PvP stands for player-vs.-player. PvP can take the form of virtual combat, economic trade, political machinations, or other competition.
It has been nearly 10 years since Massively OP’s MJ has played Lineage II regularly, but she’s heading back in now in honor of the anniversary. What sights can she see, and what trouble can she get into? Will she even recognize the game? Tune in live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you a 13th anniversary look at…
What: Lineage II
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, June 27th, 2017
What is Master X Master
? Well if you don’t know, I’m certainly not going to tell you. Just kidding! NCsoft
is attempting to address the question itself in a video posted during launch week, highlighting the MOBA’s PvP, PvE, solo, and multiplayer.
“MxM utilizes its revolutionary tag system, allowing you to constantly swap between your two chosen characters as the match progresses,” says the studio. “This system allows for hundreds of thousands of combinations before even entering a match, and the strategy involved in chosing your team and kit is nearly endless.”
The MOBA formally launched last week along with new buyable bundles and a five-hour celebratory livestream, which we’ve tucked down below along with the other newish bits and our own stream from launch week! Let us know if you’re playing, yeah?
Early this month, the Grand Theft Auto V/Online community suffered the shutdown of OpenIV, a modding tool that’s served the series’ community for almost 10 years, following a cease-and-desist letter Rockstar and Take-Two sent its operators. Rockstar said it wasn’t targeting single-player mods but dealing with OpenIV’s enabling of “malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody.” Three more mods, cheat-centric, were served takedowns last week and tasked with donating their profits to charity, all of which led gamers to petition the companies to stop — some even began a (successful) campaign to tank the game’s Steam ratings. Even the BBC reported on the scuffle.
Over the weekend, Rockstar tried to calm players.
“Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar’s PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties,” the company writes, though excepting the online game server, hacks and cheats, and IP violations from that rule and reserving the right to change the policy whenever it chooses, none of which is soothing Reddit.
Of all the headlines to come out of EVE Online
over the years, the biggest and most far-reaching have been the stories of massive thefts and underhanded scams. The MMO community has grown up hearing these tales, from the embezzlement of EVE‘s first public bank
in 2009 and the estimated $45,000 US Titans4U scam
in 2011 to the trillion ISK Phaser Inc scandal
and beyond. EVE
has been embedded with this narrative of mistrust and betrayal for most of its life, the most famous example still being the Guiding Hand Social Club heist
from all the way back in 2005.
Yet when a player recently stole three extremely rare ships using social engineering, the victims expressed only disappointment that they had lost a friendship they valued. The question for players and the wider MMO community today is simple: How much trust is too much to give someone in an MMO? To what degree should the game mechanics automatically protect your assets and privacy, and how much of that protection should you be able or expected to give up in order to make progress or join a group?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from MechWarrior Online, Mu Origin, Dark Age of Camelot, Astellia Online, Marvel End Time Arena, Ragnarok Online, and Guild Wars 2, all waiting for you after the break!
City State’s Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how many MMORPGs have tents at all? Let alone a dozen or more of them? I’m looking forward to structures that are somewhere between “bank box” and “McMansion.”
There’s plenty of serious stuff, too. Rockwell says the team’s been focused on shadows, animations, more seamless zone transitioning, item stacking, one-handed weapon combos, two-handed sword animations, resource nodes, and back-end architecture. There’s also a look at the game’s burgeoning dock assets, so when you’ve packed up your tent, you can sail away. Check out the new pics and test videos!
Massively OP Patron Jackybah has a question for this week’s Massively Overthinking that’s probably going to kick up some dust. He wonders whether MMO developers recognize and “serve” a particular subgroup of their players enough — specifically, the group of players that do not want to actively participate in social grouping (for dungeons) or social banter (in guild chat) but still want to contribute to and participate in an online world.
“In quite a number of games I feel that the game forces a player to group up to be able to see content and/or get higher-level gear,” he writes to us.
There’s a lot of layers to unpack here — non-social gamers in social spaces, the current state of MMO group content, and even the fundamentals of MMORPGs. Is our Patron right, and if so, is it a problem studios should be addressing? Let’s get to it.
The other day when I made a rare venture out of my E3 coverage den, my slightly younger brother asked, “Hey, did you hear about a game called Fortnite?”
Now, my brother doesn’t explore gaming like he used to. His MMO days are behind him. He wasn’t even aware of Super Mario Odyssey, so his asking about Fortnite was far from expected, especially since I’d learned something I think a lot of MassivelyOP readers will want to hear: The game is sounding a lot like Crowfall for PvE zombie fans.
So yeah, li’l bro, I heard about Fortnite. I even sat down with Fortnite’s Executive Producer Zak Phelps from Epic Games and talked to him during E3 2017 about “monsters,” survival games, and getting PvE fans in there.
We don’t mean to surprise you, but Gloria Victis involves a whole lot of fighting things. You have various sharp bits of metal that you insert into some living creature or another, hopefully before they can do the same to you. So it’s important that combat feel as solid as possible, hence the new combat upgrade. You can watch the full trailer for the upgraded battle system below the break.
While the developers are still tweaking the specifics, the overall goal is for combat to feel more responsive, intuitive, and just plain fun. Hacking away at enemies should involve more skill and give players more options for how best to take on combat. It’s also worth noting that we are in the middle of the Steam summer sale, so perhaps you should take a gander at the trailer down below and then consider jumping in to do a bit of hacking-and-slashing of your own after all.
Let’s see if you can follow the chain of logic here. Police officers in Seattle shoot and kill a alleged burglary victim, resulting in controversy over whether or not the officers made the right decision. All understandable. One of the officers of the department took to Twitch in order to deliver an update on the shooting and the reasons behind it; again, understandable, albeit perhaps not the best choice of platforms.
Of course, he was also taking to Twitch so he could stream while playing Destiny. A game where you shoot things. Like, that’s the whole game.
Saying “don’t livestream a game about shooting people while discussing an actual shooting your department is being criticized for” seems like it should be kind of obvious, but apparently not. The officer in question has stated that he felt failing to discuss the shooting would be seen as a cop-out, although that doesn’t really explain why he felt that was the ideal time to combine these two things. We should all just be happy it wasn’t Grand Theft Auto Online.
I sat down with Elite Dangerous Senior Designer Sandy Sammarco again at E3 2017, and while the information I’ve got in terms of game info may be a bit old hat for hardcore Elite players, I want to be clear on something: MMO players should take note of how Frontier is doing community events. Even if you aren’t interested in the game itself, the design strategies and execution are things that are reminding this jaded MMO-enthusiast about what got me into the MMO genre in the first place. I don’t really do space sims, and haven’t touched my VR for months (though I could probably hop on normal PC or PS4 versions), but my time with Sammarco has gotten me closer to hitting the “buy” button on the game.
It’s just not right to think of the stereotypical wild west without including some gambling. Based on movies on the subject, cheating at poker and the penalties for cheating at poker make up the majority of most people’s pastimes. So Wild West Online knows players want some form of gambling in the game, and it’s going to be in there. The question posed to the audience is what sort of gambling you want.
Obviously, there are some options with a higher degree of historical accuracy, but the goal here is to pick games that are fun to play rather than necessarily adhering to the “right” sorts of games. It’s not a formal poll, so you can feel free to sound off on Twitter with the sort of card game you want to be playing. Although you can probably be confident that poker is going to be in there no matter what.
With Pokemon Go trying to avoid explicitly calling itself an MMO, Massively OP once again has room for a top contender in the realm of mobile MMOs. There’s just one problem: We’ve got mostly Western readers for a genre that seems to appeal much more to the East. I was given the opportunity to see top global mobile MMO Lineage 2 Revolution and up and coming dino-sandbox Durango at E3 2017. I can see the appeal of both games, but also some limitations. Let’s dig into both.