picroma

Developer behind Cube World.

Here’s a peek at procedural gen and abilities in the new announced Cube World Omega

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Last week, we covered the out-of-the-blue news that the creator of Cube World had emerged from a four-year silence with another take on the...

Cube World creator emerges from hibernation to announce Cube World Omega

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I admit I did a double-take last night when Wolfram von Funck aka Wollay's Twitter account whirred to life after nearly four years of...

Trove’s Shadow’s Eve Halloween event returns with new cosmetics, styles, and decorations

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The spooktastic season has arrived to the voxel world of Trove as the game's Shadow's Eve event has kicked off for 2021. Players can...

Check out Cube World’s launch trailer as it officially hits closed beta on Steam

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It's here, it's here - Cube World has officially hit closed beta on Steam! As we noted last week, the game's original developer resurfaced in...

Cube World’s closed beta begins September 23 – go get your Steam keys

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When Picroma's Wolfram von Funck resurfaced earlier this month to announce that 2013 voxelbox Cube World was not only back in development but hitting...

Cube World developer Wollay explains why the game has seen repeated delays

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With Cube World once again in the spotlight thanks to a promised launch on Steam this fall, many are perhaps looking for an explanation...

Cube World is back, and this time it’s launching on Steam this fall

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Hey, remember Cube World? The blocky, sandboxy Minecraft clone from Picroma was a big deal when it hit paid alpha waaaaay back in 2013....

Battle Bards Episode 147: Continent of the Ninth Seal

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Bring on the heavy makeup, electric guitars, and MMO groupies, because the Battle Bards are rock and rolling their way into Continent of the...

The Survivalist: What ever happened to the smaller survival sandbox MMOs? Part two

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Last week we learned what was up with a number of the smaller survival sandbox MMOs. Sadly, some have faded away, but others are...

2013 voxelbox Cube World is apparently back in development, again-again

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Last week, in the comments of our podcast ranting on early access, reader TomTurtle brought up the fate of Cube World. The blocky, sandboxy MineCraft-like from Picroma...

The Daily Grind: Do you have a ‘guilty pleasure’ MMO?

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As comments and tweets and nastygrams in my inbox have repeatedly demonstrated over the years, it doesn't matter whether you've put in years of...

The Survivalist: Massively OP’s guide to multiplayer survival sandboxes

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Welcome to The Survivalist! Ya'll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible...

Massively OP’s guide to the best upcoming indie MMORPGs, part three

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Over the last couple of weeks, we shared with you part one and part two of our guide to the best upcoming and current indie MMORPGs...

Cube World demos glider physics, maps, and new skills

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Back in December, we reported that Cube World had resumed development after nearly a year and a half of nearly silent alpha (and a...

The Daily Grind: What’s the best MMO for a terrible computer?

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If you're stuck away from home with family over the holidays, you might find yourself jonesing for an MMO that will run and run well...

Massively OP Podcast Episode 42: Starstruck

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Justin and Bree discuss Star Citizen, Devilian, WoW, WildStar, Landmark, Cube World, and Mytheon, with mailbox questions on multiboxing and MMO monogamy.

Cube World resumes active development

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When voxel sandbox Trove hit the pavement running, I know I wasn't alone when my first reaction was, "Damn, this looks like Cube World, only,...

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