pvp

PvP stands for player-vs.-player. PvP can take the form of virtual combat, economic trade, political machinations, or other competition.

H1Z1: King of the Kill gets new content, Just Survive gets bug fixes and concept art

Fresh off its TV e-sports debut, H1Z1’s King of the Kill branch is on the verge of an update that’s expected to optimize its hit registration code, which’ll build on region-locking to fine-tune the game’s performance. In the upcoming test server patch, Daybreak will also revamp the shotgun, add skirmishes back to the game, update arena play, tweak the UI, and swap in new vehicle skins.

“We are making tremendous strides towards our goal of delivering you with a game that is consistent, competitive, fair, and fun to watch,” Daybreak says. “Our next big priorities are ranked team games and overall gunplay and gameplay balance. We will be sharing more on our future plans soon.” There’s still no word on the launch of the game and its console port.

Meanwhile, stuff is happening over in Just Survive too! Really! Daybreak has wiped the live servers again, fixed a ton of bugs and exploits, and released some (genuinely beautiful) concept art. It also fixed some anti-exploit policing — the one “where anti-exploit code could falsely register and kill players jumping on rooftops.” Back to the rooftops with you.

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Camelot Unchained’s Seattle studio finally has an office

Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.

“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”

Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:

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World of Tanks overhauls its matchmaking system

Calling Patch 9.18 “one of the most significant ever” for World of Tanks, Wargaming overhauled the game’s matchmaking system this week as part of a concerted effort to address some troublesome areas.

So how does this matchmaking overhaul make the game better? “The improved matchmaker assembles teams choosing from a set of server-based algorithms — templates — so that both camps always have the same number of vehicles at the top/middle/bottom of the list. It also limits the number of SPGs per side to 3 at the most and significantly reduces the instances of map duplications.”

In short, fewer unfair matches and more battles in which you’ll have an honest shot at victory. The update also changed SPGs to become long-range artillery support for teams and revised the light tank lines to spread them all of the way to Tier X.

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Massively Overthinking: Are MMORPG players a minority in their own genre?

Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.

“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.

“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”

Let’s tackle miol_’s questions in this week’s Massively Overthinking.

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Dark Age of Camelot welcomes back old players, Ultima Online discusses summer updates

Broadsword’s keeping fans of its MMORPGs Dark Age of Camelot and Ultima Online busy this week!

Dark Age of Camelot is running a Come Back to Camelot campaign this spring — former players may already have gotten invites in their inboxes. The caveat is that your account must have been off for 60 days for you to pick up an invite, and you get your free 30 days only if you reactivate.

Meanwhile, Ultima Online has announced in its most recent newsletter that publish 97, which we wrote about just a few days ago and includes the huge overhaul for the popular animal taming skill set, is now set to go live on April 27th. In fact, work has already begun on publish 98:

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Crowfall’s hellcat has a purr of doom

One shouldn’t forget that Crowfall’s various campaign worlds will be populated by more than just irate players looking to make the world burn (and loot your corpse while they’re at it). There are plenty of hostile critters roaming around, such as the hellcat.

This week’s bestiary entry looks at the powerful sabertooth cat-like beast… from the hellcat’s own point of view. A brief lore entry highlights the intelligence of this hunter as well as its playful side. Still, we’d probably give it a hard pass if someone offered one to us as a pet.

ArtCraft’s Gordon Walton is making an appearance at a panel today in Austin, Texas, to talk about the challenges and strategies in making money for indie games. To date, Crowfall has raised over $12.23 million in equity, licensing, and fan pledges.

Source: Crowfall

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Grand Theft Auto Online introduces its new Tiny Racers mode, and it’s wonderful

The newest Adversary mode for Grand Theft Auto Online isn’t about stealing things. It’s barely even about exploding cars. No, it’s about taking the game back to its roots with top-down stunt racing on an elevated track, complete with boost sections, power-ups, and all of the general ridiculousness you could expect. It’s the Tiny Racers mode, and it’s live now, without any need for DLC.

Players who drop too far behind the pack in this mode will get blown up, but for the most part it’s just about fun and mildly goofy top-down races across seven tracks. You’ll be getting increased rewards for playing it for the next week or so, which should serve as even more motivation to try it out. Check out the trailer just below for a glimpse at the action.

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Team Obey wins $180,000 in H1Z1’s TV tournament

This week, one H1Z1 team is sitting pretty on a pile of $180,000 and fame, thanks to winning the televised H1Z1: Fight for the Crown tournament this past weekend.

Obey Alliance beat out 14 other teams in a brutal deathmatch that was aired on The CW network. The team didn’t just win but dominated, surviving the match with no players killed and slaughtering nine other players in turn. (Fun fact: Eleven players were killed not by other participants but by the toxic gas that is a constant threat in H1Z1’s PvP battlefields.) The top five teams got to split the $300,000 prize pool, while the other 10 teams got to say, “We were there.”

PC Gamer has an interesting look at behind-the-scenes of the tournament, saying that the end result was a mixed bag: “Not everything worked well on TV. Long-distance firefights mostly looked like players hopping around and shooting at near-invisible specks on the screen […] Perhaps H1Z1 isn’t the perfect esport for television, but it was a good show: energetic, exciting at times and silly at others, and edited deftly enough that I didn’t stare at the words 75 REMAIN for the first twenty minutes.”

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The MOP Up: Aion has spring fever (April 23, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from EVE OnlineWurm OnlineGloria VictisBrawl of AgesTERAWorld of Warships, H1Z1Champions OnlinePortal KnightsFinal Fantasy XIAionWakfu, and The Black Death, all waiting for you after the break!

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Master X Master unlocks all characters for beta finale

Live in the moment even more than usual, because when April 27th rolls around, Master X Master’s beta won’t be around to keep you entertained.

For the final week of the MOBA’s closed beta test, NCsoft has unlocked all of the masters for testers to test drive and abuse. Abuse? We meant “adore.” Adore. Not only will players have all 36 heroes at their fingertips, but ranked mode on the Titan Ruins map is turned on to test.

“For players still looking to get the exclusive CBT Taejin skin, good news, you now have another chance to get it before closed beta ends,” the studio said. “If you’re able to play and complete at least seven ranked Titan Ruins matches, you’ll be awarded with this exclusive skin, which will be awarded at the game’s official launch.”

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Camelot Unchained continues its ‘interesting and longer-than-expected journey’

Swinging axes, autumn in the spring, and new office space: This is just another week in the life of the Camelot Unchained team (they can call it the “Duck Squad” and thank us later).

This week’s Camelot Unchained newsletter exalts in the work that’s been done on the game’s combat animations as well as the plans being laid out for an autumnal biome (so pretty). And good news from the business side, as City State has signed a lease on some office space for its Seattle team.

“We’re making progress on what has been an interesting, and longer-than-expected journey,” the team said, going on to encourage fans to watch this week’s wrap-up livestream. We’ve got it for you, good buddy, right after the jump.

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Netmarble raises $2.3B in IPO while Uncharted Waters Online goes steampunk

The top publisher of online games in South Korea now boasts the second-largest initial public offering in the country’s history.

Netmarble, a Tencent subsidiary, raised an amazing $2.3 billion through its IPO this spring. The sale reached over 17 million shares at $138 apiece, helping the publisher reach a total company value of $11.8 billion. Demand was high for the IPO, which benefited greatly from Netmarble’s release of Lineage II: Revolution in Korea.

One of Netmarble’s previous properties is currently sailing into the Industrial Revolution. Uncharted Waters Online announced that is embracing steampunk and advanced firearms with its Age of Revolution: Chapter 1 update. Steam engines, gatling guns, and flamethrowers are all part of the jump to a new level of technology, and OGPlanet is offering a free beginner’s box to anyone who registers on the website with the code “xanrJdmh” (no quotation marks).

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The Stream Team: Watch and win SMITE Tactics beta access

Tired of being left out of betas? Want the satisfaction of prying a set of beta doors open so you can get in? Massively OP’s MJ has a crowbar right here to help you get into SMITE Tactics! She’ll be playing and giving away a bunch of beta codes, so tune in live at 10:00 a.m. for your chance to get in and check the game out for yourself.

What: SMITE Tactics
Who: MJ Guthrie
When: 10:00 a.m. EDT on Saturday, April 22nd, 2017

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