Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.
“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”
Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:
As Lord of the Rings Online
players revel in the varied activities of this year’s 10th anniversary celebration, the crew at the newly formed Standing Stone Games
has a huge task ahead of them: To capitalize upon this monumental milestone and prepare to shuttle players into the “endgame” of the books.
We had the opportunity to sit down with Executive Producer Rob Ciccolini to talk abut the anniversary, its hiccups, and upcoming Mordor expansion. As the page turns on a new chapter of both the game and its development team, it truly feels like we’re about to venture into the unknown in more ways than one.
The anticipation for Final Fantasy XIV: Stormblood
is pretty high among the game’s players at this point. It’s just under two months away, and there’s still so much left to learn about what it’ll be like. The latest live letter
from producer and director Naoki Yoshida
certainly does answer some questions, though, like how much players can expect in terms of inventory expansion: Basic inventory will add 40 more spaces, and 10 more slots will be added to each Armoury Chest category.
Moving your housing (which will not be available at expansion launch) will be a matter of buying the new land and then indicating you wish to move; if you buy a larger plot of land than your existing spot, you’ll have your furniture stored for convenience. Players can also look forward to receiving the full set of artifact armor in a box for the level 70 job quests, and there should be a benchmark available in the near future… like, say, right now. There’s a lot to digest from the live letter, so feel free to take a look at GamerEscape’s point-by-point summary while you wait for the benchmark and figure out what to do with 130 new Armoury Chest spots.
Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.
“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.
“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”
Let’s tackle miol_’s questions in this week’s Massively Overthinking.
Thinking about giving The Elder Scrolls Online a go as the march toward Morrowind pushes on toward June? You probably won’t find a cheaper deal between then and now than the Humble Bundle’s prices.
You’re looking at $9.89 for the cheapskate version for people who just want a looksee, but the Gold edition for $29.99 is probably the best deal, since it includes most of (though not all) of the DLC packs to date.
Anybody picking it up?
Ask DC’s Atom if being small means you’re unimportant (he’ll probably disagree and then kick your butt). So don’t be that dismissive of DC Universe Online’s Game Update 70 because it has only one new feature and a handful of fixes.
That feature is pretty significant, giving players a cleaner and more informative user interface when it comes to selecting and arranging abilities for use. The ability library’s been rearranged for better reading comprehension, tooltips won’t pop up unless you want them to, abilities can be unloaded from the tray, and more.
Daybreak did confirm that the patch also paved the way for the start of the spring seasonal event on May 1st, so that’s something to look forward to next week.
Want to show off your excitement and attachment over the June expansion for Elder Scrolls Online? ZeniMax has an easy way for you to do so: Download its new Morrowind wallpaper and put it on your desktop. And your friend’s desktop. And the entire IT department’s desktops. And all of the library computer desktops in the tri-state area. Don’t stop, never stop; the revolution comes in every possible resolution!
OK, maybe we got a little carried away there. Anyway, the art team came up with a pretty impressive piece of Warden concept art and wanted to talk a little about its creation. “We wanted to depict the Warden in a way that would highlight the signature characteristics of the class, which suggested a combat scene as well as the inclusion of the Warden’s Feral Guardian ultimate. We also wanted to showcase a location from Morrowind, since the Warden will be debuting alongside the new zone,” the team wrote.
You can see and read on the evolution of the piece before downloading your very own Warden wallpaper. And installing it on all of the computers in Best Buy when the sales associates’ backs are turned.
Elder Scrolls Online possesses a distinct flavor. I can honestly say that there is no other MMORPG like it. In fact, the whole Elder Scrolls series is unique. The only thing that probably comes close to matching it is the Fallout series, and since that’s made by the same developer, does that really count at all?
But I still know there are people who will still not like the new chapter for Elder Scrolls Online, Morrowind. Opinions abound, and I welcome them. But I also understand that you can be critical of something without pouring blind hate all over it. I appreciate it when people can have an honest, thought-filled discussion about why something doesn’t work for them. It’s kind of a journey of self-discovery, to be honest.
And that’s why I would like to talk about why some people are not going to like Morrowind. Specifically, I would like to talk about some of the more absurd reasons that people have been blowing up the hate on the forums about class changes. Although there might be a little bit of substance to what is being said, many of the underlying reasons are without merit.
With the release of its second expansion, Final Fantasy XIV
will no longer be supported on the PlayStation 3. There’s a free upgrade to the PlayStation 4 available through the end of the year, but there’s another bone being thrown to those still playing on the last console generation. The last free login campaign is going live on the console
from May 1st until June 15th, allowing those on the console to play for free on the console until support is shut down.
Of course, those of us on the PC won’t have that issue… so why not celebrate with a repeat of last year’s Amazon cross-promotion? Yes, it came back, and this time you can pick up an assortment of items themed after a journey to the East. Buying $20 worth of video games and/or game accessories (which you can do from this link to also help out the site, incidentally) will net you a promotional code for an outfit, weapon, mount, and 50 free Aetheryte tickets, so that should make the impending journeys a bit more pleasant.
The greatest city on Morrowind’s island of Vvardenfell is Vivec — and in The Elder Scrolls Online’s expansion timeline, Vivec is still being built by the god-poet who gave the town its name.
The city is the subject of a new video from ZeniMax out today, narrated in-character by Morag Tong assassin Naryu Virian and featuring plenty of swoopy fly-throughs of interiors and exteriors of the town. “But did he have to build it under that big, ugly rock?” Virian snarls. Unfortunately for us, he did! Check it out below, and if you’re digging Elder Scrolls videos, make sure to check out Larry’s lore piece from earlier today.
In the ultimate battle for your dollar in the MMO industry, two MMOs with rabid fan bases duke it out by serving you a deep and engaging narrative. Star Wars: The Old Republic and The Elder Scrolls Online both want to draw you in with the worlds they have to offer, but each does so in a unique fashion: One gives you interesting characters build up your ego by making you the most power being in the galaxy, while the other tempts you in with a wondrous world to discover.
In Massively OP’s latest video, we’ll examine these two games and ask which is more appropriate for an MMORPG: story or lore. It’s a tough question — there might not be a satisfying answer!
Yesterday’s Elder Scrolls Online press embargo drop allowed us to talk a bit more about the overpowered state of the Morrowind Warden class — in fact, Larry flat-out called it a Mary Sue. What surprised me about the ensuing discussion was how incredibly cynical our readers were in response to that (and to the general community uproar over the class). Quite a lot of you (and other highly engaged gamers) seem to believe that ZeniMax is releasing the Warden totally overpowered intentionally as part of its marketing strategy, and to some extent, it makes sense — you want to create hype for your game and get people to buy it, so make sure to pack in a badass, solo-friendly class that encourages fence-sitters to make that leap.
On the other hand, you risk ticking off a couple million existing players who don’t want their characters falling to the bottom of the heap or who don’t want to feel as if they have to reroll.
Do you believe studios like ZeniMax, Blizzard, and ArenaNet intentionally release overpowered new classes, planning to nerf and balance them later? And if so, is it the smart call?
At least we’re finally thought the story. While we walk through a review of Final Fantasy XIV: Heavensward
in its totality, we’ve taken three weeks covering all of the various stories within the expansion, as well as touching upon a bit of the class design in the last part. Parts one
, and three
cover everything from the main scenario to some of the zone side stories. And now we can move on to the mechanical side of things enthusiastically.
Also, we’re reaching the point where I know I’m going to forget to mention at least one or two things that were really keen from the expansion, but that’s a different discussion.
In terms of sheer volume, of course, Heavensward nearly matched what we got from the base game in terms of patches, and arguably surpassed it in some categories; sure, we only got 10 dungeons from patches rather than 15, but if you didn’t have any interest in Coil in 2.x, you got the entirety of Alexander, which was new. But volume alone isn’t the determinant of how good that content was. So let’s start in on that, albeit not with the dungeons.