Shh, don’t tell NCsoft that WildStar is still operating! If we’re all good and still, then the closure-happy studio might overlook this struggling-but-fun MMO. So nobody make… a… sound.
Hey! What are you doing, WildStar, calling attention to yourself with a preview of your Black Friday deals? You’re tweeting now? Broadcasting on all wavelengths? Are you insane?
Fine, if you insist on talking about it, then perhaps we should share with our readership that you’re practically going to be giving away toys for just one Protobuck apiece. We might also mention that you’re going to be selling the new “Zero to 50” bundle and putting boost and upgrade items at 25% off. All sale details will be revealed next week, with the promotion happening from November 24th through the 28th.
Right out of the gate in the recent World of Warcraft Q&A, Game Director Ion Hazzikostas said that WoW Classic wasn’t going to be the focal point of discussion, as the team is only “at the beginnings of this process.” However, he did confirm that Blizzard isn’t looking to monkey around with too many changes.
“We know Vanilla means Vanilla,” Hazzikostas said. “We know that it’s about community and that means some inconveniences, that means some of the rough edges. That’s not something we’re looking to move away from. It’s more which version of that experience… is it the 2005 version? The 2006 version?”
The rest of the Q&A session primarily focused on the upcoming Patch 7.3.5 and next year’s Battle for Azeroth expansion. If you’re curious what’s going to be in the next patch, the highlights include a preview of the Seething Shore battleground, zone level scaling, Legion epilogue quest content, and Ulduar Timewalking.
Icy Veins has a great roundup of the main points form the hour-long talk, although you could settle in to watch the whole thing yourself after the break.
If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.
The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.
How’s everyone feeling about Gigantic
right about now? Probably just a little
conflicted, given the shuttering of its development team
and its rather ambiguous state under PWE at the moment. But the November patch for the game, the Infernal Hunt, is still coming out as planned, bringing in the eponymous Infernals as a new creature family. They’re available in both juvenile and adult forms, and they have no shortage of tricks to roll out on the battlefield.
Assuming you want to hunt them, you can do so with new skins for several heroes and with new Infernal weapon skins for several more heroes. In short, you have a variety of options about what you’re using to hunt down the little beasties. Check out the preview video just below to see some of the skins and the new creatures themselves in action.
The next big expansion for Citadel: Forged with Fire is adding… dungeons. With bosses in them. Boss dungeons, if you will. Perhaps it’s not all of that new to those of us who have seen dozens of MMOs with… well, dungeons, but it’s still new to the game, and the latest preview of the patch shows off three of the dungeons coming with the expansion. If you were hoping that each one would feature an elemental theme, you’re in luck!
The Phoenix Spirit Citadel is filled with extra-large sprites (as in the enemy type, not pixelated character art) on the way to the two phoenixes at the heart of the lair. Dragon’s Heart Citadel features… you know, you can probably guess what boss lies at the heart of that one. And the Blood Soul Citadel houses an icy, demonic presence, covering the whole thing in a thick layer of rime. Check out the full preview for more lore, or just peruse the screenshots below.
In the Dravanian Hinterlands lie ruins that the Sharlayans once used as testing grounds. The Goblins of Idyllshire are still using it for that purpose, after a fashion; it’s a place to test out war machines in battle to simulate a fight against the Garlean Empire. It’s also where Final Fantasy XIV
players can go for the new Rival Wings PvP mode
, arriving in patch 4.15 on November 21st, and the latest preview shows off more of its MOBA-inspired stylings.
Players are tasked with pushing to the two towers defending the opposing team’s core, then destroying the core in order to achieve victory. Of course, the other team is also attempting to do the same to your team, and both sides have access to special vehicles based off of the bosses from the Alexander raids. So you can lead your team of mammets and players into battle, but you’ll have to split your time between several different mechanics in order to pull out a victory.
After weeks if not months of the studio talking about it, Project Gorgon’s brand-new user interface finally arrived. And then it promptly left again.
In all fairness, the team had cautioned that the optional November 11th update was a “very rough preview” of the UI overhaul. So rough, in fact, that the team took the update offline for further refinements due to several large bugs and potential exploits discovered with it. The improved UI preview should arrive in the game’s alpha next weekend.
Nevertheless, the user interface revamp has a lot of players and the devs excited. Not only does the new UI look pretty slick, but it offers a lot more functionality compared to the old one, including customization, more information, collapsible skill trees, chat channel management, context menus, improved tooltips, and font scaling.
Speculating is fun, as I’ve opined in the past. We’re a while away from the next Final Fantasy XIV
expansion, obviously, but one of the interesting things about the game as it stands is that we have already nearly exhausted the usual suspects for likely future jobs. Seriously, as I’ve mentioned elsewhere, I keep databases about these things; most of the jobs that show up in multiple games with job systems or the equivalent have already showed up by now or have fundamental structural issues with FFXIV
So, for this bit of future speculation, I want to start by talking about the jobs that I imagine are still on the table from the past. I’m leaving out the ones that are almost certainly off the table, either for reasons that I’ve discussed before or because they don’t really work with job mechanics as they stand (don’t hold out hope on getting Onion Knight). From the remaining jobs we could turn to, which ones have some odds of showing up?
When you are invited to go to a club with Trove’s
devs, you’d best get ready for fun time! Of course, I mean a Trove
club: a place where you can design build your own special world with friends. And clubs are getting some serious attention
in this week’s update. Earlier in November, I sat down with Trion Art Lead Robin Luera and Animation Lead Ted Sanger for a tour through the voxel’s games upcoming club-errific features. Here are some of the highlights!
One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.
With a December release window
for the expansion beginning to loom large in Dungeons and Dragons Online’s
future, the team at Standing Stone Games pushed forward to get Mists of Ravenloft’s
The first preview test for the expansion is running from now through Friday, November 10th. It includes all three public spaces, the new Barovia wilderness area, seven dungeons, and the racial AP tome. However, the team informed players that the test will not be covering any raids, the other five dungeons, sentient weapons, favor rewards, and landscape-specific loot.
The expansion will take players to the horror-themed realm of Ravenloft for the first time, becoming the third (or fourth, depending on how you count it) Dungeons and Dragons campaign setting that DDO has used since its launch.
At long last, Final Fantasy XIV
Bards can put on a show with patch 4.15. The patch is slated for November 21st according to Twitter
, and it will bring with it the new Perform action for Bards, letting you put together all of the songs you want within housing districts. The official preview
even says that you can bring the realm to life with the sound of music, delighting any fans of Julie Andrews.
The new patch will also bring with it the new Rival Wings PvP mode, pitting two teams against one another with mech backup and all the fun tricks you’d want from a MOBA-style PvP option. You’ve got two weeks to prep up before the patch arrives, so perhaps you should practice a bit with your preferred job in PvP, which might even be Bard. That would tie everything together nicely.
Anyway, here’s Wonderwall.
The release of World of Warcraft: Battle for Azeroth is going to bring with it a lot of core system changes. This is neither surprising nor unwelcome. We’ve also been warned for ages that we won’t be carrying Artifacts forward, and at this year’s BlizzCon we got our first glimpse at the system that will ultimately replace that system in terms of gameplay, the Heart of Azeroth.
I usually find what works pretty well as a quick litmus test for systems like this is to see how fast we all “get” the system in the newsroom. If some of us are confused as to how the system is supposed to work, it’s not being explained all that well. And I can’t tell you that the Heart of Azeroth has been particularly well-explained so far; it’s a straightforward and positive change to the game, but we’ve had better-explained systems. So let’s take a look at how things are meant to work, based on what we know now.
The DC Universe loves its alternate worlds, as you probably already know. (If you didn’t already know, there it is.) Earth-3 is one that offers plenty of opportunities for conflict, though, as it’s the one where all of the evil opposites reside, headlined by the Crime Syndicate of America. And the next update for DC Universe Online
will pit the players against the machinations of Ultraman, Superwoman, Owlman, and the rest of these sinister villains with remarkably familiar branding
This new update is combining both the content styles of events and episodes: Players will have new rewards to work toward and new areas to explore, along with time-limited elements that encourage logging in and fighting back against the Crime Syndicate. The content will also bring in players of all levels, so even those who have yet to hit the level cap will be able to explore the length and breadth of the battle. Check out the full rundown for a preview of the content options available when the crisis starts up on… well, a different Earth, but a fairly finite number of Earths.