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Disambiguation:
PlanetSide, PlanetSide 2
PlayStation, PlayStation 2

The Hunter’s Arsenal: Massively OP’s guide to the weapons of Monster Hunter World

Throughout their time in Monster Hunter World, players will have to make a lot of decisions, but none of them are as important — or as difficult — as deciding which of the game’s 14 weapons to take up. With so many options to choose from, it can be a daunting task to figure out which weapon best fits your playstyle, and even after you’ve made up your mind, there’s still the matter of figuring out how to master your weapon’s mechanics and moveset, as well as deciding on which skills to incorporate into your build.

In the hopes of making the process a bit easier for both greenhorn and veteran hunters alike, I’ve compiled some brief (and some not-so-brief) rundowns of each weapon and its playstyle, core mechanics, useful moves and combos, and recommended skills. These are by no means comprehensive guides, but I hope that they’ll serve to give players interested in picking up a new weapon a good idea of how they play and which skills will most benefit them.

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The greenhorn hunter’s primer: Getting started in Monster Hunter World

As the end of January draws ever closer, so too does the official console release of Monster Hunter: World, the latest entry into Capcom’s venerable series of action-RPGs that began nearly 15 years ago with the release of the original Monster Hunter on the PlayStation 2 in 2004. It’s a momentous occasion for fans of the series, as it marks the first time since 2013’s Monster Hunter 3 Ultimate – itself an enhanced remake of 2010’s Monster Hunter Tri – that a main-series title will get a Western release on a non-handheld console. Although the series has long enjoyed popular success in Japan, where handheld consoles have a much stronger core playerbase, it has remained a largely niche title in the West, where home consoles and PCs reign supreme.

So I don’t think it’s too much of a stretch to say that the imminent release of Monster Hunter: World on PlayStation 4 and Xbox One (and the PC release slated for this Autumn) marks the start of a new generation of Monster Hunter. With this new generation of the series, there’s bound to come a new generation of would-be Hunters eager to experience the franchise’s unique brand of skill-based combat and addictive “kill-carve-craft” gameplay cycle. While the Monster Hunter community, in my experience, is far and away one of the friendliest, most helpful communities I’ve ever had the pleasure to be a part of, and there are already dozens of wonderful resources to help fledgling players find their footing, I thought I’d do my part to put together a quick primer for any greenhorns who may be taking their first steps into the expansive, sometimes-overwhelming realm of Monster Hunter when MHW drops on the 26th.

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The Stream Team: Shoot-em-up in PlanetSide 2

Last time MassivelyOP’s Mike Foster played PlanetSide 2, he died a bunch while providing little value to his team. Tonight should be no different, but at least he finally has a gun he likes. It’s time for a little shooty, huge-battle carnage. Join us at 7:00 p.m. as OPTV‘s infamous Stream Team brings you…

What: PlanetSide 2
Who: Mike Foster
When: 7:00 p.m. EST on Friday, February 27th, 2015

Enjoy the show!

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Former PS2 producer: ‘Don’t hate on Daybreak’

After yesterday’s news it’s understandable that fans of Daybreak Games‘ software lineup might be somewhere between nervous and upset. Former PlanetSide 2 producer David Carey took to Reddit yesterday to caution against some of those feelings, stating that neither Daybreak nor Columbus Nova (the investment group backing the former Sony Online Entertainment) deserves the ire or animosity of players. Carey explains that far from being the villains of the piece, both groups are simply doing what they should be, upsetting though it may be.

“The fact is, there are no (or at least, extremely few) permanent gaming jobs,” says Carey, saying that while several people lost their jobs, many of them will be in new jobs in very short order. High turnover is simply one of the perils of the industry, he argues; Columbus Nova and the shakeup of what was once SOE was necessary, something that the ur-studio had needed for quite some time. He goes on to state that if you enjoy the games, you should continue subscribing and playing rather than place blame at a company’s feet.

[Source: Reddit, Via: EQ2Wire]

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