pvp map

Hyperspace Beacon: The SWTOR Summer roadmap might get you back into PvP

Star Wars: The Old Republic producer Keith Kanneg just dropped the next roadmap earlier today, outlining the features upcoming before September and a little bit beyond. Although he didn’t give much detail about the future of the story for the game, he gave us enough hints that we can speculate about the direction it’s headed.

At the very top of the roadmap post, Kanneg thanks everyone for such a great first year as producer of SWTOR and hopes that everyone enjoyed the traitor storyline. The story ends with a lot of questions unanswered, but unfortunately, those questions will not be answered until sometime after September according to the post. However, it’s possible that some of the setups this summer are pointing toward what the developers have planned.

Kanneg said the devs have been listening to players and “as a result, [they will] be making a lot of changes based on your feedback, beginning with our PvP plans this summer.” 2018 will be the summer of PvP for SWTOR, so let’s break down everything that the developers are doing.

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TERA outlines its content plans for consoles post-launch

If you have a console from the current hardware generation, you can play TERA on it right now. But there’s also a lot of content for the game that’s accumulated over the years, and fortunately for console players, En Masse Entertainment is wasting no time in bringing a whole lot of it right to the game. All of May will be filled with new content, starting with the Lilith’s Keep dungeon for level 65 players.

From there, the game will introduce the new 20v20 Corsair’s Stronghold PvP map, then 10 days of doubled experience followed by the launch of the Ruinous Manor dungeon. It’s plenty of stuff to do to get you caught up with the game, and there’s still a lot of ground left to cover. Just jump on in and start enjoying all that the game has to offer players, and know that there’s plenty more where that came from.

Massively OP will be streaming from the anniversary celebration in-game later today, so join us around 3 p.m. EDT on OPTV!

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Hyperspace Beacon: Three things SWTOR could add in 2018 to turn itself around

Star Wars: The Old Republic did not have a banner year in 2017. It was the first year since the launch year that did not include an expansion. And the expansion that it released in late 2016 didn’t actually live up to its expectations.

Despite this, we did see some good things come out of 2017, like a couple of new PvP maps and some great changes to group finder. But what kinds of things can we see added to or improved upon in 2018 that would make up for this underperformance? Well, I have three of them. And I have done my absolute best make them realistic and doable with the existing team of developers. Let’s talk about that.

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The MOP Up: Honoring RIFT’s Wintercharm (December 24, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War ThunderSMITEKritika OnlineArmored Warfare, Stardew ValleyDofusElswordJustice OnlineThe Black DeathWarfaceRIFTValnir RokWakfuMapleStoryHeroes and GeneralsMiranda, and League of Legends, all waiting for you after the break!

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Hyperspace Beacon: A six-year retrospective of Star Wars The Old Republic

Happy birthday, Star Wars: The Old Republic. I don’t think your birthday has actually ever fallen on the same day that my article released, so this is a great treat. And it’s also an interesting time for SWTOR because things have changed so much since launch, and it continues to evolve as does its audience to some extent. (Except me; I have not evolved.)

I started writing professionally about SWTOR a year and a half before it launched, so I have been there since the beginning. And although I’ve had my ups and downs with the actual amount of time I spent with the game, I have remained a subscriber and participant in all the activities that the game has to offer. Admittedly, my time in the game as made me a little bit jaded, which is why I have taken some breaks when the content cycle was low. Regardless, I have always stepped back into the game because, at the end of the day, I still believe that it is a good game with an even better community.

Today, in celebration of SWTOR‘s birthday, I would like take a look back to the game’s launch and each of the major stages of the game’s life cycle. I also invite you to talk about your favorite SWTOR moment in the comments.

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Take an in-depth look at Destiny 2’s Endless Vale PvP map

It’s not going to blow your mind to find out that there’s going to be PvP in Destiny 2. Heck, it seems almost the norm for anything that is a shooter and has a console version. But even veterans of the original Destiny will find new things to appreciate with the PvP maps, and so you might as well catch up with a tour of the new Endless Vale map and the Control gameplay type.

There’s also a nice chunk of footage of the map being played with the Void Warlock and Sentinel Titan courtesy of IGN, so you’ll get to see the concepts behind the map and see them in action. All told, there’s a fair bit of footage, so while it may be safe for work you probably shouldn’t try to watch it all at once. Come back to it throughout the day.

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Here’s everything coming in Elder Scrolls Online’s Horns of the Reach DLC

Back at E3, we got a sneak peek into The Elder Scrolls Online’s post-Morrowind plans — how could ZeniMax follow something like Morrowind up? Easy: It’s starting with Horns of the Reach, the game’s August DLC and the subject of today’s dev blog.

HOTR’s headlining feature is its pair of new dungeons in both normal and veteran modes.

“The first of these new activities is Bloodroot Forge, an ancient, long-forgotten forge that was recently rediscovered by the Reachmen and their minotaur allies. This forge, rumored to have been created by the Daedric prince Hircine, can create weapons of unbelievable power. When exploring this new dungeon, you will navigate through heavy vegetation and deep, lava-filled corridors to reach the heart of the forge and put a stop to Gherig Crowblood’s plans.

“The second dungeon is Falkreath Hold, a township under siege that will soon fall to the marauding hordes of Domihaus the Bloody-Horned. You and your companions must break the siege, move into the town and Jarl’s Hall, and defeat the monstrous warlord himself.”

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Destiny 2’s PS4 exclusives won’t arrive on Xbone and PC until 2018

If the fact that Destiny 2’s PC edition is being held back seven weeks following the release of the console versions sticks in your craw, then you probably don’t want to read the rest of this post.

In its attempt to give PC players a paper cut and pour lemon juice in it, Bungie confirmed on Twitter that several PlayStation 4 exclusives won’t hit computers (or Xbox One) until 2018. These exclusives include the Lake of Shadows strike, Terra Concord Titan armor, Tesseract Trace IV Warlock armor, Icarus Drifter Hunter armor, the City Apex ship, the Borealis rifle, and the Retribution PvP map.

PC and Xbone players can see what they’ll be missing out on this year after the break.

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Armored Warfare launches its Tanks Reloaded balance patch and previews its immediate followup

It’s been a while since Armored Warfare first discussed its upcoming “Balance 2.0” adjustments for the game’s mechanics, but the first pass has been added to the game with patch 0.19. The patch adjusts tank gameplay extensively while simultaneously adding 26 new tanks to play. But that’s not all the patch includes; there’s also a new PvP map, two new PvE missions, a new Skirmish mode, and a new Global Operations match. That’d be enough for a patch even without all of the balance changes.

Also, that isn’t the end of the story; the game is already previewing its next major update, which will include more balance changes, a new Garage interface, another new PvE mission, and new UI elements. So the big stuff just keeps rolling along. You can check out a trailer for the most recent patch just below, and you already know what to look forward to after you’ve finished up with that.

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Hyperspace Beacon: SWTOR’s 2016 Report Card

It’s that time of year again where we reflect on the year gone by and consider Star Wars: The Old Republic as a whole. Pretty much since the game launched five years ago, I’ve calculated my judgment for the game not as a single score but as a group of scores based on the taxonomy created by Dr. Richard Bartle that focuses on player motivation and how to appeal to them.

I’m not going to pretend that this is the perfect way to judge the game because it would leave out important things like the cash shop and the single-player elements like storytelling. However, it does look at the motivations of gamers and analyzes their general gaming style. Bartle divides gamer motivations into socializers, achievers, killers, and explorers. Of course, player specific motivations will encompass a spectrum of these four. But just as with most psychological categorization, gamers will lean heavy in one or two areas and less so in the others. If you’re interested in where you lean, there is a test you can take to find out. (The original GamerDNA test is gone.) However, it will be completely obvious where you lean as soon as you read my individual descriptions.

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World of Warcraft is revamping its Blade’s Edge Arena PvP map

Blizzard is wrapping up a gift for its World of Warcraft PvP community: a revamped arena map that’s ready to be sullied and defiled by blood and death.

“The next map we’re doing is Blade’s Edge Arena,” said Senior PvP Designer Brian Holinka,”which is pretty visually rough compared to the rest of the game right now, but we’re taking that same approach. Exact same collision, exact same gameplay. The difference between the visuals is tremendous. Can’t wait for people to see it.”

Blade’s Edge Arena was one of the first arena maps added to the game and was added all the way back in The Burning Crusade. You can listen to the full announcement below.

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Guild Wars 2: Eternal Coliseum PvP and the original Ring of Fire

Who’s ready for Guild Wars 2 to open up a whole new landmass for us tomorrow? Yep, the Ring of Fire maps — well, Ember Bay, at least — release with the Rising Flames episode launching tomorrow.

What if you’re not really into the storyline? What if you just want to crush faces and break skulls? That’s where the Eternal Coliseum, the new PvP map, comes in. Dulfy reports that it’s a basic three-point capture map with two artifacts per side. The best part is the piped in laugh reel, or the dark equivalent, in the form of crowds that roar whenever good (and bad!) things happen in the zone. Even the NPCs hope you lose!

Meanwhile, if you missed out on classic Guild Wars or just want a retour, WoodenPotatoes has a long video out running through the entirety of the questlines and maps there. We’ve come a long way, and you’ll note a decided lack of skulls. Well, maybe a couple of skulls. Also, spoilers. Check it out below!

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Flameseeker Chronicles: Thoughts on Guild Wars 2’s Ring of Fire episode reveal

We’ve been promised a whole list of newness for Episode 2 of Guild Wars 2‘s latest Living World season, which will be with us by the end of the month, so I wanted to dedicate this edition of Flameseeker Chronicles to outlining what we can expect on September 20th. I can’t wait to get my hands on the new episode in two weeks time, and I’m very curious as to where the story will pull us to, especially after such a big reveal at the end of episode 1.

Exploring the unknown

The new zone will be another jog down memory lane for Guild Wars players since it is set within the Ring of Fire island chain that we all know from the Prophecies campaign. My mind is blown by the return: The new zone’s being set in an entire region that we’ve never set foot on in GW2 is exceedingly brave considering that other offerings are extensions of somewhere that we already have some sort of foothold in. Even Heart of Maguuma, which I always think of as quite an extensive, technically impressive region, was familiar to us by extension from the other Maguuman areas.

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