ps4

Choose My Adventure: Farewell to Project Gorgon

Out of all the titles that I’ve played for Choose My Adventure, Project Gorgon is probably the earliest in its development cycle. It’s also, by a sizable margin, the best in show. If you’re looking for a quick ringtone-style clip to take away from this column, that would be the one.

That doesn’t mean I don’t have a lot of criticisms of the game, nor does it mean that this is a game which will delight and amaze everyone who plays it. I have a somewhat biased starting point anyway because I talk about this subgenre for a living, and thus I have certain tastes that not everyone is going to share. That isn’t meant as a brag; that’s meant as a self-admonishment because these are things no one should really care about all that much.

Still, here I am, here this game is, and I am happy to pronounce it the best of all the Choose My Adventure games that I’ve played for this feature so far – albeit with the slight caveat that it won’t be able to hold onto that title forever if it doesn’t actually address some of the issues that I noticed while playing.

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Massively Overthinking: Why doesn’t video game marketing reflect our demographics?

This week’s Massively Overthinking topic comes to us from Steve, and it’s a frustration for our team as well, I promise.

“If the following statistics industry execs and analysts put out are true – that online multiplayer games are most profitable, that the average age of gamers is 35, that over 40% of gamers are female, and that ‘women’ and ‘over 35’ are two of the fastest growing demographic segments – why are virtually all major online multiplayer games designed primarily (in fact, almost exclusively) for males aged 15 to 35? I can’t speak for women, because as a straight, white male, I am aware 97% of the world exists to obey my whims and desires. However, as someone in my 40s, I notice that video games increasingly tend to be the exception, and it’s pissing me off more daily. So I can only imagine how frustrating it must be for women (40% of gamers, but just one Overwatch pro, for example, has to be infuriating). For an industry that wants every cent it can get its hands on, ignoring these groups (particularly the affluent 35+ age group) seems like a massive oversight.”

Yep! Let’s dig in.

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Armored Warfare has launched for the PlayStation 4

Lock and load: Armored Warfare is now out on the PlayStation 4, giving console fans the option to try out a more contemporary tank shooter.

My.com released the title live for all players to download as a free-to-play game. While Armored Warfare is available to everyone on the PS4, PlayStation Plus subscribers can grab a free bonus bundle that contains a unique LAV-150 90 vehicles with a PlayStation skin, one day of premium time, 500,000 game credit, and 500 gold.

Armored Warfare offers a mix of PvP and PvE modes with modern tanks roaring across maps. Players can choose either co-op missions against an enemy AI or fight in PvP bouts against each other on the game’s various maps.

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Warframe reverts beam weapons to their older state with extensive rebalancing

Once, beam weapons in Warframe were hitscan weapons that dealt appreciable damage and were accurate to a pinpoint. They had a balance problem, though, in the form of performance. Their old form was just horrible for system performance, and thus they changed to their other form. But now Warframe has undergone lots of performance upgrades, and so the developers feel confident that this is the time to bring back the instant-hit pinpoint-accuracy beam weapons to the game.

The result is extensive rebalancing to suit the weapons as they were originally intended to work but didn’t for the longest time, which may or may not mean that you still like how the guns work. It’s also important to note that they have a small leadup; the beam ramps up from 10% to 100% damage over 0.8 seconds, then falls back down again quickly, so you’re best off firing in quick shots. There are other balance changes with the latest patch, of course, but it’s this reworking of beam weapons that’s going to mean the most for longtime players.

Source: Official Site; thanks to sophiskiai for the tip!

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Destiny 2 team revises its update roadmap

No development plan survives first contact with the community, and Bungie freely admits that its previous Destiny 2 roadmap was subject to change at any moment for any reason.

Hence, an updated and revised roadmap was published this week that takes players from next week’s Patch 1.1.3 through May’s Patch 1.2. A few features have been shuffled around, such as the delay of what would have been 1.1.3’s Nightfall Strike unique weapons to March’s Patch 1.1.4.

“We also have a big addition we’re eager to share,” Bungie said, “Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet.”

Take a gander at the latest development roadmap after the jump!

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TERA’s Xbox One and PS4 open beta lands March 9

If you can put that poor panda from yesterday out of your mind, TERA has some fantastic news coming at you today: After several months of tech testing, the console beta is almost here!

“The Open Beta for TERA on Xbox One and PlayStation 4 computer entertainment system will run from March 9, 2018 at 6:00 a.m. Pacific (PST) until March 12, 2018 at 12:00 a.m. Pacific (PST). PlayStation 4 and Xbox One players will have access to the Beta by visiting the PlayStation Store or Microsoft Store beginning on March 9.”

En Masse says Bluehole “has taken great care to adapt the vast world of TERA and its best-in-genre action combat to console platforms. […] Consoles need a solid MMORPG and TERA is prepared to deliver.” Well now, that’s a lot more confidence than the teams had a few months back! Formal launch on both is still expected later this spring. Check out the announcement vid down below!

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Tamriel Infinium: Elder Scrolls Online’s new outfit system is close to perfect

I can spend hours with an outfit designer in an MMORPG. When APB was a new thing, I literally spent whole game sessions in front of its customization terminals. And I am only slightly embarrassed at the hundreds of millions of credits that I’ve spent on Star Wars: The Old Republic cosmetic armor. I knew it was only a matter of time before Elder Scrolls Online created its version of an outfit designer to steal away my time and money.

When ESO introduced wardrobes and costumes years ago, I believed that we weren’t going to get anything more. However, Update 17 last week added a new layer of character customization. With the addition of the Outfit System, there isn’t really anything else players need to make their character look the way that they want.

ESO‘s designer takes elements from other outfit systems that work and create its own unique way of allowing players to piece together items. In fact, I would say that ESO‘s outfit design is close to perfect.

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Massively OP Podcast Episode 158: We are all heroes

On this week’s show, Bree and Justin put on their voxel capes as they look ahead to Trove’s new expansion, LOTRO’s Hobbit fantasies, the ups and downs of Elder Scrolls Online’s outfit system, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Elder Scrolls Online dataminers spoil the heck out of the upcoming chapter

Ever since ZeniMax promised a new expansion-scale chapter for The Elder Scrolls Online this year, dataminers have been champing at the bit to be the first to dig up all the details. It’s not even a secret anymore that the area is sure to be Summerset Isles, thanks to datamining we covered last month as well as a pretty big hint at the end of the Clockwork City DLC, but maybe stop reading if you don’t want to know more!

The latest UESP digging has revealed new music, new locations including Evergloam and Artaeum, the sload mobs, new loading screens (including one for Mephala’s Realm), quests revolving around the Mages Guild and Psijic Order, and the jewelry crafting skill.

Still grumpy over the focus on Summerset and High Elves? Our own ESO columnist Larry Everett recently penned a piece examining some other possible locations for future DLC. Also, Justin is right there with you.

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Leaderboard: What kinds of MMORPG purchases do you consider pay-to-win?

I know I’m not alone in noticing that MMO gamers of late seem to have become sharply divided on how to define the term pay-to-win – indeed, the debate raged last week in threads about Black Desert’s player protest, Elder Scrolls Online’s cash shop prices, and the general consensus that ArcheAge is whale heaven. Recently Massively OP commenter Pepperzine recently wrote to us suggesting that we address it and try to sort it out.

“While there are proponents for all sides of the argument, I think it would be interesting to see where the bulk of people draw the line,” he wrote. “At the end of the day, individual perceptions are important but what is most important when it comes to this topic is what the majority perceives as pay-to-win.”

So let’s turn his proposal into the requisite Leaderboard poll, shall we? And yes, you can click as many as you want!

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Wisdom of Nym: Actual mechanical issues for jobs in Final Fantasy XIV, part one

There are a lot of people who are quick to complain about issues with their personal favorite jobs in Final Fantasy XIV. No matter what job you’re playing, there are people that will eagerly point out all of the screamingly wrong things with the job whilst completely ignoring how well the jobs actually do work together. When you can seriously clear stuff with anything, someone is doing something right, and that’s why a lot of the complaints come down to “well, I don’t like it, so it’s bad.”

However, that doesn’t mean that the game’s jobs are devoid of mechanical issues. They’re pretty well balanced at the moment (not perfectly, but acceptably so), but each job does have certain mechanical issues that are probably going to need to wait until the next expansion to really be properly fixed up. So, while that next expansion is probably a bit more than a year away now (June 2019, I’d imagine), let’s take a look at the actual mechanical issues facing all 15 jobs.

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The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

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One Shots: First steps into a wider world

Every MMORPG player knows that there is something incredible and magical in the feeling that you get when you take your very first steps into a new game. It’s the fresh scent of the unknown mixed with potential, excitement, and energy.

Reader François knows this all too well as he documents an early moment from Final Fantasy XIV: “The trees of the Shroud meet the sky as Kan-E-Senna watches a young adventurer depart for the other nations of Eorzea. A familiar sight for anyone who started in Gridania.”

Small pet peeve, but when your city has a name like “Gridania” and your street patterns are all twisty-turny, you’re going to make my eye twitch. Elves need to buy better urban planners, IMO.

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