summer
, both versions have teaser sites
and trailers just below. Group up and hunt some monsters!
You will also likely want to group up for Heaven-on-High in FFXIV once it releases with patch 4.35. The official site for patch 4.3 has been updated to reflect both Heaven-on-High and the continuation of the Hildibrand questline, so you can look forward to both of those inclusions on July 3rd. Which is probably before you’ll need a full group to take on a monster worth hunting, but you never know.
Mark your calendars for June 29th, because on that day Saga of Lucimia is going to turn back on its test server to give a brand-new build of the game a whirl. Release 10 will be run through its paces from then through July 3rd.
The patch will show off some new visual effects that the team has been working on, an option to switch to a third-person point-of-view, new emotes, and more world art. If that’s not enough, Saga of Lucimia is debuting its overhauled character creation system along with the elemental-based magic school.
Check it out after the break and let us know how you think this MMO is shaping up in the comments!
Yesterday EverQuest pushed out a catch-all patch that made a slew of changes to several of the game’s quests, spells, and events. It’s one of those updates that just patches up a lot of small holes and corrects various issues, such as spells not showing the actual damage being done or pets losing their buffs when zoning into a region. Players will also be able to right-click on charms in their inventory to use those items’ particular abilities.
Over in its sister game, EverQuest II has brought back the Moonlight Enchantments (which ends at midnight tonight, so get cracking!) with new rewards.
“When you pass through these portals, you’ll have a chance to partake in quests that will award tokens,” Daybreak said. “You can take these tokens to the Grotto Merchants to redeem them for special rewards, including over 50 new items.”
It’s time to play the catch-up game with RIFT
, starting with this week’s new challenge
by the devs to progression server players. For the next month, players are tasked with sealing 120 rifts of various types as well as completing 20 zone events to secure a “Planar Protector” title. There are new PvP and crafting challenges as well.
Moving on to team news, players discovered the Raid Lead Designer Richard “Icarus” Byon has left Trion Worlds for another opportunity. Trion confirmed the departure: “We are extremely proud and grateful of the work he accomplished for RIFT; he is a talented designer and hard worker who brought a lot to the team and Trion as a whole. We have made gains to shift resources and continue to avidly work on instance and raid content. The RIFT team has some great content that we are working on while re-positioning our cadence and development focus.”
If you have a dormant World of Warcraft account, best give it a check: Redditors are reporting that their accounts are currently activated without subbing.
While some gamers are expecting it’s a bug that’ll soon be fixed, it’s also possible that Blizzard’s simply reactivating old accounts in conjunction with summer sale hoopla and summer vacation, all in prep for the expansion launch later this season. Given that WoWhead noticed old accounts have apparently been bequeathed Warlords of Draenor too, that might be a more likely scenario.
Chime in if you’ve found your account alive for no reason – mine has been off a few years and isn’t blessed today, apparently.
When you’re enjoying a game, the last thing you want to be told is that it’s time to stop playing for a while because the game is too tired. So it’s for the best that Closers is yanking that mechanic with the removal of the game’s fatigue system with the game’s next patch. But how will that affect the game as a whole? Why, the FAQ will answer all of those questions!
In terms of overall balance, it shouldn’t affect too much; there are already limitations to entering dungeons and those won’t be changed, and the team is keeping a close eye on the overall balance of items and economy. Players will likely have their existing fatigue potions converted to credits for the Matter Mixer (exact amounts are still being determined), and other consumables will replace stamina potions in starter packs. Similarly, stamina potions found as rewards will be replaced with equivalent rewards. Check out the full rundown for more answers on what the system’s removal will mean.
Aww, don’t be sad, weird little old man with long pierced bunny rabbit ears! I know you’re feeling left without purpose, now that you’re in the summer months, but may we suggest a little Blade and Soul
to inject a spark of direction in your life?
After so much build up you’d think this patch is an expansion, Blade and Soul’s Celestial Dawn arrived yesterday and gave the MMO’s players a whole lot to do for the next month or so. You’ve got a fight against the Grand Celestial Emporer with the final addition to the Nightfall Sanctuary raid, the start of two bonus events, the new augment feature, and plenty of system changes. You’re going to want to read up on the patch notes for this, seriously.
Before NCsoft lets go of its excitement for this patch, it had to indulge in a couple of videos to trumpet how awesome it is. “It” being the studio or the update, take your pick.
Last night, BioWare Creative Director Charles Boyd
and Community Manager Eric Musco
were guests on the Passionately Casual Podcast
to discuss the lore of Star Wars: The Old Republic
. And since I host a segment on that podcast regularly about roleplaying in the Star Wars universe, I got to sit in on that interview and pose my own questions about the current and upcoming lore for the game.
I realized after listening to the questions that I asked last night that some of them deserve a follow-up to help strengthen your understanding of where the question came from or understand why I put forth the question in the first place. I’d like to spend a moment talking about the answers that Boyd gave to my questions and what I think they mean for the MMORPG. Of course, there might be some spoilers for the latest additions to the game story, but if you’ve not played through it by now and are still reading this column, spoilers probably aren’t that important to you.