post-apoc

APB Reloaded brainstorms a ‘gangland survival mode’

See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?

Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”

Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.

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H1Z1: King of the Kill’s latest update makes combat less painful

H1Z1: King of the Kill has gotten lots of love from Daybreak this week with the release of a brand-new update as teased last month; it includes major improvements for combat, lag, hit registration, line of sight, and shotguns, plus three new points of interest on the Pleasant Valley map.

The update also sees the return of skirmish matches, weekend affairs whose rules switch up on rotation. “The inventory screen and crafting system have also been simplified, resulting in a more accessible and user-friendly experience,” says Daybreak. “The crate screen has also been reworked providing a more streamlined menu, where players can view all of their crates in one place.”

Check out the dev video down below — anybody still playing in with the zombies?

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The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

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The Game Archaeologist: When Hellgate London got Flagshipped

It seems that it really wasn’t too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.

There’s no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I’m betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence — how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 or not (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I’m just saying that you can’t judge me.).

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Trion streamlines its Glyph launcher to decrease its memory footprint

If you play one of Trion Worlds’ online games, then chances are very good that you also use Trion’s Glyph launcher on a daily basis. The studio said that it’s been evaluating the launcher after complaints that it was too much of a memory hog, and as a result, Trion has streamlined Glyph so that it doesn’t take up as big of a footprint when used.

Part of the solution was to drop browser functionality altogether, Trion said. Doing so has cut the program’s memory usage by as much as 75% in the studio’s tests.

“A great many of you mentioned the memory usage and CPU performance that Glyph was gobbling up,” Trion said. “While this won’t be the last time we assess and address this issue, we are excited to talk about the release of an update that frees up more of your computer’s resources so you can focus on crushing that 20-man raid, explore strange lands or bask in the glory of your fantastic creations.”

Source: Trion Worlds

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Defiance invites you to cleanse the diseased with pure, searing flame

The new Defiance event is full of disease. There’s an outbreak of some illness or another with all-new Arkfalls, but what’s really important is how you get rid of the disease: You burn it. You burn the infected, you burn the landscape, you burn everything. The event is offering players napalm weaponry, and it’s clear that this world will not be safe until pure, warm fire washes over all of the infection, coating it in a thick layer of purified incineration that may, in fact, smell like victory.

Of course, there’s also a new synergy available for Cleansing Napalm, which makes the fires you spread around even more productive. You will burn everything and then the world will be truly clean. Burn out the sickness at the heart of these events. It is righteous. Fire brings clarity and goodness. Just make sure to get everything you want from the event by May 22nd, since it ends then and you don’t want to find yourself unable to cleanse things with incineration.

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Albion Online retools combination PvP PvE Hellgate maps

As part of Albion Online’s pre-beta overhaul, developer Sandbox Interactive is retooling the game’s existing Hellgates. No, not that Hellgate. In Albion, Hellgates are basically free-for-all PvP zones with seriously badass monsters. PvP inside the gates is unfettered and comes without reputation loss, but the baddies and their extreme loot make it worth the effort.

“While in general Hellgates have been well-received and they are a great source for intense PvP fights, we feel that we can make them even better,” Sandbox explains. “The main issues Hellgates currently have are related to teams dodging fights or pulling mobs to gain an unfair advantage in fights.”

The studio aims to incentivize play inside the gates with a newly designed map, three difficulty levels, and the elimination of mob interference in PvP encounters. But there’s still plenty of reason to PvE inside these special maps:

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H1Z1: King of the Kill gets new content, Just Survive gets bug fixes and concept art

Fresh off its TV e-sports debut, H1Z1’s King of the Kill branch is on the verge of an update that’s expected to optimize its hit registration code, which’ll build on region-locking to fine-tune the game’s performance. In the upcoming test server patch, Daybreak will also revamp the shotgun, add skirmishes back to the game, update arena play, tweak the UI, and swap in new vehicle skins.

“We are making tremendous strides towards our goal of delivering you with a game that is consistent, competitive, fair, and fun to watch,” Daybreak says. “Our next big priorities are ranked team games and overall gunplay and gameplay balance. We will be sharing more on our future plans soon.” There’s still no word on the launch of the game and its console port.

Meanwhile, stuff is happening over in Just Survive too! Really! Daybreak has wiped the live servers again, fixed a ton of bugs and exploits, and released some (genuinely beautiful) concept art. It also fixed some anti-exploit policing — the one “where anti-exploit code could falsely register and kill players jumping on rooftops.” Back to the rooftops with you.

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Team Obey wins $180,000 in H1Z1’s TV tournament

This week, one H1Z1 team is sitting pretty on a pile of $180,000 and fame, thanks to winning the televised H1Z1: Fight for the Crown tournament this past weekend.

Obey Alliance beat out 14 other teams in a brutal deathmatch that was aired on The CW network. The team didn’t just win but dominated, surviving the match with no players killed and slaughtering nine other players in turn. (Fun fact: Eleven players were killed not by other participants but by the toxic gas that is a constant threat in H1Z1’s PvP battlefields.) The top five teams got to split the $300,000 prize pool, while the other 10 teams got to say, “We were there.”

PC Gamer has an interesting look at behind-the-scenes of the tournament, saying that the end result was a mixed bag: “Not everything worked well on TV. Long-distance firefights mostly looked like players hopping around and shooting at near-invisible specks on the screen […] Perhaps H1Z1 isn’t the perfect esport for television, but it was a good show: energetic, exciting at times and silly at others, and edited deftly enough that I didn’t stare at the words 75 REMAIN for the first twenty minutes.”

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The MOP Up: Aion has spring fever (April 23, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from EVE OnlineWurm OnlineGloria VictisBrawl of AgesTERAWorld of Warships, H1Z1Champions OnlinePortal KnightsFinal Fantasy XIAionWakfu, and The Black Death, all waiting for you after the break!

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H1Z1’s Fight for the Crown TV debut is tonight with $300K on the line

Just as this post goes live at 9 p.m. EDT, Daybreak’s H1Z1: King of the Kill will see its TV debut as its Fight for the Crown tournament is aired on The CW, the perfect channel for a zombie survival sandbox, given its preponderance of cringey YA genre material.

But before you go all “kids these days,” check out Daybreak’s new infographic and the behind-the-scenes vids — it’s definitely not just kids who’d like a slice of that $300,000 prize pool.

Anybody watching tonight, or will you be sobbing quietly in a corner with Just Survive?

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H1Z1: King of the Kill preps pre-season 4 and televised e-sports debut

H1Z1: King of the Kill, that zombie sandbox you love to hate but apparently just can’t quit, is preparing pre-season 4. The main thing you’ll need to know while you’re angrily playing the game is that kill scores will be increased (to make achieving Royalty harder); kill values will be “bucketed” depending on the phase; and the new reward set item this round is a helmet with a skull on it.

The successful favored spawn of the H1Z1 brand is also gearing up for its television debut with the $300,000-prize-pool Fight for the Crown event that will be broadcast on Thursday.

H1Z1: Just Survive, meanwhile, is living in a van down by the river, but it swears it has a plan to turn its life around this time. And yes, both games are still in early access following an aborted launch last fall.

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Massively Overthinking: MMOs, from hardcore to casual and back again

Massively OP reader Suikoden wrote this great question to the podcast — too good to let just Justin and me answer it. It’s a two-parter!

“Back when I used to be a hardcore MMO gamer circa 2000-2010, I felt that MMOs of that era were designed more toward the hardcore gamer and even catered to us more. Within the last 5 years, I’ve had to develop into more of a casual player. However, I now feel that games once again cater to me and my current playstyle. Did the MMO genre evolve alongside me, from a more hardcore-centric genre to a more casual playerbase? Or is it the same as it always was and I just feel that it caters to me because it’s designed to feel like it caters to all playstyles? And if there was a change, do you feel it is for the better or for the worse for the genre?”

I posted Suikoden’s questions to the team for this week’s Massively Overthinking!

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