Last week, Massively OP’s MJ Guthrie and our community were treated to an early preview of Ship of Heroes – specifically, two mission maps, one of which nobody had peeked at before – along with a detailed chat with the devs on the state of the game.
New information just since last week is the detail that Heroic Games has added “several” new employees to the dev team – chiefly coders, animators, graphics designers, and 3-D modelers. “Several of these colleagues joined us in Q3, but we’ve been racing to get so many things done that we kept putting this off,” CEO Casey McGeever writes. “But now we have the roster updated. Of course we are adding some additional members to the team shortly, so there will be another update in a few months.”
We’ve included our walkthrough as well as some clean screenshots of the zones we showed off down below.
What’s going on in Warframe
, the game both you and we named the best not-so-massively game we covered in 2017
? Quite a bit, it turns out. Last week’s dev streams discuss a rework of Khora, preview a hijacking mechanic that’ll allow you to abscond with a Grineer fighter, and hint that the (possibly-Venus) next open world map will be even bigger than Plains of Eidolon
. The damage 2.5 system is also headed back for additional “radical” revisions after player feedback skewed negative.
Meanwhile, the game’s latest hotfix addresses loads of drops issues, including a switcharoo for the starter Excalibur warframe so that it’s not partly gated on Pluto.
We still don’t technically know when Final Fantasy XIV
is launching its next patch, but we can also figure it out. It was always slated for late January, and there’s another live letter this Friday, which means that the patch is almost certainly arriving on the 30th. Considering that we always get patch notes before the actual release, I’d say it would be a bit silly to have a whole preview event the day before patch notes come out, and it wouldn’t really mesh with prior experience.
In other words, we’ve got a little more time before the patch, and there’s more to be seen about what it actually entails, so let’s talk about both our known unknowns and our unknown unknowns as well as breaking down some other bits that we haven’t heard about yet which are conspicuous for their absence. It’s worth paying attention to some of this; that’s my point here.
The first MMORPG I ever played had a camping skill. You chopped down some wood for kindling, clicked to build a fire, and then did exactly two things with it: cook (useless) food and log out instantly. What a waste of a skill. Five points if you can tell me which MMO that was!
So it’s safe to say that camping in video games has come an incredibly long way from then, all the way to the awesome system that just debuted in Black Desert, but even so, most MMOs still don’t have camps at all, which seems bizarre to me. Justin and I were reminiscing on the podcast last week about Star Wars Galaxies, whose camping system was fantastic for getting people to explore and organically stop murder-hoboing everything in sight to take a breather, entertain, heal, and chat. Sure, we didn’t plop down tents every minute, but they made for great break points.
What would you say is the best camping system in an MMO, and how does it compare to the best camping systems in non-MMO games?
Video previews of patches are like a chance to try before you buy. Except that you aren’t really trying so much as you’re watching someone try it. Also, since this is Blade & Soul
, you wouldn’t be buying it regardless; the title has a free-to-play business model. But you can still enjoy a pair of videos showing off both content and new features coming with the second anniversary patch, including the tailor shop’s outfit customization.
For some things, this is more useful than others. If you’ve seen the fight against Poharan before, this is not only not elucidating but specifically unhelpful, as the preview is more concerned about what the event adds after you beat her (a new merchant!) than how to beat her. On the other hand, seeing the pattern selection options in the tailor shop are going to help anyone curious about how the feature will expand player costume options. Check out the both videos below, although fair warning: Don’t start watching if your boss is walking over.
The newest set of previews for the next Final Fantasy XIV
patch are now available, and they are not about the next sequence of endgame challenges… or perhaps they are. After all, aren’t glamours the real
endgame? The answer is yes, and the new glamour dresser
(a far better name than the previous temporary name of “glamour commode”) makes assembling new outfits and applying them in a flash much simpler while also ensuring that you can free up valuable storage space for your cosmetic items.
Speaking of cosmetic items, perhaps you’d like to earn some valuable cosmetic stuff from befriending the Ananta, with the preview outright stating that you will need to enter into a series of bizarre trials to successfully befriend the snake ladies. Or maybe you’d prefer to beat the snot out of other players with the Feast updates like a new map and the new team feature. You can check out a collection of screenshots for the update just below, too.
Here’s the short rundown on Otherland’s UI: It’s terrible and the developers know it. Unfortunately, for a long stretch of the game’s current management, it’s been allowed to remain terrible simply because redesigning it is a big chunk of work that the team hasn’t actually had the time or manpower to swing. But now the team is sitting down to do the hard work necessary to actually make for a good and usable UI, starting over from the ground up.
The plan is to not simply reskin the old interface but completely redesign it, as the team shows off in the first few preview images. This also gives the design team the opportunity to add new elements to the UI to make the game easier to play on top of prettier to look at. It’s not new content, but it is the sort of thing that makes existing content more satisfying to play through, so it’s ultimately a net win.
On this week’s show, Bree and Justin dig into the allied races that are coming soon to World of Warcraft, the non-race of the City of Heroes spiritual successors, meaty early 2018 patches, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
It’s almost time to get your Skyrim
nostalgia on! ZeniMax announced last night that the Dragon Bones DLC and accompanying freebie update 17
have both taken over Elder Scrolls Online’s
PTS and are testable right now. The patch notes are live too, including a list-out of the new gear, the new storage collectibles, the complete details on the new outfit customization system, and three new houses: Coldharbour Surreal Estate, Princely Dawnlight Palace, and The Erstwhile Sanctuary.
This update will also mark the end of 32-bit client support, so if you’re running on an older version of windows, heads-up.
Wondering what all the fuss was about when both the staff and the readers voted Elder Scrolls Online MMO of the year? Maybe take advantage of the game’s latest “ESO Plus Bonus Event” to preview it in more depth.
It’s the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn’t solved the issue of war; it’s just raised the body count.
PlanetSide 2? Nope — this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it “that game with the most regrettable cover art in the history of video games,” but that isn’t quite as snappy.
Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Was it just a myth? A practical joke to make us believe in an MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.
Curious about the next DLC for The Elder Scrolls Online
? We can hardly blame you; it brings with it much-desired features like home storage, outfit changes, and all of the content you’d expect from a DLC about diving into tons of content related to dragon bones. It even got a full preview stream, but if you missed the stream when it was live, you can check it all out in the video just below.
As usual, the diligent folks of Reddit compiled a few bits of relevant summarizing information during and after the stream. Of note: Housing storage furnishings cannot be crafted but must be purchased through crowns, mediators, or Tel Var merchants, but can also be obtained through the new Level Up Advisor once you reach level 18. Awards of this sort are also account-wide rather than character-based, so your second character won’t benefit from the same advantages. Check out the full stream below to see the content in action.
Whenever we write about the current crop of City of Heroes-inspired indie superhero MMORPGs, some of our commenters nearly always ponder whether it would be better for everyone if the three bigger studios pooled their resources, talent, and playerbases into one big game. Surely it would be better if they weren’t all competing with each other – or so the thought goes.
But following a pair of our articles earlier this week – one an exclusive from Ship of Heroes, the other a preview of Valiance Online’s map – key developers from those two games as well as City of Titans chimed in on Twitter to attempt to dispel the idea that they’re in any sort of competition to begin with.
“I wouldn’t call what we’re doing a race or battle personally,” Valiance Online tweeted out.
Considering the pedigree of StarCraft II and the MOBA genre in general, you would think that Heroes of the Storm would have featured heroes based on its iconic units in about four seconds. But it’s taken us this long to get Blaze in the game. What’s Blaze’s story? He’s a Firebat. His interests include fire, standing in fire, causing fires, and being a Firebat. His relationship status? Fire. You get the idea.
He may have a rich inner life.
Fortunately, Blaze doesn’t have to be an interesting person to be an interesting character, and if your idea of being an interesting character is setting fire to everything with concentrated abilities, Blaze is very interesting indeed. He bursts flame to nearby targets, sets fire to oil slicks he drops that also heal him whilst he’s in the flames, charges to targets, and unleashes fire even faster the more he burns his enemies. And one of his ultimate abilities lets you call down a bunker to fill with your allies to shoot flames everywhere, so he keeps that thematic connection strong. Check out the firebug’s full rundown just below in video format.