Jumping into a new-to-me MMO can be a heady, nerve-wracking event. I think there’s a reason why we find our “comfort” games and feel a pull to stay with the known than to venture out more regularly to taste the fruits of other online titles, and that’s because there are so many small but crucial factors that play into whether or not we’ll enjoy our time in a game.
I see people all of the time asking for matrices of MMO features, which on the surface sounds like a good idea — but gets pretty insane when you consider how big these could grow. After all, knowing a business model and genre and combat type isn’t always enough. There are other deciding variables that can mean just as much to us.
So today I want to rattle off 10 weird questions that I would personally love to have answered before I head into a new MMO.
I’m not really on board with the trend of saying that big expansions are back. They never left. Sure, we have one coming out for Star Wars: The Old Republic and Guild Wars 2, but World of Warcraft, Final Fantasy XI, and Final Fantasy XIV have all been keeping the faith for a long while now. Their format shifted for a while as game distribution formats shifted, but the idea of a big expansion has never gone away, just taken a drubbing from the popular adage of “let’s launch lots of little expansions over and over.”
Me, I’ve never been a fan of that approach. I wasn’t a fan of it with Guild Wars 2 when the game first made that a selling point, and I haven’t been fond of the games jumping on the bandwagon since then. And there are a lot of reasons why I’m in favor of slower patches and expansion with more content versus faster and smaller.
When it launched, Star Wars: The Old Republic
was one of the biggest video game voice-over projects that BioWare
or any studio had ever done. It boasted over 200,000 lines of dialogue voiced by more than 200 actors, a number that’s only grown with new missions and expansions.
With so many voice actors lending their talents, it shouldn’t be too surprising to occasionally find yourself going, “Now where have I heard that person before? He or she sounds so familiar.” I’ve done that so often that I wanted to make a list of some of the bigger celebrities and actors who are behind the characters that the SWTOR community’s interacted with since 2012.
Here are just 10 of the many great talents that helped to create this game experience — and I didn’t even have room to include Star Trek: Deep Space Nine’s Armin Shimerman, which I feel is a darn shame.
It’s no secret that many of us in the Massively OP office have a little bit of a game crush on Project Gorgon. Personally, I fell in love with the game when I discovered that it was all about collecting and leveling up a wild array skills — lots and lots of skills. As of right now there are around 100 skills in the game with more coming in all of the time.
And while some of these skills are fairly tame and ordinary (archery, mining), there are some really far-out professions that you don’t typically see in an MMO. I thought that for kicks I would round up 10 of the craziest skills that you can actually learn and use in this game.
I have been playing MMOs with varying degrees of intensity for the past 12 years. That is really weird to me. It also means that I’ve had time to develop a robust set of memories, and not everyone has the exact same memories. But I’ve also found that we all have the same general categories of memories despite that, even if you weren’t first playing Final Fantasy XI when I was.
So let’s be a little bit universal. Not everyone has the memories I do of running through Qufim or dealing with goblins in every leveling spot ever, but whatever your first game was, I’m pretty sure you have these same memories. The details just change.
I have nothing but deep respect for cosplayers because on two levels they are performing activities that I cannot. First of all, they put together incredible outfits that must take hours and hours of painstaking research and skill (not to mention money!) to assemble. And second, they go out in public and subject themselves to a nonstop barrage of stares and pictures.
As with any other geeky field, MMOs have attracted their fair share of cosplayers over the years. Today we’re going to look at 10 amazing outfits and the people who both put them together and wore them proudly.
It may be true that interest in playing and developing mobile games has peaked, although personally I very much like mobile gaming. On the flip side is the fact that studios like NCsoft and Nexon are investing heavily in mobile development, and games like Forsaken World Mobile are giving us hope that online RPGs are still seeking to break into the market.
Mobile gaming is so dang convenient, especially when I find myself away from a computer with a few minutes of nothing else to do. Waiting for my kids to get out of school? Spending quality time in the bathroom? Curled up in bed before sleep? All prime mobile gaming time.
It’s been a deep desire of mine, then, to see a crop of good mobile MMOs spring up. While there certainly have been some, including the highly lauded Order & Chaos and all of Spacetime Studio’s library, nothing has given me the same taste and pop that I get from a computer. Fortunately for me and other mobile gaming lovers, there are many up-and-coming titles in the MMO genre to watch. Will one of these be the game of our dreams? Let’s take a look at the lineup and see if there’s some promise here.
One of the things I spend a lot of time thinking about is Operation Unthinkable. For those of you who don’t feel like clicking the link, it was essentially Winston Churchill’s plan to start World War III right as World War II ended, except this time with the Allies against the Soviet Union and with re-armed German soldiers as shock troops. I’m glossing quite a bit, but the point is that the whole plan was always nuts and weird, and it would have made for a very different world than the one we actually live in.
But then, that’s just me. I like to speculate about what could have been but wasn’t, even if it never had a particularly big chance of happening. So here are 10 possible versions of games that never were – some that did launch, some that didn’t, and none of them things that we’ll ever get to play for better or for worse. But it’s still fun to speculate, hmm?
MMOs are built on the backs of many interlocking systems, some more crucial to the experience than others. While I have great appreciation for the core systems that make up these games, such as combat, crafting, and chat, I must admit that my imagination and devotion are often set aside for the satellite systems that offer more innovation and flavor.
Today I’m going to point out 10 clever features that I think should be in more MMOs. I’ll pick one game to highlight each of these systems, although the game in question may well not be the only one to harbor that feature. And if I can get through the entire article without making a Jurassic Park “clever girl” reference, I’ll be golden.
For some of us, having the best gear — stat-wise — isn’t a driving force for playing MMOs. Now, the best-looking gear? That’s a whole different story.
It’s incredibly rare these days for an MMO not to offer players the option to create a cosmetic outfit from their favorite virtual articles of clothing. Ever since games started to do this, there’s been a community devoted to looking absolutely fabulous. For players in that community, finding gear that has a unique or complementary look is the real name of the game.
Today we’re going to look at 10 fan projects to celebrate and show off MMO fashion across the realm. Know a site or blog that isn’t on this list but should be? Give it a link salute in the comments!
Back in my World of Warcraft and RIFT days, I spent an awful lot of time in dungeon runs as a healer. I even still function as a flashpoint medic in Star Wars: The Old Republic when our healer isn’t pulling his or her weight. It wasn’t that I sought out healing roles to begin with, but that my class selection (Shaman, Druid, Cleric, Operative) just so happened to include heals, and I guess that curiosity and peer pressure gradually convinced me to give it a try.
I won’t say that I was the all-time best healer you’ve ever seen, but I generally kept my group alive and pulled us through some incredibly tricky fights. I even enjoyed it, once I got past my initial jitters and embraced the lifestyle. These days I don’t heal as much, although I actually do miss it.
So anyway, here are 10 lessons I learned as an MMO healer (semi-retired)!
Any game with classes adds new classes over time. It’s almost axiomatic. I don’t know why absolutely every game cannot be designed with the classes that the designers want from day one, and I really don’t know why I can’t say that, look at a brand-new game, and still find myself immediately asking about when I get new classes. I was speculating on new classes for Star Wars: The Old Republic when it had been out for two weeks for funk’s sake.
But whatever game you’re playing, there’s a pattern to these new classes being added. It’s an inevitable pattern, one that happens time and again. It’s also a pattern that fits nicely into an article structured around the titular number of bullet points, which is really good for me because I apparently cannot rename the column to “Perfect Seven-And-A-Half” for a week. This is also why I still haven’t gotten a drinking game in here.
You know how you wince whenever you think of typing /played into your MMO and realize just how many hours you’ve given to a pretend world? I can only cringe at the thought of seeing a tally of how many in-game quests I’ve performed since 2001. At least 20. Probably more.
Game developers are quick to tell you that there are really only a small number of quest archetypes, including “kill 10 rats,” “FedEx,” “click glowies,” and “escort the suicidal NPC.” Yet within those categories are thousands of sub-types of missions, from the unimaginative to the truly bizarre. The best ones arrest our attention, keep us enthralled, and leave us wanting more.
Having done so many quests over a decade and a half, I’ve noticed that even some of the stranger quest sub-types tend to pop up across a spread of MMOs. When you’re done killing 10 boars for their livers, take a gander at this list of weirdly specific quests that we keep encountering.