For this week’s Massively Overthinking, I’ve asked the writers to do something most of them hate: brag! We’ve tried to isolate our favorite personal work from the year and talk about why we think it matters, then identify our favorite work from somebody else on the site this year and do the same. I always tell them it’s easy, but it never is!
PvP stands for player-vs.-player. PvP can take the form of virtual combat, economic trade, political machinations, or other competition.
You know how your parents told you never to play with knives? Well, they never said anything about long whips with razor blades on them, and Mabinogi is here to help you out with that.
The fantasy sandbox added chain blades to the game and the talent to wield them. Players have to generate “dark energy” to use chain slash skills, which include recovery abilities and team buffs. There’s also a new Baltane challenge mission to tackle after you get used to whipping the universe to shreds.
Over in another one of Nexon’s titles, Hyper Universe is hosting a free play “weekend” from December 15th through the 20th prior to the game’s upcoming launch. The 2-D MOBA, which includes many pop culture homages, will be half-off on Steam through January 4th to help. And because that’s not enough, the game’s also activating some holiday-themed maps and skins over the break.
Did you know that there’s no real IP protection for video games? We didn’t know that either; we seem to recall a lot of lawsuits filed over copyright infringement for IPs. According to Brendan Greene of PlayerUnknown’s Battlegrounds, however, there’s a big issue wherein games do not offer sufficient protection for an IP to avoid having a larger studio come in and steal your idea, thus making it more difficult to develop new games.
At first glance, one would think that Greene is talking less about IP copyright (which covers things such as characters and storyline) and more about mechanics, which would apply his statements to games like Fortnite and H1Z1. However, he also states that he’s happy to see other takes on the same battle royale structure and that he hopes it advances the genre as a whole. It’s a bit ambiguous, in other words.
Crowns are the microtransaction currency coming to Crowfall starting in 2018, which you can buy like most microtransaction currencies. Guilds are… well, guilds. If you’ve played an MMO you know how a guild works. And you can use crowns to purchase the right to make a guild early, at which point you can get more crowns for having people sign up for the guild. It’s all explained pretty handily in this update about guilds and crowns, you see.
Early guild-makers will received bonus crowns in the guild’s crown wallet for players recruited to the guild, with players warned that any crowns in the guild wallet belong to the guildmaster (which technically does prevent the guildmaster from stealing the crowns, since they belong to the guildmaster). It’s also important to note that anything you buy with crowns should be craftable in the full game, and crown purchases are for Eternal Kingdoms rather than campaign worlds. The full explanation has answers for probably most of your questions about crowns, albeit not actually saying how many crowns things cost or how many you get for a purchase. (So 1000 free crowns could be $10 of crowns or $0.10 of crowns.)
Even games that haven’t technically launched yet are getting into the whole pre-holiday MMORPG frenzy. Take Crowfall, for example: Instead of kicking their feet up and sipping the finest of eggnogs, ArtCraft’s team members decided to release Pre-Alpha 5 today. Maybe it’s to impress their Elf on the Shelf.
Testers have a couple of tempting new options to play with this build. Both the Assassin and Human Male Ranger are available to try out, so you’ve got your pick of stabby-stabby or shooty-shooty. Crowfall has also added crafting stations, more keybinding options, the ability to anticipate and chain skills more smoothly, and something called “Wwise implementation.” Actually, this sounds like a good thing: “That will keep others’ sounds quieter than your own and support sound dropoff.”
Check out the full dev livestream that covers this patch after the break!
Happy holidays, EVE: Valkyrie fans! Enjoy a shiny box of… wait, why are you hyperventilating? This isn’t a shutdown notice. (Which, you know, was a logical thing to expect based on recent events. You might have good reason to be jumpy.) Stop. Take a deep breath. There’s an update. There is an actual patch. See, there’s even a video down below covering the features. The biggest addition is the new moon refinery map that’s letting you blow things up in the midst of a mining operation on a moon. Not Earth’s moon, just a moon.
Do you need to sit down for a little while? Here, we can cover this in text. Have some hot chocolate. The update also adds in a new spectator mode so you can watch other players shooting at stuff without being in the match. Yes, other players. You can even set up custom matches with those other players specifically, if you want. Are you doing better? Can you watch the video now? It’s just past the break.
Mobile MMO sensation Lineage 2 Revolution has rolled out a big update today. Netmarble says the patch includes plenty of content for fans of large-scale PvP in particular as well as new servers to spread out the apparently burgeoning playerbase (spread across 54 countries).
The first new bit is Fortress Siege, a Friday night 50v50 guild war that clans will have to bid to participate in. The other is called Open Siege, and that’s a 30v30 battle open for everyone level 11 and up.
“In celebration of the Open Siege update, the schedule for Open Siege will be adjusted for the first week of the update: A total of five Open Siege will be held – Wednesday (December 13) and Saturday (December 16) on the first week, and Tuesday (December 19), Thursday (December 21), and Saturday (December 23) on the second week. Schedule will resume to every Tuesday, Thursday, and Saturday from the following week. (Schedule is subject to change with notice).”
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
Ever been curious about original-flavor H1Z1 and its battle royale sauce? You can try it out without having to drop any money during the game’s first-ever free week. This event starts on Thursday, December 14th, and runs through the 21st.
Also, if you like what you play, you can pick up the title during this period for 75% off. It’s almost like they planned this.
The spirit of the season is alive and kicking in this game about the end of the world and brutal last-person-standing brawls. Players who finish 30th place or higher during a holiday event match will win one of four parts of a new holiday ensemble that definitely will continue to be fashionable late into the spring.
As if CCP Games isn’t struggling enough right now, the studio announced today that it’s lost one of its own: an EVE Online developer and graphics programmer known to the community as CCP Blaze. If you’ve ever warped anywhere or switched on the tactical overlay, you’ve seen his handiwork.
“CCP Blaze, one of our Senior Software Engineers with our Audio & Graphics team, passed away suddenly at the age of just 35, while on vacation in London celebrating his recent engagement. He is survived by his fiancée and one year old daughter here in Reykjavík, and leaves behind an amazing legacy at CCP from his 8 years at our headquarters working on EVE Online.”
The company says it held an internal fundraiser for Blaze’s family over the past few weeks since learning the news, and as of today, it’s also releasing a special fundraising item for the community: a brand-new “Blaze” squadron SKIN set that will be sold for one week only as a one-off for the Armageddon (100 PLEX) and for a five-hull bundle (495 PLEX). Blaze has been written permanently into the lore for the ship skin.
Don’t despair thinking that the entire EVE universe is collapsing into a single title just yet; the black hole theory has yet to be proven, and CCP’s virtual reality offshoots are still flying. In fact, Gunjack 2: End of Shift just made the jump to a new platform, announcing its arrival on Samsung Gear VR this week.
The virtual reality shooter, which puts the player inside a capital ship gun turret to blast EVE universe ships, now is available for $9 for Gear VR players. It’s also still available through Google Play.
Fly — and shoot — on, CCP!
SuperData has a new report out this week that suggests e-sports haters will not be getting what they want for Christmas.
“The esports market has finally hit the mainstream,” the gaming analysis firm declares, echoing the argument it made in October. “Once only large in core Asian markets like Korea, esports have expanded worldwide and are now top of mind of every publisher, platform, and brand. As recognition of the importance of esports grows, the data and insights needed for strategizing become vital.”
The report estimates that the e-sports industry is on track to grow by almost a billion dollars per year by 2022, driven in part by a huge increase in investment and advertising revenue. It also recognizes the big four games: League of Legends, with its huge viewerbase; Dota 2, with its mega prize pools; Overwatch, which is laying the foundation with city-based teams; and PlayerUnknown’s Battlegrounds, which has drawn over 200M monthly viewers in just half a year during early access.
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.