pokemon

See: Pokemon Go

Pokemon Go: Global summer events and which country spends the most

If you’re looking for something to do this summer and you live in a big city, Pokemon Go — or at least gawking at Pokemon Go die-hards — should be on your agenda. This week Niantic released a length overview of some of the global events it has planned in Copenhagen, Prague, Stockholm, Amstelveen, Oberhausen, Paris, Barcelona, Yokohama, and of course, Chicago, whose sold-out and heavily scalped Pokemon Go Fest is now just a week away. But even if you can’t attend in person, there’s something in it for you:

“During the day, there will be three Challenge Windows in which Trainers everywhere will work alongside those in Chicago to unlock global rewards. During the Challenge Windows, Trainers in Grant Park will attempt to unlock perks for Pokémon GO players around the world by catching certain types of Pokémon. Each Pokémon- type will be tied to a different perk, so Trainers at the park will need to carefully choose which Pokémon they catch. […] Meanwhile, Trainers outside of Chicago will attempt to catch as many Pokémon as possible during the Challenge Windows to extend the duration of the bonuses unlocked by those attending the event. If Trainers around the world catch enough Pokémon, a mystery challenge will be unveiled in Grant Park that, once completed, will unlock an extra-special bonus across the globe.”

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The MOP Up: SMITE sees a Divine Light (July 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoSplatoon 2Blade and SoulDragon’s Dogma OnlineClosers OnlineOverwatchVindictusMu OnlineWurm OnlineAstellia OnlineDofus PetsHellionSMITEStarCraftAionFinal Fantasy XI, and League of Legends, all waiting for you after the break!

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Pokémon Go celebrates its anniversary with a hat-wearing Pikachu

It is genuinely hard to believe that it has been a year already since Pokémon Go took the world by storm (and dominated the headlines for a good portion of July 2016, too). Now that the game has simmered down somewhat and established itself, it can take a few moments to celebrate its birthday.

To mark the occasion, a special Pikachu is running around the place (perhaps in your neighborhood!) wearing Ash’s baseball cap. It makes us wonder what Pikachu did to Ash, but in the meanwhile, you’ll be able to acquire this limited-time pokemon until July 24th. To date, over 125 billion pokemon have been caught by players worldwide.

In an interview with The Verge, Niantic CEO John Hanke said that the game’s enormous success initially worked against its continued development: “We lost probably six months on our schedule because of the success of the game. Really all the way through November and December [2016], from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at.”

Check out our report card of the game’s first year if you haven’t read it already! Or heck, read it again even if you did!

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Pokemon Go’s first anniversary report card

July 6th, 2017, marks Pokemon Go’s first year anniversary. Love it or hate it, it’s a game that quickly made a global impact. It’s been released in at least 129 countries since January 2017, while MMO heavyweight World of Warcraft doesn’t even have Middle Eastern servers, let alone any located in Africa. Niantic has kind of waffled back and forth with its labeling of the game as an MMO, but the comparison is clear. While PoGo is more of a local multiplayer game, Massively OP staff have noted that local, non-digital games are also quite popular in MMO gamer circles. It may not be a true MMO, but Pokemon Go as a Massively Local Multiplayer Game feels like a logical evolution of our genre. ARPGs are one thing when they’re solo, but trying to build a game that puts a literal global audience on the same map feels significant.

It’s not a simple evolution, though. The genre itself is already being attacked in the courts. It has led to players being mugged, shot, and even killed, a situation we’ve seen in MMOs before. Luckily, we’ve yet to see trainer vs. trainer real-world violence. As many of you probably experienced, part of that may be due to the 80% reduction in playerbase before today’s first anniversary, though the game continues to make money.

Let’s review what the game’s changed since it’s release last year.

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Pokemon Go has pulled in $1.2B in revenue

Pokemon Go officially has all the money: According to app research group Apptopia, the game has now raked in $1.2 billion dollars in revenue with 752 million downloads. Seems like great news, right?

Well, yes and no. $950 million of that was accrued in 2016, so the app isn’t quite what it used to be, even if it’s still doing well. Logins have fallen from their peak of 100 million monthly down to 60 million monthly since last summer too, though again, I doubt most developers would turn down an active playerbase of 60 million bodies.

You’ll also recall that Pokemon Go slipped out of the top 10 mobile revenue rankings as counted by SuperData in May — the first time it hadn’t made an appearance in that list.

Source: Apptopia via VentureBeat via VG247

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Pokemon Go: The Milwaukee lawsuit, rare Pikachu, and the gym reporting problem

It’s been almost a year now since non-expat Americans were able to play Niantic’s Pokemon Go. While we’re naturally seeing birthday rumors, the game’s unique position in gaming has led to continued lawsuit issues over AR and Niantic’s struggle with moderating its content.

Rumors of a shiny Pikachu are being linked with both a brief “one-year anniversary” line of code that was recently datamined and news that Niantic will release a “rare Pikachu” at ACM Siggraph.

Meanwhile, the lawsuit between Candy LAB AR and Milwaukee County that we previously reported has led to the two sides exchanging words, none more damning than those of the county:

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Massively Overthinking: Do MMORPGs aspire to pro-social mechanics?

Massively OP reader and Patron Avaera has a thoughtful question for the team and readers this week. “I wish more virtual world games thought deeply about what impact they can have for the better,” he writes.

“It seems to me we are living in a time when tribalism, intolerance, and lack of empathy are increasing, with online trolling, harassment and simple nastiness on the rise even before considering where real-world politics seems to be heading. Yet research continues to show that immersive virtual worlds (including MMOs) have significant potential to change us through the type of experiences they offer, with recent examples being that a VR out-of-body experience can reduce fear of death and that social exclusion in a game environment carries a negative effect on real-world emotions. Do you think any MMOs are already using this incredible power to change us as people through pro-social mechanics, activities or narratives? Can you think of any examples where you have been moved or changed by game experiences, for better or worse, and do you think this was a deliberate act by developers? As our genre continues on a trajectory away from massively social roleplay towards cliquish competitive skirmishing, are there any signs that there are still companies willing to test whether virtual world games can be more than just moment-to-moment fun or entertainment?”

I posed Avaera’s question to the whole team for an intriguing Overthinking.

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SuperData May 2017: WoW recombinated, Dota 2 in the top 10, and Pokemon Go out

Almost lost in the buzz today was the release of SuperData’s rundown of the global digital games market for May. You’ll notice immediately that World of Warcraft has once again been rejoined! SuperData had split the game into east and west versions for its January report, then botched the entries in February and hastily repaired its graphic to rejoin the two; in March, the WoWs were one from the get-go but split up again in April. Now we’re back to one. It’s still not clear what’s going on there.

In any case, it’s allowed for a new entry on the PC side: Dota 2, which recently patched in PvE, apparently to good effect. On the mobile side, Pokemon Go has vanished entirely from the top 10, though we won’t be surprised to see it return next month as the summer events heat up.

Overwatch shows continued growth,” writes the research firm. “Overwatch digital revenues are up from April but down from May 2016, when it launched. Additional Content revenue hit a new high in May on the back of a one-year anniversary event.”
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E3 2017: ARK Survival Evolved on scope creep, Xbox One X, and leaving early access

So ARK: Survival Evolved is going to be the first big survival sandbox not named Minecraft or Don’t Starve to not only make it to launch but to get there from Early Access development. Leaving EA is something we rarely see, which is why readers may notice I’m quite critical of games that ask for your money, sell you an incomplete game, and then spend years defending their EA status while continually making money on an unfinished project. To hear that a company once known for making paid DLC for an unreleased game is willing to shake the security blanket that is Early Access fills me with joy and a little trepidation.

Normally, this is where I’d tell you I’ve written up the interview, which is still true. However, as this was in a small group setting, not only do we have a writeup, there’s also a YouTube video for the few of you who have thirty minutes to wade through the (mostly) raw interview. You’ll see ARK’s Community Manager Cedric Burkes in person, hear daring press try to ask hard-hitting questions, and cringe as my terrible hat hair makes a quick appearance at about the 27-minute mark.

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Blizzard is offering a third round of BlizzCon tickets, so don’t despair (yet)

Did you miss out on your last attempt at snagging BlizzCon 2017 tickets? Of course you did. Those things sell out faster than unicorn frappes (although not as fast as tickets to hunt Pokemon in a Chicago park, apparently). Anyway, the point is, you’re getting a third chance, coming at you on July 5th at 10 p.m. EDT.

“This third ticket sale will once again be hosted by Universe.com, and tickets are priced at $199 each (plus applicable taxes and fees),” says Blizz. “Until recently, we weren’t sure if the new hall at the Anaheim Convention Center would be ready in time for BlizzCon. Once we confirmed it would be, we worked quickly to determine how we’d use the space and how many more people we could accommodate while preserving the awesomeness of the BlizzCon experience.”

BlizzCon this year takes place on November 3rd and 4th.

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The Chicago Pokemon Go Fest was sold out in less than a minute

Following the huge reveal of Pokemon Go’s summer content plans — detailed in yesterday’s massive overview and interview by MOP’s Andrew Ross — Niantic followed through on its plan to shutdown all gyms for renovation. Yes, we’re still talking about virtual space here. The gyms will play host to the game’s new gym battle system, which basically brings PvP into the MMOARG and can culminate in epic raid boss fights.

Meanwhile, if you weren’t one of the lucky few who snapped up Pokemon Go Fest tickets for the event in Chicago within the first few seconds of the sale going live, well, there’s always Ebay. As I type this, scalpers are selling tickets on the auction platform for over $300 apiece (they’re selling, too; one is going for $340 at the moment). Maybe a better system for vending tickets might be in order for the next event, yeah?

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E3 2017: Pokemon Go’s raiding, gym revamp, badges, and an interview with Niantic

Surprise! Niantic brought Pokemon Go to E3 2017 and invited members of the gaming press outside the sacred halls of the Los Angeles Convention Center to check out the upcoming raid system at a nearby gym. We were granted not just some juicy details on upcoming changes but a rare chance to interview several key members of the team, including Senior Product Manager Tatsuo Nomura, Global Product Marketing Lead Archit Bhargava, and a bit of time with Niantic Director of Engineering Edward Wu.

Perhaps more so than the Generation 2 update, summer feels like it’s bringing an expansion-like update to the free to play game.

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The MOP Up: EVE Valkyrie lowers its price point (June 11, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MechWarrior OnlineGuild Wars 2EverQuest IICabal OnlineEVE ValkyrieParagonSecond LifeLuna OnlineAtelier OnlineFinal Fantasy XILegend of Ancient Sword OnlineNo Man’s SkyHeroes of the StormArt of ConquestDreadnoughtOverwatchSINoALICEBlade and SoulPokemon Go, and Eternal Crusade, all waiting for you after the break!

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