With Pokemon Go trying to avoid explicitly calling itself an MMO, Massively OP once again has room for a top contender in the realm of mobile MMOs. There’s just one problem: We’ve got mostly Western readers for a genre that seems to appeal much more to the East. I was given the opportunity to see top global mobile MMO Lineage 2 Revolution and up and coming dino-sandbox Durango at E3 2017. I can see the appeal of both games, but also some limitations. Let’s dig into both.
PvE stands for player-vs.-environment, where environment is generally taken to mean the world, NPCs, and AI.
You can check out the illustrated patch notes on the official site, and then feast your eyes down below, where we’ve got an exclusive (not sponsored) dev diary from the KingsIsle team, helmed by Senior Producer of MMO Content Leah “Professor Falmea” Ruben, in which the devs the thought process and planning behind the update!
In an interview yesterday with Dadi’s LOTRO Guides, CM Jerry “Cordovan” Snook said that the team is preparing a big reveal today for the expansion that should include the name and some key details. Additionally, the first beta preview is set to go live on the Bullroarer test server by this weekend. This test won’t be the full expansion, as the team wants to hold back the epic story and some other major content as to not spoil surprises.
Snook confirmed that there will be a level cap increase with Mordor (although he wouldn’t say what it is) and that the virtue cap will increase by one. The expansion is still on track for release in late summer 2017, with a follow-up patch that will add in group content (such as the new raid).
In anticipation of the upcoming launch of Albion Online, Sandbox Interactive has posted a fresh dev blog on the big bads of the game, known as Guardians. Pro tip, they’re guarding the world… from you. Naturally, you’re going to kill them and take their stuff. They were right about you!
“Guardians are the true protectors of Albion, brought alive by the land’s ancient and powerful magic and now tasked to protect its natural riches,” explains the studio. “These big world bosses can be found in Tier 6 resource hotspots and randomly respawn between 12 and 48 hours after being defeated. There is no way to know when a Guardian has spawned, so scout the area if you want to take one down.”
Don’t be thinking you’ll be soloing these; you’re going to need around 10 people at minimum to take them on, but if you bring too many people, you’ll scale down accordingly. It gets worse: You pretty much have a 15-minute timer before the boss enrages, and other players can interfere by attacking you. On the upside, the guardians become resource nodes when they due, “providing a whopping 2,560 Tier 6 resources.”
The floodgates officially open at 1 p.m. EDT this afternoon, but until then, we’ve rounded up all our coverage and streams of the game to now, plus a few of the game’s latest prep vids. Happy launch day!
What’s a pirate’s favorite letter? You might think “Arrr,” but he really loves the C!
Dad jokes aside, swashbucklers have boarded Lineage II’s classic server over in Europe, but we doubt that anyone is too concerned about the company. The pirate horde is headed by Captain Zaken, a fearsome foe that can only be taken down by a minimum of seven (!) coordinated parties. He’s only the first of five additional raid bosses that have bolstered the game’s villain roster.
Pirate treasures can now be found on the hunting zone of Devil’s Isle, or if a chance of scenery is needed, there’s also the new Giant’s Cave to explore. To help with the patch’s raid bosses and hunting grounds, players can take advantage of weapon augmentation to give their gear a bit of a boost.
Following the huge reveal of Pokemon Go’s summer content plans — detailed in yesterday’s massive overview and interview by MOP’s Andrew Ross — Niantic followed through on its plan to shutdown all gyms for renovation. Yes, we’re still talking about virtual space here. The gyms will play host to the game’s new gym battle system, which basically brings PvP into the MMOARG and can culminate in epic raid boss fights.
Meanwhile, if you weren’t one of the lucky few who snapped up Pokemon Go Fest tickets for the event in Chicago within the first few seconds of the sale going live, well, there’s always Ebay. As I type this, scalpers are selling tickets on the auction platform for over $300 apiece (they’re selling, too; one is going for $340 at the moment). Maybe a better system for vending tickets might be in order for the next event, yeah?
Monster Hunter World‘s reveal caught me completely off guard during its E3 2017 reveal. We’d already had a title announced for the Nintendo Switch, and I’d figured that was our usual non-spinoff MH entry for the year. I’ve admittedly not finished or heavily invested in the series since leaving Japan, but part of that is because the American mobile gaming culture doesn’t really have the fanbase Japan does. In fact, I got into Monster Hunter Tri in a bad way because it was a console title. While the portability of the series really helped me to explore Japan’s gaming scene and meet fellow gamers face-to-face, my gut feeling upon seeing MHW’s console and PC plans was that Capcom might really be able to catch the western audience this time. And that was before seeing Monster Hunter lead designer Yuya Tokuda play the game in real time.
Since there were so many early access issues with Stormblood, I figured I’d try to give you Final Fantasy XIV players a little something to chew on while Square-Enix smooths out the rough edges and handles today’s launch. Building on Massively OP’s Eliot Lefebvre’s recent interview with Naoki Yoshida/”Yoshi-P” at May’s Final Fantasy XIV event, we sat down again with him for a chat at this year’s E3. And while I haven’t personally spent nearly as much time in the game as a vet like Eliot, I’d heard that Yoshida was very much a gamer’s developer, so I was looking forward to talking with him about not just the game, but game design.
He did not disappoint.
During this week’s Massively OP podcast (live this afternoon!), Justin and I tackled a detailed question about MMO group makeup, the trinity, and combat, and we took the opportunity to tangent a bit into praising City of Heroes, which not only managed to smash the trinity but did so in a way that increased the number of combat roles in a group over the standard, provided flexible difficulty modes at a time when that was unheard of, and scaled content to group size, meaning that you didn’t really need to take a full group of eight into most of the instanced content. You took what you had and that was enough. It was brilliant.
And while I’m not much of a fan of huge, methodical raids anymore, that’s more because I dislike them as the Only Thing To Do At Endgame. I do love massive group sizes, however, which is why I lamented the loss of the 20-man group in Star Wars Galaxies and adore the casual swarms of Guild Wars 2. On the other hand, it doesn’t seem to matter whether the formal group size is four or five or six; my guildies always seem to be one body short of what we need, and I constantly find myself wishing for City of Heroes’ ruleset.
What do you think is the ideal group size in an MMORPG? And do you base that on social balance or typical class configurations or something else entirely?
Surprise! Niantic brought Pokemon Go to E3 2017 and invited members of the gaming press outside the sacred halls of the Los Angeles Convention Center to check out the upcoming raid system at a nearby gym. We were granted not just some juicy details on upcoming changes but a rare chance to interview several key members of the team, including Senior Product Manager Tatsuo Nomura, Global Product Marketing Lead Archit Bhargava, and a bit of time with Niantic Director of Engineering Edward Wu.
Perhaps more so than the Generation 2 update, summer feels like it’s bringing an expansion-like update to the free to play game.
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, June 15th, 2017
“The Mechanoid legion has an uncontrollable thirst for knowledge and seeks to increase their own computing power,” studio Allods Team writes. “The robotic army is rapidly approaching and all players are being called on to defend their home planet from these menacing invaders.”
The so-dubbed Mechanoid War is considered a free expansion as the PS4 is doggedly catching up with the PC version of the game; the bundled content dump promises a new Divine Form appearance for elite players, plus “all new battles in challenging invasion zones, exciting boss battles, a completely new 10-man raid as well as the new and stronger generation 2 equipment as rewards.”