playerunknown’s battlegrounds

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Official Site: PlayerUnknown’s Battlegrounds
Studio: Bluehole
Launch Date: N/A
Genre: Stealth shooter battle royale
Business Model: B2P with microtrans
Platform: PC

PUBG Corp sues Netease for cloning PUBG in Knives Out and Rules of Survival

Let the battle royale lawsuits begin! TorrentFreak caught wind of a new lawsuit in California that ought to set all the cloners on edge: PUBG Corporation is suing NetEase for ripping off PlayerUnknown’s Battlegrounds, specifically alleging copyright infringement, trade dress infringement, and unfair business competition. (The Korean PUBG Corp and Chinese NetEase both operate businesses in the US, hence the justification for the venue.)

Given how old this particular genre is, and how PUBG was far from the first to run with it, you might be skeptical about the company’s claims. PUBG Corp believes it has copyrighted the concept of a pre-game lobby where you can test out weapons, among multiple other concepts, including the dynamic air-drop spawning system, the map, the boost bar and consumables, “starting with nothing” and being forced to compete for resources, realistic gear, character paper doll, shrinking gameplay, down-but-not-out incapping, butt-covering frying pan… it goes on like that for a while. Maybe we’ll give them the frying pan. Honestly the screenshots are more convincing than the list. 154 pages of this.

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GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse

It’s no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It’s not just because of the movie’s release but because the tech involved is seeing a surge of interest. That doesn’t mean we’re on the cusp, in my opinion, but it may be a thing we should start talking about.

And talking about it we did. As Bill Roper of Improbable and SpatialOS recently told me, “The next generation of online games isn’t going to behave like current-generation MMOs. […] We don’t know what a billion-person game might look like, but it’s likely to include a wide variety of playstyles, to reflect the diversity of its playerbase.” Even if you’re a cynic and don’t think SpatialOS will play any part of this future, Roper’s very much on the mark: Billion-person gaming isn’t going to be like our current MMOs.

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PlayerUnknown’s Battlegrounds celebrates a year of early access

Can you believe that it’s been a year since PlayerUnknown’s Battlegrounds first launched into early access? Probably. There’s a video to celebrate the anniversary just below, talking about the early days of the game when players started (and died) in a warehouse instead of starting on a plane (before dying in a warehouse). If you want a thank you and a trip down memory lane, feel free to hop down to watch the video.

The game is also introducing weapon skins with its next update; the new cosmetics will be included in the game’s next set of lockboxes, which should surprise absolutely no one. Skins will only be applied when a gun is picked up by someone who has that skin unlocked and selected; that means that if someone has the gun and gets shot, you can use the gun with the skin. So there’s even more incentive to shoot the guy with the nice gun.

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PlayerUnknown’s Battlegrounds resists region-locking, copies Fortnite’s events

Some calls from players urging the PlayerUnknown’s Battlegrounds studio to region-lock Chinese players into their own segregated area are being resisted by the game’s creator. The stated reason for this is alleged cheating and the high ping issues that are dragging down the game experience for everyone else.

Brendan Greene said that region-locking will cause more problems than those it solves. “I mean, everyone that [suggests] region locking [is forgetting about] VPN. It just doesn’t work,” he said. Greene also revealed that the studio is focusing on ping-based matchmaking to keep latency from being an issue.

As the battle royale shooter is being overtaken in market share by Fortnite, it shouldn’t be surprising to see PUBG announce that it will be offering limited-time modes in much the same way that its competitor does.

Source: VG247, #2

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Players suspect PlayerUnknown’s Battlegrounds Mobile is a land full of bots

So, how are you doing with shooting folks in PlayerUnknown’s Battlegrounds Mobile? Better than you’d expect, given the fact that it’s a mobile device and you might not normally win a whole lot? There may be a good reason for that. A report from a couple of days ago states that the game is designed to feature a large number of bots early on in your career, with a slow increase to having more actual competition as you play the game more extensively.

The presence of (unutterably stupid) bots is not actually listed as a feature of the mobile game, but no shortage of players are taking it as a face of existence based on seeing multiple opponents in the same outfits making the same stupid plays. So don’t crow too much about your early victories in the mobile version, because they may be victories only in the broadest sense of the term. Or perhaps there’s a squad of really bad players out there too ashamed to admit it. We can’t tell you.

Source: Verge, Kotaku

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PlayerUnknown’s Battlegrounds lays out ambitious 2018 roadmap

The name that put Battle Royale on the map is going to fight hard to keep that throne. PlayerUnknown’s Battlegrounds released its 2018 roadmap this week with a promise that major releases would be rolled out every two months from here on out.

This year, PUBG players will see an experimental test server, a new 4x4km island map, the emote system, new game modes, new vehicles, an achievement system, an in-game friends list, squad voice chat, improved animation, a parachute overhaul, more client stability, better sound design, a custom game system, developer API, and limb and bullet penetration.

The team said that it is working hard to establish PUBG’s e-sports scene: “Seriously, we are not there yet, but we will be. Thanks to the amazing feedback coming from the player community and professional scene we believe we’re moving in the right direction. We truly want to build a great foundation for Battle Royale e-sports, and while we have seen some great events already using our game, we have much work to do, especially with the observing side of things.”

Source: PUBG

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Fortnite is now more popular on Twitch than PUBG

Who saw this one coming? Fortnite has officially pushed past PlayerUnknown’s Battlegrounds in terms of games that get the most playtime on Twitch. That’s according to SullyGnome, which tracks streamtime for big online games. Fortnite is now topping PUBG in number of streams, number of channels streaming, time streamed, and number of daily viewers as Fortnite continues its climb – and PUBG falls.

Worth pointing out, however, is that the Fortnite community is somewhat skeptical about the sudden boom. As Polygon explored yesterday, some streamers and watchers argue that multiple Fortnite-centric channels are seeing a spike in Twitch Prime subs from “compromised accounts and bots” thanks to Epic’s current skin promotion, through which Twitch offers an exclusive. It’s possible the spike in viewers and viewtime for the game are related.

In other Fortnite news, Epic says it’s “working on bringing parity to the control schemes” between the PvP battle royale and PvE Save the World modes.

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The MOP Up: Closers chooses its next character (March 4, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of RightsBlade and SoulLineage 2 RevolutionDarwin ProjectPlayerUnknown’s BattlegroundsClosersElder Scrolls OnlineBlessSoulworker OnlineSkyforgeThe Black DeathSaga of LucimiaDungeon Fighter OnlineMu OriginProsperous UniverseLegends of AriaBattlerite, and Aura Kingdom Mobile, all waiting for you after the break!

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PlayerUnknown’s Battlegrounds very slightly changes its paid and free lootbox system

A new patch for PlayerUnknown’s Battlegrounds means new loot crates, and that also means that you have an option for one that you can open for free and one that will cost you money. However, the latest patch has at least changed the system very slightly so that the new paid crate is not among those randomly dropped to you on a regular basis. You have to specifically select the paid crate in order for it to turn up.

We should stress, however, that this only applies to the new paid crate; the old paid crate, the Desperado crate, is still in the rotation and will still cost you money to open. So you could argue that if what you really wanted was to not get a crate that asked you for money in the game, all that’s happened is that your odds of getting one have dropped to 20%. Which is still progress, albeit perhaps not the amount of progress you would like.

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Conan Exiles isn’t going the lockbox and battle royale route – for now

Are you a little sick and tired of lockboxes everywhere and all of these games desperately trying to jump onto the battle royale bandwagon? It might be of some small comfort that Funcom has no immediate plans to add either to Conan Exiles (although “never say never” and all that).

Creative Director Joel Bylos addressed these issues and more in an interview with PC Gamer. Now that Conan Exiles is just two-and-a-half months from official release, Bylos said that the team is working hard to making the whole package work, even if it means cutting content.

Bylos was asked several questions about the success of PlayerUnknown’s Battlegrounds and how it could impact Conan Exiles’ profile. “You just do your thing and make things that are unique and interesting,” he said. “In terms of press attention, it’s always hard to get press attention when there’s a pretty girl at the ball. PUBG is definitely the pretty girl at the ball this year.”

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PUBG delays roadmap to March, retools ping-lock plans

The ping-locking system that PlayerUnknown’s Battlegrounds began testing last month is finally back on track, PUBG Corp says today on Steam. The team says it was previously delayed because “resources were focused on cheat blocking and prevention” instead. That gave the devs time to improve ping-locking too.

“Unlike the method considered earlier, we are going to divide the matching pool depending on ping,” the studio says. “This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping.” The first leg of trial testing is expected to begin this week.

Moreover, that roadmap the company promised last week? Don’t expect that until March.

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The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

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PlayerUnknown’s Battlegrounds has a roadmap for 2018 coming soon

So what’s actually going on for PlayerUnknown’s Battlegrounds? Most of the news we’ve heard about the game this year has been focused around jumping to more platforms or adding more anti-cheat measures, not actual balance tweaks or anything of the sort. The good news is that there does appear to be a plan, and players can rest assured that it’s going to be talked about very soon. Community manager Sammie Kang has promised players that it will be released jut as soon as the details are finalized.

Meanwhile, the game’s numbers on Steam have dropped for the first time since launch, which prompts all sorts of speculation about what might have caused the sudden drop. It could be the lack of development communication, or it could be the anti-cheat measures, or it could be the approach of the game in a localized version in China, or the mobile version of the game (also in China). It could even be coincidence. But we can all start trying to build a narrative about it now, just to occupy ourselves.

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