playerunknown’s battlegrounds

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Official Site: PlayerUnknown’s Battlegrounds
Studio: Bluehole
Launch Date: N/A
Genre: Stealth shooter battle royale
Business Model: B2P with microtrans
Platform: PC

MMO biz roundup: The voice actor strike, e-sports crime, CCP VR, Crowfall, and new acquisitions for Tencent, EA, and Nexon

Let’s end the week talking about money. What could go wrong?

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PlayerUnknown’s Battlegrounds reaches 20 million copies sold

Congratulations are due to PlayerUnknown’s Battlegrounds, which has now reached the milestone of 20 million copies sold. That is a lot of people who want to be dropped into an arena and then shoot at one another. You could celebrate with a golden arches-style counter at the title screen, but that might wind up seeming a little gauche.

The tweet announcing the milestone also acknowledges that issues with the game have been frustrating players, but the developers are working hard at fixing those issues and delivering the best go-shoot-everybody-or-watch-someone-streaming-that experience possible. The important takeaway is that a lot of people like the game, and if you’re unhappy with it, just bear with it a bit longer.

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Leaderboard: What do you do when you see cheating in an MMO?

Although the videos are gone now, a group of Chinese net cafe players apparently resorted to violence in response to rampant speed hacking in PlayerUnknown’s Battlegrounds, “roughing up” the hackers who dared to cheat while their victims watched on from the same room and decided to do something about.

I think we can safely say that violence is probably not the answer to video game cheating, however vindicating it may feel. So what is? I thought it would make for an interesting Leaderboard to find out what you do. Whenever I come upon cheaters, I usually just report and move on with my life, but other people take these things to extremes, I know, and those extremes may actually be more productive for getting the studio to take notice. Let’s hit the polls and find out.

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PlayerUnknown’s Battlegrounds: Patch delay, avoiding the Chinese ban, and PUBG as a ‘multiplayer thriller’

Were you looking forward to the PlayerUnknown’s Battlegrounds patch scheduled for today? Vaulting? Climbing? The new vertical maps? Sorry. It’s not happening. Yet.

“We had an unexpected issue during internal testing. Unfortunately we’ve been unable to solve the issue just yet,” Bluehole tweeted. “When the test servers are deployed, we will be running them for a long time and it’s crucial that they operate in a stable environment. Therefore we feel that we have to delay the first test schedule for PC 1.0 to allow for a smooth testing of the new features and content. We are doing our best to resolve the issue quickly and we will announce the schedules once it’s resolved. Thank you for your understanding.”

Earlier this week, we reported on the widespread suspicion that a recently proclamation from a Chinese regulatory body regarding PUBG’s suitability for “young consumers” meant a “death sentence” for the game in the very region that has propelled it to success. But another industry analyst has now rejected that idea, seemingly implying that all Bluehole need to do avoid a ban is never formally launch.

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Black Desert publisher Kakao declares 550M registered users across all its games

Black Desert publisher and South Korean gaming giant Kakao announced this morning that it’s accumulated “over 550 million registered users across its games portfolio and services,” which includes everything from PC and mobile games to augmented and virtual reality games – over 1100 games in all. The press release stresses the company’s ambition to expand its daily players further and notes again that it will serve as the publisher for PlayerUnknown’s Battlegrounds when it launches in South Korea next month.

This past summer, the corporation announced plans to consolidate its gaming services — its “cash cow” — into a single holding company, which it formally launched yesterday.

You’ll recall that during Pearl Abyss’ IPO conference in September, we learned that Black Desert specifically has brought in over $300M with almost 8M registered players and performs particularly well in the west. The studio also teased plans for four more MMOs.

Source: Press release

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PlayerUnknown’s Battlegrounds is heading to Xbox One in December

For too long, the Xbox One has not had nearly enough games in which you wander aimlessly through a town looking for guns before someone shoots you. Fortunately, PlayerUnknown’s Battlegrounds is stepping in to fill that void when it releases on the console on December 12th. Of course, it’s still going to be in early access when it arrives on the console, but it’ll give you a different platform for shooting people.

The game has been confirmed to feature no in-game purchases on the console, just cosmetic packs. Three exclusives are planned for the platform, but pricing has yet to be discussed. The ultimate goal is to bring the console version up to the same point as the PC version as quickly as possible, so we’ll see how fast that materializes on December 12th this year.

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PlayerUnknown’s Battlegrounds faces potential censorship in China

GIbiz has picked up a Bloomberg piece that suggests China may be poised to crack down on PlayerUnknown’s Battlegrounds. China’s Audio-Video and Digital Publishing Association has apparently declared that the “gladiator-like mentality of the computer game deviates from the values of socialism and is deemed harmful to young consumers,” which will likely make it difficult for South Korea’s Bluehole Studios to ink that Tencent deal to formally publish the game in the region.

That’s bad news for the early access survival shooter, which as Steam Spy recently noted is already performing far better in China than anywhere else on the globe, picking up another million players in the country over the last few weeks, while the US has actually lost players and the rest of the world has more or less held only even.

While one analyst called the government declaration a “death sentence” for the game, GIbiz does point out that it’s not impossible even for ultraviolent games to get by the censors; indeed, Tencent’s CSGO, PUBG’s closest thematic competitor, was given a stamp of approval there last month.

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SuperData declares Destiny 2 the ‘fastest selling digital console game in history’

SuperData’s September 2017 video gaming market global revenue analysis should make Bungie happy, whether or not it was bleeding players ahead of the Destiny 2 PC launch, because hey, Bungie got your money already: Destiny 2 rocketed to the top of the console charts, becoming “the fastest selling digital console game in history.” Presumably, we’ll see it crop up under PC in the next few months as yesterday’s launch is taken into account.

The PC side of SuperData’s report won’t surprise you, since it trickled out early yesterday: PlayerUnknown’s Battlegrounds pushed up to #4 in global revenue, passing up Crossfire, an Asian online shooter that’s been in the top four for many years. Divinity: Original Sin 2 also entered the list, pushing Dota 2 off and proving, SuperData suggests, that “single-player games still have a draw with consumers.” Pokemon Go, meanwhile, once again dropped out of the mobile top 10.

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SuperData says PUBG has now topped both WoW and Crossfire in global revenue

SuperData announced this morning that PlayerUnknown’s Battlegrounds continues to work its way up the revenue charts, now passing up even Crossfire. We presume the tweet is a sneak-peek at the company’s September report, as it traditionally releases those a month behind.

The research firm’s August global revenue report put PUBG at #5 in terms of global PC revenue, having passed by the recombinated World of Warcraft (though we again note that games like Overwatch are listed on both the PC and console side, and it’s unclear whether that works against it).

Crossfire, you’ll recall, has been listed among the top four games for at least the last three years (here’s September 2016, 2015, and 2014 for reference – and it spent some of that time at #2), so this is quite a feat. That would put PUBG in fourth place in September, even though it’s still in early access.

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PlayerUnknown’s Battlegrounds passes up League of Legends in Korean PC bangs

If you are not at least keeping an eye on PlayerUnknown’s Battlegrounds and how it’s currently disrupting the entire online gaming market, you probably should be. Or at least let us do it for you. Today’s addition to the mounting pile of evidence that this may be slightly more than just a fall fling is the fact that it’s now surpassed both League of Legends and Overwatch, according to Gametrics, a Korean tracking service.

VG points out that Overwatch also passed up League of Legends last year before falling back down, so we’ll see if PUBG’s arc follows that same path, particularly given that the game won’t see any more patches until its formal launch.

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Bluehole’s Project W to be revealed at G-Star 2017

We first asked what Project W was about a year ago, and we still don’t know the answer. We know that it’s being made by Bluehole Studios, the same people who made TERA, and we know that the latest preview image is the size of a postage stamp and features guns. (We have used a picture of a gun as our header out of respect.) But we still don’t know what it actually is. Fortunately, we will once G-star 2017 rolls around, because that’s when it’s being revealed.

The good news is that since Bluehole is also behind the horribly named but screamingly popular PlayerUnknown’s Battlegrounds the odds are that it shan’t be another survival shooter. What will it be? Will there be giant robots? Is it an MMO? We’re just going to have to wait on that one.

Source: MMO Culture

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The Daily Grind: Is PUBG finally the ‘WoW killer killer’ we’ve been waiting for?

Say the words “WoW killer” to a bunch of MMORPG players in 2017 and you’re bound to get eyerolls, for good reason: Even though we’ve been watching over the last decade as game after game chased the title, most folks don’t really believe that any MMORPG will ever truly “kill” World of Warcraft except possibly WoW itself, however slowly. Globally oriented, e-sports-centric games like MOBAs and shooters have long since surpassed the MMORPG market anyway, beating them at their own community game.

What I didn’t really expect to ever see was a game that killed the “WoW killers,” and that’s exactly what PlayerUnknown’s Battlegrounds is doing. Oh, League of Legends, Dota 2, and CS:GO aren’t dead, and they’re not going to roll over and give up so easily, not when they’re still making money hand-over-fist (just a little bit less than before). But I have to admit that I didn’t see this coming. Battle royale is an old game type, and PUBG isn’t even the first to try to revivify it. I never expected this kind of dramatic sea change in online gaming. We’re watching a huge shift happening right before our eyes, and bizarrely enough, Daybreak is partly responsible.

Is PUBG a “WoW killer killer”? Is PUBG really worthy of all the fuss, or are people just sick of the old-school MOBA and shooter lineup?

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PlayerUnknown’s Battlegrounds tops 2.3M concurrency, bans a fraction of that

Here’s a fun game that we play around the Massively OP office: A troublemaker will come in and loudly proclaim, “You know what’s a good game name? PlayerUnknown’s Battlegrounds!” Then it becomes a race to exit the building as fast as possible before flying projectiles from the staff make contact.

Dumb name or no, PUBG continues its meteoric climb in popularity. The battle royale shooter just reached a staggering 2.3 million concurrency, although these levels haven’t been achieved without a few (hundred thousand) bad eggs spoiling the batch. The studio claims that it has banned 322,000 accounts so far for cheating.

As the studio struggles to stay on top of this monster that it created, it also prepares for the holiday Xbox One release, the PC 1.0 launch, and the imminent addition of climbing and vaulting.

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