pubg

Play PUBG
See: PlayerUnknown’s Battlegrounds

Rumor: H1Z1 may finally be launching; the ‘royalty showdown’ begins today

Yesterday, in our report on H1Z1’s plummeting player numbers since the onslaught from PUBG and Fortnite, we mentioned that the game’s launch, once planned for 2016, had been canceled and indefinitely delayed. And Daybreak didn’t launch it in late 2017, when it split the game’s branding.

But Daybreak may be preparing for a real launch at last. Friend of the site Babagra.pl pointed out to us that during Friday’s livestream, Daybreak showed off a season one screen and suggested there “won’t be any more pre-seasons.” That could just be a segue into the “Royalty Showdown” event that’s going on today, as the top 75 players from the 7th preseason will compete (the first event starts today at 1 p.m. EST). Or it could mean the game is finally preparing to launch.

In the meantime, the studio’s just rolled out a ton of big changes to the test server, including pre-match spawn selection timeouts, full-heal consumables, and new loot crate rewards for winning matches.

Read more

Conan Exiles isn’t going the lockbox and battle royale route – for now

Are you a little sick and tired of lockboxes everywhere and all of these games desperately trying to jump onto the battle royale bandwagon? It might be of some small comfort that Funcom has no immediate plans to add either to Conan Exiles (although “never say never” and all that).

Creative Director Joel Bylos addressed these issues and more in an interview with PC Gamer. Now that Conan Exiles is just two-and-a-half months from official release, Bylos said that the team is working hard to making the whole package work, even if it means cutting content.

Bylos was asked several questions about the success of PlayerUnknown’s Battlegrounds and how it could impact Conan Exiles’ profile. “You just do your thing and make things that are unique and interesting,” he said. “In terms of press attention, it’s always hard to get press attention when there’s a pretty girl at the ball. PUBG is definitely the pretty girl at the ball this year.”

Read more

PUBG delays roadmap to March, retools ping-lock plans

The ping-locking system that PlayerUnknown’s Battlegrounds began testing last month is finally back on track, PUBG Corp says today on Steam. The team says it was previously delayed because “resources were focused on cheat blocking and prevention” instead. That gave the devs time to improve ping-locking too.

“Unlike the method considered earlier, we are going to divide the matching pool depending on ping,” the studio says. “This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping.” The first leg of trial testing is expected to begin this week.

Moreover, that roadmap the company promised last week? Don’t expect that until March.

Read more

Daybreak’s zombie battle royale game H1Z1 has lost 90% of its playerbase since July

Polygon has a report out this afternoon sourcing data aggregator GitHyp, both of which are casting doubt on H1Z1’s future viability as a game and as a professional e-sport.

Daybreak-watchers will recall that last autumn, the MMO company dropped the King of the Kill branding from H1Z1 and the H1Z1 branding from Just Survive, splitting the two games up amidst a push for a China launch and a new pro league. In October 2017, we were already eyeing H1Z1’s falling playerbase numbers in comparison to PlayerUnknown’s Battleground’s meteoric rise – even at the time, H1Z1’s peak concurrency had fallen a full third since August.

That trend has unfortunately continued, according to GitHyp, which now says the game has lost 91% of its players since its July peak. Steam Charts suggests the drop-off is almost that bad too.

Read more

The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

Read more

PlayerUnknown’s Battlegrounds has a roadmap for 2018 coming soon

So what’s actually going on for PlayerUnknown’s Battlegrounds? Most of the news we’ve heard about the game this year has been focused around jumping to more platforms or adding more anti-cheat measures, not actual balance tweaks or anything of the sort. The good news is that there does appear to be a plan, and players can rest assured that it’s going to be talked about very soon. Community manager Sammie Kang has promised players that it will be released jut as soon as the details are finalized.

Meanwhile, the game’s numbers on Steam have dropped for the first time since launch, which prompts all sorts of speculation about what might have caused the sudden drop. It could be the lack of development communication, or it could be the anti-cheat measures, or it could be the approach of the game in a localized version in China, or the mobile version of the game (also in China). It could even be coincidence. But we can all start trying to build a narrative about it now, just to occupy ourselves.

Read more

Take a look at the gameplay for PlayerUnknown’s Battlegrounds on mobile

At long last, your nightmare of having moments in the day when you might not be playing PlayerUnknown’s Battlegrounds is coming to an end. At least, it is if you live over in China; the game has a mobile version there, and you can check out the mobile gameplay just below. Guess what? It looks exactly like the normal version, but with touchscreen controls. Quelle surprise. It’s also available now in China.

If you’re living this same nightmare of having a few moments of not playing the game, we’re sorry to note that there are currently no announced plans to bring this mobile version of the game to the West, as the mobile version was developed by Tencent over in China. Still, you can watch below and hope. Or just accept that you’ll have to sometimes leave the house and not be able to play. One or the other.

Read more

The MOP Up: Black Desert’s Ninja arrives in Southeast Asia (February 11, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Vendetta OnlineWorlds AdriftMonster Hunter WorldHellionRustSkyforgeBlade and SoulPortal KnightsFinal Fantasy XIDreadnoughtPUBGHyper UniverseCrossoutBlack DesertDark and LightH1Z1DauntlessRobocraftFortniteWar of RightsCosmos InvictusUltima Online, and Vendetta Online, all waiting for you after the break!

Read more

Monster Hunter World topples PlayerUnknown’s Battlegrounds on Xbox One

You cannot play Monster Hunter World on your desktop computer (for a while, anyhow). You cannot play PlayerUnknown’s Battlegrounds on your PlayStation 4. But you can play both titles on Xbox One, and when you put them head-to-head it turns out that MHW comes out on top. Yes, it’s toppled the free-for-all battle royale game from the top spot on the Xbox One for the first time in a while, which you could take to mean that it won the battle or that it successfully slew the beast.

You know, depending on your preferred game for the metaphor. It fits both.

The game is only winning out on the US sales charts at the moment, as UK charts show PUBG still on top, but it’s still a notable sales bump that speaks to the new title’s popularity. This is especially notable considering that Xbox One wasn’t involved in the game’s beta testing, indicating that it had a big popularity surge even without pre-launch pushing. Let’s see how long it can hold on to the top spot.

Source: VG24/7

Comment

PUBG’s Reshade-blocking patch lands tonight as Bluehole bans 1M cheaters in January

PlayerUnknown’s Battlegrounds has an extreme cheating problem, and it’s not going away. Anti-cheat tool BattlEye announced today that it helped Bluehole ban over a million cheat accounts from the game in January alone. “Unfortunately, things continue to escalate,” the anti-cheat company tweeted.

That brings us to tonight’s patch, which as we’ve previously reported bars the Reshade applications from use by players, whether you were using it for a visual advantage or just for eyecandy. You won’t be able to boot up the game if you’ve got it installed. NVidia’s ShadowPlay, multiple vidcap tools, and apparently Steam family sharing are also subject to at least temporary blocks while the studio works out the kinks.

Bluehole told Steam players this weekend that it’s still working to block cheaters and in fact has a “dedicated team” on the problem.

Read more

PlayerUnknown’s Battlegrounds blocks players from using Reshade with its latest patch

The latest patch for PlayerUnknown’s Battlegrounds is supposedly focused around improving Miramar with more cover and more stuff to discover, making it a more engaging experience to shoot at people there. That’s all well and good, but the more salient change is another form of anti-cheat software being rolled out that completely blocks the popular Reshade application.

For those of you who aren’t aware of it, Reshade is a program meant to add additional specialized shaders to a game’s engine in the hopes of providing a better graphical experience. Some players argue that using it already gives you an edge by making it easier to see other players, others point out that it can be used as a piggybacking platform for cheating tools, and still others argue that it’s seriously just a program to improve the game’s graphics. You won’t get banned for using it, so that’s good, but that’s a bit of an academic point since it’s being blocked altogether.

Read more

PUBG: PC’s anti-cheat measures, Xbox One damage tweaks, and Microsoft acquisition rumors

Patchy patch patch! It’s patch day for PlayerUnknown’s Battlegrounds’ test server. On PC, Bluehole says it’s still working on the ongoing anti-cheat measures it’s been promising (yes, Steam’s comments are still filled with demands to region-block China from western servers). The Miramar map has also been buffed out with new stuff, including new buildings and cover “to improve the engagement experience,” more off-road routes, and better spawned loot too.

On Xbox One, this week’s patch tweaks vehicle damage; players will see more damage to vehicle bodies (especially the wheels) with gunfire and grenades, more damage to passengers in crashes, and less damage to players when being rammed by vehicles.

“We’re now serving up chicken dinners to over 4 million players on Xbox,” Bluehole says. “Thank you for your continued support! ”

Meanwhile, Polygon has a report out this week speculating on bizarre but apparently well-sourced rumors that Microsoft is gearing up for a major acquisition. PUBG Corp is indeed on the list of possibilities, along with Electronic Arts and Valve.

Comment

Guild Wars 2 makes SuperData’s top 10 list of ‘premium PC games by revenue for 2017’

If you want SuperData’s complete 2017 Digital Games & Interactive Media market brief, you’re… not going to have to pay for it. It’s free, or at least the “executive summary” is, assuming you’re willing to put in an address to get it. Here are some of the more interesting highlights from the doc.

  • MMORPG players, take note: Guild Wars 2 is included on the top 10 premium PC games by revenue for 2017. It’s at #8 with $87M.
  • There are a few MMOs on the top free-to-play games by revenue for 2017 list too, including Blade & Soul, MapleStory, and Roblox. (We’re not quite sure why World of Warcraft isn’t on either list.)
  • PUBG owned 2017 with $712M in revenue in less than a year – yes, more than Overwatch, Destiny 2, and Grand Theft Auto combined in 2017.
  • A third of the world plays free-to-play games. That’s 89% of the revenue of the mobile and PC markets.
  • Mobile isn’t dead; we spent $14 billion more dollars on mobile than PC last year than in 2016. Notably, a huge chunk of that money is funneled to just a handful of games – most of them in the east.
  • E-sports is only getting bigger, with $756M in 2017 revenue.

You can take a peek yourself on SuperData’s site.

Read more

1 2 3 7