Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?
“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”
Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”
At the beginning of June, we covered The Elder Scrolls Online’s implementation of spyware program Red Shell, which is designed to track specific information about players and PCs logging into the client, like where on the globe they live. At the time, as fury blazed across Reddit, ZeniMax’s Matt Firor apologized for Red Shell, saying the company was “experimenting” with it and didn’t intend to patch it into the live build, and therefore it would be patched back out.
As it turns out, there are plenty of other games with Red Shell, or parts of Red Shell lingering. Redditor Alexspeed75 has been keeping track of games accused of running the spyware. Most notable on the list for our readers is Funcom; while the studio removed the Red Shell code from Conan Exiles in May following player complaints, players still found parts of it in The Secret World as of last week. That, Funcom has told Redditors, was an error, as it patched out the code last year.
On the prowl for an undiscovered indie MMORPG these days? You might want to check out Gran Skrea Online, as it just went into early access this past weekend.
According to the team, Gran Skrea “combines a desire for new player-defined MMORPG mechanics with influences from classic RPGs like RuneScape, Ultima Online, and The Elder Scrolls.” It’s $9 right now through June 23rd, which isn’t the most exorbitant price we’ve ever seen, and there’s an official Discord set up already.
The sandbox MMORPG sends players “to create their own destiny in an original world of medieval fantasy.” This apparently means a mixture of quests, “ruthless” PvP combat, guilds, and economy. There are already quite a few features in place, including player housing, a criminal flagging system, lots of crafting, and a game world with plenty of lore. There’s more to be added in the early access program, so features such as territorial warfare, auction houses, and naval warfare are still in development.
Get an early look at Gran Skrea after the jump!
It feels really weird to think about just how few dungeons we’ve gotten in Final Fantasy XIV
for this expansion. Not that it’s the start of a new trend; Heavensward
already dropped the numbers compared to the base game, and thus Stormblood
continued in a similar trajectory. But when you think about the fact that the game used to have three new dungeons per patch and compare it to an average of one and a half… it’s still adding them on a regular basis, but it’s a much slower basis.
The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.
If you’ve been struggling to play Elder Scrolls Online
on Steam this weekend, you’re not alone. Apparently the Steam logins have been crapping out across the board for ESO
players for the last couple of weekends, leading to some gigantic threads on both Steam
(1200+ comments on that angry Steam thread
!) as people couldn’t log into the game for the majority of yesterday.
The repetitive issues on Steam have led players to review-bomb the game on the platform, driving its recent reviews down to “mixed” (overall, it’s “mostly positive,” which is pretty high for an MMORPG these days).
The amusing thing is that it’s the nicest review bombing I’ve ever seen, with most of the negative reviews telling people the game is still worth buying – just to not buy it on Steam until the problems are resolved.
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
Massively OP’s MJ has quite a bit of work to do to catch up to the new cinematic content, The Sacrifice
, and she really wants to get as far as she can before this year’s TennoCon. Because you know there will be a big announcement there! As MJ’s excitement builds to attend the gathering next month, she’s going to be plowing through her missions. Join us live at 8:00 p.m. and talk TennoCon with us.
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, June 15th, 2018
There has long been a promise for Final Fantasy XIV
players that there will be a companion app. It’s been promised for so long, in fact, that it would be easy to have written it off as never actually happening. But it is happening! In fact, it’s happening in late July
, with the caveat that it might be delayed a bit as part of the app review process. The important thing is that it’s soon, and you will be able to take a little bit of the game wherever you go.
So far the promised features are inventory management for your retainers, scheduling events, chat, and handling market boards for an exchange of kupo nuts or moogle coins. (No word yet on how you get either of those.) It should provide a nice bit of management functionality if you’re going to be away from the computer, so keep your eyes peeled for more details on what you can do and the supposed premium services that will be offered with the app.
isn’t just your regular run-of-the-mill patch for Digital Extremes or any Warframe
fans who have been anticipating this release for over a year now. The Sacrifice brings the online game’s third cinematic quest to bear, and apparently the developers are getting really choked up about it.
The quest centerpiece of this update takes players on a hunt for a “savage warframe” that “has fallen into shadow.” And you best believe that players are going to want to attain this katana-swinging Umbra frame and its related cosmetics.
The patch also gives eight of the game’s 131 planned UI screens an artistic overhaul and offers two free themes for visually impaired or colorblind players. Once you dig through the patch notes, you might want to check out a couple of fun videos after the break showing the making of a Warframe mural in LA and the physical creation of Umbra’s armor.
When people know the sequel to their current MMO is coming out, they tend to be less inclined to complete in-game challenges in the current game. After all, why take part in The Division content now when the next game is on its way? The newest patch for the game has an answer for that: you want to earn shields. No, not the pieces of equipment that you tend to wear in various other MMOs, the unique collectibles that allow you to unlock rewards in The Division 2 for obtaining them.
Players can earn four shields right now, and more will be rolled out over time to give players new things to chase after. The patch also brings in new audio logs and various balance tweaks, so while you prepare yourself for the follow-up game you’ll still have plenty to do in the existing game. And, you know, hopefully you’re having fun anyway.
You know how sometimes, when nosy press asks you a question with no good answer, you’re better off shutting up? And when they don’t ask you about a tricky subject, you probably shouldn’t go out of your way to run into it head-on?
Nintendo didn’t get that memo at E3, apparently, as during an interview with Bloomberg, it broke ranks with more diplomatic game studios to basically defend lockboxes and lootboxes.
“Loot boxes, broadly speaking, have gotten a bit of a bad rap,” Nintendo exec Reggie Fils-Aime told the publication (via GIbiz), in answer to a broad softball question about digital revenue.
At this year’s E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn “everything” from The Division to help make the sequel better. As he reminded me, the original game’s final DLC was especially meaty in terms of PvE content and PvP balance, but it’s the first impressions of the game that mattered most: The initial Dark Zone iteration is still what gamers remember best, and that’s not necessarily a compliment. I myself was not impressed with the original demo back in 2015.
But based on my preview of The Division 2 at this year’s E3, I can say that Gerighty’s team obviously learned quite a bit – and absolutely improved on the original.
Player choice and random map elements are the key to the meat of Skull and Bones’ replayability said Ubisoft at this week’s E3 2018. The studio made a concerted effort to show how its upcoming multiplayer pirate title wasn’t just PvP and nothing but.
In fact, the big reveal this week was the Hunting Grounds, which sounds more PvE than PvP. These special areas will be modified by “fortunes” set before players head toward them. When there, player crews will take on various quests while also having the freedom to simply explore and hunt boats. One such quest was to hunt down an NPC bounty hunter with another player.
“You log in and decide where in the world you want to go, which factions you want to take on, whether you want to do it by yourself or call your friends, or meet new friends within the world. All of those things are based on your own objectives,” said Creative Director Justin Farren.
The studio confirmed that it will be pushing out Skull and Bones some time next year. In any case, we have several videos from Ubisoft’s E3 showing after the break, so dig in!