player generated content

City of Titans drafts volunteer to build metro landmarks

Considering that it’s City of Titans and not Prairies of Titans or Lonely Country Road of Titans, it’s safe to assume that this indie MMO has quite a few buildings to construct for superheroes to visit or (more likely) fly by in a flash. While most of the metro area will utilize standard and reusable models, the team did draft a volunteer to create unique landmarks that will help give the city an identity.

“Enter our current Mogul and Landmark Titan, Nathan Purkiss, a 3-D modeler with a passion for architecture,” the team posted on Kickstarter. “We were thrilled to see his application and immediately made buildings his sole priority and domain. That was some months ago, and he’s been making excellent progress.”

Some of Purkiss’ work was shown as game models, including the Central Library, the Pharos Fire Station, the Vander Vere Museum of Technology, the Holt House, and the Thunderbolt Dive Bar. Each of these structures isn’t just a pretty facade but contains lore and history, such as a repurposed abandoned theater that is now used for private parties and shady dealings.

Source: Kickstarter

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Working As Intended: The MMOs we lost in 2017

It’s true that we lost a lot of MMOs in 2016 — bigger and more important ones than in 2014 and 2015. 2017, however, has been a different sort of beast. The list is long, and while it’s painful for those whose games are gone, the genre didn’t lose many major MMOs this past year. And that startles me.

Marvel Heroes was surely the most dramatic of all the sunsets, given that it shut down early without notice. Earlier in the year, we saw Daybreak put an end to Landmark after less than a year of live operation, while Turbine let the Asheron’s Call franchise go, Firefall formally closed, Club Penguin’s sunset broke the internet, and NCsoft called it quits with Master X Master. A number of other MMOs simply halted development – Perpetuum, Sword Coast Legends, and SkySaga being the most prominent of those. And on a more positive note, there were a few sunsetted MMOs that were revivified, including Otherland, Uncharted Waters Online, and RaiderZ.

Farewell, old friends.

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The best Massively OP streams of 2017

As captain of our Stream Team, Massively OP’s MJ Guthrie and Larry Everett were joined by Andrew Ross this year to play zillions of games live, some old and some new, providing our community with an interactive look at some of the games in (and around) our genre. I’ve picked out my 10 favorites from the year, from sunsets and interviews to early access MMO sneak-peeks and even a group stream for the launch of one of the year’s biggest MMO expansions. Let’s dig in!

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Make My MMO: The biggest MMO crowdfunding news of 2017

Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.

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MMO Year in Review: Landmark is wiped off the map (January 2017)

December’s many article roundups and awards always remind us that it’s hard to remember what happened last month, let alone what happened way back at the beginning, so this year (as in 2015 and 2016), we decided to poke through our MMO coverage, month by month, to hit the highlights and frame our journey before we launch into 2018.

If you were still reeling from the devastating loss of EverQuest Next in 2016, the announcement in January of this year that Landmark was being kicked the curb too was salt in the wound. In fact, the beginning of 2017 was a dark spot for MMOs, with Firefall in limbo, Marvel Heroes rolling out an unwelcome patch, The Repopulation being sold to the company that almost snuffed it out, and the Asheron’s Call series on the chopping block. Even Nostalrius had regrets! We did, however, see the launch of Conan Exiles and get our first whisper of Elder Scrolls Online’s Morrowind.

Read on for the whole list from January of this past year.

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Massively Overthinking: Our favorite MMORPG articles of 2017

For this week’s Massively Overthinking, I’ve asked the writers to do something most of them hate: brag! We’ve tried to isolate our favorite personal work from the year and talk about why we think it matters, then identify our favorite work from somebody else on the site this year and do the same. I always tell them it’s easy, but it never is!

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One Shots: Elves have a weeding problem

You may hold Elves in high esteem, but the truth is that they are bonafide slackers. They live forever and can’t even be bothered to keep up with the weeding, so Elves make up some nonsense about communing with nature to cover for it while they binge on Netflix.

BalsBigBrother brings us our first pic of the day, this one from Lord of the Rings Online: “The one is from the High Elf starting instance, with this particular area the last part just before you are thrown out into the ‘real world’ of Middle Earth. Still amazed with how well the SSG folks do with their world building using such an old engine and saddened at times how divorced they often seem to be when it comes to actual player mechanics/fun.”

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Perfect Ten: The biggest MMO stories of 2017

One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.

Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.

So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.

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Chronicles of Elyria on a la carte prices, skins, and this weekend’s convention game

Looking to just buy your way into an exclusive alpha program? Want to put your name on a star or tombstone? Thinking about adopting a pet? Chronicles of Elyria has you covered on all of this and more.

The fantasy MMORPG is getting ready to offer a la carte shop options, allowing players to pick and choose their advance purchases as the title trundles through development. There are many options to pick from, including Beta 2 access ($20), Alpha 1 access ($155), the soundtrack ($10), the option to name a landmark ($100), and a server-exclusive coat of arms ($25). The tombstone thing is quite real, by the way, and half of the profit of each one sold will be donated to the International Association for Suicide Prevention.

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Massively Overthinking: Epic Tavern-style player-generated content in MMORPGs

Ever played Epic Tavern? Massively OP reader Uli though it would make an interesting point of comparison for MMO content. “Epic Tavern is a single player game where you run a fantasy tavern frequented by heroes for a drink, food, bed for the night, and you can try to persuade those NPC heroes to go on a quest for you, sharing the spoils,” he explains.

“A comment I read suggested that would be great for MMO taverns: player running a tavern being able to give quests in the game to players frequenting the tavern. I know there are options for player run quests, but this would be different: pre-existing or otherwise player-made and engine-supported quests that are bestowed on player to match their group or skill level. And of course it would mean that visiting a tavern and meeting other players would finally have a point beyond mere chatting/RP. Ensuring people spent time in taverns to interact with would really help the socializing/third-space-in-virtual-rooms issue. But could it work in a MMO? Would that be abused for loot/rewards, biased quest assignment/withholding based on favors? Or what other problems could that cause?”

A lot of our writers and readers have experience with player-generated content, so I thought it would be fun to build on the ideas of Epic Tavern for Uli in this week’s Overthinking. Which MMOs have (or desperately need) great PGC, and when have you seen it go wrong? Could a formal, mechanical system for quest-giving like Epic Tavern’s work in an MMO, or is it something best left to the roleplayers?

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Indie space sandbox MMO Dual Universe launches pre-alpha with a fresh trailer

Happy pre-alpha, Dual Universe! The ambitious indie space sandbox MMORPG kicked off the pre-alpha over the weekend, bringing 2500 backers in to test. You’ll recall that it was the alpha that was meant to start this fall, but studio Novaquark didn’t believe it was ready enough, hence the birth of a pre-alpha to “honor [the studio’s] commitment to [its] backers.” This particular round of testing is open to “gold founders” and up who contributed to the game ahead of September 7th.

In today’s press release, Novaquark CEO Jean-Christophe Baillie talks up both the game’s funding ($7.4M to date) and single-shard tech. “Our proprietary CSSC (Continuous Single-Shard Cluster) and voxel engine technologies are now benchmarked for the first time with real players and not just bots,” he says. “It is truly amazing to think that when you see a moon in the sky, it’s actually there, you can fly to it with a proper spaceship. And you could carve out half of it, given enough time, as the world is entirely editable. Everyone will see it. This kind of giant continuous world experience has never been seen before in gaming. We can’t wait to see what people are going to build over the next weeks.”

The studio has a brand-new trailer out today in honor of the pre-alpha; you can watch it down below, and then when you’re done, take a peek at our demo and interview with Baillie from PAX West, after which MJ dubbed it “Landmark in space but better.”

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20-year-old Ultima Online is going free-to-play (kinda) and getting player-generated quests

In preparing tomorrow’s birthday piece for Ultima Online, I confidently wrote that Ultima Online was not going free-to-play because that’s what the devs always say, so stop asking. Turns out that’s not quite accurate, as during the game’s real-life 20th anniversary celebration yesterday, the Broadsword team announced that Ultima Online is getting a free-to-play mode.

The mode is called The Endless Journey, and according to players in attendance, players who take advantage of it will find it’s somewhat similar to the existing trial for the game, only it’s usable on existing accounts. You’ll have a (extremely) limited trial-only banking inventory with no access to your “real” bank, no access to housing placement, and several other limitations, including not being able to use ghosts to spy in certain high-PvP areas and being forbidden to multi-box. It is not clear how vendor purchases will affect freebie players.

It does seem players who decide to upgrade their accounts will still be expected to subscribe (and presumably purchase future expansions), just as the game is played right now, which makes it F2P only in the limited style of EVE Online. As one UOSS moderator put it, it looks like “the equivalent of a very limited F2P, but probably wouldn’t meet the standard definition of a ‘real’ F2P+purchases game,” chiefly because you can’t do much in the game without both a home and full bank access. (I tend to agree – it’s actually worse than the existing free trial accounts, only it also works on existing accounts.)

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