Those of you who had long awaited the chance to shoot at your fellow players after scavenging for guns whilst sitting on the couch will be happy to know that PlayerUnknown’s Battlegrounds is now available for the Xbox One. (We suppose that just dragging your couch to a different spot would also have worked.) The eponymous PlayerUnknown himself (who is actually quite well-known at this point) has taken to Twitter expressing his amazement.
Obviously, the game is available in digital format for anyone who would like to take part in the scavenge-and-shoot action on consoles. The game has already enjoyed enormous success on the PC, so we’ll see if that translates to similar success on the console version. (Although we probably shouldn’t expect to see it on the Nintendo Switch any time soon. That seems rather off-brand.)
Most of you probably think of Defiance as “that game that used to tie into a TV show and is probably on borrowed time.” Yet a recent interview with the team reveals that the game is actually doing a lot better than you might expect. The team behind the game is reporting around 120k average monthly users, and they’re hard at work trying to deliver an upgraded version of the game that takes advantage of current-generation console hardware on the PlayStation 4.
The big goal is finding out what the game’s current playerbase wants and see if major long-term upgrades like this are something that would actually improve the experience for players; behind the scenes, it’s felt that there’s a good core game already in existence, so there’s not much desire to shake things up too severely or go the sequel route. It’s a fascinating interview all around, although it’s possible that the biggest surprise is that the game appears to be still humming along despite the loss of its vaunted transmedia synergy.
So, why haven’t we gotten a lot of news about the TERA
console version? Product manager Matt Denomme has put forth a new video about exactly that, and it turns out that porting the game to console involves a lot of work making the game’s interface comprehensible from the couch instead of the computer chair. But all of the hard development work is getting finished, and that means that the developers are ready to start bringing in a limited technical testing population from December 14th to December 18th
The bad news is that this is a technical test that’s going to be small in numbers by design; the good news is that it’s the prelude to a larger and more open test early in 2018. This is mostly to make sure that the changes for the console version will actually work, that you can read the interface prompts, and so forth. So it’s not a launch date for the console version, but it’s getting closer.
The nice thing about mobile MMOs is that you can still enjoy a video game when you’re out on the road. Portal Knights already let you take it on walkabout with the launch of the game on Nintendo Switch, but now you can also get it on iOS and Android devices via the App Store or Google Play, which means that you never actually need to be apart from it.
At least, not due to hardware limitations. Your boss will probably be a little annoyed if you can’t focus on work because of video games. (Seriously, that’s true even here.)
Players can pick up the title for an entry price of $4.99 before diving into the same sort of multi-faceted gameplay available on the game’s existing versions. Work together with friends, family members, or strangers who also play the game to build, fight monsters, and do all of that fun stuff. Check out screenshots and a trailer just below if you can’t wait to turn your tablet into “Portal Knights platform no. 3″ in your household.
There has never been an idea so offbeat and weird that the Project Gorgon team will not give it a shot. That does not simply extend to in-game mechanics, either. The game isn’t officially supported on Linux at the moment, but players have been hacking together ways to make it run, because the people who run Linux are also those who see “this doesn’t run on your operating system” as an entertaining challenge. So now there’s an official launcher for Linux.
Of course, it is important to note that this launcher is still in an experimental stage rather than a finished release state. Then again, for the people who run Linux that’s probably a feature rather than a failing. It’s good news for you if you prefer to run a Linux box or just for those happy to see the marvelous oddity of the game brought to a wider spectrum of players.
Who says that Sony fans get all of the good exclusives for this particular console generation? After all, you can now play a god (possibly of war) in Skyforge
on the Xbox One as of today, and that’s not something that… oh, it was on the PlayStation 4 in April
. Well, you can still jump in and play it now on your Xbox One just the same, so timing and exclusivity concerns aside, it’s still a good thing.
For those of you who are wholly unfamiliar with Skyforge, it’s a game with 15 classes for players to switch between freely, action combat, and all sorts of action smashy stuff going on as you become a deity to defend your world against all sorts of invasions. It’s also free-to-play, so there’s nothing to lose except for time to give it a shot. The MMO console assault continues unabated.
The original plan for Armored Warfare was to deploy on Steam ahead of its newest update. That didn’t quite happen. Instead, the new update happened, then the game arrived on Steam very shortly thereafter. So while the exact order of operations didn’t work out, players can now log in through Steam (or any other platform) and start blasting away with tanks to their hearts’ content.
Speaking of that new update, it adds new vehicles, a new command system, improved graphics, Chinese-themed maps, and mechanical adjustments. Of course, the game is an entry in the fairly sober and realistic genre, so you can be sure that the new vehicles do not include ghost tanks or giant armored mechs; they’re just Chinese main battle tanks shooting at other tanks because that’s what you do. Check out the update trailer down below, and if you like the cut of its jib, maybe you’ll roll it out on your own Steam account.
The official announcement is titled “Changes coming to DC Universe Online for PlayStation 3,
” but it’s really just one change for DC Universe Online
. Specifically, that one change will be that the game is no longer available for the PlayStation 3. If you’ve been getting by on nothing more than the aging console for your platform of choice, you will have to either upgrade to a newer console or wave farewell as of January 31st, 2018, as Daybreak says it’s planning to “focus [its] resources on further optimizing the game for PlayStation 4.”
On the bright side, migrating to PlayStation 4 means keeping all of your achievements, subscriptions, unlocks, and so forth as long as you use the same PSN account on both platforms. So you won’t actually lose any progress by upgrading. Still, you’re going to need to upgrade if you’ve been sticking with the console this time; hopefully the upgrade will mean a better experience for players on all platforms and chances for the developers to push for better content.
Source: Official Site
; thanks to Greaterdivinity, Jose, ChaosConstant, and Eric for the tip!
There’s a point when you know, culturally, that your choice of console meant that you supported the losing side in the ongoing console wars. A dearth of exclusive titles, for example. A general lack of sales information. Anything related to the Sega Saturn. Your platform finally getting exclusive content for another platform for Destiny with Destiny 2 already out and getting played by pretty much everyone. You get the general idea.
Yes, Xbox One owners can finally enjoy some of the PlayStation exclusive content, which was always meant to be time-limited but apparently kept being limited well past the effective end of life for the title. The content getting patched in wasn’t even announced; it was simply discovered by a player and posted on Reddit. But the important thing is that if you missed out on that content before and were hoping to see it on the Xbox One eventually… hey, it finally happened!
When I’m playing an MMO, I’m playing it on my computer. My PC may be getting a bit older, but it’s still a very good machine, and there’s the benefit of familiarity and hardware. Heck, these days I do most of my gaming on my PC; console exclusives often just wind up being things I straight-up don’t play, so games like Destiny wind up in the ralm of vague curiosity.
But I don’t know if I’m the usual or the outlier. Sure, for a long time MMOs were pretty firmly limited to PC players, but these days you can get a number of games on console as well; part of me thinks that games like SMITE would actually work better on console than on PC anyhow. And that’s not counting games which you might play on the PC even when you play most of your games on other platforms, which is how I started with Final Fantasy XI. So what about you, dear readers? Are there MMOs you play on different platforms from your normal gaming? And if so, why?
Friday is the start of early access for those who have pre-ordered Final Fantasy XIV: Stormblood
, so it’s going to be a pretty happy day for a lot of players. It also marks the end of support for the game’s PlayStation 3 client
, so you’ll need to be playing on either the PlayStation 4 or on PC in order to continue enjoying the game.
Fortunately for everyone who prefers having it on consoles, you get an automatic free upgrade to the PS4 version, so all you’ll need to do is actually have a PS4 if you want to keep going. Since this was announced months ago, odds are high that everyone making the switch has already done so, but consider this your last-chance reminder. And if you have a great deal of affection for the last-generation console version of the game, make sure to log in today, since tomorrow will have the servers down for maintenance all day.
Properly excited about Destiny 2’s announcements
yesterday? We don’t blame you. But there are a few points you might wish to consider. For example, keep in mind that you may not be getting the game on day one; a release date is officially not set in stone for the PC version
, and it may be a bit later than the console version. This is partly due to the fact that Bungie is well aware PC players will want things
like field-of-view options, text chat, uncapped framerates, and so forth.
There’s also no word at this point on whether or not players will be able to have any sort of cross-pollination between the console and PC versions, although the team knows the demand is there. None of this is meant to demolish enthusiasm, but it probably does affect your enthusiasm to know that the PC version will offer more graphical options but might show up later. In summary, check out some raw PvP match footage below.
In the days of early access, endless open betas, soft launches, and head starts, it’s still important to note when a game is well and truly launched. Skyforge
has launched for real on the PlayStation 4 today
, meaning that this is its real and absolute launch. No backsies. It’s live and fully free-to-play and that’s just the way it is. You can even check out a launch trailer just below, that’s how launched it is.
Of course, you can purchase item packs to celebrate the release and get various goodies along the way. The game also does not require a PS Plus subscription to play, so you needn’t worry about paying money to one service to play a free-to-play title. Seriously, download the game and go today if you want to smash things up as a deity on your console.