path of exile

Play Path of Exile for free
Official Site: Path of Exile
Studio: Grinding Gear Games
Launch Date: October 23, 2013
Genre: Gothic Fantasy MMOARPG
Business Model: F2P (Cash Shop)
Platform: PC

Make My MMO: Boots, boats, and battles in Camelot Unchained (November 18, 2017)

This week in MMO crowdfunding, Camelot Unchained continued its ramp up to Saturday Night Sieges. “It’s been all hands on deck as we prepare our siege deathmatch scenarios for IT testing,” City State says, noting the team has been working on spawn points, scenario rulesets, gear loadouts, animations, the UI, healer NPCs, battlegroups, boats, female clothing, and emotes. I am all about those boots and dresses!

The Shadow’s Kiss Kickstarter has also now doubled its funding goal, unlocking game narration and music. Just over two weeks remain to back it; a demolitions stretch goal looms at $60,000.

Meanwhile, Crowfall delayed its soft launch again, Shroud of the Avatar launched R48, Albion Online began a new season of referral rewards, Valiance Online updated to the latest version of Unity, Ashes of Creation talked politics, and Path of Exile announced its latest expansion. Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Path of Exile’s War for the Atlas expansion opens December 8

It may feel as if Path of Exile just came out with its The Fall of Oriath expansion, but that was last August. The time is quickly approaching for the next one! If releasing expansions were an Olympic event, Grinding Gear Games would win the gold medal every time. This studio delivers loads of new content like clockwork.

Now, I could sit here and heap praise all day, but I know you want to learn about all about expansion number… some big number. Lucky for you, I sat down with Producer Chris Wilson and got a tour of the goodies coming our way. So what is this next expansion and its accompanying new league about? It’s a sequel to Atlas of Worlds!

In September 2016, players were introduced to the world atlas, filled with end-game maps to complete on the way to fight the ultimate boss, The Shaper. On December 8th, this Atlas will be redesigned with significantly more maps and a second ultimate boss that is vying for control in War for the Atlas. And the new Abyss Challenge League starts up as well. Learn more about it all and watch the official trailer below!

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The MOP Up: EVE Online eases you into its universe (November 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from KurtzPelPath of ExileThe Black DeathSMITEEVE OnlineDreadnoughtHeroes of the StormTERA MBattleriteDragon Quest RivalsFinal Fantasy XIAionPokemon GoVendetta OnlineIngress, and Old School RuneScape, all waiting for you after the break!

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Path of Exile teases what’s coming in its November 16 reveal

The next expansion for Path of Exile will be revealed on November 16th. We don’t know what it is yet. We don’t even know what it will involve… beyond a very specific set of teases posted about what we know is in the expansion. For all we know, it could be about chatting with people over tea and crumpets. That’d be playing against type, but there’s a first time for everything.

The five reveals are fairly straightforward: there will be the game’s first-ever socketable belt, a new boss in Act Nine, a new stash tab type, a league with green and black as its colors, four new skill gems, and six new support gems. That could be considered six things, but it’s listed as five. Does that mean you’ve already figured out what the next expansion will be? If so… well, you are very clever. We’ve got no idea. Or at least we can’t talk about it yet. Something involving belts, at least, that seems likely.


Path of Exile finally sets up its own trade website

One of the few features Path of Exile has traditionally lacked is an “easy” trading feature like an auction house, and that was by design: Grinding Gear Games feared bot farming, lowered drop rates, and high gear disparities between players, to say nothing of the lesson taught by Diablo III’s original launch. But players always find a way around the design, and as in many auctionless MMOs, players resorted to forum sales and whole websites devoted to facilitating the buying and selling of in-game gear.

“That’s where we are today,” GGG writes this week. “It’s easy to list items for trade, easy to search for items, and is often quite frustrating to complete a trade. This remaining frustration is the only thing standing in the way of trades being basically instant. While we understand that this sounds like a positive thing, we are very concerned regarding what will happen if that does eventuate. We have to prioritise the long-term health of Path of Exile.”

Consequently, the studio has now created its own version of the trade sites already run by players, though of course GGG’s is safer. It isn’t a full-fledged auction hall, however.

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Path of Exile discusses what Harbinger league content should be added to the main game

The release of patch 3.0 for Path of Exile brought along the Harbinger league, and it turns out a lot of people liked to play that. More people than had ever played any previous challenge league, in fact. And considering the sheer scale of what was being released, it seemed pretty obvious that the Harbinger content appealed to people. So what do you do when lots of people like the content of a particular challenge league? You discuss adding things from Harbinger to the core game experience, obviously.

A lot of what the league offered will not be coming to the main game; the map rerolling items, the core gameplay content, and the unique items are all noted as things that either had no particular need to be added or just did nasty things to the main game if added. However, the Orb of Annulment found a useful spot for crafting, and the associated language bits tied with lore will definitely be sticking around in the future. The league will also be available again from Zana in the future (albeit not in 3.1) so players can be assured that its popularity has been noted.


EA’s Star Wars Battlefront II and Phoenix Labs’ Dauntless walk back lockbox plans

Hey, you folks who say complaining about lockboxes never changes anything? You’re demonstrably wrong.

It turns out that EA, which increased its revenues last quarter chiefly thanks to sports games, has now announced plans to rework the lootbox/lockbox system in Star Wars Battlefront II – the game whose controversy pushed the lockbox conversation into the mainstream and even to the ears of national politics. While the company won’t eschew lockboxes entirely, it will essentially make the system less pay-to-win by removing high-end preorder cards and making them craftable instead.

EA isn’t the only company walking back its lockbox/lootbox policy in order to stay on the community’s good side: Phoenix Labs, which is currently building Dauntless, is dumping the model entirely, citing feedback from players and a desire not to be “a company that is known for being able to extract capital, or some other bullshit, out of [players].”

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Halloween events across the MMORPG verse, 2017 edition

Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!

Here’s what we’re looking at this year for Halloween across the MMORPG verse.

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The MOP Up: Sword Art Online: Fatal Bullet announced (October 29, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from DauntlessEverQuestTERAOld School RuneScapeSword Art Online: Fatal BulletPath of ExileDestiny 2SurvariumBlade and SoulShot OnlineBlack Desert, and Elite: Dangerous, all waiting for you after the break!

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Make My MMO: Star Citizen’s procedural cities, Camelot Unchained’s beta tester rewards (October 28, 2017)

Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of the persistent universe mechanics, showing off detailed cityscapes and procedural generation at work on planetary surfaces. It’s truly stunning for sure, especially in conjunction with Roberts’ announcement that the studio will be switching to a “date-driven content release schedule,” and it’s taken the backer community’s mind off of the 3.0 alpha (still in Evocati testing) and Squadron 42 (more news promised in December) as people pour more money into the game (163M and counting now).

Meanwhile, Camelot Unchained delivered a new chunk of its beta doc with its “plans for making the rest of Alpha and then Beta 1 a much more fun and rewarding activity than it has been to date.” Specifically, CSE is implementing what it’s calling “The Dragon Circle,” a proper testing framework featuring focused tests and weekend siege events that will reward beta participants with everything from “temporary cosmetic items to permanent items, tier upgrades, and even cash rewards.”

In other MMO crowdfunding news, City of Titans showed off its animation blending, Valiance Online teased its latest update, Richard Garriott threw shade on EA’s historical business practices, and Pantheon surprised MMO players with it hefty price on pre-alpha testing.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Path of Exile plots turmoil and mayhem

Due to a rearrangement of its content release schedule that resulted in a delay for the next patch, Path of Exile is attempting to make it up to its community with a pair of events to fill the now-vacant calendar.

Enter Turmoil and Mayhem.

The Turmoil event will run from November 10th through the 20th and adds all sorts of mobs and treasure chests to areas. Players who make new characters and reach certain level thresholds will be treated to special rewards such as special effects and armor.

Mayhem will follow, operating from November 24th through December 4th and cranking up the difficulty and craziness all across the game. The same reward scheme as Turmoil for players racing up the levels.


Path of Exile rearranges content release schedule, ships 150-page art book

Path of Exile is making a few small adjustments in its schedule of content release that includes a delay of the first major post-expansion patch and a couple of new events.

“In the content schedule news post we indicated that 3.1.0 would likely launch on Friday December 1st,” the studio said. “As we finalise our marketing plan, it’s apparent that a better release date would be one week later on December 8th.”

The studio teased two 10-day events that will start on November 10th and 24th, although it did not give further details about what those events will entail. Meanwhile, Path of Exile has shipped its 150-page art book to fans who purchased the $480 supporter pack. Not willing to spend that much to get a book? No worries, the book should be available a la carte in the near future.


Path of Exile looks back on the four years since launch

The story of Path of Exile is a pretty good one. Four years on, the game has gone from being a rather unknown little title from Grinding Gear Games to having over 100 people involved in the game’s ongoing development. So how did we get from there to here? Why not read all about it from the perspective of someone who started in the customer service team at the launch and has been there through the whole ride, Bex.

Some of what Bex has to say is well-known to fans, while other bits are just about behind-the-scenes development that players don’t get to see. It covers the road through all six major expansion releases and all of the game’s ups and downs, and there’s a whole lot of pride and affection for the game and its business model in both the initial post and the comments below. So here’s to four years, Path of Exile; we’ll look forward to another four and more besides.


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