You can stop holding your breath now: The beautifully rendered action MMORPG Blade and Soul arrives on western shores very soon. NCSoft officially announced today that the closed beta for its premier wuxia MMO will begin on October 30th, giving the development team plenty of time to prepare the localization for it impending first quarter launch in 2016. And you can sign up for the beta starting today!
Blade and Soul has been a huge hit in Korea already. Its action combat and the incredible art by Kim Hyung-tae set it apart from other Asian imports. Also the 1v1 arenas that play very much like a fighting game — testing skill against skill — have put this game high on the most-anticipated list of many MMO players.
At this year’s PAX Prime, I had the chance to see the game in action and also sit down with a couple of the developers to learn what to expect when the game launches.
If you’ve not heard of the game Gigantic, then I’m going to have to ask where you’ve been because Motiga‘s cross between a MOBA and third-person shooter has been everywhere. Its presence at PAX Prime was impossible to miss. The lines to play this game were nearly stacked on top of each other. Clearly, the world is hyped-up and in love with this game. So I had to see what the excitement was about, and Motiga offered me a chance to play the game with a group of other games journalists and a handful of developers. So that’s exactly what I did.
Everyone on this site knows the games that I cover, and they are all solidly MMOs. But what they might not know is that I also like third-person shooters. I’m a fan of Team Fortress 2 and SMITE, but I dislike League of Legends. My primary reason for disliking LoL has nothing to do with the objectives or community; I highly dislike the control scheme, which is why SMITE is OK for me. But even after playing Gigantic next to some very enthusiastic developers, I can’t say that I’m a fan.
No, that isn’t a typo in the title: WildStar fully converts to free-to-play on September 29th. Carbine and its crew are calling this significant change to the game’s payment model WildStar Reloaded. Carbine isn’t just changing how you pay for the game, however. There are also significant changes to the new-player experience.
The studio has also announced that the second phase of closed beta will open up today (as of press time, the closed beta server is offline due to technical difficulties). This second phase opens up the cash shop for the test, and Carbine is confident it’ll be a risk-free testing process. We have the full details of the testing process and our take on the new tutorial for the game below.
This week the news has been dominated by the last great convention of the summer, PAX Prime, and Justin and Bree have their hands full with the flood of new information. What are the biggest takeaways from this year’s show? Find out in this episode!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
I know the majority of us on this site are PC players. I include myself in that group. And being a part of the PC master race, I have seriously wondered why a game like Neverwinter does so well on the Xbox. There is no Foundry, and strongholds won’t arrive on Xbox until later this year. On top of that, you’re forced to use an Xbox controller, which is the bane of my existence. But after sitting down to play the game on a couch in the Perfect World press room at PAX Prime this year, I think I could play it on Xbox and really enjoy it.
If you’ve been following the Elemental Evil coverage on this site, then there’s not a whole lot of news that I can give you from PAX Prime, but I do think that this was a good opportunity for me to do a compare-and-contrast between the controls of an Xbox One and the PC for a game that is my guilty pleasure.
When I spoke to ArenaNet’s Colin Johanson about raids in Guild Wars 2 at this year’s PAX Prime, President Mike O’Brien was sitting right next to him. Johanson was the frontman for raiding, while O’Brien took a brief moment to discuss the game’s business model announcement and address rumors about its future.
One question on a lot of minds at the moment is whether or not Guild Wars 2 is now a free-to-play MMORPG. And the simple answer to that question is no, according to O’Brien.
“I look at free-to-play as a business model. We aren’t going to go back and redesign the business model. It’s not about monetizing free-to-player players. This is Guild Wars 2. Guild Wars 2 was designed as a buy-to-play game.”
Guild Wars 2 set its fanbase on edge this last week on Twitter and at PAX prime. We learned that raids are coming to GW2 with its next expansion, and on Saturday the base Guild Wars 2 game became free for everyone. Of course, the announcement left fans with more questions than answers. What are the raids going to be like? How are they going to work without the traditional trinity? Are we ever getting a LFR tool?
Since Game Director Colin Johanson of ArenaNet was at PAX Prime, it only made sense to ask him directly about how it’ll all work in the game itself and what it means for the future of Guild Wars 2.
There are always some games that you look at and think that it would be great to try when you have the time. My Steam library is full of them. One game that might have made it into your Steam games is Guns of Icarus, but even if it hasn’t yet, perhaps it should. And you should also make time to actually play it.
This weekend at PAX, I sat down with two of the creators of the game, Howard Tsao and Joe Lieberman (not to be confused with the former US Senator), and they were extremely excited to let me be one of the first people to step into the PvE module for Guns of Icarus.
We’ll be updating this post with all the highlights of ArenaNet‘s Guild Wars 2: Heart of Thorns PAX Prime 2015 panel beginning at 1:30 p.m. EDT today. Watch along below; we’ve got the stream embedded from Twitch!
I like to think that it’s not the hype getting to me when I talk about Sword Coast Legends. When I first saw the demo of the game at E3, I was very intrigued. Here at PAX Prime, though, I’m actually able to sit down and play the game for real — well, as real as a 15-minute demo will allow. Maybe I’m jumping the gun, but Sword Coast Legends is the Dungeons & Dragons game you’ve been looking to play for the last decade.
I think every D&D video game player has hopped into Dungeons & Dragons Online or Neverwinter and hoped that it would give them the same experience that they had either from playing the tabletop game or Neverwinter Nights. Given the longevity of BioWare’s D&D opus, I don’t think any game will take its place in our hearts, but n-Space‘s version of D&D might find a place right underneath it.
At PAX Prime
last night, Trion
announced founder packs
for its upcoming OARPG import, Devilian
The cheapest bundle, at $49.99, includes beta access, 2500 credits, a two-day early access, a month of Patron status, two extra character slots, two extra inventory rows, a character potion bag, a Founder title, and a multipurpose Corgi pet.
The $99.99 bundle stacks on even more Patron status and credits, plus a Vanguard title and talismans. For $149.99, you snag all that, plus more credits, more Patron time, a Harbinger title, and a polar bear mount, among other perks.
, the creator of Trove
, has turned its attention to the online PvP market with its new game Atlas Rector
. At its core, Atlas Reactor
is a turn-based strategy game. But unlike X-Com
or even Pirate101
, Atlas Reactor
is PvP, and so far, only PvP.
On the surface, it has the makings of a thinking-man’s PvP game. As of right now, the PvP market is flooded with fast-paced MOBAs and team-based shooters, so Atlas Reactor takes a different path, making the action more strategic and measured. But like its twitchy cousins, the cast of characters is meant to foster a sense of ownership and empathy in players.
Even if you normally avoid the Wizards of the Coast booth at PAX Prime because you’re not there for tabletop games, you’ll want to visit it this year. Why? Because Sword Coast Legends will be there with playable builds. The developers will also be on a number of panels over the weekend, obviously headlining a panel on Saturday at 1:00 p.m. PDT (4:00 p.m. EDT) about bringing the tabletop experience of Dungeons & Dragons into a digital game.
If you’re not on the show floor, there’s not much you can do other than just take a gander at the game’s new trailer for the convention and several new screenshots down below. You can pre-order if you want to get a spot of early access, which starts next month.