Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:
“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”
I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
It seems as though the primary purpose of this patch is to optimize the game’s performance, an effort which is vital to any PvP-focused title. Players using older computers will see the most improvement, although Daybreak is helping everyone out by putting an end to exuberant players who keep spamming the celebration emote.
Other tweaks include reducing the match countdown timer, showing kill receipts in team spectate mode, forbidding players from getting around ping restrictions by grouping up, and allowing players access to the map right away when going into Fort Destiny.
As a wise man once said, if at first you don’t succeed, launch, launch again! Pocket MMO NTales: Child of Destiny has already enjoyed its global launch, but apparently developer RuleMakr thinks that it gets another try at misguided publicity, because now the title is about to roll out its grand launch. Wait, what?
Actually, we’re really talking about is a weirdly labeled content update. The mobile RPG is introducing many new guild features (levels, store, changeable logos), costume upgrades, the PvE coliseum, and in-game events.
“From daily login rewards to free costumes and hot time rewards, players will surely have enough supplies for their mission to save the kingdom,” the team said. Mmm. Hot time rewards.
NTales is a colorful-looking mobile 2-D MMO with a heavy emphasis on pet summons but also keeps players busy with raids and PvP. Android players can go ahead and download it right now or stay tuned for the trailer.
Bot-maker Bossland’s legit game flops, Germany rejects Blizzard’s US court victory and won’t enforce damages
Are you surprised to be hearing about Bossland again? We’re surprised to be reporting on it. The German-based botmaker made headlines for the last few years thanks to ongoing litigation provoked by its sale of cheat, bot, and hack programs for multiple Blizzard games. Blizzard had pursued Bossland across multiple continents in an attempt to shut down the cheat programs, which Blizz argued violated its copyrights and cost it significant amounts of money to fight – money it was therefore not spending on its own games and customers. The drama finally culminated in 2017 with victories for Blizzard in a German Supreme Court ruling and a California federal court case that awarded Blizzard $8.5M in damages.
Though the German courts recently ruled not to enforce the US court’s decision (on the grounds that it considered the minimum statutory damages awarded to be excessive and punitive), Bossland ended sales for almost all of its hacks at the end of last year; as of today, the only ones remaining are for non-Blizzard games, specifically Final Fantasy XIV and Path of Exile, though according to the group’s latest newsletter, there’s a PUBG one tucked on the forums too.
If I sound annoyed, that’s because I am.
Regardless of the inefficiency of the presentation, we did find out a fair bit about the next patch and associated features for patch 4.3, so we can start discussing some of the things we need to know about the update. Of course, no small amount of what we know is coming is stuff that we could also have expected to see just because of the game’s fundamental structure, but there’s also a lot of genuinely surprising bits. So let’s start in with the stuff that isn’t a new dungeon, a new Alliance Raid, or points related, yes?
The patch will also include Namazu beast tribe quests, the new Deep Dungeon installment in the already visible Heaven-on-High structure, a new component of the Eureka expedition, and a new Ultimate battle against the Ultima Weapon. There’s also the promise of the long-awaited FFXIV companion app, allowing access to market boards, inventory, and friend chatting. Of course, the actual live letter had more information, but we’ll have to see how soon the digest with all of the translated features arrives for players who don’t speak Japanese.
The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather up and bring back everything they could on the MMORPGs large and small on the spring convention circuit. In fact, as I type this, we’ve got Brendan in Reykjavik for EVE Fanfest too! So for this week’s Overthinking, we’re rounding up our coverage and then reflecting on the best and worst as we pick out what most excites, surprises, and disappoints us: First the roundups, then our thoughts. Read on!
When CCP Games first made the leap into the first person shooter market with DUST 514, things didn’t exactly go to plan. The game was released as a PlayStation 3 exclusive toward the end of the console’s lifetime and fell severely short of expectations. While DUST 514 was eventually discontinued, the dream of a first person shooter in the EVE Online universe has been kept alive at CCP. Two years ago, the company announced that a total remake of DUST 514 was underway under the name Project Nova, and this time it would be released on PC.
Today at EVE Fanfest 2018, CCP Games’ CEO Hilmar Veigar Petursson revealed that Nova will be coming “in months, not years.” The game should hopefully be playable in some form this year, and the initial release will focus on core FPS gameplay in an EVE setting rather than being directly connected to the EVE server. CCP hopes for the game to stand on its own feet before slowly integrating it into EVE — first via social integration, and later through economy links and other gameplay links. No new content was shown off for Nova this year, but CCP has started a newsletter for those who want to get in on the ground floor.
“On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2,” Bungie says. “It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24.”
The rest of the announcement is similarly low-key. Warmind will bring private matches, more vault space, and multiple weapons changes, followed by a summer update with a new seasonal event, bounties, and guild chat on PC, and then season four in September.
Welcome along to Guild Chat, the column through which many Massively Overpowered readers get the help they need to achieve better balance within their guilds through the help of our commenter community and my musings on their dilemmas. This time, reader Jase has a well-established, small Final Fantasy XIV guild that has suffered from cliques and division since he was forced to take time away from the game after the hurricanes tragically destroyed his home. A small band of officers got very used to doing things their own way in his absence and were neglecting the wider member base and excluding them from endgame exploits at peak gaming times, but none of Jase’s measures to fix the issue has helped and the guild recently had a mass exodus of members caused by these officers. Jase is left wondering how to rebuild at this point: Although the members have rejoined, they only did so to use the resources the group worked on together and they are trying to get him to relinquish full guild control to them.
Read below for Jase’s full submission and my thoughts on the matter, and don’t forget to share your ideas with this guild leader in need in the comments section. His submission is a lengthy one with many twists and turns, so give it a good read to help with your advice.
The irony is that the next Live Letter is coming about a week after the PAX East panel in which one of the major points of discussion was in ensuring that the experience for all players across the world have the same reaction to the game. For the most part, that’s correct; it’s something that Square-Enix in general and Naoki Yoshida in particular has worked hard to ensure. But when it comes to the Live Letters, it’s a principle that doesn’t even pretend to get followed, and it leads to a simmering frustration that might be best served by leaving the whole thing out for good.
The note, presumably, would also be in Japanese.
This is not just wrong, but it bears absolutely no resemblance whatsoever to the actual localization process. I had the chance to talk with main scenario writer Natusko Ishikawa and localization lead John Crow, who helpfully went into some details on both the localization process and their personal feelings about the story and characters therein. You can also check out the embedded footage of the panel below, which goes into more detail on the writing process.