Superheroes and swimsuits — what’s not to love? Even the hardest working warriors of justice deserve a vacation now and then. For them (and you too, faithful chum), there’s DC Universe Online’s summer event
, which is now live on the servers.
The Tides of War summer event pits Aquaman against Ocean Master, with players choosing one or the other to champion. For those who participate in the Atlantean civil war, there are plenty of new feats, collections, base items, island styles, and a “bubbly” aura that will no doubt be the butt of every fart joke going forward.
The event arrived with today’s Game Update 84. Players should note that DCUO has now increased the artifact cap to 160, expanded the inventory menu, enabled Operation: Underworld Trials and Harley’s Heist to be cross-faction, and thrown in prestige as another reward for Doomsday fights.
of Final Fantasy XIV
fame was at this year’s E3, and that means interviews with the man himself. One of those interviews from VGR
brought up the question of whether or not the game could possibly arrive on the Nintendo Switch, which prompted some excitement about the idea that it might come to the platform. After all, Yoshida says that he would like that!
Except that this isn’t a new answer; it’s the same answer that fans have been getting since the last hardware generation when people were asking about the game arriving on the Xbox 360. It’s always been the same answer.
The team behind FFXIV insist on the game having full cross-play compatibility between all platforms it can be played on (so console players and PC players are on the same servers) and no additional monthly fees beyond the subscription. Those two requests long prevented it from appearing on Xbox consoles (as Microsoft didn’t like the idea of the game not requiring an Xbox Live subscription or cross-play with PlayStation users), and they’re likely the same things holding back any Switch port. So we remain in a world where you have to play on your PlayStation 4 or your desktop.
; thanks to ChaosConstant for the tip!
On the prowl for an undiscovered indie MMORPG these days? You might want to check out Gran Skrea Online, as it just went into early access this past weekend.
According to the team, Gran Skrea “combines a desire for new player-defined MMORPG mechanics with influences from classic RPGs like RuneScape, Ultima Online, and The Elder Scrolls.” It’s $9 right now through June 23rd, which isn’t the most exorbitant price we’ve ever seen, and there’s an official Discord set up already.
The sandbox MMORPG sends players “to create their own destiny in an original world of medieval fantasy.” This apparently means a mixture of quests, “ruthless” PvP combat, guilds, and economy. There are already quite a few features in place, including player housing, a criminal flagging system, lots of crafting, and a game world with plenty of lore. There’s more to be added in the early access program, so features such as territorial warfare, auction houses, and naval warfare are still in development.
Get an early look at Gran Skrea after the jump!
It feels really weird to think about just how few dungeons we’ve gotten in Final Fantasy XIV
for this expansion. Not that it’s the start of a new trend; Heavensward
already dropped the numbers compared to the base game, and thus Stormblood
continued in a similar trajectory. But when you think about the fact that the game used to have three new dungeons per patch and compare it to an average of one and a half… it’s still adding them on a regular basis, but it’s a much slower basis.
The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
There has long been a promise for Final Fantasy XIV
players that there will be a companion app. It’s been promised for so long, in fact, that it would be easy to have written it off as never actually happening. But it is happening! In fact, it’s happening in late July
, with the caveat that it might be delayed a bit as part of the app review process. The important thing is that it’s soon, and you will be able to take a little bit of the game wherever you go.
So far the promised features are inventory management for your retainers, scheduling events, chat, and handling market boards for an exchange of kupo nuts or moogle coins. (No word yet on how you get either of those.) It should provide a nice bit of management functionality if you’re going to be away from the computer, so keep your eyes peeled for more details on what you can do and the supposed premium services that will be offered with the app.
Superman has died. Bereft of life, he’s gone to meet his maker. But of course DC Universe Online
isn’t leaving it there, and players will soon have to deal with the fact that Superman’s body has gone missing from the Fortress of Solitude. This leads Supergirl to conclude that someone used the Phantom Zone Projector to steal it, which makes sense to somebody. Regardless, the third part of the story will see players heading out to find that corpse, and it’s available on the game’s test server right now
Players can take on new feats, pick up new reward items, and take on one more mission in the latest update on the test server; the patch is also meant to address a number of minor bugs and fix various quality-of-life issues. Check out the full rundown from the early patch notes, or just jump in and start testing the update now.
Sometimes I know that I may be a bit too old-school because there’s a little twitch in my eye whenever I have to refer to a given class as a Rogue. That’s become my go-to replacing Thief, and it really does make a fair amount of sense: Rogue skillsets are usually more covering a variety of skulky activities, which incorporates but is no means limited to thievery. Not to mention that calling someone a “Thief” seems like it’s underselling the situation.
Especially when the party is frequently engaged in the act of assault, murder, destruction of property, and unnatural acts with corpses.
A while back, I talked about how to understand the lifestyle of the MMO Warrior, because there’s always a Warrior. Just as surely, there’s always a Rogue, or a Thief, or if you have to go a little further afield, a Scoundrel or Stalker. So in the spirit of understanding these conventions, let’s talk about understanding MMO Rogues.
The release of a new expansion for Destiny 2
might signal to most players that it’s time to bring their favorite guns to the nearest trash can while listening to “Amazing Grace” on the bagpipes, but perhaps it’s not time to put old Vera out to pasture just yet. A recent interview on PC Gamer confirmed that players will still have a use for their existing top-end gear when Forsaken arrives
, and hopefully not just to while away the time until a better gun shows up.
Details were not shared, but the assurance was that current stuff could be brought up to the same level as newer gear. It’ll likely be through some form of upgrade system and/or modifications, so whatever you’re doing right now you should keep on doing it. Of course, there’s always the possibility that you’ll still find an even better gun waiting for you… but at least then your old Legendary item will be replaced by something other than the launch of a new expansion.
On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
For a game that begins with the heroes running away with their tails tucked between their legs and a seemingly unstoppable villain parading into the solar system, you’d think that Destiny 2
would have already hit its quota of melancholy beats. Not so fast! Bungie came from the Joss Whedon school of story writing and knows that the best way to keep your fans involved is to torture their favorite characters.
We won’t spoil anything for this September’s Forsaken expansion, but let’s just say that you best be spending quality time with certain game NPCs before it arrives. It’s not like it’s a tightly held secret as the studio is all but shouting this big twist from the mountaintop, but we like to think that we have a bit more class than that.
If you don’t mind some slight spoilage, you can watch the story trailer after the break.
Apparently Superman’s death is going to be a drawn out affair in DCUO
, as the second part of the event launched just last week (and one more is still to come!). Massively OP’s MJ already completed part 1
, and now it is time to delve into part 2 of The Death of Superman. Join us live at 9:00 p.m. to see how well the Man of Steel fares in this episode.
What: DC Universe Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, June 11th, 2018
Enjoy the show!
I had said before patch 4.3 came out that we were going to learn a fair bit about the future direction of Final Fantasy XIV
from this patch, and I stand by that. It isn’t explicit, of course – it sort of couldn’t be – but there are definitely more hints about what happens next from this patch alone, simply by virtue of the fact that there had to be. After all, we’re wrapping up our problems at breakneck pace otherwise; we don’t want to be sitting here in November when the expansion is revealed without an idea of where we’re going, do we?
Of course, the picture that it pains thus far also isn’t a pretty one, and there are a whole lot of question marks without solid answers. That’s part of the nature of this exercise. So let’s take a look at what we’ve learned from patch 4.3 and both what has gone said and gone unsaid. Fair warning, if it wasn’t obvious from context alone, there will be unmarked spoilers below. If you haven’t finished the story, you may wish to look away or resign yourself to spoiling.