pathfinder online

Official Site: Pathfinder Online
Studio: Goblinworks
Launch Date: N/A
Genre: Fantasy Sandbox
Business Model: Subscription
Platform: PC

Betawatch: Pathfinder Online isn't dead yet (March 24, 2017)

You could be forgiven for kind of thinking that Pathfinder Online was dead in the water, but it turns out that there's still hope. A surprise announcement stated that the game is moving forward once more, that it's going to be finished, and that there's reason to be hopeful from here on out. So if you're a big fan of the game or what the designers originally promised, don't give up just yet!

Other beta news this week was... well, let's face it, it was weird. What do I mean? See for yourself.

See what I mean, though? It's been a weird week. Perhaps you can feel a bit better about the week by checking on the list just below, which has all sorts of games on it. Of course, some of them may have crept into a different test status without our notice, which is also weird, so please let us know in the comments if you spy that.

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Massively OP Podcast Episode 109: We are all Dragonborn

Roll for initiative! Bree and Justin are getting all kinds of nerdy with this week's show, in which they talk about Dragon-people, the return of a long-abandoned sci-fi game, a momentous anniversary, and the viability of sandbox MMOs.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Pathfinder Online has a roadmap forward and a plan for completion

If you'd lost hope in Pathfinder Online ever making any forward motion again, you should be happy to see that there's a new letter from Paizo CEO Lisa Stevens. You should be even happier with the contents of that letter, which state that after a great deal of consultation and deliberation, Stevens has developed a plan to move forward with the game and develop it to an open state. While she states that this wasn't her original plan, she also says that after research, it seemed better than waiting for some white knight to ride in and save the game; it was time to save the game by itself.

Stevens stresses that the version of the game which will move toward an open player base will be a small, niche product aimed at a small, niche audience. She and the small team working on the game looked first and foremost toward what features had already been worked on, what would help new players get into the game, and what obvious gaps of implementation remained in the test version. The full roadmap has a year's worth of development goals, some of which will no doubt wind up getting pushed around, but it's still a plan. Here's hoping for the best.

Source: Official Site; thanks to everyone who sent this in!

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World of Warcraft helps you get your pilot's license for Legion

Remember how a while back Blizzard told fans that it was looking at eliminating flying from all World of Warcraft expansions going forward? Yeah, so that went down as one of the more bone-headed statements the studio ever said and then quickly reversed. It's hard to ignore the irony that here we are, less than two years later, and the studio is now giving us tips on how we can gain flight clearance in Legion.

While players won't be able to regain their ability to fly until Patch 7.2, they can complete one of the two necessary achievements for eventual takeoff. The achievement, Broken Isles Pathfinder Part 1, is made up of four sub-achievements, each which requires a significant amount of work (but fortunately, most of that work is covered naturally in the process of going through the expansion).

If you're confused about what you need to do or where to go, check out this guide (or simply read the Wowhead guide instead, since that's been out for a while now and Blizzard keeps linking to it anyway).

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Betawatch: The Repopulation changes hands (January 20, 2017)

The good news for fans of The Repopulation is that the game is coming back online. The bad news is... well, it's completely changed hands, with Idea Fabrik (owners of the Hero Engine) taking the game and making it their own. Will it be as good as it could have been? Will it release and be stable? We just don't know right now. But it's coming back. The owners are also starting just by bringing the alpha back online, lest you expect a whole new game out of the gate.

And there's more beta news! Oh, boy, is there ever more beta news.

And yes, there's a list, and it's just below. Did we miss something in there? Let us know down in the comments. Do you want to share your opinions on this week's beta news? Do so in the comments. Sharing feelings about betas? That's what the comment section is for, folks, don't let us stop you.

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Massively OP Podcast Episode 100: The nesting instinct in Elder Scrolls Online

Grab a glass of bubbly and celebrate with us: Today the Massively OP Podcast turns 100... 100 episodes, that is. For this grand event, Larry's prepared a robust review of Elder Scrolls Online's housing and Justin's brushed off his tap-dancing skills. Also, the two review some of the most far-fetched MMO news from this past week... and boy, did it get nutty.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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The Daily Grind: Which MMO do you most regret Kickstarting?

With Pathfinder Online, The Repopulation, and TUG all back in the news this week either hunting for money, being acquired, or undergoing a total do-over, Kickstarted MMOs are getting more side-eye than usual from the MMO playerbase.

It isn't as though MMOs never crowdfund and launch successfully; Elite Dangerous, Ascent, and Guns of Icarus are just a few of the ones that have done just that. But I'm willing to bet that any of you who've ever Kickstarted a game have a regret or two. I sure do.

Which MMO do you most regret Kickstarting, and why?

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Make My MMO: The Repopulation's new owner, Shards Online's alpha (January 14, 2017)

This week in MMO crowdfunding news, Above & Beyond announced that Hero Engine company Idea Fabrik has acquired all rights to its indie sci-fi sandbox MMORPG The Repopulation and will be relaunching the game -- in the Hero Engine -- with a new content patch sometime in Q1 2017. The game had originally raised $230,000 in Kickstarter funds in 2012 and 2014 and made it to early access in 2014, only to become entangled in a financial drama with Idea Fabrik over a year ago, which kept the game offline for a year while A&B built Fragmented with the goal of porting Repop to Unreal. The port will no longer be happening, but A&B is still working on Fragmented's console version. Definitely check out our whole article on what's up -- we've got an exclusive interview with A&B there as well.

Meanwhile,

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Pathfinder Online in talks with anonymous 'game agency' for further development

Saying that 2016 was a year of "exciting promises" and "disappointing letdowns" for Pathfinder Online, Goblinworks Acting CEO Lisa Stevens said that she's trying a new tack in 2017. Right now, she is in talks with the CEO of an anonymous "large digital game agency" about possibilities for further development with the game after a funding lead fell through last year.

In her 2017 update letter, Stevens was pretty open about looking to hand the game off to someone who knows more about MMO development. "As much as I want to see Pathfinder Online funded, this isn’t my line of work," she wrote. "I don’t understand the digital game industry. I have done what I could to explore options as they came to me or to reach out to people I have been introduced to in the industry, but ultimately, I have very little clue as to how likely any of my contacts are to come through with the funding."

Pathfinder Online isn't remaining still, however. Stevens announced that the team is pushing out Settlement Warfare in early February. This system will enable small-scale sieges, with new siege engines and siege camps helping in this effort.

Source: Update from Lisa, Settlement Warfare. Thanks Stopher and Simon!

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Massively OP's guide to the best upcoming indie MMORPGs, part two

Last week, we introduced the first part of our guide to the best upcoming, in-development indie MMORPGs -- yes, the list was so long that we had to split it lest our CMS explode! So this week we're back with the other half of our list, a quick and dirty guide to many of the indie MMORPGs in development and some of the key points about each. Hint: We're not asking whether they are a sandbox with open world PvP because of course they are. As a side note, we won't be covering most of the survival sandbox and mere multiplayer titles, as that would be too great for the scope of this guide. And if you're interested in these games, then you'll definitely want to track our Make My MMO and Betawatch columns.

On with part two!

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Perfect Ten: Questions to ask before backing an MMO Kickstarter

I am not a big fan of Kickstarter in general, but I like to think that I'm not a big fan for actual reasons rather than spurious ones. Every time I see someone referring to Star Citizen as a scam, I get annoyed; the game is very clearly not a scam. It's already delivered too much of an actual game to be a scam. A scam is something that's never going to happen at all; most Kickstarter games are, at the very least, going to provide a good-faith effort to try making a game.

Not that this necessarily works out very well, as evidenced by Pathfinder Online. Intentions and ability to deliver aren't the same thing at all. So rather than calling out every Kickstarted game a scam simply because it involves still asking for money after the initial funding period (which, again, is not a scam so much as an indication of ballooning needs for money), why not teach ourselves to be better armed before backing a Kickstarter?

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Massively OP's guide to the best upcoming indie MMORPGs, part one

When you write for an MMORPG website that covers literally hundreds of games and could probably add in hundreds more that are extinct, are in operation only overseas, or are so incredibly niche that their creators' moms don't even know about them, you start devoting a large portion of your brain to trying to keep details about all of these games straight. This not only results in forgetting two of your kids' names (after all, space is limited), but it's nearly an impossible task. There's just too much out there.

And lately I've noticed that the staff and readers alike have started to become incredibly confused regarding all of the indie MMOs that are oozing through the development process in their 72 planned testing stages (the other week I could swear that I saw a game declare itself to be going into "state semi-regionals"). There are too many games, some of which look far too similar, and it's stressing us out.

Enhance your calm, citizen. Here's the first part of our quick and dirty guide to many of the indie MMORPGs in development and some of the key points about each. Hint: It's not asking whether they are a sandbox with open world PvP because of course they are. As a side note, I won't be covering most of the survival sandbox and mere multiplayer titles, as that would be too great for the scope of this guide. And if you're interested in these games, then you'll definitely want to track our Make My MMO and Betawatch columns. Then stay tuned next week for the second half of this list!

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Pathfinder Online strikes out against item duping

Some players are finding out the hard way this week that Pathfinder Online isn't going to overlook item duping in the name of keeping a few extra subscriptions.

The devs announced yesterday that they had to ban "a small number" of players for item duping: "The logs we gathered showed that they repeatedly took advantage of the bug and built up large stockpiles of high level goods. We have permanently banned all their accounts, and are in the process of dissolving their companies and removing their duplicated goods from the game."

Goblinworks said that it put out a fix for the exploit and urged players to both avoid such activities in the future and report those who do. The studio also informed the community that it had developed diagnostic tools to root out such abuse as well.

Source: Official forums. Thanks to Mark for the tip!

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