pve

PvE stands for player-vs.-environment, where environment is generally taken to mean the world, NPCs, and AI.

Tree of Savior adds four classes, increases level cap

If Tree of Savior has been off of your radar for a while, perhaps it’s time to give it a solid ping this week. The MMOARPG dropped an absolutely massive December content update that added, among other things, four classes and increased the level cap.

Character and companion level caps were bumped up to level 360 with the December 12th patch, and the maximum character rank is now 9. Four new classes joined the roster, one for each archetype: Matador, Shadowmancer, Bullet Marker, and Zealot. Players can jump into these new classes without meeting the requirements until December 26th.

It doesn’t stop there, either. The update threw in a new challenge mode, activated daily rewards for a couple of weeks, added the First Shelter raid, allowed players to dismantle items, and included a “looting chance” stat for obvious benefits.

Coming back to Tree of Savior after a while away? The team put together a returning player guide to aid in the process.

Source: Patch notes

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MMOs you’ve never heard of: Rogalia, Lazarus, Dead Maze, We Ride, and SOS

Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Let’s run down five more floating to the top of the pile this month.

Rogalia

First up is a Russian indie MMO called Rogalia that I first heard of thanks to former Massively columnist Jeremy Stratton (heya Jeremy!). It’s cute and cartoony and will definitely appeal to old-school isometric sandbox players with its crisp cartoon graphics and detailed UI. Combine all that with the gameplay and it’ll remind you more of Ultima Online than most games that namedrop it! It’s currently $12 on Steam, though it’s set to launch out of early access at some point this month, when the price will likely increase.

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Duke Nukem and Serious Sam headline Wild Busters early access

Hack-and-slash Wild Busters is here to kick butt and chew gum — and it’s all out of gum.

Insel Games’ MMOARPG entered Steam early access today, allowing players in after a $20 entrance fee. To draw attention to this game, two action stars have been hauled out of retirement for another tour of duty. Both Serious Sam and Duke Nukem are among the roster of playable characters for launch.

Wild Busters touts “full-fledged MMO systems” such as guilds, an auction house, crafting, fishing, and raids. So now you can live out your greatest fantasy of seeing Duke Nukem fish and drink beer. Probably more of the latter.

Take a look at the launch trailer after the break and see if this game might be right for you!

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Tamriel Infinium: Our 2017 report card for Elder Scrolls Online

All in all, 2017 has been a fabulous year for the Elder Scrolls Online, and although I have been light on talking about the game recently, I have jumped in regularly to explore Vvardenfell and Clockwork City. This year ESO saw its first expansion and dare I say its greatest addition to the game: Morrowind. But that shouldn’t diminish the other great stories in the Horns of the Reach and Clockwork City DLCs. Also, ESO introduced one of the best player housing systems I’ve ever seen with Homestead earlier this year. I really don’t know how ESO is going to top 2017.

Let’s pull apart the accomplishments of ESO this year into my standard for grading MMORPGs: The Bartle Taxonomy. MMORPGs are wonderful because of the breadth of different activities that players can participate in. They draw together many different kinds of players, and Bartle’s Taxonomy breaks these players into four different categories: Socializers, Achievers, Killers, and Explorers.

Most people will be a blend of two or more of these categories. I’m going to measure the merits of the game based each category individually using a scale you’ll often find in American schools: A, B, C, D, and F.

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Trion deals with DDOS attacks while ArcheAge dives into its Maelstrom update

Trion Worlds is reporting “intermittent” attacks on its Dallas hub over the last day that are causing connectivity issues for some of its online games, such as ArcheAge and Trove. The team is working with the local ISP providers to counter the attack and stabilize the servers for play.

“Please keep in mind that DDoS attacks are all too common and, for the most part, they don’t impact gameplay,” Trion said. “Our network engineers have setup substantial protections that allows us to mitigate the vast majority of these types of attacks. Without these efforts, taken by all game companies, any game under an attack such as this would simply be offline.”

It’s especially important for this to be resolved for ArcheAge, as today is the official launch of the game’s Maelstrom update. This patch contains a new raid organizational system, a non-RNG gear upgrade system, cross-server arenas, title collections, a redesigned folio, limited-time events, and the introduction of the Bloodsalt Bay naval combat arena.

Get the full scoop on Maelstrom with Massively OP’s interview on the update and its offerings!

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Classic EverQuest’s Ring of Scale expansion is live

EverQuest II isn’t alone in getting a big expansion this season: Classic EverQuest has gone live this week with Ring of Scale, an expansion name that confuses everyone except people who have saved space in their brain for Norrathian factional lore for some reason, like yours truly, and yep, it refers to the dragons.

EverQuest: Ring of Scale is the epic conclusion to the story that started in the previous expansion, Empires of Kunark. This expansion raises the level cap to 110 and adds six new zones to explore across Kunark. In Ring of Scale, the story leads up to an exciting journey into the depths of Veeshan’s Peak. In addition to nine new raids, there are new missions and quests, including a challenging tradeskill quest line. There are also new spells, combat abilities and alternate advancements for players to earn.”

Old school MMO gamers will be paying $34.99, $89.99, or $139.99 for the box, depending on which flavor they need and which of the extras appeal most, though that’s discounted if you’re subbing. Also worth noting is that each of the editions includes access to all previous expansion content (including last year’s EOK), so it’d be a good way to catch up. Daybreak even did a video for the expansion. Fancy! You can watch it below.

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Flameseeker Chronicles: Guild Wars 2’s Hall of Chains raid wing first impressions

I promised you at the end of last week’s rundown of Guild Wars 2‘s fourth Living World season’s launch episode that I’d return this week with a first look at the new raid Hall of Chains and I never want to disappoint! While I haven’t stood toe to toe with each of the raid bosses yet, I’ve been glued to boss kill videos and have been gaining a feel for the fights I’m due to face. I’m delighted to explain my take on the new endgame content and I’m hoping that some of you are joining me in trying it out!

In this week’s Flameseeker Chronicles, I’ll discuss each of the new raid bosses briefly and will outline the premise of the encounter mechanics. I won’t spend long outlining very detailed tips and tactics at this stage since I haven’t been hands-on with everything myself yet, though I will furnish you with some tactics guides as I get more experience post-holidays if there’s demand for them. Note that there will be spoilers for those who haven’t tried the content themselves yet, so bear that in mind before reading on. I’ll avoid totally spoilerific images and will hide big lore points behind tags.

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Destiny 2 is reversing some of its controversial player lockout DLC design

So, remember when Destiny 2 players without Curse of Osiris were locked out of content that predated that DLC? That was pretty great. Also, it’s still the case right now. The good news is that Bungie is planning to change some of that.

“We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it. To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.”

The proposed changes generate issues of their since they mean downtuning content that was meant to provide a level-appropriate challenge for the new level cap in Curse of Osiris.

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Interview: ArcheAge’s 4.0 Maelstrom launches December 13 with changes to lunagems, raid finder, and more

Batten down the hatches because a big storm hits tomorrow! ArcheAge’s Maelstrom, with its cross-server navel arena, launches on December 13th. We got to see some of the 4.0 expansion and learn more about it during our demo and interview at PAX West this last fall. And on the cusp of launch, I sat down again with Trion Associate Producer Seraphina “Celestrata” Brennan, Executive Producer Merv Lee Kwai, and Community Manager Joe “Muzzy” Brogno to chat more about the upcoming changes. What I learned is that the changes have changes! Lunagems, the raid finder bulletin board, streetlights, and some of the arenas updates have been updated. And one change — the addition of the new turtle ship — will actually not be happening.

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Lord of the Rings Online’s big raid patch arrives sans raid

Well, this is an awkward situation for all involved. Lord of the Rings Online released Update 21.3 on Monday, which was supposed to patch in Mordor’s big Abyss of Mordath raid. Except that the team found issues with the raid, disabled it for the time being, but went ahead with publishing the update anyway.

Without the crown jewel of the update (which will be presumably activated in the near future), players have been left with a bargain bin assortment of changes, fixes, and tweaks. These include moving the Beorning starting area, a reduction in the aggro area of pets, a cap on Mordor’s Ashes of Gorgoroth currency, adjustments to monster player stats, lower flying indoor kites… as we said, it’s just a random assortment of odds and ends.

It should be noted that the upcoming Yule Festival has some new content: “Mara Sandydowns has a new quest, A Fortune of Festive Spirit, for those who enjoy many days of Yule Festival activities.”

Source: Patch notes

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Secret World Legends patches in winter event, barbershop, and plastic surgeon

Even with Tokyo completely reinstated into Secret World Legends, this reboot is still finding more content to add back in after starting over from its The Secret World roots. Will today’s patch, which adds back in the cosmetic barbershop and plastic surgeon, be the last of the “old vanguard” before it’s all new? Probably not; there are plenty of Halloween quests that are waiting for a return.

In addition to the cosmetic tools, Update 2.1.5 starts this year’s winter event, starring all sorts of special critters to attack, world raids, Christmas cosmetics, seasonal achievements, a new winter lockbox, and a free pet to players who log in by January 2nd.

The patch also adds the option to change your name (for a price), fixes several issues, and tosses in new animations for when players unlock emotes and titles.

Source: Patch notes

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Leaderboard: Which MMO gameplay type encourages the worst player behavior?

One of the common tropes held by MMORPG players is that PvP, particularly free-for-all environments prone to ganks, generates the worst type of behavior. But while it may be more common for PvP, I have also witnessed absolutely wretched behavior from all types of players, including psychological abuse from roleplayers, to say nothing of plane-jumping, ninja-looting, and greed from PvE gamers. The problem in my mind isn’t PvP as much as it is conflict and competition, which is something most game types engender. I bet you’ve seen the same.

Making that point is a story from PCGamesN this morning, which reports on a World of Warcraft player who’s apparently been DDOSing teammates to ensure himself a raid spot in the well-known raiding guild Limit. Limit has since booted the player.

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LOTRO delays raid rollout while Middle-earth card game is announced for PC

It’s a not-so-happy patch day for Lord of the Rings Online. The studio said that it won’t be activating the new raid with the rollout of today’s Patch 21.3.

“As we took a look at the Abyss of Mordath over the weekend on Bullroarer and read your feedback, we uncovered a couple of issues that we do not want present when the raid opens to the public,” SSG said. “We have decided to temporarily make the Abyss of Mordath raid inaccessible when Update 21.3 goes live on Monday, to give us time to correct these issues.”

Meanwhile, a Lord of the Rings digital card game was announced over the weekend for the PC. Fantasy Flight Games is adapting its own physical trading card game to the online realm as an initially single-player experience, although co-op play is planned for the future. The team touts the game’s “non-randomized approach” to card purchasing as one of its strengths.

The Lord of the Rings Living Card Game is coming to early access soon and will be launched as a free-to-play title in 2018. Check out the teaser trailer after the break!

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