perfect world

Disambiguation:
Perfect World Entertainment (PWE), a video game publisher
Perfect World International, a video game by PWE

Star Trek Online offers free stuff for its eight-year anniversary

It can’t be right that Star Trek Online is really eight years old, can it? Eight full years of boldly going? The answer is that it hasn’t quite been eight years yet (the actual anniversary is February 2nd) but the team behind the game is already starting to celebrate by giving away stuff in the game’s store. For the first day, it was a set of different uniforms for everyone; claim them once and they’re yours forever for the low price of absolutely nothing.

Fans are advised to keep checking back every day to see all of the free offerings for the game’s anniversary event on a daily basis. Each item is available to claim for 24 hours and a new set rotates in daily at 1:00 p.m. EST through January 23rd, so be sure to catch up on your rewards and get some free stuff to celebrate eight years of history.

Comment

Massively OP Podcast Episode 153: It’s a whole New World

On this week’s show, Bree and Justin sift through early 2018 news, including a possible leak of Amazon’s New World, a touching player memorial in RIFT, warnings of alien attacks in Elite: Dangerous, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

The MOP Up: Monster Hunter World merch (January 14, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RendSea of ThievesThe Black DeathWarframeHEXFragmentedMU LegendFinal Fantasy XIMonster Hunter WorldPlayerUnknown’s BattlegroundsDota 2Wurm Online, Ultima Online, and Path of Exile, all waiting for you after the break!

Read more

Star Trek Online allows you to re-engineer imperfect mods

Don’t like the gear that you’ve slapped into your starship in Star Trek Online? Don’t ditch or sell it, but instead improve it with the game’s upcoming re-engineering ability.

With this feature, players can re-roll mods that don’t fit their build or are sub-optimal in some way. Re-engineering activities require salvage, a new resource type that is created by breaking down unwanted gear for parts. The studio is testing how much salvage is given for this activity and how much re-engineering costs. The good news is that this feature will also come with “several new epic mods” as carrots to chase.

“We hope re-engineering will be a way for neophyte and veteran Captains alike to better create equipment that matches their particular playstyles and builds,” Cryptic said.

Comment

Neverwinter announces Lost City of Omu for February 27; check out the new trailer!

Perfect World has just announced a new update for Dungeons and Dragons MMO Neverwinter – its first big update of the year and another chapter in the ongoing storylines set in the jungles of Chult. “On February 27, prepare to enter the Lost City of Omu!” PWE posted.

“There is more to the Tomb of Annihilation and the death curse gripping Faerûn, and adventurers must seek answers in the Lost City of Omu. A mysterious new zone filled with crumbling temple ruins and a labyrinth of underground tunnels offers new monsters to hunt, treasures to uncover, repeatable adventures and Heroic Encounters featuring the dreaded Tyrant, an undead T-Rex with unique attacks. Continuing their campaign against the evil lich, adventurers will delve into a lair infested with yuan-ti, where they must beat the odds and unearth secrets of the Trickster Gods to overcome Acererak and the death curse.”

Read more

Neverwinter launches its Sword of Chult update on consoles

Lousy PC players with their first dibs on all the Neverwinter updates. Who needs a lousy Sword of Chult anyway? Not you, you’re happy with your sour grapes. At least until the update launches on console, at which point you’ll happily play all of the content.

Does this sound like you? If so, good news! The Sword of Chult update is now available for console players, so you no longer need to sit, fume, and blame people with desktops who are playing the game there! Now you can just enjoy the content like the new Merchant Prince’s Folly skirmish, the improvements to item refinement, and the new PvP improvements.

This patch also allows characters to create account-bound sigils of progress for campaign progress, ensuring that your alts don’t have to work overtime to catch up to your mains. So go over to your console and start playing! Until you start getting annoyed at the next patch arriving on PC first, anyhow.

Read more

Perfect Ten: 10 tips for crafting a unique MMO character name

Tell me if you’ve ever been here: You just finished spending way too much time pouring over options in the character creation screen and have finally settled on a race, class, and visuals for your upcoming hero. But then you draw a blank on the character name field — or worse, your usual nomer has already been taken and you’re in the 98% of MMORPGs that don’t allow for duplicates.

What do you do?

Because I’m not one of those players who is content to slam my head on the keyboard and accept the letter soup as an acceptable name for the next 200 hours of my gaming career, crafting the perfect name is very important to me. I have roster of names that I typically use, but those aren’t always available, especially in older games that have witness the passage of thousands of players before me.

So I’ve come up with several tips and techniques to create a fun names that exude personality, charm, and style without falling into stale tactics. And because I am your oldest and dearest friend, I’m going to share these tips with you today.

Read more

Massively OP Podcast Episode 152: Allied races and superhero sprints

On this week’s show, Bree and Justin dig into the allied races that are coming soon to World of Warcraft, the non-race of the City of Heroes spiritual successors, meaty early 2018 patches, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Lockbox roundup: MMO studios on ‘elegant’ lockboxes, legal issues, and the ‘cosmetics only’ angle

You know the lockbox thing is reaching saturation when there are so many things to cover we have to resort to a roundup. Nevertheless, for those of you who want to stay on top of developments and arguments, here we go.

Polygon has an explainer piece up on Destiny 2’s Eververse fallout and why everyone is still rioting over the game’s monetization. Of note for this discussion is the publication’s note that if Destiny 2 is hell-bent on having lootboxes, it ought to adopt Overwatch’s lootboxes, as they’re relatively tame and haven’t produced a Reddit in full meltdown.

Gamasutra has a roundup of MMO developer quotes from studios that believe they’re doing lockboxes “elegantly,” including Trion (for Defiance), PWE (for Star Trek Online), Wargaming (for World of Warships). In this particularly case, that means either being easily accessible through in-game play (not just in the cash shop), making lockbox drops tradeable to other players, creating systems of accruing lockbox rewards, or offering a choice of lootbox type.

Read more

PWE is sunsetting both Battle of the Immortals and War of the Immortals next week

Add two more to the sunset list: Perfect World announced last month that it will sunset the international versions of six-year-old War of the Immortals and Battle of the Immortals next week.

“It is with great sadness and a heavy heart that we announce the shutdown of all War of the Immortals (WOI) server on January 9th, 2018. On that day, your WOI character will no longer be accessible. All WOI payments from September 1st, 2017 through December 14th, 2017 @ 11 AM PT will be converted into Arc credit and allocated to your account. These credits can be used in any of the other PWE games. Arc Points between this same time period will also be refunded to your account. Your Arc credit and Arc points will be distributed before the end of next week. Thank you for your loyalty to War of the Immortals over the last six years.”

The Battle of the Immortals site has a similar message in regard to the closure and compensation. Neither gives an explanation for the cease in game operation.

Source: BOI, WOI. With thanks to Nicholas.

Comment

Working As Intended: The MMOs we lost in 2017

It’s true that we lost a lot of MMOs in 2016 — bigger and more important ones than in 2014 and 2015. 2017, however, has been a different sort of beast. The list is long, and while it’s painful for those whose games are gone, the genre didn’t lose many major MMOs this past year. And that startles me.

Marvel Heroes was surely the most dramatic of all the sunsets, given that it shut down early without notice. Earlier in the year, we saw Daybreak put an end to Landmark after less than a year of live operation, while Turbine let the Asheron’s Call franchise go, Firefall formally closed, Club Penguin’s sunset broke the internet, and NCsoft called it quits with Master X Master. A number of other MMOs simply halted development – Perpetuum, Sword Coast Legends, and SkySaga being the most prominent of those. And on a more positive note, there were a few sunsetted MMOs that were revivified, including Otherland, Uncharted Waters Online, and RaiderZ.

Farewell, old friends.

Read more

The Stream Team: Winter holidays in Neverwinter

With a name like Neverwinter, you have to wonder how the cold-weather holidays are celebrated in-game. Wonder no more! Massively OP’s MJ is diving in to check things out. (Not that she needed a reason to stretch out celebrating the Christmas season.) Join us live at 8:00 p.m. for some Dungeons & Dragons flavored festivities.

What: Neverwinter
Who: MJ Guthrie
When: 8:00 p.m. EST on Tuesday, January 2nd, 2018

Read more

Chaos Theory: 2017 was a big year for the Secret World IP

Well, 2017 was interesting. It’s not often that your favorite game starts off as one game at the beginning of the year and then ends as another game — all while still being the same game. Sure, updates and expansions make changes, but major overhauls aren’t as common. And setting aside the original and remaking it even less so! But that happened with The Secret World, which morphed mid-year into Secret World Legends. It’s the same game, but not. Confused? Even if you’ve been following the game(s) semi-regularly, it’s easy to forget or miss a few details. And if you are new to it all, no one would blame you for not being in the know as to what all has transpired.

In 2016’s year-end retrospective, I noted, “Not going anywhere is better than going away!” We didn’t know how prophetic that statement would be for TSW. For 2017, I can follow that up with, “Going where it did is better than going away!” This past year was obviously a big one for the Secret World IP. It’s also been rough, stressful, and ultimately rewarding. Here’s a look back at it.

Read more

1 2 3 59