Spurred on by my excitement for Guild Wars 2
‘s second expansion, Path of Fire
, I reached out to ArenaNet
shortly before release to secure a post-launch interview to ensure all my most burning questions could be answered. I drafted my questions not long after launch, and while I most definitely wished to discover whether the initial launch hiccups affected the immediate uptake of the expansion, beyond that I sought more information on the development of such a decisively different expansion than Heart of Thorns
This launch diary installment will share ArenaNet’s responses to my PoF questions: Mounts, elite specializations, and the new maps were huge topics of discussion aside from the more general launch and development questions I had. Read on!
My initial impressions on Guild Wars 2’s Path of Fire
launch are rather late to the table, owing to some fairly significant connection issues since launch that ran up until yesterday, but I’m delighted to share my first thoughts on the second Guild Wars 2
expansion with you at long last. I really count yesterday as my first day of play since the instance creation issues prevented me from progressing my Path of Fire
story chain until then, so although I’ve had all weekend, this first launch diary entry will simply detail the things that I noted within the first day of play.
Don’t worry about story spoilers being contained below: I’m not ready to share story details with you yet and wouldn’t even if I could! Expansions are a long time in the making and fans deserve to enjoy all that entails first-hand without it being spoiled. Anything at all problematic will be marked with spoiler tags just in case. Enjoy my list of the good, the bad, and the janky, and check out my screenshot gallery at the end of the article too (though skip this if you don’t want location spoilers).