If you’d rather just read it right now, though, you can look forward to a new Heroic solo dungeon, the final part of the 12-player Nightfall Sanctuary raid, and a new Grand Celestial evolution for your favorite weapon. That’s in addition to the usual quality of life bumps that come with every patch including new items to purchase from Lee Youjin and a new buff for normal dungeons. Dedicated players will want to read through the patch notes just the same. There’s lots of information.
So, you want to be a pirate, but Sea of Thieves isn’t your cup of tea? If the issue was PvP, well, you’re probably out of luck, as Ubisoft Producer Karl von der Luhe emphasized at E3 this year that one of Skull and Bones‘ chief strengths is that it lets you decide what kind of pirate you want to be: the kind who backstabs and murders his fellow buccaneer, or a wolf running with a pack. There’s no room for pacifists who just want to share Earl Grey and crumpets, alas.
While von der Luhe admits that Ubisoft admires what Rare’s done with SOT, it’s been clear for a long time that the two games are different enough to co-exist. They’re different takes on the pirate lifestyle. Even with the new hideout system for off-ship… um, town interaction, my demo of the open PvPvE area, the hunt grounds, further confirmed my feeling that Ubisoft’s game is more about the ship than it is about the pirate, something that surely has its own audience.
When I met Frostkeep Studios’ CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I understood why other MOP staff are so excited about this flying-under-the-radar title. And this year at E3, I not only saw a more finished build of Rend but got some hands-on time with the game. I can’t say the floor demo did the game any justice, but what I heard from Wood and co-founder Solomon Lee sounded like the kind of forward thinking that only comes from developers who know the history of the genre and their playerbase.
Although I think I could start a hype train, I’m going to try to try to reserve judgment for a little longer. Rend may not be an MMO (it’s a moddable survival game with factions), but it has the potential to feed that MMO hunger we know you’re craving.
For the June 20th release of Celestial Dawn, Blade and Soul is planning a pair of events to maximize interest and excitement over this patch. First up is the Weaponsmith’s Forge, which runs from June 20th through July 25th. During this period, players will be able to upgrade their weapons for a discounted cost, get more upgrade materials, and snag a daily gildstone to exchange for pretty awesome cosmetics and weapons.
Also running during that same window is the Raid Crusade event. This throws down a weekly challenge to complete raids and hard mode dungeons in exchange for bonus rewards.
Massively OP reader ichi_san has a burning question about the state of the industry.
“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”
I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?
What: Path of Exile
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, June 7th, 2018
What MMORPG actually releases a fully-fleshed out raid in this day and age? You have to milk that content drip by drip, giving players just enough to be challenging but not enough so that the top raiding guilds blow through it in one evening.
Blade and Soul seems perfectly fine with the current model of chopping up raids, as it only delivered half of the Nightfall Sanctuary so far. The rest is coming on June 20th, when part two arrives with even more bosses, areas, and rewards for 12-player groups to tackle. It’s in this update that the final showdown against the Grand Celestial Emperor is going to take place, with appropriate legendary gear dropping for anyone who can dethrone this shiny jerk.
“Your raid will need to work in perfect harmony if you’re to have any chance against the Grand Celestial Emperor. More than a few will fall before him and his relentless pursuit of power,” said NCsoft.
Pushing back against poor reviews and mass refunds, Bless Online has grand plans to turn public perception of the game around with big ol’ battles.
Neowiz dropped a preview of the Siege of Castra today, pointing to the possibilities of 140-player battles waging across this special zone. The siege, which is coming “soon,” will last for 30 minutes at a pop and be open to players level 25 and up. During this half-hour, each side will be attempting to infiltrate the enemy fortress and assassinate the commander. There are elements on the battlefield, such as a Purifying Tree and Guardian Stones, that can sway the fight in your favor.
“The key to victory is to adapt a unified yet swift attack tactic through forming a raid party and appointing a leader who will lead the faction,” said Neowiz.
The studio also pushed out a small patch this morning that addressed a trio of issues and adjusted the price of chilis. “Overpriced chilis!” will be the rallying cry of the mobs no longer.
Do you remember at the beginning of May when Just Survive was talking about “working on a plan to go forward”? I understand if you don’t: It almost seems as if Daybreak itself has forgotten about the game, so how can it expect players to remember. Well, with H1Z1 doing so well on the PlayStation 4, maybe — just maybe — the game that actually birthed the battle royale version (that it lost its name to) will get some love. We can dream! And while we dream, we can also help the studio out with its plan-making endeavors. And boy, do I think it needs some help! As it is, the next promised patch sound like little more than maintenance mode and doesn’t really dispel the rumor that the game is on the sunset path. In order to survive, Just Survive needs to step up and offer a bit more than that. So here are eight ways Daybreak can give this survival game a fighting chance.
Unfortunately, this solution ran into one major problem wherein players absolutely hated it for several reasons, glamour collecting and general counterintuitiveness among them. Producer and director Naoki Yoshida posted that in response to player feedback the system will be reverted with the next hotfix, returning to the usual need/greed system for all Alliance Raid content. Which means that you will have to choose between taking the undergeared job or just pray you’ll get the loot you want once again, although with the latest Alliance Raid the problem is more frequently forgetting how to divide by three.
At least Superman isn’t saying anything, because he’s dead. Well, deader than he was when the first part of the Death of Superman update went out in the game. Now that the second part is here, players can grab the iconic Supes costume and try to replace the Man of Steel. Good luck with that!
This update throws players against the guy who killed Superman to see if they can do any better. Good luck with that, too. The Doomsday raid comes with new feats, items, a title, and the Superman 80th anniversary emblem.
When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.
The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.
“In the Conquer Phase, a host of new dungeons, raids, and upgrades are now at your fingertips. Venture forth to Golden Ruins in order to claim additional housing in Auroria, or embark on new daily quests and high level creatures to secure your route to level 50! […] Additionally, the Serpentis raid is open for enterprising adventurers, as well as Sea of Drowned Love and Sea of Drowned Love’s weekend version. Other changes include
changes to the Dream Ring, which can now be progressed to an Epic version,an expansion of the Dream Ring quests on Fresh Start, allowing you to take your Ring to its maximum level, and the introduction of T1 Cars, and the Farm Hauler upgrade.”
The pair of fresh start progression servers have been running in NA and Europe since April, doing their happy progression server thing with vanilla content unlocking over time. Phase two rolled out last month after a brief delay.