perfect world entertainment

A major Chinese publisher with a large branch in the US, known here primarily for its stewardship of Cryptic Games’ MMORPGs, including Star Trek Online, Neverwinter, and Champions Online.

Star Trek Online’s Season 13: Escalation arrives with war games and a new episode

Just when one war seems to wrap up in Star Trek Online, the devs seem to scrounge up another. Today, Cryptic pushed out Season 13: Escalation for the PC version, with the console update to come at a later date.

The free content update contains a new featured episode (“Mirrors and Smoke”), improved matchmaking, class-specific gear, a rebalance pass, and a lot of ground and space action against the Tzenkethi. Another big addition is STO’s War Games system, which allows players to face off against each other in competitive PvE scenarios. To start off with, there is one space scenario and one ground one for players to enjoy.

Star Trek Online is celebrating the update’s launch with a sweepstakes to hand out a berth on a Star Trek cruise (not to mention 150 STO ships) to a lucky player. While we’re talking about giveaways, why not enter into our own raffle for a Romulan ship on Xbox One?

Check out Season 13’s launch trailer below.

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Neverwinter makes a big to-do about its newest lockbox mount

In lockbox vernacular, there’s usually something called a “chase” item. This is the ultra-rare, ultra-desirable reward that just about no one will ever see unless an obscene amount of money is spent on tons of lockboxes. Neverwinter is making a big production about its latest chase item, a Celestial Stag mount, in not one but two new blog posts on the subject.

Made out of stars and dashed hopes, the Celestial Stage is among the fastest mounts in the game and offers a huge bonus to regen and recovery while raining the heavens down on its enemies. The May 2nd lockbox will also have a (tiny) chance of paying out an artifact that summons the spirits of the nine founders of the city to attack foes.

In other Neverwinter news, Cryptic has partnered with game rewards site Uproar to feature its fantasy MMO as one of the titles in which players can earn free goodies. There’s allegedly a “free gift” for Neverwinter that can be claimed by players who sign up to the service.

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Enter to win a Star Trek Online Tal Shiar Adapted Battlecruiser for Xbox One

In honor of the launch of Star Trek Online‘s season 12 Reckoning for console, PWE has granted Massively OP five Tier 6 Tal Shiar Adapted Battlecruisers to raffle to our readers!

The Tier 6 Khlinae-class battlecruiser is one of the many ships used to great effect by the Tal Shiar. It utilizes an insidious variant of Borg technology to subvert the weaponry of an enemy vessel – the Enhanced Indoctrination Nanite Dispersal System. This starship features a Lieutenant Tactical/Intel bridge officer station and a Lieutenant Commander Science/Command bridge officer station.

Read on to enter to win!

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Elder Scrolls Online: Morrowind will not blow your mind, but it will tickle your nostalgia

Over the last week or so, ZeniMax Online Studios opened up parts of The Elder Scrolls Online’s Morrowind test servers to the press and public, allowing us to hop in and take a long and unfettered look at the developing expansion. In fact, that’s why I shied away from saying anything about the Elder Scrolls Online patch notes controversy — I’ve been buried in the real thing all week. Although I can now talk about the negative, I can also finally talk about the positive bits Morrowind has to offer.

I want to be fair about my analysis of ZOS’ depiction of the island of Vvardenfell and the Dark Elf culture, so I will have to put aside some of my nostalgic feels and take the experience for what it is: a solid entertaining MMORPG with a handful of flaws. I’m not going to pull any punches, but I should let you know that I really like this next chapter for ESO.

I’m not going to give everything away, but there is an interesting story involving a god, a priest, and a giant crab.

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The MOP Up: Aion has spring fever (April 23, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from EVE OnlineWurm OnlineGloria VictisBrawl of AgesTERAWorld of Warships, H1Z1Champions OnlinePortal KnightsFinal Fantasy XIAionWakfu, and The Black Death, all waiting for you after the break!

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Neverwinter unpacks the art of listening to community feedback

Boy, it sucks how the developers never listen to your feedback, huh? What’s the deal with that? Well, Neverwinter is going to tell you exactly what the deal with that is with the latest official post talking about prioritizing feedback courtesy of producer Vincent Malley. The short answer is that there’s no strict rules about what should get highest priority, but issues preventing people from playing the game or supporting the game tend to be bumped to the front of the queue; balance issues take a backseat to the game bringing in no revenue or players not being able to log in and play.

From there, it’s a complex system of figuring out what the long-term impact for the issue is and how easy it is to fix; sometimes the developers see an issue as very real, but with very vague reports of a bug taking place they don’t know how to start fixing it. So it’s not that the developers aren’t listening to you; it’s that they’re listening to everyone and they’re changing what they can in a large sea of feedback. Of course, there is a companion sale going on right now, so you could always pick up a companion and complain to your favorite honey badger. The honey badger might not care, but he’ll listen.

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Perfect Ten: Time travel in MMORPGs

Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?

Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.

Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.

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Enter to win a Neverwinter unicorn mount on Xbox One and PS4 from PWE and MOP

To celebrate last week’s arrival of the Cloaked Ascendancy expansion for Neverwinter on console, PWE has granted Massively OP 50 unicorn mount keys to give away to our readers– 25 apiece for PlayStation 4 (the cerulean unicorn) and Xbox One (the chartreuse unicorn). Quick, to your color wheels!

“These majestic beasts live to protect the forests where they dwell. In honor of these powerful creatures, the forest dwelling fey groom them and adorn them with bright flowers staining their pure white coats with vibrant color. These uncommon mounts grant 50% increased mounted movement speed and two Insignia slots to gain additional powers.”

The codes can be redeemed only once per account and expire at the end of 2017, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!

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Neverwinter is making maps look creepy again and strongholds more small-guild friendly

The bright side for environmental artists working on Neverwinter’s next module is that so much of the content takes place in familiar areas. That means you can reuse old maps without designing everything from the ground up. But how do you take those areas, make them look creepy, and then drop them back into the game? A new post by environment artist Ryan Dao walks through the process of taking existing locales and giving them a coat of evil paint. (Which is paint that looks evil, mind you, not paint which shows up when adjacent clerics use Detect Evil.)

It’s interesting stuff not just for fans of Neverwinter but for anyone interested in the process; Dao talks about putting together environmental objects, then using bits and pieces of those objects to kitbash further pieces of decor to create a unified look while also streamlining the process. You can also see plenty of before-and-after shots for comparison purposes, so it’s definitely a process that works.

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Warframe’s Octovia’s Anthem, Star Trek Online’s Season 12 Reckoning land on consoles

Sci-fi MMO fans on console, today’s a good day for you to get yourself all patched up: Both Star Trek Online and Warframe rolled out big updates today that were formerly on PC only.

Star Trek Online pushed out Season 12 “Reckoning” earlier this afternoon on both Xbox One and PS4. “Captains can now face off against [the] powerful, militant [Tzenkethi] on both Xbox One and PS4, as they participate in a new featured episode, two space queues and a full space battlezone,” says PWE. Executive Producer Stephen Ricossa made note of the up-tempo cadence for consoles:

“With the release of Season 12, you’ll notice that content is coming out sooner and sooner on Xbox One and Playstation 4. Soon, you won’t have to wait long at all to enjoy all of the great new content that comes out every month for Star Trek Online.”

And Warframe delivered Octavia’s Anthem to both major consoles this morning, bringing the sci-fi bard-themed warframe to gamers with a musical quest and special instrument.

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Neverwinter’s Shroud of Souls endgame quest comes with a new companion

Endgamers are getting lots of love in Neverwinter’s Shroud of Souls campaign. That’s the takeaway from today’s PWE dev blog, which covers the new “featured quest” en route for endgame players, underpinning the storyline of the content.

“The quest begins with the appearance of a strange shadowy tower in the skies above the skies of the River District of Neverwinter,” the dev blog says, setting the stage. “Wraiths now creep around the back alleys and shadows, draining the life of anyone unfortunate enough to wander nearby.”

Rewards for the quest include “a unique chest piece draped in the dark essence of a powerful necromancer that lets the weak survive when their foes do not” as well as a Netherese Arcanist companion.

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The MOP Up: Overwatch gives smurfing a pass (April 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes EvolvedDungeon Fighter 2Splatoon 2OverwatchHeroes and GeneralsAionNeverwinterElswordGuild Wars 2CS:GO, and MU Online, all waiting for you after the break!

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Here’s how Neverwinter’s ‘Stronghold Marauder’ guild events will work

When the Shroud of Souls campaign launches for Neverwinter in May, people in guilds will be treated to a special type of event called Stronghold Marauders, a new dev blog on the official site explains today.

“The Stronghold Marauders event pits guilds against hordes of enemies in order to protect reward caches spread around the exterior of the guild’s stronghold,” Senior Content Designer Charles Gray writes. “Fighting will increase in ferocity with each wave of enemies sent to steal your rewards and enemies will occasionally bring a few surprises to catch unobservant guilds off-guard. Every five waves, there’s a brief respite in the attacks when guilds can elect to take their rewards and retreat into their stronghold, or they can signal for more carts to come and add additional rewards. However, additional rewards also result in yet tougher enemies being enticed to come and attempt to steal not only the new rewards, but the existing ones as well.”

Naturally, there are nice rewards for guilds and guild members who participate, including 600 influence once per week. Unguilded peeps, looks like you’re outta luck.

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