racing mmo

You'll need to put in about 20 hours in Albion Online to become competitive in PvP

As Albion Online barrels toward a summer release, the crew took to Reddit yesterday for a marathon AMA session to tackle any pressing community questions.

Asked how much work an average player will need to put in before being of any use in PvP, the team responded, "A general principle of Albion Online -- as a game with a strong PvP focus -- is that the combat power curves for gear and character progress are very flat [...] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP."

What about super-experienced and -geared players taking over the game's landscape and making it miserable for everyone else? "Of course, well-organized guilds will always have an advantage over more casual players - it would be weird if that was not the case. However, it is extremely unlikely -- and has never happened in any of our tests, two of which lasted around six months -- that a single faction will dominate the world."

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Sea of Thieves' devs return for another hilarious gameplay video

"What is the point of making a game if you can't be the best at it?"

In a second (edited) developer gameplay video, the Sea of Thieves team shows that there is no safety on the high seas from devious players. After looting a rare chest, the crew attempts to make it back to port but is ambushed by another ship and then boarded.

It's pretty funny stuff, especially as all of their plans fall apart and they start to panic. Crew mates fight, steer, fire broadsides, and scramble to patch up holes in the hull before the ship sinks. There's also an interesting look at the "Ferry of the Damned," where dead pirates go as they await a return to the land of the living.

Enough wagging our tongues, let's get into the action!

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The Stream Team: Heading to SWTOR's Asylum

The Gravestone launched, and Massively OP's Larry and MJ got to see just how powerful this ancient SWTOR ship was. Is. Was: Many systems blew after using the weapons one time, so now the crew needs to land and make repairs. And where will they be going? To Asylum. That certainly sounds like an adventure waiting to happen. Tune in live at 1:00 p.m. for more Choose My Alignment fun as the duo starts Knights of the Fallen Empire: Chapter VI.

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 1:00 p.m. EST on Thursday, February 9th, 2017

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The Stream Team: Attempting an ARK arena assault

The tek tier is finally here! That means Massively OP's MJ is going to show off dino laser helmets. But in order for everyone to start making his or her own to keep, the team needs to defeat the raid bosses in the arena. Today, MJ and the crew are taking a pack of T-Rexes in to face the Broodmother. It's a DPS race against the clock -- if they can stay alive. Tune in live at 12:00 p.m. to watch the assault.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, February 4th, 2017

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Marvel Heroes gets wild with Beast and Jubilee

Two of X-Men's finest have joined the crew over at Marvel Heroes. This week, Gazillion added Beast as the game's 60th playable hero and Jubilee as the newest team-up character. The patch also came with the addition of cosmic artifacts to the game and the return of terminal bounty missions.

In other Marvel Heroes news, the studio clarified a change that was slipped into the 2.0 update. Basically, when players are going through content on normal difficulty, there is now no chance of unique or cosmic gear to drop from mobs or bosses; players will need to increase the difficulty to epic or higher for better gear. The community was not pleased to discover this, saying that the studio failed on communicating the change and will adversely affect the progression and availability of gear for new players and alts.

Check out Beast and Jubilee doing their thing after the break!

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The MOP Up: No Man's Sky gets shielded (January 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week, No Man's Sky made the jump to the Nvidia Shield, giving players a new way to experience this space sim. We’ve got that plus stories and videos from NeverwinterTrove, and more, all waiting for you after the break!

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Sea of Thieves' treasure hunting requires a lot of cooperation

For those still trying to get a handle of how Sea of Thieves will function as a cooperative online game, look no further than the newest Inn-side Story video. In it, the developers discuss and show how a small pirate crew of three or four must work together to sail ships and hunt for buried treasure.

By deliberately withholding knowledge of certain nautical hazards and directions to each station on the ship, the devs hope that a crew will share their slice of information with each other to navigate to its destination safely. If a treasure chest is found on an island, the crew has to work together to bring it back to the ship, guard it, and deliver it to an outpost in order to claim its bounty. And yes, the chest can be ambushed and stolen in transit by other players.

You can set sail with the Sea of Thieves crew after the jump!

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Battle Bards Episode 89: Nightfall

When the sun goes down, the Battle Bards’ work has just begun! In this week’s episode, the crew explores nighttime music cues in MMOs, chasing the ever-elusive feel of what that period between dusk and dawn sounds like in game. Don’t fall asleep!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

We’ve got Episode 89: Nightfall and the show notes for you after the break!

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Darkfall: Rise of Agon team updates community on progress

Transparency is vital to smaller, indie MMO projects, especially ones driven by a volunteer team. The crew over at Darkfall: Rise of Agon have no problem being as open as possible with the community, as evidenced by the team's recent AMA on Reddit.

Much of the AMA tackled what the team was doing to different features and how Rise of Agon would differ from classic Darkfall: "We are also in the process of making enhancements to the in-game textures to make them look more modern as well as enhancing the capabilities of the engine itself. With all that said though, as a team we believe it is more important to make a great game than a pretty-looking game, although we understand the importance of the latter to many modern gamers."

You can check out an overview of all of the closed beta progress and get ready for the upcoming early access launch with the developer video below!

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Massively OP's MMO guide to the Steam Winter Sale

Do you have any money left after all of that holiday shopping, travel, and dining out? Steam would very much like to have what remains, if you please, and is willing to trade you some discounted games in return.

Yes, the annual Steam Winter Sale is up and running, which means all sorts of deals for the frugal MMORPG player. We've compiled a huge list of all of the deals -- including discounts of up to 90% off! -- to help you navigate the holiday promotion. The sale ends on January 2nd. Hope it helps!

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The Stream Team: Exploring ARK's revamped ice cave

One of ARK's recent changes included a complete reworking of the island's cave systems. That means that all of the caves that Massively OP's MJ and the crew have explored before have changed. That's a great reason to dive back in! Join us live at 12:00 p.m. as she goes spelunking in the ice cave.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EST on Saturday, December 10th, 2016

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Massively OP Podcast Episode 94: Play this expansion, meatbag!

Fleshy organics hold no chance when they're faced with the bold truth of Larry about lockboxes, t-shirt design, and Star Wars: The Old Republic's newest expansion. On today's show, Larry joins the crew for a look at a surprisingly tense and controversial week of MMO news.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Epic MMO Battles of History: Star Trek Online vs. Star Wars: The Old Republic

Asking whether Star Trek or Star Wars is the better science fiction series is like asking whether Game of Thrones or The Tudors is a better fantasy series. That hasn't stopped it from being hotly (and pointlessly) debated in fandom circles more or less since the dawn of time, with the only unity to be found in both sides telling the guy who brings up Doctor Who to be quiet. I'm willing to bet pretty much everyone reading this knows where I stand on that, since it's not exactly a secret, but I will say that in spite of my inclination toward Trek, I'm still very excited about Star Wars: Can't Take The Sky From Me and really didn't like Star Trek: James T Kirk Completely Ruins The Enterprise Yet Again.

This article isn't going to answer that debate, obviously. But it can deal with the fact that we have two active "free-to-play" MMOs based on these IPs. Star Wars: The Old Republic is set a good three millennia before the movies, sure, but Star Trek Online is also set during a time period that neither movies nor TV shows has touched for 15 years now. So how do these games do head-to-head? Which one is the better game, and which one more closely resembles the IP it's meant to be an adaptation of?

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