Despite this, we did see some good things come out of 2017, like a couple of new PvP maps and some great changes to group finder. But what kinds of things can we see added to or improved upon in 2018 that would make up for this underperformance? Well, I have three of them. And I have done my absolute best make them realistic and doable with the existing team of developers. Let’s talk about that.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War Thunder, SMITE, Kritika Online, Armored Warfare, Stardew Valley, Dofus, Elsword, Justice Online, The Black Death, Warface, RIFT, Valnir Rok, Wakfu, MapleStory, Heroes and Generals, Miranda, and League of Legends, all waiting for you after the break!
I started writing professionally about SWTOR a year and a half before it launched, so I have been there since the beginning. And although I’ve had my ups and downs with the actual amount of time I spent with the game, I have remained a subscriber and participant in all the activities that the game has to offer. Admittedly, my time in the game as made me a little bit jaded, which is why I have taken some breaks when the content cycle was low. Regardless, I have always stepped back into the game because, at the end of the day, I still believe that it is a good game with an even better community.
Today, in celebration of SWTOR‘s birthday, I would like take a look back to the game’s launch and each of the major stages of the game’s life cycle. I also invite you to talk about your favorite SWTOR moment in the comments.
There’s also a nice chunk of footage of the map being played with the Void Warlock and Sentinel Titan courtesy of IGN, so you’ll get to see the concepts behind the map and see them in action. All told, there’s a fair bit of footage, so while it may be safe for work you probably shouldn’t try to watch it all at once. Come back to it throughout the day.
Back at E3, we got a sneak peek into The Elder Scrolls Online’s post-Morrowind plans — how could ZeniMax follow something like Morrowind up? Easy: It’s starting with Horns of the Reach, the game’s August DLC and the subject of today’s dev blog.
HOTR’s headlining feature is its pair of new dungeons in both normal and veteran modes.
“The first of these new activities is Bloodroot Forge, an ancient, long-forgotten forge that was recently rediscovered by the Reachmen and their minotaur allies. This forge, rumored to have been created by the Daedric prince Hircine, can create weapons of unbelievable power. When exploring this new dungeon, you will navigate through heavy vegetation and deep, lava-filled corridors to reach the heart of the forge and put a stop to Gherig Crowblood’s plans.
“The second dungeon is Falkreath Hold, a township under siege that will soon fall to the marauding hordes of Domihaus the Bloody-Horned. You and your companions must break the siege, move into the town and Jarl’s Hall, and defeat the monstrous warlord himself.”
In its attempt to give PC players a paper cut and pour lemon juice in it, Bungie confirmed on Twitter that several PlayStation 4 exclusives won’t hit computers (or Xbox One) until 2018. These exclusives include the Lake of Shadows strike, Terra Concord Titan armor, Tesseract Trace IV Warlock armor, Icarus Drifter Hunter armor, the City Apex ship, the Borealis rifle, and the Retribution PvP map.
PC and Xbone players can see what they’ll be missing out on this year after the break.
It’s been a while since Armored Warfare first discussed its upcoming “Balance 2.0” adjustments for the game’s mechanics, but the first pass has been added to the game with patch 0.19. The patch adjusts tank gameplay extensively while simultaneously adding 26 new tanks to play. But that’s not all the patch includes; there’s also a new PvP map, two new PvE missions, a new Skirmish mode, and a new Global Operations match. That’d be enough for a patch even without all of the balance changes.
Also, that isn’t the end of the story; the game is already previewing its next major update, which will include more balance changes, a new Garage interface, another new PvE mission, and new UI elements. So the big stuff just keeps rolling along. You can check out a trailer for the most recent patch just below, and you already know what to look forward to after you’ve finished up with that.
It’s that time of year again where we reflect on the year gone by and consider Star Wars: The Old Republic as a whole. Pretty much since the game launched five years ago, I’ve calculated my judgment for the game not as a single score but as a group of scores based on the taxonomy created by Dr. Richard Bartle that focuses on player motivation and how to appeal to them.
I’m not going to pretend that this is the perfect way to judge the game because it would leave out important things like the cash shop and the single-player elements like storytelling. However, it does look at the motivations of gamers and analyzes their general gaming style. Bartle divides gamer motivations into socializers, achievers, killers, and explorers. Of course, player specific motivations will encompass a spectrum of these four. But just as with most psychological categorization, gamers will lean heavy in one or two areas and less so in the others. If you’re interested in where you lean, there is a test you can take to find out. (The original GamerDNA test is gone.) However, it will be completely obvious where you lean as soon as you read my individual descriptions.
“The next map we’re doing is Blade’s Edge Arena,” said Senior PvP Designer Brian Holinka,”which is pretty visually rough compared to the rest of the game right now, but we’re taking that same approach. Exact same collision, exact same gameplay. The difference between the visuals is tremendous. Can’t wait for people to see it.”
What if you’re not really into the storyline? What if you just want to crush faces and break skulls? That’s where the Eternal Coliseum, the new PvP map, comes in. Dulfy reports that it’s a basic three-point capture map with two artifacts per side. The best part is the piped in laugh reel, or the dark equivalent, in the form of crowds that roar whenever good (and bad!) things happen in the zone. Even the NPCs hope you lose!
Meanwhile, if you missed out on classic Guild Wars or just want a retour, WoodenPotatoes has a long video out running through the entirety of the questlines and maps there. We’ve come a long way, and you’ll note a decided lack of skulls. Well, maybe a couple of skulls. Also, spoilers. Check it out below!
Exploring the unknown
The new zone will be another jog down memory lane for Guild Wars players since it is set within the Ring of Fire island chain that we all know from the Prophecies campaign. My mind is blown by the return: The new zone’s being set in an entire region that we’ve never set foot on in GW2 is exceedingly brave considering that other offerings are extensions of somewhere that we already have some sort of foothold in. Even Heart of Maguuma, which I always think of as quite an extensive, technically impressive region, was familiar to us by extension from the other Maguuman areas.
“To celebrate the launch, publisher InselGames adds new content and improvements to the game. Veteran fisherman will be happy to have the level cap raised from 60 to 80 and with three brand-new maps – Bali, Cape Town and Fish Farm (PvP map) – there are new fishing spots to discover and new fish to be caught. In addition new items like baits, rods and boats have been added to the game, accompanied by three new item categories, introducing belts as well as arm and back equipment, making this the perfect moment to join the World of Fishing.”
InselGames does note that players on Steam on on the regular client will be playing on the same server, but you cannot log into Steam using your original account (or vice versa). We’ve got the launch trailer down below!
ArenaNet told PAX-goers to expect a whole new map filled with heart quests and dailies called Ember Bay, a new thermal propulsion mastery skill, a new jumping puzzle, new gear, new bosses, the Mursaat Fortress, and a new 5v5 PvP map. As to the new PvP map, Anet’s Joshua Davis told Reddit that “it will be similar to Revenge of the Capricorn. It will go into unranked rotation on release day, but we’ll hold-off on putting it into ranked until we see how it plays on Live servers. This gives us some time to make any tweaks that might be needed. You’ll be able to see an in-depth preview of the map on Sept 17 during the World Championship.”
The whole shebang launches September 20th. Video fiends, we recommend checking out MMO Reporter’s preview!