When World of Warcraft was in beta and I first gave it a go, I remember being absolutely captivated by questing. It wasn’t as if no MMORPGs before hadn’t included quests. Most of them had, in some way or another, be they Ultima Online’s escort quests, EverQuest’s epics, or Star Wars Galaxies’ missions. The thing that made all the games prior to Blizzard’s 2004 spectacle so different was that questing wasn’t the primary thing to do to advance your character to the cap — it wasn’t the core gameplay element at all. So those of us who were tired of grinding out mobs to level up welcomed a different paradigm, not quite realizing that we were seeing a huge shift in the way MMORPGs were going to be designed from then on out in terms of what players were expected to do — and what we would no longer be able to do at all.
Fast-forward to today: Now when an MMORPG is announced and looks to be primarily quest-driven, at least to the cap, players moan and groan about boring and tedious quest grinds. Just another themepark, people say. I’d rather log out than do one more pointless quest.
Are you also sick of MMORPG questing?
The Thieves’ Guild might have a somewhat generic name for what it’s doing, but I find it makes far more sense in any world than a guild of assassins. It’s the organized crime syndicate, and while it plays nicer than most organized crime, at the end of the day it’s the sort of group that makes logical sense. They keep tabs on one another, they work together, they try to avoid kicking up too much of a fuss to the point where law enforcement has to get involved.
Last week’s vote for my destination in The Elder Scrolls Online very narrowly favored the Thieves’ Guild over the murderhappy Dark Brotherhood, so I happily said farewell to the Dark Brotherhood while thanking them for the knife and went on my merry way to a long, long route toward my next destination. Seriously, I had to traverse quite a bit of land to meet up with Quen and get in on the theft of the MacGuffin. This time, it was a skull.
As closed beta continues to roll along, Revelation Online
rolls out more information on what players can expect to find. The latest dev blog focuses on PvE — specifically the aspects of story, questing, and in-game factions.
The story itself was written by a popular Chinese writer and will wind players throughout the mainland on a series of quest chains. Those who prefer story over grind will likely appreciate the “opportunities for developing their characters by completing a chain of quests, without having to monotonously destroy hundreds of monsters.” Aside from story quests, there will be plenty of other quests to partake of, following a color-coded system so you know what you are getting into. Taste the quest rainbow: red for non-story extra quests, yellow for story, green for daily and weekly repeatables, blue for faction orders, and violet for training quests to learn the ropes.
As for factions, the game currently has 20, each with six levels of favor to earn. Increasing favor unlock opportunities, gifts, and faction items like outfits and accessories. At level 30, players can also join the Demonslayer Society and earn even more rewards for cleansing the land of all the monsters.
There are certainly plenty of things to do in Black Desert, and MassivelyOP’s MJ hasn’t felt any particular rush through content as she meanders about doing her own thing. However, she can’t tame her own horse until she is level 20, so suddenly leveling is imperative! She’s going to race through as many quests as possible in her drive to hoard XP. Tune in live at 4:00 p.m. to see how close she gets to her goal.
What: Black Desert
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, April 23rd, 2016
The inspiration behind this edition of MMO Mechanics is a recent conversation I had with my housemates about the column and the inner workings of our favourite games in general: It took a turn toward hilarious when we ranted on about the most annoying mechanics we’ve encountered, and I knew I had to start taking notes for a future article. I managed to make our rambling vaguely coherent by whittling down the list to the eight most annoying mechanics in MMOs, but the fun part is that the list is torn straight from our conversation. I present points from a range of opinions that I may or may not agree with, but I’ll be sure to explain why each mechanic made the list. Expect the discussion that lies ahead to be derailed by plenty of inconsistencies, blanket statements, and brazen exaggeration by our debaters!
At this point, it’s probably not overly obvious, but we have created Sword and Bored in story arcs. And this comic represents the ending of the second arc.
This also represents the first comic that doesn’t really include Mo. I feels a bit weird to have a comic without him, but I thought it appropriate to experiment. We want Mo to be the main protagonist in the comic, but we believe that the actual funny parts aren’t necessarily him but the things that happen around and to him.
At any rate, Mo will be back next week. Until then, here’s this week’s comic…
For all the many times MassivelOP’s MJ has done Heritage Quests in EverQuest II on various alts, it somehow escaped her that the increases in level caps introduced even more such quests at the higher levels! That means there are a slew of Heritage Quests that she’s never experienced before, and it’s high time she dived into one. Join us live 3:00 p.m. to help her choose which one to start — and hopefully finish — today.
What: EverQuest II
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, April 14th, 2015