pve

PvE stands for player-vs.-environment, where environment is generally taken to mean the world, NPCs, and AI.

Guild Wars 2 legendary armor for raiders launches next week

ArenaNet’s Paul Ella has a fresh blog post out this afternoon revealing the plan for legendary armor in Guild Wars 2. If you’re my kind of Guild Wars 2 player, your response is probably somewhere between “woot new stuff” and “dammit quit doubling down y’all,” so let’s zoom in.

Ella confirms that legendary armor is a reward for raiding content, with unique silhouettes and animations and minimized clipping and of course rune slots. He’s got screenshots for each armor type, each one designed thematically.

“When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.”

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MMORPG sandbox Arcfall is headed to Steam early access

I’m always wary nowadays when a game bills itself as a massively multiplayer sandbox gaming world, especially one that says it’s akin to “old school RPG games with modern quality,” but Arcfall appears to deserve the label.

The new MMO is currently listed on Steam as an early access title still in pre-alpha, but it isn’t formally launched or buyable just yet. Developer Neojac says it’s a “social” game, with open world non-instanced housing, a player-driven economy, crafting and farming, mounts, banking, resource harvesting, a classless skill-based progression system, and an incomplete map. Guilds, factions, dungeons, ships, player islands, and PvP (to complement the full-loot death) are still on the way, though there are apparently PvE-only zones too.

Early access is expected to last “the better part of this year,” with beta by the end of 2017. Founder packs are available on the official site; Neojac says that early buyers can access the game through that portal while Steam’s rollout continues.

Neojac should sound familiar to hardcore MMO fans; that’s the studio building MMO Neo’s Land on the Atavism platform, also of its own design. Neo’s Land’s last public update was in December of last year.

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Star Trek Online’s Season 13: Escalation arrives with war games and a new episode

Just when one war seems to wrap up in Star Trek Online, the devs seem to scrounge up another. Today, Cryptic pushed out Season 13: Escalation for the PC version, with the console update to come at a later date.

The free content update contains a new featured episode (“Mirrors and Smoke”), improved matchmaking, class-specific gear, a rebalance pass, and a lot of ground and space action against the Tzenkethi. Another big addition is STO’s War Games system, which allows players to face off against each other in competitive PvE scenarios. To start off with, there is one space scenario and one ground one for players to enjoy.

Star Trek Online is celebrating the update’s launch with a sweepstakes to hand out a berth on a Star Trek cruise (not to mention 150 STO ships) to a lucky player. While we’re talking about giveaways, why not enter into our own raffle for a Romulan ship on Xbox One?

Check out Season 13’s launch trailer below.

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Conan Exiles patches in 50 emotes, exploit fixes

Update 25 has landed for Funcom’s in-early-access survival sandbox Conan Exiles, bringing with it 50 new emotes as promised. You’ve got the basics, like shrug and point and dancing, and then you’ve got “laying [sic] seductively,” “spank,” and “belly dance,” which is totes what you should be doing in a brutal world where everyone wants to kill you.

The update also fixes several ongoing exploits, including a dupe issue and that pesky problem of “accidentally” falling through the game world and raiding people’s bases.

And this line in the notes is cryptic: “Seeing dead people can now lead to great rewards.” Hmm.

Now if you’ll excuse me, I’m going to go over here and emote sleeping on the ground. I’m sure it’s safe to sleep here. What could go wrong?

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RuneScape plans Menaphos update for June 5, addresses Spring Fayre uproar

RuneScape’s been teasing its Menaphos: The Golden City update for what seems like months, but today, the expansion’s getting a hard date: June 5th. Jagex says it’s just the first in a series of free expansions on the way for the game, spaced out every three months. This one comes with a level cap bump, new raids, and new quests.

“Menaphos is full of untold riches and stories waiting to be unearthed by the game’s millions of players. However, players will arrive in the city as unknown outsiders and must build their reputation within the city to become both exalted and legendary among the inhabitants. As they explore the city, it won’t be long until they discover the dark secret of corruption spreading through the metropolis. In addition, there will be new quests, a constantly shifting network of tombs that can be raided for their ancient riches and a new Slayer Dungeon, which will see the Slayer Skill level cap raised from 99 to 120 for the very first time.”

The update announcement is getting a bit lost on Reddit, however, where players are still fuming over the newly released Spring Fayre, which apparently rolled out with rather hefty microtransactions (MTX). Jagex, however, posted this morning that it plans to change how the Fayre works, increasing rewards and making play periods fit a global audience.

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Guild Chat: Planning a long break from your MMORPG guild

Welcome along to Guild Chat, the column through which the Massively Overpowered community can discuss and solve a whole plethora of guild-related issues other readers are facing. In this edition, reader-in-need Gwen is seeking our help with finding sensible ways to take an extended break from the guild she leads. She recently has received the happy news that she is pregnant and wishes to plan ahead for the time leading up to her baby’s arrival and that crucial bonding period thereafter, and she is thinking of taking maternity leave of sorts from her MMO of choice to welcome her new bundle of joy.The trouble is that she does wish to go back to her gaming as soon as she feels ready and doesn’t wish to retire her guild, so Gwen is looking for advice on how to conduct some sort of handover so her guild doesn’t die a slow death in her absence.

Read below for Gwen’s full submission and my response, and don’t forget to leave your helpful advice in the comments too.

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The Stream Team: Fighting through HEX’s Fort Romor

Those filthy humans have taken over Fort Romor, the next dungeon along the path of HEX’s PvE campaign, and Massively OP’s MJ needs to clear them out. Her deck has been tweaked with some new battle bunnies, so she’s better prepared for the fight this time around. Tune in live at 9:00 p.m. to see if MJ can make it through this dungeon with her new collection of killer bunnies.

What: HEX
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, April 21st, 2017

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Armored Warfare launches its Tanks Reloaded balance patch and previews its immediate followup

It’s been a while since Armored Warfare first discussed its upcoming “Balance 2.0” adjustments for the game’s mechanics, but the first pass has been added to the game with patch 0.19. The patch adjusts tank gameplay extensively while simultaneously adding 26 new tanks to play. But that’s not all the patch includes; there’s also a new PvP map, two new PvE missions, a new Skirmish mode, and a new Global Operations match. That’d be enough for a patch even without all of the balance changes.

Also, that isn’t the end of the story; the game is already previewing its next major update, which will include more balance changes, a new Garage interface, another new PvE mission, and new UI elements. So the big stuff just keeps rolling along. You can check out a trailer for the most recent patch just below, and you already know what to look forward to after you’ve finished up with that.

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NetEase soft-launches WoW-like mobile MMORPG Crusaders of Light today

Soft-launching today on both the iOS and Android markets is a new mobile MMORPG from Netease dubbed Crusaders of Light. It was originally released as Land of Glory overseas last month (and was tremendously popular in China), but it’s gotten a name-change and a spruce-up for the western market. You’ll notice immediately that it seems to have an awful lot in common with vanilla World of Warcraft, from its stylized graphics to its 40-man PvE raiding endgame. It boasts 25×25 battlegrounds, small-scale ranked arenas, guild ladders, mounts, and loot out the wazoo too.

As I write this, it’s not yet up for download publicly on either platform for me in the US; it looks to be trickling out to Oceania first today, then Europe, Russia, Brazil, and North America in time for the official launch this summer. You can preregister on the official site, and yes it’s free-to-play with plenty of stuff to buy on the side.

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Funcom’s Joel Bylos on the difference between MMOs and survival sandboxes

Funcom’s Joel Bylos features in a Twitch interview on Gamasutra this week talking up Conan Exiles and explaining the core difference between server-based survival games versus Funcom’s “old MMOs,” as the interviewer put it. Bylos’ answer actually makes a lot of sense.

“[In] The Secret World, we focused very strongly on making really cool and interesting content and story, and the idea was to make it interesting to play. The thing is, with an MMO, a lot of focus goes into repeatable content. A lot of focus goes into things like ‘I’m gonna run this dungeon six times’ or 20 times or 200 times, right? So we need reward systems that give you tokens, that let you build or buy better items. There’s a lot of itemization discussion in MMOs. In a game like Conan Exiles, people are going to lose stuff, and we know that. We need to make it so that they can keep rebuilding stuff, keep creating stuff, keep progressing in the game, but not necessarily wanting them to go, ‘Oh, I want you to go grind this dungeon 50 times so that you can do the next dungeon – slightly harder.’ So [Conan Exiles] is not so much about this very small percentage of power increase to increase your character’s progression. That’s what I would say is a big difference in these type of games.”

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EverQuest launches an expansion-locked progression server on May 24

The next EverQuest progression server is on its way on May 24th, but it’s a little different than previous progression servers because this one won’t ever catch up to the live game. It’s not supposed to. No, this server is meant to be locked into the era of Planes of Power; after six total expansions have been released (The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Lost Dungeons of Norrath), the server will stop there. No more progression.

Of course, this is a good thing if that’s exactly your favorite era of the game and when you’d want to stop anyway, so the game’s 12-week schedule for each expansion might be just perfect for you. The server is also a true box server, meaning that multiboxing isn’t allowed, so you’ve got to play the game with everyone else as the developers intended. You can hop on to the new server on May 24th, and all of your questions about raid lockouts and the like have already received helpful answers in anticipation.

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The reinvented Guns of Icarus Alliance arrives on Steam with fresh PvE

The reinvented Guns of Icarus Alliance is sailing into a bold new world with its debut on Steam. Players can pick up a copy of this expanded multiplayer airship adventure for $20, or pay a little more for a costume pack and soundtrack to go with it.

So what makes Guns of Icarus Alliance different than its forefather? Basically, the game has gotten away from a strict PvP setting to include a lot of challenging and fun co-op PvE content as well. The team has created new story mechanics, large PvE mission maps, new weapons, additional ships, and a lot of costume and ship cosmetics to unlock.

“If you’ve heard of the previous Guns of Icarus, the PvP game, this is way different,” the studio said in a press release. “Think of it as you and your ragtag crew teaming up with other ships against hordes of enemies controlled by an intelligent AI director.”

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EverQuest II fixes accidental nerf to auto-attack damage

A small patch that’s going out to EverQuest II’s servers today is correcting one slight issue that players have had on the time-locked expansion shards. Apparently, auto-attack damage had been reduced on those servers, a problem that the patch will correct.

There are a few other adjustments in the patch, most concerning the Realm of Despair and Ruins of Kaesora raids. You might want to give the patch notes a once-over to see if any of this affects your gameplay.

In other EverQuest II news, right now there’s an event going on that is awarding double ascension scrolls until Thursday midnight. So if you’re working on fleshing out your ascension class, take advantage of this bonus while it’s running!

Source: Patch notes

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