A game like RaiderZ with no targeting is highly reliant on its hit detection, but according to the latest release from the team behind the relaunch, there were some persistent problems with certain attacks properly registering as hits or misses. Getting this right is thus one of the top priorities for the game; you should be confident that when you land a hit, it both feels like and is properly acknowledged as a hit.
The development team is also working on reconciling issues with the game’s old world map and with the graphical quality used on various item skins. It’s a slow trickle of information, but you should rest assured that if you enjoyed the hints of the game’s story and wished it were presented better, the team seems to agree with you. As for how it’ll look when all is said and done… well, you’ll still need to wait and see.
It’s not enough just to say that RaiderZ is coming back and be done with it, and Masangsoft has finally shared some of the studio’s plans for the reborn title on its Facebook page. The good news is that there’s an understanding that just re-releasing the title won’t work at all; there were problems with the game’s longevity and game mechanics that led to its initial shutdown. Overall, the development roadmap is meant to give players a longer lifespan for the game’s content without diminishing what was fun about it in the first place.
For one thing, the game is going to be delving into story more effectively and providing more repeatable endgame content to keep players engaged. It’s also moving away from a class-based system into a more open system for characters, along with offering a greater diversity of viable equipment for endgame players. They seem like ambitious goals, but the developers seem confident that many of these issues can be fixed with comparatively minor tweaks; you can check out the full development rundown on the official status update.
; thanks to Leiloni for the tip!
It’s true that we lost a lot of MMOs in 2016 — bigger and more important ones than in 2014 and 2015. 2017, however, has been a different sort of beast. The list is long, and while it’s painful for those whose games are gone, the genre didn’t lose many major MMOs this past year. And that startles me.
Marvel Heroes was surely the most dramatic of all the sunsets, given that it shut down early without notice. Earlier in the year, we saw Daybreak put an end to Landmark after less than a year of live operation, while Turbine let the Asheron’s Call franchise go, Firefall formally closed, Club Penguin’s sunset broke the internet, and NCsoft called it quits with Master X Master. A number of other MMOs simply halted development – Perpetuum, Sword Coast Legends, and SkySaga being the most prominent of those. And on a more positive note, there were a few sunsetted MMOs that were revivified, including Otherland, Uncharted Waters Online, and RaiderZ.
Farewell, old friends.
Can’t kill the Z! RaiderZ, that is. Masangsoft is apparently trying to resuscitate the title, which sunsetted under PWE’s banner in 2015.
“Masangsoft have been looking at the MMORPG RaiderZ for a long time that we’ve taken over from MAIET Entertainment, Inc.,” the company wrote on Facebook yesterday.
“We’ve been carefully exploring the potential of the game, considering the finances and human resources we have in our company. And the most important thing is that it was the users’ passion that brought RaiderZ back. We were impressed by the fact that this game provided a great deal of experience for many people. It’s true that RaiderZ is an old game that isn’t sophisticated enough to satisfy the gaming industry’s trends, technology and users’ point of view. However, the interest and affection of users is invaluable and important motivation for developing the game. We know that many people are curious about this game. We really want to release the RaiderZ right now, but there are many things we haven’t looked yet, and there are many things that we need to fix.”
See, guys, they’re rezzing it with the power of love.
Phoenix Labs’ not-Monster Hunter monster-hunting game Dauntless is obviously standing in a big shadow after E3 2017. I wasn’t yet fully aware of what Monster Hunter World was doing, but I’ve seen solid games lose to their larger rivals who are slower to innovate in the past. Capcom, while constantly disappointing Mega Man fans, is generally quite good with its co-op hunting series. RaiderZ, a Perfect World published not-MH game that also tackled the monster hunter genre, made minor changes to the formula and came as an actual MMO but still shut down. Though the Phoenix Labs guys weren’t aware of RaiderZ‘s failure, they seemed barely fazed by Capcom’s announcement, and maybe they’re right. Surprisingly, they’ve innovated a few things Capcom itself is doing while also adding a few things Capcom isn’t.
It’s become tradition to fare well the MMOs that sunsetted in the preceding year, but that wasn’t always the case. At the beginning of 2015, in saying goodbye to 2014’s sunsetted games, I tried to put that into perspective.
Almost exactly a year ago, I wrote about how Vanguard’s early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we’d seen only three “major” MMOs sunset (Motor City Online, Earth and Beyond, and Asheron’s Call 2), and only one MMO, Anarchy Online, had “gone F2P,” though we hadn’t yet thought to call it yet because it was such a rare and new thing. In fact, it wasn’t until 2008’s first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then.
In 2016 and in 2015, sunsets are increasingly common, a result of market oversaturation, business model struggles, and changing gamer tastes and investment options. Let’s revisit the games we lost in 2015 and consider what their sunsets portend for the year ahead.
For as long as Massively Overpowered exists, this will be one of the most memorable years in our site’s history. It was the year that, after seven year of operation, old Massively got abruptly shuttered by AOL along with Joystiq and WoW Insider. It was also the year that the community rallied around us and Kickstarted the hell out of a new site, giving us the chance to create MOP as an independent MMO entity.
2015 will no doubt be remembered for a lot of other things too, of course. I don’t think anyone could have predicted all of the craziness and unexpected turns that happened in our genre over the past 12 months. Let’s take a walk back through the year-that-was to cover the biggest, strangest, and most exciting stories that we covered.
It’s the circle of MMOs: Even as one game dies, another is born. And so it went this past week, with RaiderZ heading out even as Trove and Skyforge waves hello. In addition to all of this, the podcast team attempts to unravel all of the vitriol and infodumps concerning Star Citizen. That should fill up the hour, right?
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Perfect World is shutting down RaiderZ, effective August 7th at 1:00 p.m. EDT. The firm says that payments back-dated to May 7th will be refunded to your Arc account balance and will be available for spending in other PWE titles.
MAIET, the original developer of RaiderZ, has ceased operations, and Perfect World says that it is therefore unable to troubleshoot persistent server issues or “deliver a quality experience,” hence the shutdown.
; thanks Boris!