PvP stands for player-vs.-player. PvP can take the form of virtual combat, economic trade, political machinations, or other competition.
Everybody saw NCsoft’s financials last month, I’m sure – Guild Wars 2 bouncing back thanks to Path of Fire, Lineage M driving revenue, and Blade & Soul outperforming almost everything, pretty good news all around.
What we didn’t cover was the associated conference call and Q&A, which has only recently been fully transcribed in English and has a few nuggets worth highlighting
- CFO Jae-Soo Yoon told listeners the company is working on 13 new titles, of which the largest are Blade & Soul II, Aion Tempest, and Lineage II Mobile, all mobile titles, and Project TL for PC.
- To make those happen, the company’s hired “around 1000” new employees over the last two years. One analyst was skeptical about those numbers, suggesting that NCsoft is overspending on labor compared to an unnamed smaller company launching far more games; Yoon counters with some polite shade by suggesting NCsoft is going to for quality over quantity.
Building blocks and baby steps: This is the approach that Camelot Unchained is taking in developing some of its key systems for the upcoming beta test. The idea is that players will be treated to a simpler version of systems such as crafting and building that will be developed and grown for the eventual launch.
And if the word “crafting” makes you wince, then take heart. There has been a lot of thought that has gone into making an interesting and involved experience. “We don’t want to make crafting a grindy, boring mess,” promise the developers.
City State Entertainment hasn’t neglected the eye candy that will keep players entertained during combat: “One of the most fun discussions has included lots of pantomiming to help us improve the look of our combat animations. We’ve created one new ability per class that is meant to be more powerful and a bit flashier in order to help us test our VFX systems. Each of these new abilities are getting unique animations, which has driven much discussion on improving all our animations, and particularly how we use those animations to visually define each of the classes.”
How many times have you read the comments on an EVE Online
article and found someone talking about an experience they had that turned them off the game? They were suicide ganked and lost a month’s worth of progress in 30 seconds, scammed out of all their ISK, or their corporation fell apart after a war declaration
. Even former players who look back fondly on their time in EVE Online
will relate some event or trend that ultimately pushed them away from the game, whether it’s a gameplay change that ruined the way they liked to play, their alliance suddenly losing all of its territory, a valued friend quitting the game, or a social structure they relied on breaking down.
These natural breaking points happen to all players eventually, and some will invariably take the opportunity to quit the game when they occur. EVE is more of a long-term hobby than a game, so it’s only natural that some players will leave the game if something catastrophically upsets the way they’ve learned to enjoy that hobby. Lately I’ve been thinking about these moments in which a player can lose something they’ve invested heavily into, and wondering whether there’s something more that could be done to minimise these failure states. Should CCP provide safety nets for players against catastrophic failure, or is this just part of the player-directed nature of the sandbox?
In this edition of EVE Evolved, I consider some of the things that can push a player to breaking point, and whether additional safety nets would make a difference.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu Ignition, Lineage 2 Revolution, Revelation Online, Earthfall, Legacy of Atlantis, DC Unchained, Soul Ark, Battle Carnival, World of Warcraft, Old School RuneScape, Aion, War Thunder, Artifact, Pokemon Go, The Black Death, Astroneer, EVE Online, Phantom Halls, MU Online, and Heroes of Newerth, all waiting for you after the break!
Feeling lucky? You just may after jumping into World of Tanks
this weekend. The multiplayer tank battler is throwing a St. Patrick’s Day event
through March 19th with a special “Luck of the Irish” op that pays out in free war chests for every 10 victories. Players can also slap leprechaun and pots o’ gold emblems on their vehicles for a limited time.
March brings many other delightful surprises to World of Tanks, including the Irish Banshee Comet tank, the related Mad Banshee op, and the global Tank Madness competition.
Get your first look at the Banshee Comet after the break!
It’s not too common to see game developers giddy about beheading, but then again, most developers aren’t part of the Crowfall team.
ArtCraft is giving both attention and additional features to its death system, explaining to players this week what happens when you see that light at the end of the tunnel. It’s not as cut-and-dry as it used to be, apparently. Now players fall unconscious when they run out of health, and can choose then to either resurrect as a new crow vessel, do a corpse run, or wait and see if a friendly ally will resurrect you. Each of these three options has an impact on equipment durability, so players will need to weigh the costs and risks in each situation.
But you came to this article for beheading, and beheading you shall have. There is an option to chop off the head of a vanquished foe (what we call “Doing a Ned Stark”) and keep the fallen player from resurrecting in that body. As a bonus, the executioner gets to keep a skull named after the fallen character, which he or she can then mount on spikes in the player housing section of the game. This is condoned video game behavior.
Can you believe Xsyon has made it to seven years? We haven’t heard anything about the game in a long, long while, but the servers are still there so Massively OP’s MJ is popping on to take a look around. Join us live at 1:00 p.m. as OPTV‘s infamous Stream Team brings you a seventh anniversary show of…
Who: MJ Guthrie
When: 1:00 p.m. EDT on Friday, March 16th, 2018
anniversary event, Carnival
, is now raging across the game’s live servers — but not on the new Prime progression server. While the latter does have a vendor that sells some Carnival items for void stones, the team has decided not to bring the event to Prime “in keeping with the early days of RIFT
But for those on the other servers, Carnival offers plenty of fun games, activities, and rewards, including the new pegasus pet Celeste, more masks, weapon runes, a raid tier 2 earring, and the 7th anniversary cape. If you are looking for a festival guilde, Rift Gate has one that’s only two years out of date. Carnival will last through April 5th.
The RIFT team is also taking a look at the latest PvP warfront to be added to the game, Tenebrean Prison. You can check it out on the live servers or by watching today’s developer livestream.
The last time we heard from the team behind Eternal Crusade, there were some vague plans of stuff to be done about a battle royale mode and ambiguities with the game’s lead designer. Now, though, there is an update in the works and it should probably be out later this month. The notification of same mentions multiple times that the developers are learning to work with a smaller team, which carries other implications, but the important point is that there will be an update with a fair amount of content.
The update might include a new game mode of an undisclosed nature and will include multiple new maps and items. There will also be a balance pass for combat across the board, especially to improve vehicle health and bolter damage. A new campaign series is also in the works, along with a reorganization of the game’s existing DLC to be easier to purchase and understand for new converts. It doesn’t mention a date, but the signs of life alone should be good news for the fans.
Multiple MMORPG communities are celebrating the life of internationally renowned cosmologist Stephen Hawking, who passed away earlier this week.
In EVE Online, players came together yesterday to “spend a little ozone for one of the brightest minds humanity has ever had” by gathering in the same spot, setting aside personal grievances and ongoing wars, and literally lighting up the game in tribute. Reddit is filled with screenshots of the occasion, but here’s the one CCP retweeted:
Haven’t lived up to your potential? Suffered the wrath of your enemies and paid the price for your folly? You could very well end up with your character’s head on a stick in Crowfall. That’s just the risk that you take in waging an eternal battle.
Heads on sticks is but part of the developer discussion over the new Pre-Alpha 5 patch. The team also discussed bandages, durability penalties, eternal kingdom building placement, ethereal dust gathering, and various fixes that went into place with this patch. Testers should be pleased to note that every character now gets up to three ring slots and two amulet slots to help with gear loadouts.
Check out the video after the break, even if you’re not testing! You can always imagine you are and then, we don’t know, go slam some action figures together to pretend you’re fighting in this game.
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
Watched the new Fantastic Beasts trailer and felt the deep pull of wizards and spells pull at you once more? You may be able to sate some of that desire with the full release of Spellsworn, which is now live on Steam.
The PvP arena brawler puts players in the roles of wizards battling it out with spells and using their environments to their advantage.
Spellsworn moved out of early access with Tuesday’s Update 1.0, which also brought the game into a free-to-play business model. The studio plans to finance the game through a lockbox chest system that pays out in cosmetic items.
To celebrate the launch, Spellsworn is holding a double loot drop event for a limited time.