If you’ve been following the MMO industry for a while, chances are you’ve seen the name Sanya Weathers pop up from time to time. Weathers has been both an MMO reporter and a community manager for various studios, including Undead Labs, Metaverse, and Mythic Entertainment. Now she has a new job at Legends of Aria’s Citadel Studios, and she’s bringing her experience and energy to this indie MMO.
It sounds as if Weathers is pretty stoked to be back working on an MMO: “Being part of a world like Legends of Aria is like coming home for me. This is going to be amazing, y’all. There is a lot going on behind the scenes, and I’ll be able to share some of it soon.”
She did say that she’s spending a lot of time right now preparing for Legends of Aria’s appearance at PAX East next month, where the game will have a small booth.
Friendships and social interaction are everything when it comes to enjoying MMOs in my mind, so you can imagine how much I adore the Guild Wars 2 Friends/Ships initiative
started this month to celebrate Valentine’s Day outside of Tyria. Using the hashtag #GW2Friendships hooks up players’ game-related friendship stories to a special webpage
that is full of feelgood, touching GW2
anecdotes about how the game brings people together, and I’ve had a wonderful time checking out all the ways in which the game has managed to solidify such meaningful relationships between people. It’s wonderful to see a Valentine’s Day initiative that doesn’t centre only on romantic love: I’ve seen stories that involve couples, of course, but most are stories about friendship and some again even tell of bringing family units closer together through their shared hobby.
In this edition of Flameseeker Chronicles, I’ll take you through some of my favourite stories I found during my browsing and will also share my own. You can read the full submissions by clicking the link in each heading: I don’t want to simply regurgitate each story in this article but I do give you enough information to get the gist while also explaining why I loved it so much. Feel free to join in with the friendly sharing in the comments here as usual, but remember that the Friends/Ships initiative runs until the end of the month and the associated competition for sharing your story (in which you can win a trip to the ArenaNet studio and PAX West!) runs until February 28. Simply use both the #GW2Friendships and #GW2Giveaway hashtags on your social media share of the story to enter: Check out the full terms before posting. Read more
Does it matter how many people are playing your MMO? For some, yes, it does. It’s at least of passing interest to others, especially if players are looking for a “healthy” title or want a large number with which to impress their friends and argue that this MMO is besting another.
So don’t be too surprised that there is an effort to figure out what Guild Wars 2’s (undisclosed) population is at the moment. In An Age challenges one community estimate of 3.3 million players by looking at the available evidence and financial reports.
“Here’s my gut check: Guild Wars 2 probably has about 1.5 million monthly ‘players’ and many times less people who actually log on when there isn’t a holiday event/Living Story taking place,” he argues. “Ultimately though, I think Guild Wars 2 is actually uniquely well-positioned to survive regardless of whether it consists of a million actives or three million tourists.”
If you missed Guild Wars 2’s
Twitch stream this afternoon, and you probably did because it’s Friday and ain’t nobody got time to watch a few hours of Twitch in the middle of a work day, then you’re going to want to get caught up, as the devs outlined some of the new stuff coming over the next month. Lore-friends got an earful too, as it was confirmed that Devona
– of classic Guild Wars
fame – was confirmed to be the Herald of Balthazar in Path of Fire
. Dun dun dunnn!
The community is still buzzing over the incoming alacrity (it’s getting a hefty nerf) and Mesmer meta changes too (phantasms and shatter skills are getting a revamp), in addition to the alliance system and WvW shakeup we covered yesterday.
Finally, ArenaNet is kicking off a new contest, this one for those folks who have a great Guild Wars 2-related story about friendship. Anyone who uses the hashtag with such a post will be entered in a sweepstakes, the prizes for which include merchandise, custom portraits, and a PAX West 2018 studio invite.
Dauntless is doubtless eyeing Monster Hunter World’s launch at the end of the month with trepidation, but the plucky indie dev team is forging ahead with its own take on the genre. That’s the gist of the letter the Phoenix Labs team posted to the community on Reddit earlier this week, anyway.
Of note, the studio says it’s working on a number of systems in the short- and long-term thanks to player feedback, including hunt modifiers, better events, beards, bulk crafting, new hunt and exploration activities, war pike tweaks, better cells, better grouping tools, improved multi-behemoth hunts, and less-annoying bleed damage. Oh, and the tutorial is getting love.
“Based upon the questions we see from players across platforms, data that we’ve gathered from your play time, and our eyes-on experience at PAX — we know that we’ve got some work to do when it comes to teaching the ropes in Dauntless. We’re excited to dig into this process!”
As much as the battle royale-flavored Battlegrounds is big news, it wasn’t the only Paladins news at Hi-Rez Expo 2018. We also learned that there is a new champion, a new map, and more coming to the shooter. But there is always more to learn about news than an announcement provides. That’s one of the things that makes the expo great: the opportunity to talk face-to-face with devs about the game. And that’s exactly what I did!
I spoke with Art Director Thomas Holt and Lead Designer Garrett Martini about Paladins, its upcoming changes, and the lore and story of the game. I also had the chance to try my hand at the mobile take on the game, Paladins Strike, that we heard about at PAX West. Read on for an inside look from the event!
We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!
September dazzled with Guild Wars 2’s Path of Fire launch, while indies lit up PAX West, Destiny 2 rolled out to consolers, EVE Online dabbled in drama, toxicity became the new buzzword, and Chris Roberts got fed up. The oldest living games of the genre had their day too, as Ultima Online turned 20 years old and announced free-to-play.
Read on for the whole list!
I have never been one to make specific resolutions in my gaming. I might plan from month to month, but mostly I go where the wind blows me. But some folks on our team do have a map and a plan, so this week for our last Massively Overthinking of 2017 (as last year!), I’ve asked the Massively OP writers to share their own gaming resolutions or just basic MMO goals for 2017. Won’t you join us?
One of my favorite things to do every year is drill down the top articles on the site for our readers. I don’t mean the most controversial, the most fun, the most important, or the most commented-on; I mean the single articles that actually brought in the most hits. And what I find most interesting is that most “popular” aren’t always the ones we expect! As we’ve noted before, a well-timed link from a major website – Reddit, Fark, or a game dev – can elevate an entire month. (That’s why we’re so grateful when our fans share our work across social networks!)
Just remember that the list favors posts made early in the year (and in some cases, evergreen articles from earlier years) as later pieces haven’t had as much time to percolate, so when you do see big articles from December on a list like this, that means a popular post indeed!
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
Batten down the hatches because a big storm hits tomorrow! ArcheAge’s
Maelstrom, with its cross-server navel arena, launches on December 13th. We got to see some of the 4.0 expansion and learn more about it during our demo
and interview at PAX West
this last fall. And on the cusp of launch, I sat down again with Trion Associate Producer Seraphina “Celestrata” Brennan
, Executive Producer Merv Lee Kwai
, and Community Manager Joe “Muzzy” Brogno
to chat more about the upcoming changes. What I learned is that the changes have changes! Lunagems, the raid finder bulletin board, streetlights, and some of the arenas updates have been updated. And one change — the addition of the new turtle ship — will actually not be happening.
Think of all the wacky things devs have said in public in front of gamers and journalists this year.
Now imagine what gets said behind closed doors!
For this week’s Massively Overthinking, I’ve asked our staff to select the best (and worst) developer quotes from the year and reflect on what we’ve learned from them. Let’s dig in – we’ve got some whoppers.
So what do you think about TERA’s
prospects as a console MMORPG after hearing that it is coming to the PlayStation 4? It seems like an ideal online game for console adaptation, especially with its focus on action combat.
Some fortunate members of the gaming public will get to see how TERA operates on the PS4 when they attend PlayStation Experience 2017 at the Anaheim Convention Center this weekend. En Masse is going to be hosting the first-ever public demo of the MMO on console, allowing anyone who walks up to booth #45 and 46 to check out the game for themselves on Saturday and Sunday.
En Masse has been building up to the release of TERA’s console ports this year, announcing the Xbox One and PlayStation 4 versions back in March. We got our hands on the title at PAX East a few months later, saying that we “preferred TERA’s combat on the controller than on the keyboard.”
Source: Press release