pokemon

See: Pokemon Go

Pokemon Go is finally letting you make friends and trade pokemon

One of the most fundamental aspects of the series will finally arrive in Pokemon Go sometime soon. The game has been out for a while, but you still can’t give your friend a Pidgey (named “Trash Bird”) in exchange for an Oddish (named “Smell Onion”). But when trading and friends arrive in the game, you can give your friends useful monsters in exchange for anything from another monster to good feelings.

Trading will be very reliant upon the friendship system, and it has some limitations, as both players need to be within 100 meters to trade and will have to pay a stardust fee based on friend level. Yes, there are friendship levels, and there are also rewards for trading pokemon caught far away from where you and your friend meet. Check out the full rundown on the official site, and get ready for more details and analysis as it arrives before the next fan gathering in July.

Source: Official Site, IGN. Cheers, Nordavind!

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E3 2018: Hands-on with Pokemon Let’s Go

You know with my being the one at this year’s E3 that this would happen. A console Pokemon game that also connects to Pokemon Go? The possibility for a way to include trading in Niantic’s game in an indirect manner, a wider connection to the main series, its online storage system that helps give the games some semblance of persistence – altogether, it seemed for a moment as if Nintendo was indirectly building another pillar in its overall Pokemon world.

Sadly, from what everything we’ve learned, we’re no closer to a true (official) Pokemon MMO. However, my hands-on experience did hint at some really cool immersion for Go players who want to pick up Pokemon Let’s Go for a new mix of the core series’ gameplay.

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E3 2018: Hands-on with Super Smash Bros Ultimate

With all the online talk about Nintendo this year, it feels only fitting to give Nintendo’s Super Smash Bros Ultimate a little time. We’ve talked recently about the unbundling of MMOs and why the market seems primed for a big title yet goes unanswered. Readers and writers all noted that other genres help meet the demands for this, from MOBAs to even social media.

In fact, we even covered an online fighting game last year because it included customizable characters (both appearance and abilities), quests, loot, guilds, and even guild quests that involved more than two people. An MMO it was not, but it certainly had enough overlap that it turned a few heads. The last Smash Bros included several of these components but restricted them to mostly offline play. However, one interesting note was that the Mii-fighter, a highly customizable character in the Smash-verse restricted to “fun” and “casual” play off and online, is being prepared for online battles. Whether that means in a new form or its customizable form matters, as one might hint at Nintendo’s aim for this title: another try for sanitized online fighter, or embracing the full spectrum of Smash fans. I’m leaning towards the latter.

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The MOP Up: The Black Death improves its profession system (June 10, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScapePokemon GoEverQuest, EVE Online, Paladins, Titan QuestThe Black DeathSkyforgeFinal Fantasy XIWizard101, Pirate101War of RightsEvolveState of Decay 2, all waiting for you after the break!

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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Pokemon-inspired ‘massively multiplayer creature-collection adventure’ Temtem is about to break $100K on Kickstarter

In this past weekend’s Make My MMO, we noted we were keeping a close eye on Temtem, a clearly Pokemon-inspired “massively multiplayer creature-collection adventure.” It hit Kickstarter last week and at the time was really close to its $70,000 goal. I’m happy to report today that it has now zipped past that goal and will assuredly fund; as I type this, it’s closing in on $100,000 with almost a month still to go.

“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”

Stretch goals are naturally in order as the game keeps attracting funding. At $90K, contributors unlocked what is basically a hardmode roguelike ruleset; at $120K, devs are eyeing arcade-style minigames.

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Mobile MMO roundup: MapleStory M, Jurassic World Alive, Crossfire Legends, TERA M, and Icarus Mobile

Welcome back to another mobile MMO roundup, those MMOs that obviously don’t count because they are played on a small screen instead of a massive screen, and we all know that’s what the M stands for, am I right?

First up is MapleStory M, the mobile edition of MapleStory, which soft launched in multiple regions over the holiday weekend; Canadians and Aussies can hop in, but those of us in the US and Europe are still waiting. Nexon is calling it a “real” MMORPG on mobile, and did I mention it’s cute as a button?

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Hands-on: The Jurassic World Alive ARG shows promise, but not for MMO fans

Ludia’s Jurassic World Alive isn’t being marketed as an MMO, but it is an augmented reality game that involves roaming in the real world for virtual dinosaurs so you can battle them against other players. Online. But not near you.

It’s not exactly perfect, kind of like the series, in several ways. It’s not as promising as Maguss seemed in some ways, and suffers from similar design issues, but it also does things differently from Pokemon Go that, with some tweaks, could potentially attract a playerbase, even among our readers.

Just maybe not right now. Let me explain.
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New multiplayer Pokemon games are headed for the Nintendo Switch with Pokemon Go cross-compatibility

There are new multiplayer Pokemon games coming to the Nintendo Switch, and just like Pokemon Go, they’ll bring with them motion controls for picking up the eponymous Pokemon. Let’s Go Eevee and Let’s Go Pikachu will both feature similar mechanics for tossing pokeballs and capturing monsters, with several other features inspired by Pokemon Go… and the option to transfer the original 151 Pokemon from your Pokemon Go stable into the game.

Yes, all of that work you did roaming in the park to catch Pidgeys is going to pay off. The titles even are planned to include multiplayer, so just go out and catch every single Pidgey.

The cross-compatibility doesn’t work both ways, but Pokemon Go will still be celebrating by introducing the Alolan Exeggutor variant to the game along with the launch of these titles. This is the first Alolan form added to the game, and it should give you another reason to catch these particular monsters out in the world. Assuming you like giant beasts with three eggs for heads.

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SuperData’s April 2018 revenue report shows Fortnite setting new records, GTAO slowing down

Fortnite had another record month of revenue in April, according to SuperData’s latest global revenue report. “Epic’s Battle Royale shooter made $296 million in April across Console, PC and Mobile, up from $223 million in March,” says the firm.

But the more interesting story is SuperData’s assertion that “Grand Theft Auto V is finally showing its age.”

GTA V Online revenue declined 9% year-over-year, ending an impressive streak of 12 consecutive months with year-over-year growth. GTA V Online has declined sequentially every month since the start of the year, likely in part due to the continued rise of Fortnite as well as a dearth of significant content updates from Rockstar.”

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Massively Overthinking: On slavery mechanics in MMOs

Polygon recently had an interview with Conan Exiles creative director Joel Bylos focused on the game’s slavery mechanics, a “feature” I had entirely forgotten about, probably because the game calls such NPCs – whom you are encouraged to capture and enslave – “thralls.” Bylos likens thralls to the ‘bots of Westworld: They serve multiple purposes, from dancing for entertainment to manning base defenses as “intelligent turrets.” Essentially, he argues, they’re a mechanic that allows a single human player to build out and staff a mini empire.

I thought it would be interesting to explore the subject of slavery in Massively Overthinking now that Conan is back in the headlines (and getting good reviews). Should slavery exist in MMOs and other online games? Does it get a pass because it’s NPCs, or does it make you uncomfortable to see your player potentially cast as a heroic slaveholder?

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The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the StormElder Scrolls Online, DayZEVE Online, Pokemon Go, Dota 2City of HeroesFinal Fantasy XIVPortal KnightsLineage 2 RevolutionWizard101Ingress, and Reign of Guilds, all waiting for you after the break!

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Hands-on with Bless Reborn at Neowiz’s San Francisco media reveal

As you probably have heard, there was a Bless influencer event this week, with a couple of media and a smattering of MMO streamers in attendance. The leak of the price points happened soon before we went in, but none of the people in attendance, devs or streamers, really seemed fazed by it. Most people seemed ready to have a good time.

For someone like me, who was initially blown away by Bless circa 2011, the game had fallen off my radar, especially after the game’s rocky trip to Russia and initial Korean release. The western build-up for me has felt like a big PR push, with the pricing model dangled like a feature that people actually should be excited about. Basic questions like, “How does endgame work?” were easier to find on Reddit, Steam, and fansites than any of the PR I was reading. I was concerned, to say the least, but things like “tame almost any mob!” and “100v100” battles intrigued me. Though nothing I saw is probably going to change any core fans’ mind, it may be useful to those on the fence.

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