The patch notes cover both Update 18 and Summerset content, including the 10 new armor sets added to the game, the details of Jewelry Crafting, and the mechanics of the new Psijic Portals visible only to those who explore that eponymous skill line. It’ll take you a while to move through all of the notes here, though, so be prepared to take your time and really go through the details; there’s a lot to read.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Hellion, Reign of Guilds, Skyforge, Old School RuneScape, War of Rights, Lineage M, Heroes and Generals, Aurcus Online, ARK Park, Dark and Light, Wild Terra, Citadel: Forged With Fire, and Hearthstone, all waiting for you after the break!
Blizzard is doing nothing to stem your rampant altoholic nature these days, but instead the studio is downright encouraging it. With all of the new allied races currently in World of Warcraft and coming with Battle for Azeroth this summer, the pressure is on to roll up a few new alts. But what if you’ve already maxed out your server’s 16 character slots?
The good news is that the studio is increasing the capacity with the expansion to give you two additional slots: “In Battle For Azeroth, the per-realm character limit will be going up from 16 to 18 to make room for the two new Allied Races (Dark Iron Dwarves and Mag’har Orcs).”
And those new characters are going to need a fun way to get from Point A to Point B, naturally! They’ll certainly have a wide selection from which to choose, as Battle for Azeroth is adding around 60 new mounts to chase. Get a preview of all of these in the video after the break!
State of Decay 2 is out, and I know, I know, it’s not an MMO, but it does have online multiplayer in a shared world, as long as someone’s hosting. And I’ve been thoroughly sucked in.
Here’s the thing: It’s survival, it’s got a bit of a story, and you can immediately deal with griefers in the post-apocalypse and never have to see them again. I had great experiences with friends and foes alike, and I think some of you might feel the same if you give it a whirl.
Let’s drop the TLDR version of Ascent: Infinite Realm‘s backstory here to make sure we’re all on the same page. There’s lots of war on the planet, one faction takes off into the sky, catastrophe hits and everyone else dies, the sky faction starts bringing back souls. Good? Awesome. Because not all of the souls brought around during the aforementioned “everyone dies” bit have wound up on the metaphorical side of the angels, some of them have wound up in the soldiers of a group called the Black Hand.
Surprising absolutely no one, these guys seem pretty sinister! You can check out some of their enemy designs now, including the Gradog (big dudes with hammers), the Grazard (lizardmen with gas masks), and the Grawise (probably someone’s Bloodborne OC). They look appropriately weird and creepy to make up an enemy group, so check them out if you haven’t already.
AIR is the steampunk/fantasy MMORPG announced by Bluehole (yes that Bluehole) at the tail end of 2017, set to port westward under the watch of Kakao (yes that Kakao). It is expected to launch in the west in 2019.
Of particular note are the Crucible Labs slated for release on May 29th, which promise to be part of an effort to bring players into a more active development process for PvP. Players will get to try out experimental forms of PvP before they become a regular part of the game, with feedback playing an important role in determining what gets upgraded to be a regular part of the game. We don’t yet know exactly what those experimental forms will be yet, of course, but the new content should offer some interesting previews of the future.
Wild West Online previews ‘relatively big redesign of the game’ and the PvP system a week after launch
If you suspected, as I did, that Wild West Online might not get much in the way of updates after its bizarrely hasty launch, prepare to be relieved as a new update is on the way to allay those fears. In fact, it’s being called a “relatively big redesign of the game.” What’s going into it? It’s not set in stone yet, but 612 Games has some ideas, and a lot of those ideas are going to appeal to PvE-centric players who don’t really want to get shot.
That begins with the faction system, which is apparently once again the subject of proposed changes. “You will still be fighting for McFarlane or Steele when capturing Towns, but you won’t need to choose your faction on character creation. It’ll be a more fluid system. Town Captures will be balanced – we’re basically borrowing base balancing/gameplay from Battlefield 1 on this,” the studio says. “Players who want to do activities beside PvP will be able to do that relatively safe. […] So basically there’ll be no killing on sight or grieving of players leaving the safety of the towns. All towns will be safe zones unless of course, the town is actively under siege by Factions.”
Bless Online’s media event and pricing reveal last week may not have gone entirely to plan. You’ll recall that Neowiz announced at the time that it’d be charging $40 for the standard edition of the game, on up to $200 for the collector’s edition, with each package containing headstart and varying chunks of premium membership time chunked together. That’s what set the community off: It was the first notice that the game would definitely include a premium sub with its early access. The studio also didn’t fully detail what people spending up to $200 would be buying, nor how it would balance all of that with its anti-pay-to-win stance.
Neowiz has taken the feedback to heart, however, and released a new plan overnight. The important parts are that Neowiz has cut the $200 pack down to $149, there’s no longer any “customer service priority” accompanying the packs, there’s an actual preview of some of the exclusive pack skins, there’s confirmation that player-to-player trading won’t be in the game, there’s confirmation about the cash-shop item that’ll safeguard you against PvP, and there’s a refreshed promise not to roll out DLC – instead, Neowiz says it’ll update the game every three months, with the Assassin class in the first one.
MMO Culture shared one example of these evolutions, stating that Warlocks will be able to grow up into Distortionists. Next up on the table for Blade and Soul? Other than an upgrade to a new graphics engine, players have been looking forward to the next classes to hit the scene. We may know of at least one of these, thanks to a vision preview. The class in question is the Tusan, a fast fighter than can berserk up close or deal out ranged damage.
Regardless, the important thing here is that we’ve got our next patch date and we’re ready to go with all of the corresponding anticipation. We’ve also got the spoiler-filled trailer that’s going to prove almost impossible to decipher until we watch it again after playing all of the stories and say, “oh, that’s where that scene is from,” so that helps too.
So let’s piece together what’s going to be our last column working from partial information, before next week we have patch notes to look over and analyze in greater detail. There’s even a 24-hour maintenance cycle to prepare for, you know.
ArenaNet’s just-released blog on underwater combat states that the studio’s goals were to make underwater combat just as effective as on-land combat, make underwater movement even better, and make underwater skills have proper parallels to land skills.
“Your character may still appear to move more slowly than they do out of water, but enemies shouldn’t take longer to kill,” explains the studio. “Traversing an underwater environment should be a fluid experience, and you should feel like you’re still playing your own character and profession.”
So what sort of rewards do you get? Players can enjoy impulse engines designed for high maneuverability at low power alongside a core system that boosts auxiliary outputs, with a stacking team-wide bonus to drains and control. You also have new weapon sets available, new ground kits, and new traits to help resist control effects while improving your own. Plenty of fun toys for experienced players, in other words, especially if you like locking down your enemies.
With less than a week to go before launch, the Conan Exiles team is putting out one last newsletter with the plan for the rollout.
“At launch we’ll be rolling out a Day 1 patch to add more bug and crash fixes, content updates and optimizations to client and server performance,” Funcom says. “And, of course, opening the Swamp and the Volcano up to players. The version of the game you’re currently playing on either Early Access and Game Preview is not the final version of the game! There’s more coming.”
“We launch the game at 13:00 CEST (1pm) / 7am EDT / 4am PDT on May 8th. We’ll take down our official servers at 18:00 CEST (6pm) / 12pm EDT / 9am PDT on May 7th to wipe their databases, patch them to the live build, and restructure them as needed. We are wiping the databases to let everyone start off on an equal footing and to clear out any old data that might be causing compatibility issues. There will be 225 official servers at launch, spread across multiple regions.”