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Final Fantasy XIV releases its next patch site and its Live Letter digest

Players are crucial to the reconstruction of Doma in Final Fantasy XIV, so it’s only right that the next leg of the game’s main scenario will bring us back there. The special site is already available for players to peruse, offering some details on the upcoming patch and giving a hint at the lore behind the Sparrow’s Compass dungeon. Without spoiling anything, it doesn’t sound like everything is going to go smoothly for Doma… which should surprise almost no one.

Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.

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Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:

“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”

I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
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Elder Scrolls Online’s update 18 adds PvP dailies and buffs, tackles PvP latency

Even if you’re not buying Summerset at launch like some kind of crazed loon, you’re still going to want to keep an eye on the free stuff going into The Elder Scrolls Online when the chapter launches. That goes double for PvP players, who will see a load of improvements come Update 18 next month.

For starters, you’re getting new PvP daily quests to cap a set number of keeps, towns, resources, and players, with pretty decent loot that’s normally available only through alliance wars. Catapults, NPCs, and underdog algorithms are also due for an update. How you’re rewarded in Cyrodiil is changing too.

“Now, when you perform an action (fighting, capturing, healing etc.) around an objective, be it a keep, resource, or outpost, you’ll be added to its reward credit list. When the objective ‘ticks’ and distributes Alliance Points and Experience, you’ll receive them regardless of where you are at the time. You’ll no longer need to wait for the tick, and you can freely move around, fight enemy players, or even capture other nearby resources!”

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H1Z1 patch optimizes client and tamps down on overenthusiastic celebrants

For those playing the now-free H1Z1 battle royale, a small Thursday patch might hold a few changes to improve your game experience.

It seems as though the primary purpose of this patch is to optimize the game’s performance, an effort which is vital to any PvP-focused title. Players using older computers will see the most improvement, although Daybreak is helping everyone out by putting an end to exuberant players who keep spamming the celebration emote.

Other tweaks include reducing the match countdown timer, showing kill receipts in team spectate mode, forbidding players from getting around ping restrictions by grouping up, and allowing players access to the map right away when going into Fort Destiny.

Source: Patch notes

 

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NTales: Child of Destiny follows up its global launch with a ‘grand launch’

As a wise man once said, if at first you don’t succeed, launch, launch again! Pocket MMO NTales: Child of Destiny has already enjoyed its global launch, but apparently developer RuleMakr thinks that it gets another try at misguided publicity, because now the title is about to roll out its grand launch. Wait, what?

Actually, we’re really talking about is a weirdly labeled content update. The mobile RPG is introducing many new guild features (levels, store, changeable logos), costume upgrades, the PvE coliseum, and in-game events.

“From daily login rewards to free costumes and hot time rewards, players will surely have enough supplies for their mission to save the kingdom,” the team said. Mmm. Hot time rewards.

NTales is a colorful-looking mobile 2-D MMO with a heavy emphasis on pet summons but also keeps players busy with raids and PvP. Android players can go ahead and download it right now or stay tuned for the trailer.

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Warframe gets catty with its latest class

As if Warframe Tenno didn’t have a large and lethal enough arsenal at their fingertips, now Digital Extremes is preparing to plug them into a brand-new warframe that wields the mighty power of cat.

‘Tis true, fair readers. The new Khora warframe uses a metallic whip and commands a metal pet cat to, quote, “engulf enemies in a whirlwind of pain.” The 35th warframe to come to the game is being paired with a new team-based survival mode called Sanctuary Onslaught. This mode challenges up to four players to run through timed portals to lay waste to all enemies.

The Beasts of the Sanctuary update is coming to PC this week, with the Xbox One and PlayStation 4 to receive it next month.

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Elder Scrolls Online’s new video summarizes the snobby elves of Summerset

Just as Morrowind was much more than elves, so is Summerset, but it’s hard for the elves in this elven kingdom not to take center stage. ZeniMax is demonstrating just that with its latest Elder Scrolls Online video and dev blog, which describes the Altmer as stereotypically pretentious, vain perfectionists who are traditionally isolationist. In other words, they aren’t all going to welcome your outlander self just because their Queen has opened the borders.

“When building Summerset, the primary thing that we were trying to show was the history of the people who live there,” ZeniMax explains. “Players can explore the ruins of ancient Elven architecture throughout the zone, and see in the cities how the more recent High Elf civilization has continued to build on top of those ancient foundations.”

You can check out that video down below, then hit up today’s earlier piece, which includes some of the new bits that just hit the test server!

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Bot-maker Bossland’s legit game flops, Germany rejects Blizzard’s US court victory and won’t enforce damages

Are you surprised to be hearing about Bossland again? We’re surprised to be reporting on it. The German-based botmaker made headlines for the last few years thanks to ongoing litigation provoked by its sale of cheat, bot, and hack programs for multiple Blizzard games. Blizzard had pursued Bossland across multiple continents in an attempt to shut down the cheat programs, which Blizz argued violated its copyrights and cost it significant amounts of money to fight – money it was therefore not spending on its own games and customers. The drama finally culminated in 2017 with victories for Blizzard in a German Supreme Court ruling and a California federal court case that awarded Blizzard $8.5M in damages.

Though the German courts recently ruled not to enforce the US court’s decision (on the grounds that it considered the minimum statutory damages awarded to be excessive and punitive), Bossland ended sales for almost all of its hacks at the end of last year; as of today, the only ones remaining are for non-Blizzard games, specifically Final Fantasy XIV and Path of Exile, though according to the group’s latest newsletter, there’s a PUBG one tucked on the forums too.

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Elder Scrolls Online begins testing Summerset; here’s a look at the chapter’s houses and buyables

As all eyes in Elder Scrolls Online turn to the future expansion heading to the game next month, testing has begun in earnest on Summerset. Version 4.0 of the MMO is now on the test servers, and the team is focusing on the starting area, the jewelry system, and the Psijic Order skill line.

Consider this permission to gorge yourself on information. Not only are the patch notes available for this build, but players have datamined several of the crown store microtransactions that are heading into the game. Once you’re done with that, learn where this expansion came from and check out two of our hands-on experiences playing it.

Finally whether you’re testing it out or not, you can get an early look at Summerset’s new crown store offerings, motifs, and housing options after the break!

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Wisdom of Nym: What we know so far about Final Fantasy XIV’s next patch

Yes, the latest live letter happened, the fan translations happened, and as one could expect the Final Fantasy XIV fandom has already taken half-translated facts and suspected tidbits as gospel right off the bat. Who could have seen this coming, and so forth. let’s see if we get actually translated and accurate information any faster than usual, although I suspect it’ll be at around the same pace as always.

If I sound annoyed, that’s because I am.

Regardless of the inefficiency of the presentation, we did find out a fair bit about the next patch and associated features for patch 4.3, so we can start discussing some of the things we need to know about the update. Of course, no small amount of what we know is coming is stuff that we could also have expected to see just because of the game’s fundamental structure, but there’s also a lot of genuinely surprising bits. So let’s start in with the stuff that isn’t a new dungeon, a new Alliance Raid, or points related, yes?

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The MOP Up: Seal Online embraces a cartoony spirit (April 15, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal OnlineTrovePokemon GoSea of ThievesTales of GaiaBattleriteWar of RightsPUBGWorld of WarcraftCity of HeroesWill to Live Online, and Prosperous Universe, all waiting for you after the break!

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The Stream Team: A big boss beat down in ARK

Just because there are no pillars to enter the lairs of the spider, ape, or dragon bosses on ARK’s Aberration doesn’t mean that Massively OP’s MJ can’t fight them! That’s one of the benefits of being a server admin. Since the team didn’t transfer to this server, many of the tech recipes are unavailable without fighting these bosses, so those monsters will be called forth to face the MJ and the gang. Can they devise winning strategies using the aberrant animals? Tune in live at 2:00 p.m. to see.

What: ARK: Aberration
Who: MJ Guthrie
When: 2:00 p.m. EDT on Saturday, April 14th, 2018

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Final Fantasy XIV confirms its next major patch in late May

If you were watching the most recent Final Fantasy XIV live letter, we can only hope you speak Japanese. It would be pretty hard to follow otherwise. But the official Twitter account did tweet out some short highlights from the video, including the release date for patch 4.3 in late May. The new patch will naturally include more parts of the MSQ, new trials, a new dungeon, and the next part of the Return to Ivalice series bringing players to the Ridorana Lighthouse.

The patch will also include Namazu beast tribe quests, the new Deep Dungeon installment in the already visible Heaven-on-High structure, a new component of the Eureka expedition, and a new Ultimate battle against the Ultima Weapon. There’s also the promise of the long-awaited FFXIV companion app, allowing access to market boards, inventory, and friend chatting. Of course, the actual live letter had more information, but we’ll have to see how soon the digest with all of the translated features arrives for players who don’t speak Japanese.

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