Bungie’s weekly dev blog is still riding high off the big Destiny 2 reveal, but that doesn’t mean the text doesn’t share anything in new. In fact, we learn just what the team meant when it said the game won’t make use of “dedicated servers.”
“Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1,” Engineering Lead Matt Segur explains. “The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”
The decision isn’t about money, Bungie says, as it’s “invested heavily in new server infrastructure” and cloud servers already. “We really believe this is the best model for all of Destiny 2’s varied cooperative and competitive experiences,” Segur says.
You’ve still got some time before Stormblood
releases. What are you going to do in Final Fantasy XIV
until then? Gamble
, obviously. The Make it Rain event returns to the game on May 29th
, running until June 12th and giving players an opportunity to win some Gold Saucer-themed prizes in an event no doubt intimately tied with the gambling emporium itself. It’s the next best thing to early access coming even earlier.
The event starts from a down-on-his-luck gentleman in the streets of Ul’dah, although the details of what players must do after the fact remain shrouded in mystery. What is known is that players can get a new hairstyle, a stuffed incarnation of Senor Sabotender himself, and three new Triple Triad cards along the way. So get ready to rake in the MGP and celebrate gambling away truly absurd amounts of money in a few days. It should keep you distracted until you can play a Samurai, at least.
Last week, a guildie of mine mentioned that he’d been interested in Crowfall until he realized he couldn’t be a gerbil (Guineacean) of the class of his choosing. It was a total coincidence that the Crowfall devs had literally that same week announced they were nuking their race/class-locked archetype system and disentangling races and classes, so I got to tell him his wish had been granted.
I think this pushes the game more solidly into MMORPG territory, so I’m happy to see it: More customization and choice and variety is what I’m all about. But I was going to play it before, too. For this week’s Massively Overthinking, I’m presenting the idea of locked vs. unlocked archetypes to our staff to mull over. How important is it to you to be able to play any race/class combo in a game? Is it something you see as critical to MMORPGs? Is archetype-locking more the domain of MOBAs and ARPGs? When do you let it slide to play a fun game?
There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list. Star Wars: The Old Republic takes place in a galaxy far, far away (and thousands of years before the more well-established long time ago) where you have force adepts instead of mages or healers, operatives and Force assassins instead of rogues, and… Sith Warriors. And Sith Warriors still manage to tick off every single box on the Warrior Bingo card, which is why this is a list as opposed to just a bingo card.
I feel I have a reasonable and healthy relationship with Warriors. There are some games with Warriors I love, some with Warriors I don’t like, but in every single one I can make immediate assumptions just because it’s called a Warrior. From Guild Wars 2 to World of Warcraft, from Final Fantasy XI to Final Fantasy XIV, if you see something called a Warrior, you know what you’re getting into.
With the Vanguard scattered to the interstellar wind in Destiny 2, it will be up to player characters to travel to different planets in an attempt to rally them back together. This means new worlds, new maps, and new places to explore.
“Now you can actually go from one planet to another planet without going into orbit first,” the team said in a video. “We want to remove as many barriers as we can between your gun and the enemy’s face.”
The team promised that all of the maps will have a lot more in the way of secrets and treasure for the attentive explorer. These locales include the European Dead Zone, the methane oceans of Titan, a planetoid named Nessus, and Io.
Check it out after the break!
Dungeons are deeply on my mind as of late, mostly because I’ve been missing doing them in MMORPGs. It’s odd: In particular MMOs, I run dungeons all of the time, while in others, I hardly ever touch them. The latter situation might be due to a lack of useful grouping tools, unrewarding instances, and games that have failed to develop an active dungeon crawling culture.
But which MMO offers the best dungeon crawling experience? That’s a tough one. I’ve certainly enjoyed plenty of World of Warcraft and RIFT’s instances, and I’ll admit that Final Fantasy XIV did a great job incorporating dungeons into its core gameplay. The Secret World had some awesome boss fights (and very little in the way of trash mobs), and I loved skirmishes in Lord of the Rings Online for a good while there.
What do you think? Which MMO has the best dungeon experience and why?
The second expansion for Final Fantasy XIV
is bringing more than just new abilities; it’s also bringing an extensive set of changes for existing abilities and classes. Yesterday’s live letter
covered the changes in brief, including the various job gauges for each job and the new role-specific actions for tanks, healers, and all three types of DPS. But perhaps you’d prefer to see these things in action? You can do exactly that with the latest job ability trailer and screenshots of the same just below.
The letter also revealed that PvP will be changed to have specific job layouts for PvP, with a small selection of traits and abilities replacing the existing system of PvP ranks and improvements. Players will also have access to jumping potions starting on June 16th, with one potion allowing you to level a specific job to 60 instantly and another allowing you to flag all of the MSQ as cleared up through Heavensward. Both will cost $25, so you can use them to speed your way to being ready for all of the new tricks shown below in Stormblood.
Just when you think the MMO industry is predictable, it jukes and jags all over the place, tossing out surprises left and right in an attempt to shake you off its tail (or to pull you in, we haven’t decided on that one yet). Marking one of the most unpredictable news weeks of 2017, Bree and Justin ride out westerns, space operas, and fantasies with aplomb.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.
“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”
I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.
Join us today as we tour around other essays from the MMO blogosphere, including an examination of class customization, musings on SWTOR’s road map, and a balloon ride in World of Warcraft.
“Destiny 2 tells a brand-new story. What happens when a world full of superheroes loses their powers, their history, and their home?”
The big almighty reset button is coming to the Destiny franchise with its sequel, and in a new gameplay video, the devs show off snippets of the title while setting the scene for the story to come. A new villain, Dominus Gal, arrives in the solar system with his Red Legion, looking to take the Light away from Guardians. Players begin the game stumbling, shorn of their abilities, and without a friendly base to protect them.
Reclaiming your powers and taking back the City is the overarching goal of Destiny 2. “It’s a fresh start for all players,” promised the team.
Check it out after the break!
Here we are, then, at the end of this particular road. We’ve had enough time to look back over Heavensward
as a whole, the things it did well and the things it did less well, and where do we stand? Was it a good first expansion for Final Fantasy XIV
? A pedestrian one? Or did it make the game significantly worse than when it launched?
All right, the answer to the last question there is pretty transparently a “no,” but let’s not derail the opening preamble here too badly. We’re considering here.
The biggest problem with evaluating any expansion at this point is that until Stormblood releases, we don’t really have a great deal of context, just the base game and what came afterward. Context matters a great deal, but it’s easy to speculate about whether Heavensward will go down as being one of the best or one of the worst expansions. But we can at least look at it in relation to the base game, and what it changed.
For those who’ve somehow missed it, Final Fantasy XIV
producer and director Naoki Yoshida
regularly does live letters for the community. We don’t usually liveblog them because, well, most of them take place at a time of day many people are aware of only by rumors. But this time the letter is in English and happening right now, so we’re going to go ahead and liveblog it for your viewing pleasure.
We’ve included an embed past the break, but if you can’t watch the video or would prefer not to, worry not; we’ll be updating you on the progress of the letter right in the comments. This is the first time we’ve done the liveblog with the new comment system, so we’re eager to put it through its paces. What things will be revealed? (Stuff related to Stormblood. We all know it.)
For all the allergies Bungie has to admitting the Destiny games are MMOs, the dev team is not shy about admitting that it drew inspiration for the shooter’s dungeons straight from one of the biggest MMORPGs of all time.
According to a recent interview, Destiny Game Director Like Smith talked about how much he loved World of Warcraft and wanted to recreate the feel and flow of that MMO’s group dynamics in Destiny’s raids.
“Taking a raid from a non-shooter and bringing it into a shooter is about translating the feelings, it’s not about actual specific mechanical translation,” Smith said. “The feelings that matter from cooperative gameplay are those around other people making things easier — it’s about being able to see the impact everyone has on the success and failure of the group.”
Smith said that the team is focused on improving some of the weaker elements of Destiny with this fall’s Destiny 2. “We want to unhide the fun of Destiny,” he said.