Project Genom is on the cusp of bringing an extensively tested build over to its live alpha servers. As the team makes final preparations for this patch, it’s running some final tests and refining certain systems. Once this transfer goes live, players should see more regular updates to the alpha client.
Among the tasks keeping the devs busy on this sci-fi MMO include adding more quests, connecting dungeons to the in-game world, wrapping up animations on the Slider mob, and creating high-polygon models of the Slider larvae.
The team also trumpeted the fact that it had fixed a “critical error,” which has resulted in stable servers and databases since the correction.
After a lengthy wait, the first beta for Camelot Unchained is here at last! That’s what we’ll be saying in about a hundred days, because that beta doesn’t actually start until July 4th, but there’s a lot of work being done in the ramp-up for that beta. So now we have a bit of time to kill until then. Who’s up for Scrabble?
Meanwhile, we bid farewell to H1Z1, as the game… technically launched? It’s kind of ambiguous. We’ll go with a launch. Get out of here, H1Z1. Let’s get on with other beta news.
- The cel-shaded action of SoulWorker Online is now available in open beta. Now, you know how we feel about free-to-play titles in open beta, but the game is still slated for an actual hard launch date, so we’ll let this be. For now. We’re watching you.
- On the other hand, Legends of Aria might be slipping to a later date for its early access start, missing the original target of April. We’re also watching you, but with affection, we promise.
- European players who want in on the latest test for Conqueror’s Blade can register and take part. If you aren’t European, well… don’t do that, probably? It’s not for you.
- It’s been a while since we got a big update for Project Genom, huh? Well, here comes another big patch. Alert the people! The people who aren’t reading this, anyhow. We alerted you just now.
- Last but not least, if you’ve ever wanted to demand that your friends kneel in deference when you enter the room, Crowfall’s Vassal system has you covered. But don’t take my word for it, check out two videos on the design.
Below us, the list of games we have in testing can also kneel in deference. You, dear readers, can just look through the list at your leisure. Do let us know if something is on there that ought to be listed differently, though, or if there’s something else awry. We appreciate it.
Testers frustrated by drips and dribbles from the Project Genom team hopefully will soon have more than they can handle. The devs said that it is preparing its first big update of the game servers in a long time, although they demurred to give a date or target window for its deployment.
Part of this patch will contain more refined progression and quest reward systems as players move through the game. Project Genom works on a skill system in which points will increase the more an action occurs, such as how taking damage will increase armor points.
Another new toy in the works? A shield generator that will be essential to survival in this hostile world. The team is also working on armor and weapon node leveling trees, optimizing the existing world, and whipping up animations for female toons.
You know what every good MMO needs? A fully functional morgue. Considering just how many corpses players accrue over a career, it’s not a bad idea to have an efficient (and refrigerated) locale to handle the bodies.
The mortuary is but one of many, many additions to the game that Project Genom’s developers are finalizing for the promised “main server update” that is coming in the near future. “At the current time, work is being done in all areas tested by the players. We’re finalizing the network, transitions between servers, and the database,” the team reported.
Testers can expect to find a radically enhanced game when the update drops, with improvements such as the dialogue system, branched quests, better quest rewards, tracked quests, upgraded chat channels, ammo boxes, a large Raider camp, and “extensive work” on optimization.
. With thanks to DK for the humbling reminder of why “Project Blankety Blank” should be outlawed for MMO game names.
Congratulations, Legends of Aria, we’re glad to see that you’re in closed beta now. It’s been a twisting road for this particular title, but we’re hopeful that the road ahead will be filled with fun and success. What? That was serious. There was no sarcasm in there. Seriously, it’s sometimes hard to tell.
Other beta news? Sure thing, buddy. Just for you.
- The cute, cuddly, and brutally difficult Tale of Toast will be entering early access this month. If you’d like to argue that it’s neither cute nor cuddly, we understand, art is subjective like that. If you’d like to argue that it’s not difficult, say that to its face.
- How do you play Project Genom? Where do you even start? There’s a video for that as the game’s development rolls on. So that’s helpful!
- Good news, Star Citizen fans, you can now subscribe in order to get access to the PTU forever! By popular demand, apparently. Now, be prepared to argue eternally over whether or not this optional subscription fee to a game that’s still early in its test cycle is really a subscription fee at all, and get ready for people willing to argue with you for hours until language no longer makes any sense.
- Speaking of spaceships, Dual Universe is blasting through some pre-alpha testing right now, and it’s got some news for the fans. Specifically, about territory control. Very important if you like to control territory.
Ah, it’s not really a new year until we’re arguing over spacecraft, is it? But don’t you worry, we’ve got our usual list down below, and we’re always interested to hear from you if something isn’t on there that should be, is on there that shouldn’t be, or should be on there and is on there but isn’t listed in the right test phase. Let us know down in the comments!
It must take an awful lot of work and vision to create a believable game world, especially if said world is completely alien to what we know here on Earth. The Project Genom team continues to forge forward with this task, expanding the world with every rock, river, and road.
This week’s newsletter revealed that another facet that is under construction is an improved chat system that includes personal messages and local chat channels. Players can now avail themselves of a new transport service in the starting area, scope out some monkey-like critters, and enjoy more lore involving the Gunars.
Then there’s this: “We’ve added the first Almer transmitter. In addition to the plot one, such transmitters will be hidden in some parts of the world, and if found, they can bring a lot of benefits to the players. Or kill them.”
Thinking about trying your hand at this early access title? One player put together a starter guide to get you up and running as smoothly as possible. Check it out below!
After teasing word of its “long-awaited” update, Project Genom delivered a development report to fans in the hopes of bringing them up to speed on what’s been done for this sci-fi sandbox over the holidays.
The big push is the preparations being made to transfer the game from the public test realm to the main servers, which includes a lot of fixes and balance tweaks. The team is also working on the basic functionality of its mechs, expanding quests in the world, and adding a new woodland area.
“Project Genom grows and develops, though not as fast as we’d like,” the team said. “In any case, this year must be the most important for our game as we plan to bring the project to the level when it will no longer have to be altered. As soon as we reach this development stage we’ll begin to expand the player’s capabilities and prepare Project Genom for the release.”
Project Genom continues to brew in alpha, taking form and shape but still a ways away from the vision that the developers have for its finished product. The team reports that this past week a major focus was given to finishing up the main biomes of the Earth-like planet of Avalon.
“The game’s 60-square-miles area will include mixed and coniferous forests, giant sequoias forest, plains with high cliffs and mountainous terrain, snowy area, ice lakes, deserts, lava rivers, Avalon swamps, wild alien steppe, and many small unique zones,” the devs said.
Other projects that has occupied the team’s time include testing Project Genom’s first quests, the basic mechanic for wheeled vehicles, movement of an impish alien, and an improved armor model for the Titan manipulator.
Early access sci-fi MMO Project Genom has a dev team update that’s bigger than it first appears. “The first small quest appeared on the test servers,” says NeuronHaze. “It means that we came even closer to presenting a full-fledged updated quest system.”
In addition to building out new mech animations, the video for which we’ve included down below, the team says it’s working on biomes – including the sulfur lakes and riverlands. Even more intriguingly, weather is finally on the way.
“Our team began working on the implementation of the weather conditions dynamic change system. In the future, we would like the weather not to simply revive the game world but also to affect the gameplay. For example, it will be more difficult to move around in a snowstorm, limited visibility will make it harder to see the approaching enemy in time, and there will be a chance for the unprepared travelers to receive the Hypothermia debuff.”
Great news for fans of Project Genom and the title’s progress: The team announced this week that it has put the wraps on the dialogue system and is making great strides to doing the same with quests.
“The game world develops, and we are craving for the implementation of quests into the game,” the team wrote in the October 16th newsletter. “We’ve re-written quests from the point of logic and interest, improved the dialogues, and made them more non-linear. We payed much attention on your feedback and tried to improve the whole storyline aspect of the project. ”
Another one of the team’s recent triumphs is the creation of the siege mech. Check it out in action after the break and let us know what you think in the comments!
One game enters the list and another leaves. Dark and Light has started its closed testing, although there’s a very small number of people currently invited to test the game, so you’re probably not on the list. Meanwhile, Master x Master has entered the shark-infested waters of launch, so it’s now as real as it gets. Hooray for changes on the list!
Boy, I’m so excited I’m just going to launch into several more list items. Come with me, will you?
- Luna Online is apparently in closed testing in Southeast Asia, so that’s good news for fans of the game, people who live in Southeast Asia, and people who want games with names similar to those of moths. I assume the crossover on that list is rather small, but you never know.
- Hyper Universe has entered closed beta; if you’ve forgotten about that one, it’s a MOBA but of the side-scrolling variety. Check out the Facebook page for keys and such.
- A big test update is coming to Project Genom next month. It’s… big, almost like a whole rewriting of the game’s focus. You’ll want to see it to believe it, apparently.
- The bad news is that the early access launch for Rend is being delayed; the good news is that it’s apparently being delayed for really cool and good reasons. You’ll have to take the developer’s word on that one.
- Gigantic is launching on July 20th, so you may want to mark your calendar for that. And you can test freely on the PC right now, too.
- Kritika Online is throwing into the open beta ring pretty soon; June 29th, to be specific. Founder’s pack holders get in a little bit earlier, though.
- Last but not least, Shot Online Golf has hit the closed beta scene. So, you know. Golf.
And there’s still a whole list down below! What fun. Let us know if something in there slipped phases without us noticing, all right? We really like lists, if you haven’t noticed.
Those hoping to see more rapid development and deployment of Project Genom will get their wish next month, according to this week’s newsletter.
“On July 28th, 2017, we will launch a separate PTS game version 0.7.0.0,” the team announced. “This test will be a key step in the development over the last months and a starting point for the fast release of subsequent major patches and the game version update on Steam […] The update will completely change the whole project basis, both technically and visually, but the main purpose of it is testing the network part.”
This patch is going to take the game a major step forward with new network architecture, a server transition system, seamless world transitions, an improved database, updated character models, character customization, better enemy AI, a revamped UI, 40 square miles of redesigned landscape, reworked dungeons, day and night transitions, daily routines for NPCs, and a dialogue system. Seems like a good collection of features for a proper update, doesn’t it?
A “calm and productive” week for the Project Genom saw project advancement in many different areas. The team laid out a list of these various tasks in this week’s newsletter, which is a quick and inspiring read for fans of this sci-fi sandbox.
So what’s the good word? Improvements are being made to characters, with female animations coming along, additional customization options included, and more armor models developed. Ten miles of snow-capped terrain is being added to the world, NPCs are starting to have conversations with each other, and refinements are being made to the day/night cycle.