PvE stands for player-vs.-environment, where environment is generally taken to mean the world, NPCs, and AI.
It’s officially Sea of Thieves day; the game launched here in the US in the wee hours of this morning. During our awards rollout at the end of 2017, I called Sea of Thieves one of my most anticipated multiplayer games for 2018. At the time, I could easily imagine my MMORPG guildies, already fond of playing pirates, rolling into the game to crew a ship on the high seas.
But last year’s hype seems to have faded away over the last few months as a critical mass of gamers checked out the pre-launch version of the game and came away with more questions than answers about the game’s PvE content, its unchecked PvP, and maybe above all else, its downsized character creation system. It never was an MMO, but these revelations made it seem even less an MMO than a lot of folks had been led to believe after the E3 demos, subduing the buzz.
How about you? Are you playing Sea of Thieves? Are you waiting to see how it develops? Or have you given it a hard pass?
It’s been a little under a week since the Eureka launch in Final Fantasy XIV
, and opinions about the content are pretty universally strong. Some might argue that they’re downright entrenched. Most of the vocal ones consist of a whole lot of griping, and a not insubstantial number of those gripes also dovetail with people who are still playing the heck out of it anyway. Heaven knows it’s not exactly what I had expected, either.
So what do I think of it? I like it. But then, I’m kind of just the right person to like it.
I think there’s a lot of stuff to unpack around it, and I think it’s something where not liking it is both wholly understandable and also suggests a course of action. So let’s talk a little bit about the overall experience, what parts work and what parts don’t, and why it’s important, if you don’t like it, to at least have a realistic understanding of what it’s going to be and what it wants to be in the first place.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu Ignition, Lineage 2 Revolution, Revelation Online, Earthfall, Legacy of Atlantis, DC Unchained, Soul Ark, Battle Carnival, World of Warcraft, Old School RuneScape, Aion, War Thunder, Artifact, Pokemon Go, The Black Death, Astroneer, EVE Online, Phantom Halls, MU Online, and Heroes of Newerth, all waiting for you after the break!
There are MMOs that have been around a while, and then there is EverQuest. It’s so old school it is old enough to be out of school! Yup, EQ turned 19 years old yesterday. That’s 19 years of the iconic music, 19 years of Qeynos, and 19 years of Fippy trying to storm that gate! So much has happened in Norrath between March 16th, 1999, and March 16th, 2018 – more than one single restrospective could cover. So we’ll just look at a single year!
As is tradition, I’ve sat back and looked over the previous year, remembering the highlights and goings on of the game. How did the 19th year play out for one of the oldest MMOs? Sadly, this year was of the leaner variety; not much happened across Norrath. You wouldn’t know that by all the anniversary offerings, though! Take a stroll down the cobbled lane of memories, but don’t get lost in the nostalgia; there are oodles of anniversary quests to fill your schedule with during the celebration, going on now through Thursday, May 10th, 2018.
Dipping your toes in to test game content is for wimps; true heroes dive right in and go deep. A new event has arrived in DC Universe Online
that takes players to the bottom of the ocean to face off against Starro and unravel a mystery at Spindrift Station.
The Deluge event takes place as both a low-level activity and high-level elite raid, depending on your skills and daring-do. In this episode, players will meet more of the Aquaman family and explore a pair of new Atlantean locations under the sea.
By going through this content, players can earn underwater suits and a gearset inspired by Mera. Check out the Deluge developer livestream below!
It began with an exploitable glitch. It exploded into an uncontained nightmare of death. It established a meme as strong as Leeroy Jenkins. It even saved lives.
One of the most notorious events in World of Warcraft’s history didn’t emerge from the design of Blizzard’s controlling developers, but rather from players looking to grief the community. In a prank that briefly grew out of control, a pandemic was set loose upon the game’s world that decimated the population and changed the landscape overnight.
This was the Corrupted Plague incident, and it would go on to leave a mark upon World of Warcraft that remains to this day.
One of the concerns that some players have held about Sea of Thieves, especially after its public betas, is that the pirate game appears to be a little light on content and goals.
Fortunately, Rare has a lot more tricks up its sleeve for both launch and beyond. In a developer livestream, the studio discussed more content than it had previously been promoting, including different kinds of PvE skeletons to fight, hidden lore books to discover (with special rewards attached), and the pursuit of legendary status. This endgame activity will give player pirates access to their own secret hideouts and a new faction that has its own types of voyages.
Also in the works? Player-owned ships, pets, campaign events, and the ability to save favorite pirate characters on the random generator.
Rare released the launch trailer for next week’s release, so give that a good gander after the break!
anniversary event, Carnival
, is now raging across the game’s live servers — but not on the new Prime progression server. While the latter does have a vendor that sells some Carnival items for void stones, the team has decided not to bring the event to Prime “in keeping with the early days of RIFT
But for those on the other servers, Carnival offers plenty of fun games, activities, and rewards, including the new pegasus pet Celeste, more masks, weapon runes, a raid tier 2 earring, and the 7th anniversary cape. If you are looking for a festival guilde, Rift Gate has one that’s only two years out of date. Carnival will last through April 5th.
The RIFT team is also taking a look at the latest PvP warfront to be added to the game, Tenebrean Prison. You can check it out on the live servers or by watching today’s developer livestream.
It’s probably not the most encouraging of signs when a trailer for an MMO’s newest raid mostly features player characters lying down following a wipe. But then again, what do you expect when your party is going toe-to-toe with a very sacred, very powerful dragon?
Welcome to Koldrak’s Lair, the latest 12-player raid coming to Blade & Soul. Level 55 characters can form teams and queue up for the raid at certain times during the day. It’s here they’ll fight the titular Koldrak, a flame dragon that has since succumbed to Dark Chi. The fight is time-limited to 50 minutes each, with the opportunity to down this boss five times each day.
It won’t be easy, as chunks of ice will be falling and Koldrak will try to sweep players off into lava with his tail. Successful fights will pay off in a variety of powerful treasure, depending on a player’s damage contribution (there are no dedicated tanks or healers in this game). There’s also a daily quest that rewards players with XP and the new dragon scale currency.
Koldrak’s Lair is coming with the Fire and Blood update on March 21st.
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
If I were to tell you that ArcheAge’s
next big update is launching next month, you’d tell me that it’s too soon. And we’d both be right! Although 4.0 was just released last December
, and North America has been on a six-month cadence for getting the content after it launches in Korean, 4.5 will hit servers on April 5th. Yes, that’s 4.5 on 4/5 — easy to remember, no? Executive Producer Merv Lee Kwai
explained that as XL Games is putting a renewed emphasis on the Western market, North American and the European regions get to launch an update first after Korea for the first time, instead of waiting until after Russia and China.
So what goodies do we have to look forward to before the other regions? Dubbed Legends Return, this update introduces dragon mounts, two new world bosses, a crafting commission system, and Battle Balance (a change to skillsets). There are also changes to regrading equipment and the bruisers badges. And last but not least, new fresh start servers are opening up, this time with a time-locked twist. To get a feel for all these changes, I sat down and previewed the new content with Kwai, Associate Producer Seraphina “Celestrata” Brennan, and Community Manager Joe “Muzzy” Brogno .
Have you ever noticed that you play it way too safe in your MMOs, especially when it comes to interacting (or not) with others? Aywren of Sygnus wrote an honest blog post lately in which she felt challenged to examine and even buck her “safe patterns” in life and gaming and to try to get out of her rut and try new things.
“On my gaming blog, I’ve talked about my struggles with grouping in MMOs, and how FFXIV specifically had to pick me up and forcibly throw me out of my safe zone if I wanted to keep playing it. This is something I still struggle with,” she admitted. “I do everything I can to avoid stressful dungeons, raids or classes. I’m still afraid of tanking and healing for strangers outside my FC.”
Join us for more thought-provoking blog posts from the MMO community as we fill up your screen with the latest in Global Chat!
I think Naoki Yoshida has severely overestimated how much I wanted to chase after a Scorpion Harness again.
One of the things that I mentioned way back when about the Diadem was that it felt like a Final Fantasy XI zone in Final Fantasy XIV. We don’t know all of the details about Eureka yet, but what we’ve learned so far definitely seems to indicate that it’s meant to be a similar experience. Heck, the visuals alone are doubling down on that; you can’t add in gear that’s specifically meant to look like the Scorpion Harness without inviting comparisons to the original Final Fantasy MMO.
We don’t know nearly as much about Eureka as we might like to know, but we do know something, at least. So let’s review what things we do know, speculate about the stuff that fills in the gap, and start considering what the experience of exploring this new zone will feel like, yes? I’m excited, at least.