piracy

Sea of Thieves does a 180 on skeleton boats and is fine with it

With skeleton ships sailing, volcanoes erupting, rowboats rowing, and the three-player brigantine vessel tempting, Sea of Thieves is firing a publicity broadside following its E3 2018 showing.

The team admitted that it had changed its mind on a long-held stance against instituting skeleton ships. This was, apparently, due to player feedback: “Players have wanted it for a period of time and now we’re going to do it.”

The Sea of Thieves team got together to talk about the big changes coming to the multiplayer pirate simulator, and you can drop in on that chat with the latest Tales from the Tavern podcast after the break!

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E3 2018: Hands-on with Ubisoft’s open-world pirate PvP game Skull & Bones

So, you want to be a pirate, but Sea of Thieves isn’t your cup of tea? If the issue was PvP, well, you’re probably out of luck, as Ubisoft Producer Karl von der Luhe emphasized at E3 this year that one of Skull and Bones chief strengths is that it lets you decide what kind of pirate you want to be: the kind who backstabs and murders his fellow buccaneer, or a wolf running with a pack. There’s no room for pacifists who just want to share Earl Grey and crumpets, alas.

While von der Luhe admits that Ubisoft admires what Rare’s done with SOT, it’s been clear for a long time that the two games are different enough to co-exist. They’re different takes on the pirate lifestyle. Even with the new hideout system for off-ship… um, town interaction, my demo of the open PvPvE area, the hunt grounds, further confirmed my feeling that Ubisoft’s game is more about the ship than it is about the pirate, something that surely has its own audience.

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Sea of Thieves kicks off its recurring events with skeleton thrones

Running out of stuff to do in Sea of Thieves? The developers are trying to counter those summer duldrums with recurring in-game events, the first of which is going live today with Patch 1.1.2.

The Skeleton Thrones event will send players scrambling to declare themselves the rulers of the islands: “These thrones require a good sense of discovery to find, and for some an even steadier aim to reach. There are five small thrones and five large thrones, the small requiring just one pirate to sit on, but the larger requiring pirates to be sat on it from more than one crew. Look high, look low, and look within…”

The patch also made a lot of changes to the Bilge Rats faction (which ties in to the event), adding a dedicated progression screen, a unique currency, special cosmetics, titles, and a way to trade gold for rep increases.

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E3 2018: Skull and Bones fleshes out its gameplay with the Hunting Grounds

Player choice and random map elements are the key to the meat of Skull and Bones’ replayability said Ubisoft at this week’s E3 2018. The studio made a concerted effort to show how its upcoming multiplayer pirate title wasn’t just PvP and nothing but.

In fact, the big reveal this week was the Hunting Grounds, which sounds more PvE than PvP. These special areas will be modified by “fortunes” set before players head toward them. When there, player crews will take on various quests while also having the freedom to simply explore and hunt boats. One such quest was to hunt down an NPC bounty hunter with another player.

“You log in and decide where in the world you want to go, which factions you want to take on, whether you want to do it by yourself or call your friends, or meet new friends within the world. All of those things are based on your own objectives,” said Creative Director Justin Farren.

The studio confirmed that it will be pushing out Skull and Bones some time next year. In any case, we have several videos from Ubisoft’s E3 showing after the break, so dig in!

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EverQuesting: A guide to EverQuest II’s new Oceansfull Festival

So there was an update in EverQuest II recently. It was major enough it had a real name. But honestly, that barely garnered a blink from me. Then devs announced a new Othmir-centered Norrathian festival, and I am all excited! That’s right, throw a party with otters and I am so there. And that’s exactly what the Othmir are doing: partying. They are shaking their tails, tossing up fireworks, and dancing like nobody’s watching. What they aren’t doing is offering any involved quest hoops for players to jump through to join them. (Yes, the game has officially eschewed its name for this event.). They are just being chill and enjoying themselves, and they invite the rest of Norrath to do so as well.

Wait, what? No quests? This is EverQuest II: How will I know what to do? you may ask. That’s where this guide comes in handy. Find out the what, why, and where right here. Just be sure to jump in before 2:59 a.m. EDT on Tuesday, June 19th, because that’s when the party stops. If you’d rather see a video guide walkthrough, we also have that too!

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EVE Evolved: The expert Gila’s guide to Abyssal Deadspace in EVE Online

EVE Online‘s new Into The Abyss expansion launched less than two weeks ago and I’m bloody obsessed with it! Players have had great success running the first three tiers of the new Abyssal Deadspace sites in tech 2 fitted Heavy Assault Cruisers and there are some spectacular fits out there for dealing the tier four and five sites already. My ship of choice for the Abyss is the Gila, a pirate faction cruiser with a great passive shield tank and a huge 500% bonus to drone hitpoints and damage, and which I’ve used successfully to reliably tackle tier four and five sites.

Abyssal deadspace fits are complicated by the fact that four of the filament types have resistance penalties that apply to both your ship and the NPCs inside the site, which has implications for both your tank and the damage types you should use. But how do the resistance penalties actually work, and under what circumstances is it beneficial to switch damage types? I performed a variety of tests on the test server and built a spreadsheet (yeah, you can make the joke now) to answer this exact question and figure out how to tackle top-tier Abyssal Deadspace sites.

In this edition of EVE Evolved, I explain exactly how the resistance penalty in Abyssal deadspace works, share my tried and tested Gila fit for high-tier sites, and detail strategies for tackling all of the enemies you’ll encounter.

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E3 2018: Sea of Thieves foresees a summer of skeleton ships, volcanic danger, and new player vessels

The next two big summer content updates are the main focus at Sea of Thieves’ E3 presence this week and will hopefully beef up the content in this lean pirate game.

Coming in July is the Cursed Sails DLC, which will see skeletons sailing their own ships while players crew the brand-new three-player Brigantine in response. This update will also include a new campaign and several emergent threats in the world.

Past that, September’s Forsaken Shores drop sees if pirates can handle volcanos, fire, and ash. But don’t worry, you’ll get an exposed wooden rowboat! Er, wait, that doesn’t sound very fair.

There’s stuff to do this month as well, as a Skeleton Thrones event is coming on June 12th. Microsoft said that over four million players have taken to the high seas so far, making Sea of Thieves “the best-selling new IP for Xbox this generation.”

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The MOP Up: The Black Death improves its profession system (June 10, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScapePokemon GoEverQuest, EVE Online, Paladins, Titan QuestThe Black DeathSkyforgeFinal Fantasy XIWizard101, Pirate101War of RightsEvolveState of Decay 2, all waiting for you after the break!

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EverQuest II debuts its otterly adorable Oceansfull festival

Is it ever too late in an MMO’s lifecycle to introduce a new holiday? We think not! EverQuest II is jazzing up June with a festival that’s all about otters. Oh, you laugh, but give it a few seconds of thought. Who wouldn’t want to go to an otter festival? They hold hands when they sleep — and when they party!

“Although this began as an othmir celebration, pirates, sailors, fishermen, and other ocean-folk have caught on quickly, joining in the reverie and praising the Ocean Lord,” EverQuest II said. “Now, they have decided to expand the festivities even further — for the first time, they have decided to open the celebration to all of Norrath and anyone who may want to join in on the festivities!”

This festival, which runs through June 18th, takes place around certain bodies of water and encourages players to go on a clam shell hunt to earn titles, complete collections, and grab several new ocean-themed rewards.

Source: EverQuest II

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Sea of Thieves’ Hungering Deep patch is now live

Traditionally, piracy was chiefly concerned with finding other ships and taking the stuff on them for your own ship, but there’s no reason you can’t also indulge in a little bit of monster hunting on the side. Sea of Thieves will let you do just that with the launch of its Hungering Deep update today, with something big in the water that’s at least a little unfriendly. It’s big, it’s oceanic, and you just know you’re going to have to either fight it or carefully avoid it.

The centerpiece of the update is a time-limited line to explore the mysteries behind what happened to ‘Merry’ Merrick, with several items you can only get within a certain timeframe. Other additions will remain in the game over the long-term, but you’ll need to be actively searching to take part in the first rush of stuff. So hoist the sails and focus on tracking down some nautical rumors; it’s the pirate way, apparently.

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The MOP Up: Hyper Universe is heading to Xbox One (May 27, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu IgnitionThe Black DeathCitadelWorld of SpeedArmored WarfarePortal KnightsCrossoutDestiny 2Reign of GuildsSkyforgeHyper UniverseRF OnlineDark and Light, all waiting for you after the break!

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Sea of Thieves teases its first content update, The Hungering Deep

It’s funny how we assume that there are monsters in the water. Sure, there are definitely big things down there, and some unusual things, but even when we know about all of that we still hold a feeling like there’s something even worse down there, something lurking and evil. Of course, Sea of Thieves is not constrained by the limitations of reality… and its trailer for the game’s first major content update, The Hungering Deep, hints that there’s more to this than just speculation and legend.

Of course, the grizzled pirate in the trailer is more than willing to sneer at the idea of these being “just stories,” but… well, we don’t want to spoil it. It’s only two minutes long, and if you’ve been needing a pirate to weave tales for you, this will deliver. Just… try to avoid bridges for the rest of the day.

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Skull and Bones delayed, The Division 2 to arrive in the next year

With a strong fiscal year under its belt, Ubisoft’s future looks bright indeed. The studio posted its earnings report this week, stating that it made $2.04 billion in revenue and $164.7 million in net income — both a sizable increase from the year previous.

The earnings call gave us some indication as to the release windows of two of its future online games. The Division 2 is expected to come out before April 2019, which means that at the worst, we have slightly less than a year wait to go. The studio revealed that the first Division title racked up over 20 million players to date.

Players will have to wait longer than expected for Skull and Bones, however. Ubisoft announced that it will delay the launch of the multiplayer pirate game to April 2019 at the earliest “to offer players an even more engaging experience.”

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