pwe

See: Perfect World Entertainment

The Daily Grind: Which MMO would you recommend to Marvel Heroes refugees?

So Marvel Heroes has about six weeks to live thanks to the impending shutdown of the game following Disney’s decision to drop Gazillion as a business partner. That’s going to leave some superhero MMO players once again without a home, and though the game’s current Steam numbers can’t hold a candle to the number of players affected by the City of Heroes closure five years ago, we’re left with the same situation – and a similar roster of games vying for refugees.

The big superhero MMORPGs are still DC Universe Online and Champions Online, the former of which is certainly better supported with content, the latter of which may have more of that Marvel feel. There’s also three strong crowdfunding superhero MMOs still trying to fill the CoH vacuum: Ship of Heroes, City of Titans, and Valiance Online. Which MMO would you recommend to Marvel Heroes refugees? Would it be another superhero MMO, another superhero game or ARPG altogether, or something else? If you’re a former MH player, where are you getting your fix?

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Perfect Ten: A list of all the MMORPGs I supposedly hate

Did you know about all the MMOs I hate? I sure as heck didn’t! I mean, I knew there were a few games I hated (Scarlet Blade, Alganon) and some that I have pretty poor feelings toward for various reasons (Star Citizen, EVE Online, League of Legends, H1Z1: Kash of the Kow), but those are also games I discuss only in particular circumstances.

Yet thankfully, I have been informed over the near-decade of writing about MMOs that there are a number of games I thought I liked but that I do, in fact, hate. This was a surprise to me, but I think that for purposes of comprehension, it’s best for me to list for reference all the games that I apparently utterly despise. It’s all very confusing to me, but I’m confident that by sharing and making the occasional off-color joke, I’ll be able to decipher it all.

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Masangsoft casts rez on RaiderZ

Can’t kill the Z! RaiderZ, that is. Masangsoft is apparently trying to resuscitate the title, which sunsetted under PWE’s banner in 2015.

“Masangsoft have been looking at the MMORPG RaiderZ for a long time that we’ve taken over from MAIET Entertainment, Inc.,” the company wrote on Facebook yesterday.

“We’ve been carefully exploring the potential of the game, considering the finances and human resources we have in our company. And the most important thing is that it was the users’ passion that brought RaiderZ back. We were impressed by the fact that this game provided a great deal of experience for many people. It’s true that RaiderZ is an old game that isn’t sophisticated enough to satisfy the gaming industry’s trends, technology and users’ point of view. However, the interest and affection of users is invaluable and important motivation for developing the game. We know that many people are curious about this game. We really want to release the RaiderZ right now, but there are many things we haven’t looked yet, and there are many things that we need to fix.”

See, guys, they’re rezzing it with the power of love.

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Neverwinter developers are addressing random queue issues

There are some random queue issues in Neverwinter at the moment. By this, we mean that the issues are with the random queue, not that there are queue issues happening randomly. Clarification is important. The good news is that development team is acting to fix them quickly, starting by allowing level 70 players to earn shards from three separate random queues to avoid slowing down Stronghold progress. Players will also no longer have the new Merchant Prince’s Folly skirmish in the random queue, as many people found it difficult to hit the item level requirement so quickly.

All of these issues are for immediate and quickly addressed items, but the developers are also looking into adjusting things based on overall feedback. The goal of the random queue system is to vary what players are fighting through while giving players more opportunity to rendezvous and work together, not to get people not to queue with friends or anything of the sort. So it’s not a perfect system just yet, but it’s being refined and improved, and hopefully the quick fixes will address the immediate problems.

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The Daily Grind: What older MMO systems do you wish devs would upgrade?

Perhaps few things bug me so much as when developers introduce a meaty gameplay system into an MMORPG only to neglect or abandon it by the time the next expansion rolls around. Lord of the Rings Online’s skirmish system, World of Warcraft’s garrisons and class order halls, or Star Trek Online’s exploration system are but a few examples that have rankled my sensibilities over the years.

It’s frustrating because players latch on to these systems and find enjoyment in them, even years after their introduction. It’s doubly frustrating because with some refinement and updates, these systems could become relevant and even better than before. But no, they’re shoved back under the bed so that devs can play with their new shinies.

If you had your pick, what older MMO systems do you wish your game’s developers would take the time to upgrade today?

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Massively OP Podcast Episode 143: BlizzCon strikes back

On this week’s show, Justin and Bree dig into the exciting news from BlizzCon, mull over the troubles at Marvel Heroes, mourn the passing of a great studio, and cover a handful of MMO updates.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The MOP Up: Eden Falling brings the turn-based apocalypse (November 5, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from MapleStoryWorld of WarcraftRendEverQuest IIDevilianHyper UniverseEden FallingWar ThunderNeverwinterMaster X MasterFinal Fantasy XIRagnarok OnlineDota 2Old School RuneScapeKurtzPel, and Kritika Online, all waiting for you after the break!

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PWE confirms Motiga layoffs and Runic Games closure, but MOBA Gigantic will stay up

Last night, we reported on multiple employees and former employees’ allusions to the closure of Motiga Games, the studio behind MOBA Gigantic. “Today marks the end of Motiga and my time with an absolutely amazing team,” wrote former audio lead Dan Crislip. “If anyone is hiring, we’re all looking!”

Perfect World has now responded to Massively OP with a statement on what’s going on – in fact, it’s not just Motiga affected, as apparently Runic Games is also shutting down. PWE is distancing itself from the decisions.

“Following the news that Motiga has reduced the staff of its studio, Perfect World Entertainment can confirm that as the publisher of Gigantic, the game will continue to be available on our platforms. A core team of developers remains at Motiga, who will work with us to support the game and its players, including moving full steam ahead with the upcoming November update and future content. We cannot thank everyone enough for their contributions in making Gigantic the outstanding experience it is today.”

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Rumor: Motiga, the studio behind Gigantic, is closing down

Multiple employees and former employees are tweeting tonight alluding to the closure of Motiga Games, the studio behind MOBA Gigantic.

“Today marks the end of Motiga and my time with an absolutely amazing team,” wrote now former audio lead Dan Crislip. “If anyone is hiring, we’re all looking!”

It is not clear yet what the future of the game will be and how and whether Perfect World Entertainment, which added the studio and game to its umbrella last year following multiple rounds of layoffs and financial difficulties at Motiga, will continue Gigantic’s development. As of the time of this post tonight, no official statement from either company has been issued.

We have reached out to PWE for a statement and will report back when we have it (we doubt we’ll get it before sun-up on the west coast tomorrow).

Our hearts go out to the entire team.

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Star Trek Online tells a scary story for Halloween

Despite its utopian idealism, Star Trek isn’t a stranger to the occasional scary tale or horror-themed outing. Captains in Star Trek Online have faced many terrors in the night, but perhaps none are as creepy as the one in Hearts and Minds.

This special quest only pops up in the game on Friday the 13ths and Halloween, so you have a very limited time to check it out before it goes away again. It’s a “mad science” theme with a total of 13 (!) enemies that is decidedly different in tone than the rest of the game. The mission features some neat rewards, like a rare duty officer and a Vulcan Lirpa, and since it’s relatively short, it’s worth running to snag these items before they vanish.

Star Trek Online is also running a Halloween costume contest on Risa tonight at 6:00 p.m. EDT that will be judged by the development team.

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Star Trek Online’s secret weapon may be in its episode design

One Gamasutra writer’s return to Star Trek Online created a (ahem) discovery that this MMO contains a great wealth of storytelling thanks to its episodic design.

“The quality of its narrative is uneven, but mostly good and mostly very Trek-y,” the author writes. “The best parts of the game are those that manage to go beyond mere combat to tell an interesting story about Trek’s weird, wonderful galaxy.”

Experienced players will back her up on these observations, which continue to note how STO takes up plot threads from the show and continues them in unexpected and interesting ways. The format of the missions as “episodes” allows for a longer and more narratively rich story to be told, which stands in stark contrast to many other MMOs on the market (which is why, of course, that we praised this aspect as to why STO is an underappreciated game).

STO succeeds in large measure because it manages to nail Star Trek’s tone so well, using its limited suite of mechanics and UI tools in creative ways to capture that spirit,” the author said.

Source: Gamasutra

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Battle Bards Episode 108: Vampires and werewolves

Here’s a musical episode that you can really sink your teeth into! Your… ear teeth? In any case, the Battle Bards are evaluating our Dark Masters this Halloween season to see which has the best music: vampires or werewolves. It’s a sinister, gothic show with several first-time MMO appearances for the podcast, so check it out!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 108: Vampires and werewolves (or download it) now:

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Star Trek Online is bringing miracles and kilts to consoles next month

Once again, Star Trek Online’s console community plans on catching to the latest update as Cryptic announced that Season 14: Emergence is scheduled to arrive on PlayStation 4 and Xbox One on November 14th.

The update contains a new featured episode called Melting Pot that stars LeVar Burton as Geordi LaForge. It also tosses in a new tier 5 fleet holding, a Tzenkethi Red Alert, two new fleet holding defense queues, and the “miracle worker” specialization. In addition, players will be able to grab a free kilt and “skant” uniform option for free when the update arrives.

In the meanwhile, console players will have to console (ahem) themselves with a double experience weekend. This event, which is running through October 30th, doubles the skill points and expertise from all manner of activities.

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