It’s finally time for me talk about Project Gorgon as a released product. As you might have guessed, I was avoiding the game prior to launch. I’ve spoken out against early access a lot and have realized that, at this point in my gaming/career, playing games I’m passionate too early can be a threat to both work and play. I wanted a relationship with PG, but I didn’t want to rush into anything pre-release. I wanted it as complete as possible.
MJ’s streamed it a bunch of times, including the day before launch. Eliot’s comments from his pre-release CMA feel spot on still post-release. However, as the resident old-man Asheron’s Call fan with a review copy, I think I can add a few comments about how Project Gorgon compares to AC1&2, plus how developer Eric Heimburg’s infused PG in AC-esque ways.
Back in 2011, our former corporate overlords at Massively-of-old noticed that games like League of Legends were getting pretty damn popular and asked us to work them into the site. In order to incorporate them into an MMO blog without disrupting the existing MMO news coverage, we decided to put all of the news on games that may not fit the MMO definition into a new roundup-style column called Not So Massively. In the years that followed, the column kept track of dozens of online games in various stages of development, watched the MOBA genre mature, saw many games plod slowly into an early grave, and witnessed the e-sports explosion on a weekly basis.
It’s no secret that online gaming has been trending away from the persistent online universes of MMOs and into the shorter session-based gameplay of MOBAs, action RPGs and first person shooters. With gaming preferences changing, it wasn’t long before Not So Massively became oversaturated with news each week and began drawing more traffic than some of the MMO news. Naturally, we’ve now adapted and started rolling MOBAs and other online games into our everyday news coverage. As we hit the end of 2015 and approach almost a full year since Massively was reborn independently as MassivelyOP, I’d like to look back at the past year and highlight the top ten most surprising and controversial Not So Massively stories of 2015 in no particular order.
Tickets for the Dota 2 world championship, The International, sold out in a record 10 minutes and are now being resold by scalpers for up to $400 each. Bungie defended its lack of matchmaking tools by highlighting the benefits of self-organised communities in Destiny. Blizzard released a new video and interactive map detailing Heroes of the Storm‘s new Tomb of the Spider Queen game mode. World of Tanks scheduled a $300,000 competitive tournament in Poland next month, and Star Citizen passed the $77 million US crowdfunding mark.
An update to popular online survival game Rust gave each player a random and uneditable skin colour this week, prompting an increase in racist remarks within the community. Recently released online RTS Grey Goo looked back on its first month of release, with the game now suffering from rapidly declining player populations. Sins of a Dark Age added match replays and additional music in its latest update, and League of Legends deployed patch 5.6 with a series of small buffs for over 20 champions. And as thousands of players are completing the challenges in Path of Exile‘s Torment and Bloodlines race events, developers have rounded up a few videos of hardcore players getting stomped into the ground.
Read on for a detailed breakdown of the stories above and links to a few other stories from the wider world of online gaming.