pixelmage games

John Smedley’s company, responsible for Hero’s Song.

The Daily Grind: How often do you claim refunds on MMOs?

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Chargebacks were a big deal in 2016: Black Desert, ArcheAge, and No Man Sky were all embroiled in community drama thanks to perceived chargeback...

MMO Year in Review: Turbine gave the ring to the eagles (December 2016)

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This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we...

The best Massively OP streams of 2016

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The number of games our wee little Stream Team covers in the span of a year is staggering. If you ever wanted to know...

The Daily Grind: Will you Kickstart any video games in 2017?

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I backed only one Kickstarter in 2016: Hero's Song, which you'll recall didn't fund. While I'm generally suspicious of Kickstarter and have regretted a...

Hero’s Song wants you to take your money back

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As Hero's Song transitions into Hero's Swan Song following this week's announcement of the game and studio shutdown, John Smedley and Pixelmage Games are...

Smed has canceled Hero’s Song, offers everyone refunds

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Pixelmage Games, the indie studio headed up by MMO veteran John Smedley, announced today that it is folding up, which means Hero's Song is...

Massively Overthinking: Our 2017 MMORPG predictions

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With 2016 drawing to a close and 2017 rushing up to meet us, the Massively OP team has regrouped for another round of bold and...

MMO Year in Review: Blade & Soul reaches western shores (January 2016)

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December's many article roundups and awards always remind us that it's hard to remember what happened last month, let alone what happened way back...

Smed says Hero’s Song is ‘working through some things’

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We've had several tips this week from players concerned about Hero's Song. One, for example, suggested that several employees had left Pixelmage Games and...

Hero’s Song adds dungeon boss encounters, friends list, and roadways

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It's always important to keep in mind that early access is quite often just an alpha in need of a great amount of construction...

Hero’s Song goes into early access on Steam

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Following an intense alpha weekend test, Hero's Song is going into early access on Steam today as planned. The title is scheduled to go live at...

Smed’s Hero’s Song enters alpha 3 for backers

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Hero's Song's alpha 3 kicked off yesterday as promised during its Indiegogo campaign, opening up to early backers. "We've automatically upgraded everyone who did not...

The MOP Up: FFXI revs up appreciation campaigns (October 30, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Hero’s Song schedules alpha launch for next Monday, followed by early access in November

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While Hero's Song might not have raised as much money with its recent Indiegogo campaign as the studio hoped, players who did pay $15...

The Daily Grind: Is the lack of an official server for an MMO a dealbreaker?

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In this midst of a newsroom discussion about Hero's Song last week, Justin, Eliot and I found an unusual chunk of common ground: All...

Hero’s Song on what to expect from next week’s backer alpha

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John Smedley's enthusiasm for his indie MMOARPG Hero's Song hasn't faltered -- Pixelmage Games gets to keep the $94,231 raised through Indiegogo, after all,...

Smed adds family inheritance to Hero’s Song’s to-do list

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If you missed our live Hero’s Song interview with John Smedley on OPTV, you missed a couple of tantalizing tidbits. One involved family ties...

The Stream Team: Our second live interview with Hero’s Song’s John Smedley

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You asked for it, and we've got it!  John Smedley is joining Massively OP's MJ for a second interview about Hero's Song. He'll be...

Smed’s Hero’s Song Indiegogo is down to its last hours

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Hero's Song's Indiegogo is coming to a close in less than 24 hours, having raised (as I write this) just shy of half of...

John Smedley says he exults in hands-on gamemaking with Hero’s Song

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You might think that trading a position as CEO of a multi-game studio to work on a single, smaller, and most decidedly indie title...

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