playstation 2

Final Fantasy XI prepares for a spooky harvest festival

You honestly can’t scare Final Fantasy XI players with anything short of a shutdown notice at this point, so if you were hoping for this year’s Halloween event to be a terrifying collection of wraiths and shades, you will be sorely disappointed. If you were hoping that it would give you a chance to ride around on a chair flanked with monster heads, though? You’ll get exactly that, apparently by taking part in this year’s trick-or-treat antics across the major cities.

Of course, that’s hardly the only event you can take part in. Jump into one of the game’s costume contests and have a shot at winning some new pudding-themed costume pieces. Help out some novice exorcists in driving out harmful spirits. Work with moogles to drive out actual supernatural beasties crawling through the cities. The event runs from October 24th through November 6th, so there’s not much time to do everything, but there’s no shortage of things to do for the Halloween season.

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Perfect Ten: Why no one should recommend World of Warcraft ever

Last week, MOP’s Justin (friend to man and beast alike) posted his list of MMOs he would recommend people play. It was a pretty good list! It wasn’t the list I would have written, but that’s why we’re separate people and not a single fused mass pulling ourselves along on withered, inhuman appendages. That would cause lots of problems in our respective marriages, for one thing. Also, it’d probably render us ineligible to collect multiple paychecks.

One thing I did not ask, however, was why he didn’t include World of Warcraft as a game he would recommend, even though some of our readers wondered it aloud. I would think that the reason for that would be pretty obvious, given that it was a list of Justin’s recommendations. But because I do love being contrary, there’s a good list of reasons why no one, ever, should recommend World of Warcraft as a game to be tried. Under any circumstances. Let’s even make it a nice round dozen reasons… but then subtract two, for no good reason.

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Wisdom of Nym: Final Fantasy XIV’s Stormblood dungeons in review

Have I really not talked about the dungeons of Stormblood yet? That’s unexpected. Usually I would have mentioned them by now, I talk about these things a lot. Yet here we are and I haven’t really given a deep look at any of the dungeons through the leveling experience up to the top. It is, frankly, a shocking realization, and it’s all the worse that I spent a lot of time thinking (and working on) columns on more esoteric elements of Final Fantasy XIV before remembering this obvious one.

So let’s correct this now and talk about these dungeons. The level range for things was adjusted after my initial preview, and we have a similar leveling arrangement to how things were in Heavensward, but I honestly like this batch more. Part of it is familiarity, sure, but I remember feeling like the first two dungeons in Heavensward were kind of clunkers even when they were new, compared to really enjoying the heck out of everything in Stormblood. Of course, that doesn’t mean there aren’t high points and low points, but… well, let’s just get to it, yes?

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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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Perfect Ten: The 10 tiers of MMORPG lore

Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.

All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.

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Wisdom of Nym: Final Fantasy XIV’s ability customization

The Job system is a staple of Final Fantasy as a series, which is a little odd when you consider that it’s only showed up by that name in three main series games. Go ahead and double-check; outside of Final Fantasy III, Final Fantasy V, and Final Fantasy XI, none of the games use the Job system. And careful observation will note that Final Fantasy XIV is not, in fact, on that list; it uses the Armoury system, by its own description.

This is relevant because the Armoury system, as we’ve seen so far, doesn’t emphasize the mix-and-match nature of Jobs (which we also see in other games with similar systems, from the aforementioned main series titles to the various Final Fantasy Tactics installments and more peripheral derivatives like Bravely Default). It emphasizes roles.

And I think it’s interesting to consider this fact in light of the fact that Stormblood, in many ways, has kind of put nails in the coffin of cross-job pollination. And all of that kind of centers around understanding the shift in PvP.

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The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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Final Fantasy XI makes high-quality items a bit easier to nab

High-quality items in Final Fantasy XI can be a bit of a bear to acquire. High-quality base items aren’t common, and they’re difficult to craft. But the game’s next version update on September 11th (bad choice of dates there, guys) will make high-quality items easier to acquire while also upping the success rate for high-quality crafting. Considering that the patch will also include the next stage of the Escutcheon quests, it’s a fine time to get in some serious crafting.

If you’re not into the whole crafting thing (perhaps due to too many memories of your HQ Scorpion Harness synth exploding and destroying everything), you can take part in the latest monthly update to Ambuscade, perhaps adding in a new alter ego to your lineup as one is arriving with the patch. Combine that with the usual array of bug fixes and improvements, and you should have plenty of things to do when the version update goes live in a week.

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Massively Overthinking: Alone together vs. forced grouping in MMORPGs

I’m going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there it is. No matter what the age and era, someone’s always preaching that people were more sociable in the long long ago. In this comic, however, Randall Munroe isn’t even contesting that. His point is basically no duh and so what. Yes, we become less sociable with random people in our immediate vicinity as we gain more and more access to ideas, entertainment, and people not in our immediate vicinity thanks to technology. Ultimately, replacing impromptu stranger interaction with the amusements of our choice appears to be what a lot of people wanted all along.

MMORPG players surely see where I’m going with this because we have the same eternal struggle when it comes to in-game socializing, grouping, community, and stickiness, the tug-of-war between the people who want to play alone together and the people who think that forced grouping is the only true path to enlightenment.

For this week’s Massively Overthinking, I’ve asked our staff to reflect on the alone together vs. forced grouping spectrum, to talk about where they stand on it, whether that position’s changed through the years, which games are addressing the divide the best, and how the two sides can move forward in a dynamic MMO genre.

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Perfect Ten: MMOs obsessed with the floating islands trope

One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they’re usually weirdly specific tropes, too. Poop quests, for example. So many MMOs have one quest or another that make you dealing with poop. Someone has a fixation that is probably not entirely healthy, and that someone keeps getting hired to design quests.

But sometimes you try to come up with a trope that’s so specific that it has to be unique. Or at least rare. “MMOs that feature a zone full of floating islands requiring flight to travel around.” At least one zone, and it is traveled around via flight. That cannot be common, that has to be…

Wait. How did I not only get a full list but actually have to decline some entries? How the heck did this happen? There are this many MMOs using this astonishingly specific trope? How did this happen and why?

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The Game Archaeologist: EverQuest Online Adventures

In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful  matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.

Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.

EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.

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The Final Fantasy XI mobile version hasn’t died

You could be forgiven for thinking that the long-awaited mobile version of Final Fantasy XI developed by Nexon had been unceremoniously banished to the land of wind and ghosts. (So Ru’Aun Gardens, basically.) But that’s not the case! The most recent investor call for Nexon lists the title as one of its upcoming offerings for Q3 2017 and beyond, so it looks like the game is still alive. Just… quiet.

This is a far cry from the desktop version of FFXI, which has a maintenance mode more active than some live titles.

The down side is that there’s not actually any news or surprises about the title, just the title itself on the list for the future. But that alone should assuage some amount of worry; we can hope that there’s more news about it when Korea’s annual G-star convention starts up in the not-too-distant future.

Source: Steparu

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Publisher of game blatantly lifting Final Fantasy XI assets apologizes for the game

Is the header screenshot from Final Fantasy XI or from the free-to-play Japanese title Chaos Saga? It’s the former, but you could be forgiven for thinking the latter if you played that game during its one-day life. The game was taken down immediately after launch for “various reasons” according to the publisher, but the obvious reason was that it blatantly ripped off the designs of several FFXI NPCs… including bizarrely, Cid, still bearing the Bastok crest of arms on his apron. So it seems fitting that publisher Braeve has apologized for the copyright infringements in the game.

Of course, this was months ago, but it’s the much-delayed thought that counts, right?

The formal apology notes that this was due to insufficient staff to check all of the assets, which seems like claiming you didn’t know that stabbing people kills them, but that’s the official word. One may only speculate that this was part of a legal settlement; what seems certain is that everyone is prepared to put this chaos in the past.

Source: Kotaku

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