During its quarterly investor call today, Ubisoft announced that its working on a sequel to racing MMO The Crew. “In 2017-18 we will see the exciting returns of Assassin’s Creed, Far Cry, The Crew and South Park,” the company said, following it up with a forum post confirming that The Crew 2 is indeed on the way.
If that startles you, consider Niko Partners analyst Daniel Ahmad’s takeaway from the call:
We suspect the massive one-month-free-to-play push last September had something to do with it too.
Unlike some gamers, I actually like Star Wars: The Old Republic’s
Trooper storyline. In fact, one of the most meaningful choices in the whole game is made by the player in the Trooper’s arc. After spending several missions with an operative for the Republic, you are faced with a choice that will leave her dead or kill many Republic senators whom you have never met before. It’s a tough call for a character that is supposed to be loyal to the Republic and loyal to the crew. No other choice in any of the other class stories was as difficult for me.
Because of his proven ability to create meaningful moments like those in the Trooper story, I have been happy to see Charles Boyd at the helm of the creative side of the latest updates to the SWTOR experience. But I was disappointed by War for Iokath from a storytelling perspective. And I was especially disappointed by the less-than-meaningful choices players had to make in this update.
I’ve held off talking about Update 5.2 because I like to focus on the positive in the MMO genre, but I think it’s time to face what has to be one of worst updates I’ve seen for Star Wars: The Old Republic. Let’s examine why I felt so cheated, and let me know if you agree with my assessment in the comments.
Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.
“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”
Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:
As Lord of the Rings Online
players revel in the varied activities of this year’s 10th anniversary celebration, the crew at the newly formed Standing Stone Games
has a huge task ahead of them: To capitalize upon this monumental milestone and prepare to shuttle players into the “endgame” of the books.
We had the opportunity to sit down with Executive Producer Rob Ciccolini to talk abut the anniversary, its hiccups, and upcoming Mordor expansion. As the page turns on a new chapter of both the game and its development team, it truly feels like we’re about to venture into the unknown in more ways than one.
As Albion Online barrels toward a summer release, the crew took to Reddit yesterday for a marathon AMA session to tackle any pressing community questions.
Asked how much work an average player will need to put in before being of any use in PvP, the team responded, “A general principle of Albion Online — as a game with a strong PvP focus — is that the combat power curves for gear and character progress are very flat […] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP.”
What about super-experienced and -geared players taking over the game’s landscape and making it miserable for everyone else? “Of course, well-organized guilds will always have an advantage over more casual players – it would be weird if that was not the case. However, it is extremely unlikely — and has never happened in any of our tests, two of which lasted around six months — that a single faction will dominate the world.”
“What is the point of making a game if you can’t be the best at it?”
In a second (edited) developer gameplay video, the Sea of Thieves team shows that there is no safety on the high seas from devious players. After looting a rare chest, the crew attempts to make it back to port but is ambushed by another ship and then boarded.
It’s pretty funny stuff, especially as all of their plans fall apart and they start to panic. Crew mates fight, steer, fire broadsides, and scramble to patch up holes in the hull before the ship sinks. There’s also an interesting look at the “Ferry of the Damned,” where dead pirates go as they await a return to the land of the living.
Enough wagging our tongues, let’s get into the action!
The Gravestone launched, and Massively OP’s Larry and MJ got to see just how powerful this ancient SWTOR
ship was. Is. Was: Many systems blew after using the weapons one time, so now the crew needs to land and make repairs. And where will they be going? To Asylum. That certainly sounds like an adventure waiting to happen. Tune in live at 1:00 p.m. for more Choose My Alignment fun as the duo starts Knights of the Fallen Empire
: Chapter VI.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 1:00 p.m. EST on Thursday, February 9th, 2017
The tek tier is finally here! That means Massively OP’s MJ is going to show off dino laser helmets. But in order for everyone to start making his or her own to keep, the team needs to defeat the raid bosses in the arena. Today, MJ and the crew are taking a pack of T-Rexes in to face the Broodmother. It’s a DPS race against the clock — if they can stay alive. Tune in live at 12:00 p.m. to watch the assault.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, February 4th, 2017
Two of X-Men’s finest have joined the crew over at Marvel Heroes
. This week, Gazillion
added Beast as the game’s 60th playable hero
and Jubilee as the newest team-up character. The patch also came with the addition of cosmic artifacts to the game and the return of terminal bounty missions.
In other Marvel Heroes news, the studio clarified a change that was slipped into the 2.0 update. Basically, when players are going through content on normal difficulty, there is now no chance of unique or cosmic gear to drop from mobs or bosses; players will need to increase the difficulty to epic or higher for better gear. The community was not pleased to discover this, saying that the studio failed on communicating the change and will adversely affect the progression and availability of gear for new players and alts.
Check out Beast and Jubilee doing their thing after the break!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week, No Man’s Sky made the jump to the Nvidia Shield, giving players a new way to experience this space sim. We’ve got that plus stories and videos from Neverwinter, Trove, and more, all waiting for you after the break!
For those still trying to get a handle of how Sea of Thieves will function as a cooperative online game, look no further than the newest Inn-side Story video. In it, the developers discuss and show how a small pirate crew of three or four must work together to sail ships and hunt for buried treasure.
By deliberately withholding knowledge of certain nautical hazards and directions to each station on the ship, the devs hope that a crew will share their slice of information with each other to navigate to its destination safely. If a treasure chest is found on an island, the crew has to work together to bring it back to the ship, guard it, and deliver it to an outpost in order to claim its bounty. And yes, the chest can be ambushed and stolen in transit by other players.
You can set sail with the Sea of Thieves crew after the jump!
When the sun goes down, the Battle Bards’ work has just begun! In this week’s episode, the crew explores nighttime music cues in MMOs, chasing the ever-elusive feel of what that period between dusk and dawn sounds like in game. Don’t fall asleep!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
We’ve got Episode 89: Nightfall and the show notes for you after the break!
Transparency is vital to smaller, indie MMO projects, especially ones driven by a volunteer team. The crew over at Darkfall: Rise of Agon have no problem being as open as possible with the community, as evidenced by the team’s recent AMA on Reddit.
Much of the AMA tackled what the team was doing to different features and how Rise of Agon would differ from classic Darkfall: “We are also in the process of making enhancements to the in-game textures to make them look more modern as well as enhancing the capabilities of the engine itself. With all that said though, as a team we believe it is more important to make a great game than a pretty-looking game, although we understand the importance of the latter to many modern gamers.”
You can check out an overview of all of the closed beta progress and get ready for the upcoming early access launch with the developer video below!