playerunknown’s battlegrounds

PlayerUnknown’s Battlegrounds breaks Steam’s concurrent user record

If you’ve spent the past few years playing games based on the title with the highest concurrent user count on Steam… well, you have an awful metric for what you play. But you’re about to be playing a new game, too. PlayerUnknown’s Battlegrounds has officially dethroned Dota 2 from the service’s all-time highest concurrent user count, beating the previous record by around 50,000 players with 1,342,857 players on the game at the same time.

The last-man-standing shooter launched about six months ago and has seen wild success on Steam, having already become the single most-played game on the service (the highest number of accumulated hours for all players). So for those of you already enjoying the game, it’s a feather in the title’s metaphorical cap, and for those of you who base your play decisions entirely up popularity metrics… well, here you go.

Source: Gamasutra; thanks to Steve for the tip!

Comment

The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

Read more

PlayerUnknown’s Battlegrounds struggles with rapid growth and microtransactions backlash

With its domination over Steam and 10 million units sold, PlayerUnknown’s Battlegrounds has the industry’s direct and rapt attention. But this immense success hasn’t come without obstacles, particularly as the studio attempts to expand and wrangle a monster success.

“The biggest problem we’re having at the moment is the server platform, because we’re trying to develop it on a production system, which is super hard because you’ve got millions of players — literally millions — coming through the doors every day,” said Bluehole Creative Director Brendan Green.

The early access shooter has also seen stiff backlash due to its decision to introduce microtransactions into the testing process. While Green said that the percentage of players expressing dissatisfaction is relatively small, it has still led to a review bombing campaign on Steam.

Read more

PlayerUnknown’s Battlegrounds passes 10M sold

This year’s online juggernaut is not, surprisingly enough, anything made by Valve, Blizzard, or Riot, but instead one stemmed from the mind of a modder. Of course, we are speaking of PlayerUnknown’s Battlegrounds, the multiplayer battle royal that’s started to edge out contemporaries like H1Z1.

For proof of just how big and massively popular this title is, consider that since its launch on Steam early access in late May this year, PlayerUnknown’s Battlegrounds sold an astounding 10 million units to trigger-happy gamers. And those games are being put to good use, with a peak concurrency of 970,000 set during Gamescom last month.

PUBG is set to launch on PC and arrive on Xbox One game preview later this year. Curious what this game is about and why it’s sweeping the PC landscape? We’ve got an informative video to share with you about that after the break.

Read more

Daybreak wants H1Z1’s focus on fast-paced action to set it apart from PlayerUnknown’s Battlegrounds

Matches in H1Z1: King of the Kill are about to get faster, according to Daybreak’s latest roadmap for the game. “Our vision is for H1Z1 to be the dominant fast-paced, action packed game in the genre,” writes the studio. “This is what sets H1Z1 apart from its competition. PUBG is very clearly a slow paced, tactical experience. And they have certainly delivered on that vision. But ours has always been and will continue to be based on fast paced & action packed moment to moment gameplay.”

To make that happen, Daybreak aims to “keep players on the move” by removing emphasis from “tedious” things like looting and putting more focus on power progression and vehicles.

“Here’s how we envision a typical match of H1Z1 would play out: As the match starts to ramp up, multiple supply crates are airdropped into the arena at the same time. These airdropped crates are loaded with upgraded variants of the weapons found around the arena to give you an edge over the competition. You’ve got a choice: Get aggressive and hit these airdrops before your opponents, or try to outmaneuver your opponents and let them make the first move. Supplies will airdrop in waves with more powerful weapons coming in as the game goes on. Action in the end-game is intense, so you’ll build up your arsenal from airdrops and downed players if you want to be the last one standing.”

Read more

The MOP Up: Warframe battles cancer (September 3, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTORWarframeRappelzPlayerUnknown’s BattlegroundsStardew ValleyWorld of TanksStarcraft RemasteredArmored WarfareGuild Wars 2NeverwinterRuneScapePokemon GoDota 2Wakfu, and Skyforge, all waiting for you after the break!

Read more

Black Desert parent corporation is merging all its game businesses

MMORPG players know Kakao chiefly as the publishing and localization giant behind Pearl Abyss-developed Black Desert, but over in its native South Korea, the company is a massive conglomerate of multiple companies and mergers with internet subsidiaries covering everything from chat programs and blogging to fashion and an Uber clone.

And of course, one of its biggest businesses in recent years is its gaming sector, which Business Korea says Kakao is currently consolidating into a single holding company dubbed Kakao Games Holdings. According to the company, the goal is to increase efficiency in its main “cash cow,” focus on internal development, and ultimately increase the value and desirability of its planned IPO.

In addition to MMORPG Black Desert, the company runs multiple mobile games and has apparently secured a deal to publish PlayerUnknown’s Battlegrounds in Korea.

Source: Business Korea via GIbiz

Comment

Playerunknown’s Battlegrounds whupped League of Legends on Twitch last week

Playerunknown’s Battlegrounds may have one of the worst video game names in history, but it set a new record on Twitch last week.

Gameloco founder Nicolas Cerrato points out that PUBG beat League of Legends in terms of hours of eyeballs on Twitch during the week of August 6th, the first time LoL’s ever been unseated by a game outside of a special event. And indeed, this was a special event: Dota 2 actually came close to beating both PUB and LoL together thanks to Valve’s massive $10M prize-pool The International tourney, which concluded over the weekend.

But PUBG still managed to edge out LoL — something that’s never happened before, possibly because MOBA eyes were distracted, or possibly because, as Cerrato puts it, “PUBG looks more and more like an extremely powerful cultural phenomenon that will impact gaming like very few games ever have.” There’s a reason Tencent was trying to buy it and its studio up, after all.

Read more

Tencent buys up a chunk of TERA’s Bluehole Studio

Tencent is sprinkling more money around: Yicai Global and Gamasutra are reporting that the Chinese conglom has invested money into South Korea’s Bluehole Studio. It’s not currently clear how much money; according to Yicai, Bluehole refused a total buyout offer.

We’re presuming that Tencent’s interest is chiefly in Bluehole’s development and publishing of the increasingly popular and obnoxiously named Playerunknown’s Battlegrounds.

But to MMORPG players, Bluehole is probably best known as the Korean studio behind TERA, as well as Devilian (in the East), Project W, and a number of mobile games, including one based on TERA.

Most recently, Tencent was spotted pouring $23M into Elite Dangerous dev house Frontier Development to acquire 9% of the studio.

Comment

But seriously, how is stream honking actually a thing

So here’s a term Eliot couldn’t possibly have dreamed up for our terminology columns: stream honking.

So imagine you’re MJ playing a gankbox on a stream. It wouldn’t be unheard of for somebody to figure out where she is and come and mess with her, even try to kill her. (That death counter isn’t gonna feed itself, after all.) But in PlayerUnknown’s Battlegrounds, people are showing up not to gank streamers but to flood their stream feeds with… honking. You know, with video game car horns.

Kotaku has a roundup of videos from streamers being stream honked, and while it’s funny the first time, it quickly gets old and makes ya wonder who exactly sits around pranking like this all day. I mean, yeah, a lot of games and streams are boring as heck, but isn’t this even more boring?

But if you do decide to waste precious seconds of your life honking at other people in a video game for literally no fame or fortune whatsoever, just be aware that it may come with hefty consequences. Last week, a PlayerUnknown’s Battlegrounds player was actually banned by the community team for stream sniping (stalking someone on Twitch and trying to cheat by using a stream for advantage against the streamer). Who knows — maybe stream honking isn’t too far behind.

Source: Kotaku

Comment

SuperData June 2017: ROBLOX, GTAV, and PlayerUnknown’s Battlegrounds are making bank

SuperData’s global digital games revenue summary for June 2017 is out, and it’s a strange melange of huge shifts and no changes at all.

On the PC front, there’s been movement at the bottom of the list, as PlayerUnknown’s Battlegrounds and ROBLOX (seriously) have kicked CSGO and New Westward Journey Online II to the curb and knocked World of Tanks and Overwatch down a few pegs. World of Warcraft remains at #6, thanks to last month’s recombination of east and west. It’s a weird saga.

On consoles, however, Overwatch inched up a place and Grand Theft Auto V surged to take the top spot, in spite of its messy modder confrontations this summer. “Despite negative press over community-created-mods decisions, Grand Theft Auto Online experienced its most successful month this June on the back of [its] newest DLC,” SuperData says.

The mobile category has seen a huge shakeup as well, as Honour of Kings leaped from 10th place to 1st, pushing down Clash of Clans and Clash Royale — the firm estimates Honour of Kings made over $150 million in June. Pokemon Go remains noticeably absent from the top 10 lists this summer, but SuperData gives it a nod anyway.

Read more