PvP stands for player-vs.-player. PvP can take the form of virtual combat, economic trade, political machinations, or other competition.
Has enough time gone by to start erasing memories of Revival, that ambitious but troubled horror MMO that was canceled back in March 2016? While the project is dead, its developers have forged on — and one has made the jump to another indie MMORPG.
Chronicles of Elyria announced this past week that it picked up Adam Maxwell to become the game’s new lead designer. Previously, Maxwell worked on RIFT, Star Citizen, World of Tanks, and Revival (in addition to almost a dozen other titles). Hopefully this new berth will be a good fit for him and Soulbound Studios.
Maxwell says that it was an easy jump from Revival to Elyria: “Half my fun getting to know everyone here has been in asking questions like, ‘So how did you all handle…’ and then randomly picking a feature from Revival. Weather, NPC memory, narrative dynamics… every answer is different from Revival, but they always hit the same mechanical goal. I feel like the two projects are siblings separated at birth. It’s both awesome and eerie at the same time.”
If you ever get tired of mayhem in Grand Theft Auto Online… just kidding, nobody ever gets tired of mayhem in GTAO. That’s why you’re playing GTAO. And it’s why in tomorrow’s patch, Rockstar is offering an all-new flavor of chaos: “Transform Races,” stunt races “with a twist.”
“Instantly mix vehicle and race types as you switch between land, sea and air in Transform Races, the next evolution of stunt racing in Grand Theft Auto Online. Jump instantly from the curves of a gritty, downtown street race straight into a speeding jet high above Los Santos, then dive face first down Raton Canyon on a jet ski and more. Transform Races are new and unique stunt tracks that seamlessly transition across land, sea and air, running the gamut of available vehicle types – everything from Supers and Off-Roads, to Boats, Planes, and Helicopters – and even some skydiving thrown in for good measure.”
The update’s out tomorrowday; check out the new trailer down below. Maybe don’t if you get airsick, though, because whoa.
Looks like at least some of the rumors last week have proven true, as Daybreak is indeed removing the “King of the Kill” branding from H1Z1, meaning the battle royale half of the zombie survival sandbox is now getting the unified game’s original name free and clear.
You’ll recall that in 2016, Daybreak split H1Z1 into two separate games, H1Z1: King of the Kill and H1Z1: Just Survive; this past summer, the company dropped the “H1Z1” from Just Survive’s branding, cutting loose the survival sandbox half of the original split-apart game, and then it announced a pro league for H1Z1 just last week.
“Throughout development we’ve continued to define the vision for H1Z1, which is competitive at its core with fast-paced and action-packed combat,” Daybreak explains. “Over the past year, the game has grown by leaps and bounds in terms of both player base and development, so we thought it was time to evolve the game’s look to something that better represented the spirit of H1Z1 and the level of quality we aspire to. H1Z1 is also the name that our players connect with most, so it was just natural evolution for us to transition back. We’re also working to ensure that H1Z1 can be enjoyed by players around the world, and having the word ‘Kill’ in the name of the game can be limiting with some global audiences.”
You’ve probably heard by now that EVE Online
is giving its free-to-play alpha clone characters a massive boost in power in December about a month after the launch of the Lifeblood
expansion. The news has been spreading through the gaming media
since it was announced last week at EVE Vegas 2017
and the reception online has been generally positive. Some existing players are worried that the change might even be too
generous, with fears that veteran players may let their subscriptions lapse and play for free, or that the new skills might be abused to create an endless army of ganking alts.
There’s no doubt that the changes will help to close the power gap between subscribers and free players and will open up new avenues of gameplay. Free players will finally be able to fly tech 1 battlecruisers and even battleships, and cross-training for multiple races will unlock multi-faction ships such as the Sisters of EVE exploration ships. Alpha clone players will also finally be able to use tech 2 weapons and fly many of the ship setups flown in massive nullsec wars, though the way that the new skill limit is being implemented may actually benefit old and returning players more than new ones.
In this edition of EVE Evolved, I dig into the free-to-play changes, briefly examine the power gap between free and subscribed players, and look at who will benefit most from the change.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project Gorgon, Star Trek Online, Bless, Skyforge, Wakfu, Roblox, War Thunder, Aion, Elite: Dangerous, New Dawn, Travian, Astroneer, and World of Warcraft, all waiting for you after the break!
It’s almost a full-time job to stay on top of all of the MMO and MOBA Halloween events popping up all over the place! Here’s another batch of deliciously frightful festivities that are going on right now in games all around you:
A diverse smattering of projects kept the Camelot Unchained team busy this past week, per the game’s newsletter report. It sounds as though players will have to earn their sea legs at some point, as more designs for Viking and Arthurian ships are being made.
Other points of interest include drafting up character creation backgrounds, whipping together a developer UI for fast-and-dirty testing, the ability to spawn NPCs in the game, and animating characters with great swords.
And just in case you were worried about getting ganked fresh out of the character creation screen, Camelot Unchained is preparing a save haven for your starter experience: “For Beta 1, we’ll want to have starting zones and safe zones. Colin’s work will allow us to spawn new players in designated starting zones and spawn returning players in those zones if the zone they logged out from is no longer up. Additionally, this work will gate access to a zone by faction. You wouldn’t want filthy Vikings running around on your TDD safe island, would you?”
Remember in 2016 when Daybreak split H1Z1 into two separate games, H1Z1: King of the Kill and H1Z1: Just Survive?
Remember back in August when Daybreak dropped the “H1Z1” from Just Survive’s branding, cutting loose the survival sandbox half of the original split-apart game?
And remember earlier this week when Daybreak announced a pro league for H1Z1 – without using the words King of the Kill?
Put that all together and you may be figuring that King of the Kill is about to get its own rebrand. Indeed, while it hasn’t been officially announced or confirmed, it seems backed up by a video pulled of a new splash screen on King of the Kill’s test server, which shows just the term H1Z1 by itself. Redditors are further speculating the game will finally go free-to-play, which was SOE’s original plan, though that was chucked overboard pretty early on.
Hey, while we’re making crazy predictions, maybe we can predict that the game will finally launch. Because it still hasn’t. That was slated for a year ago, but it (and its console port) was indefinitely delayed.
MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good follow-up to a comment thread discussion about the problems inherent in unregulated three-way factional PvP/RvR (and how a game like Camelot Unchained will regulate it). By way of example, she noted that a certain MMO griefer famously argued in favor of strategy that basically made the opponent not want to log in, using tactics like creating timesinks and hassles in a sandbox. “Should the dominant faction on a RvRvR server ‘camp’ the smallest to try to drive them off?” she wondered.
“If it’s about fair PvP, then that is anathema. But if you see the game as being about your faction being at war with other factions, then not doing your utmost to win that war is incompetence. Neither is bad design per se, just a conflict in understanding of the goals. And will Camelot Unchained really be RvR, doing everything legal for your realm to win? Or will it be about PvP battles, with the RvR rhetoric being more marketing fluff than von Clausewitz and Machiavelli? If camping a mine hurts your kill/death ratio but makes the opponent weaker due to hassles or crafting, is that winning or losing? Is an RvR game really about realms vs. realms or is it just another BG?”
I’ve pitched Sally’s comments to the team for consideration in this week’s Massively Overthinking. Is RvR just a more carebear-friendly way to market FFA PvP? Do you play RvR or factional PvP to win or to have fun, and how does that differ from a more open FFA sandbox? How would you design three-way factional PvP to keep people from quitting and stop griefing before it starts?
Live in World of Warplanes this week is a 2.0 reboot that’s striving to be more than just another patch. Wargaming is calling it a “massive overhaul” with “core gameplay changes,” in addition to a new game mode, bomber class, and revised warplane types.
“Introducing the Conquest mode, World of Warplanes’ gameplay banks a steep turn from dominating in team deathmatch to achieving tactical superiority over a land area divided into key sectors. The outcome of a battle is not determined by personal skill, but by the well-coordinated efforts of a team consisting of several different warplane classes. To emphasize the roles of various classes, each of them has been redefined to fulfill specific roles in combat, with highly distinguished advantages and disadvantages. Finally, the aircraft fleet welcomes Bombers, a long-awaited class that will have specific objectives in every battle.”
There’s a new respawn system too, so downed pilots can jump back into the fray. Definitely worth a peek if you’re into war games! And don’t miss the trailer down below.
Let’s do a little catch-up with Gloria Victis today, shall we? We’ll start with the medieval sandbox’s September 22nd patch, which added a new system that allows players to report both bugs and “improper behavior” from fellow gamers. Although we’re sure that button will never need to be pressed!
Things really started to get exciting with the following September 29th update, which added the game’s very first guild-controlled location: Skergard Castle. Guilds that successfully besiege the castle during a “State of War” time frame that opens up every evening will gain access to the fortress and claim the resources that it possesses.
This guild territory control system received adjustments with Gloria’s October 5th patch: “Besides of many tweaks and improvements to the guild territory control system, it introduces protected spawnpoints in all locations which can be captured! There are also events and resources added on the Azebian lands, as well as reworked questlines for Sangmarians.”
Over the past month or so, Crowfall has been steadfastly working its way through the list of the dozen races that will be available during the game’s remaining testing and launch. As of today, that list is complete.
The last three beastly species are given the spotlight treatment, with racial traits for each revealed. The noble Centaur is more hardy, has an extra boot slot (because… four hooves!), and can kick players who attack it from behind. The fierce Minotaur is more dexterous, can regenerate some damage that it is dealt, and is immune to stuns coming from its front. Finally, the small but scrappy Guinecean gain more effects when they eat food, can wear three rings, and can double-jump with the best of them.
As with the other races, these three can only be paired with a small subset of classes. The Centaur can choose between Knight, Champion, and Cleric; the Minotaur picks from Ranger, Champion, and Myrmidon options; and the Guinecean may choose to become a Knight, a Cleric, or a Duelist.
In promotional materials associated with its new paid “Esports Scoreboard,” gaming anaylsis firm SuperData – known best to our audience for its monthly revenue charts – has declared that “the esports market has finally hit the mainstream.” Though the associated marketing report is paywalled, some of the public statistics in the reveal are actually of interest.
For example, the company runs down the top 10 e-sports games by viewership, with League of Legends coming in at the top as of August. PlayerUnknown’s Battlegrounds, which recently blasted past 2M concurrent players and 15M sales, clocked in at #2, but expect that to rise in future editions as the game’s exploded even more since then. The firm argues that PUBG, unlike many of the MOBAs and shooters dominating the rankings, “stands out from competitors because players spend most of their time in stealth mode instead of intense shootuts, giving streamers time to interact with their viewers.”
Blizzard’s had a strong showing, too, with Hearthstone, Overwatch, and StarCraft II all in the top ten; SuperData notes that Overwatch in particular will benefit from the offseason of Dota 2 and LoL.