raiding

Elder Scrolls Online’s Clockwork City DLC launches today with new raid, houses, and transmutation

Elder Scrolls Online’s Clockwork City DLC is live for PC and Mac players today, assuming they’ve ponied up for a sub or bought the bundle outright.

As we’ve previously covered, today’s rollout features a clockwork hub straight from Morrowind lore as players are tasked with investigating the daedric threat. It includes two world bosses, two new delves, and a new 12-man raid, Asylum Sanctorium.

Don’t want to buy Clockwork City? There’s stuff for you in update 16; the new weapon and armor transmutation system is the highlight, but the new trait tracker and new buyable houses should be on your radar too. Do note that you do not need to own Morrowind to access Clockwork City, which you might have assumed otherwise. You do need Morrowind for the new Crazy King battleground, however.

Don’t miss our own Tamriel Infinium columnist Larry Everett’s first impressions of the update from when it dropped on the PTS, and get patching!

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The Stream Team: Down with ARK’s dragon!

The first time Massively OP’s MJ tried ARK’s dragon boss raid, things didn’t end particularly well. But the team learned from that experience and they’ve prepared even better for this second attempt. Will the team prevail and succeed in blasting that overgrown lizard out of the sky, or will everyone — and the dinos they rode in on — just be dragon kibble? Join us live at 12:00 p.m. for Dragon Raid, the Sequel.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, October 21st, 2017

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Chaos Theory: A guide to Secret World Legends’ first Halloween

Hello Samhain my old friend! It’s so good to see you again. It’s been such a long year, and so much has… wait, where is the rest of you?!

Break out your pumpkin masks and vampire fangs: Samhain has started! My favorite time of the year has arrived in my favorite game. It’s a bit of a mixed good news/bad news thing, however. With the conversion to Secret World Legends, I didn’t doubt that the Halloween festival would take place this year, but I was unsure whether we could get new content for the holiday. After all, much had to be reworked for the relaunch, and some things would likely need to be (and were!) reworked on the various Samhain missions. What I didn’t quite expect was not getting all the previous content!

Still, it is Samhain, so amid my disappointment over what is missing, I am glad over what we do have. I am happy new folks can get a small taste of Halloween in SWL (even as I mourn what a tiny taste it is). And I can definitely appreciate that this taste was made more readily available to everyone in game, allowing all the chance to fully participate. And participate you should! Samhain is here for only a limited time, so jump in and enjoy it before it poofs into the night on October 31st. Without getting too spoiler-y with step-by-step instructions, I hereby present a look at this year’s event, the first ever for SWL.

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The Daily Grind: How can MMOs help you understand endgame gearing?

One of my simmering frustrations about practically every MMORPG that I play is that when my character starts to get to high levels, I am usually clueless as to how to properly gear up him or her. Sure, there are quest rewards and running dungeons, but what about past that? Am I supposed to run different types of instances in a particular order?

And it feels as though developers just stop explaining things to you once you get out of the starter zone. I keep getting special tokens and currencies in most of the MMOs I play at high level, but to find out where and how to use these, I almost always have to go out of the game to look up some guide for clueless idiots like myself. It’s not as though the MMO itself is going to point me in the direction of a particular vendor and say, “Right there, that guy will take your tokens and give you some nice raid-ready gear for your troubles.”

How can MMOs help us understand endgame gearing and progression better? For bonus points, which game do you feel does the best job at doing this?

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Pokemon Go’s Halloween event update is more than just candy

Recent Pokemon Go updates had been hinting at something big, and now finally we’ve got an official announcement from the team, and it’s big. Not, “another Pikachu with a hat” big (though we have another of those), but big enough that it could tempt people into returning to or starting the game.

Halloween and Generation 3+

Starting October 20 at noon PDT, players will be able to get double candy from walking/catching/hatching/transferring Pokemon, hatch/catch a Halloween inspired Pikachu, and get special store deals. Unlike other deals in the past, though, this one is offering super incubators (which help you hatch eggs faster) and raid passes, the game’s biggest money-makers. What kind discount remains to be seen, but the company’s been better about these packages since its anniversary failure.

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Choose My Adventure: All spoken out in Guild Wars 2

Well, this is a bit awkward. I appear to have run out of things to say.

This is not inherently a bad thing. My time with Guild Wars 2 has not been unpleasant (but you can read more about that next week), even if it hasn’t been perfect; I’ve been having fun. At the same time, once you’ve dissected the game’s various map-based offerings and the story’s general flow, there’s not a whole lot else to be said. I could pick apart bits and pieces of the story that work better or worse, but at that point, isn’t it largely perfunctory?

Of course, there is something to be said for the paucity of other things to talk about. Path of Fire is an interesting experience to come back for, because while you can see that the game is putting in overtime to address some of the issues from Heart of Thorns, there are other issues that either aren’t addressed or aren’t addressed terribly well, both of which are interesting to analyze. From my perspective, anyhow.

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Dungeons and Dragons Online: Mists of Ravenloft opens pre-orders, aims for December release

The, ahem, bloodiest MMO expansion of 2017 is finally available to pre-purchase. Dungeons and Dragons Online opened up pre-orders today for Mists of Ravenloft, allowing players to secure some extras for their gameplay right now while reserving a copy of the expansion for day one of launch.

As with Lord of the Rings Online: Mordor earlier this year, Mists of Ravenloft’s expansion bundles range from $40 (for a basic edition) to $130 (the “ultimate fan bundle”). It should be noted that all editions include both the expansion and the new Aasimar race, but the Vistani Knife Fighter talent line is limited to the $80 and $130 packages. If players elect to purchase the expansion or the new race with store points, they’ll have to wait until that option becomes available in March 2018.

Speaking of dates, Standing Stone Games says that it is aiming for a release date of December 5th, although the studio is allowing for up to a month of potential delay, meaning that there is a chance that the expansion will slip into 2018.

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Secret World Legends teases its first Halloween event since the reboot

With the Orochi Tower live and the final part of the Tokyo region out the door, Funcom is already peeking ahead to the future of Secret World Legends. Like the rest of the game, that future is… spooky. Expect it to look a lot like The Secret World’s past Halloween events.

“Halloween is approaching! SWL’s first Halloween event begins Wednesday, the 18th. You can expect a couple seasonal missions and a public raid encounter in Agartha. You’ll also get extra login rewards just for playing during the event. For those of you wondering about seasonal cosmetic items we’ve had from past years in TSW, a bunch of them should be available as potential rewards and purchases this year in SWL.”

Funcom’s also noted it’s closely monitoring healers and tanks in solo modes along with weapon perfomance (especially Elementalism); Museum teleports are on the way as well, in addition to fixes for keybinding, inaccessible Tokyo Legends, hotbar issues, and Tokyo lair mobs.

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Wisdom of Nym: Final Fantasy XIV patch 4.1 in review

Let me make an agreement with you, dear readers: this column about Final Fantasy XIV will not talk about the housing situation in Shirogane at all. If you’re wondering “why wouldn’t you cover that,” the answer is that I already did and you can read the whole feature on that. (You can also read the follow-up.) So for the remainder of this column, we’re going to talk about all of the other features of this particular patch, which seems like a better use of our time anyway.

Heck, the whole stupid housing mess was only released with this patch, it’s not like the mechanics or anything are new.

And hey, there’s some good stuff going on with this patch, along with parts that are well worth discussing for where they don’t work as well. So let’s dive right in, starting with the obvious centerpiece of every patch, the continued expansion of the game’s storyline… as perfunctory as it may feel sometimes. Some mild spoilers are possible, so be fairly warned.

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The Daily Grind: How should studios solve the gaming-while-rural problem?

If you’ve ever read any of MOP’s Andrew’s coverage of Pokemon Go, you’ve probably noticed a recurring theme: One of his biggest pet peeves is that Niantic privileges urban players over everyone else. If you live far away from a large city, you’ll not only struggle to attend events there; you’ll suffer from a lack of hotspots, gyms, raid opportunities, and other players on the daily, and you’ll have to drive between far-flung destinations just to play. A studio obviously can’t fix a population weakness, but it surely could work harder to stop making game opportunities and rewards effectively dependent on where you live.

The same problem’s apparently cropped up in Hearthstone as Blizzard has begun incentivizing what are essentially player-hosted LAN-party events with an ultra-rare Nemsy cards, ostensibly in the service of community. I plugged my current address in and came up with no less than six events over the next month within 20 miles of my home – triple that if I am willing to drive up to 100 miles. But I live in a large city (6M metro area) in the midst of even more large cities. If I plug in my address from back when I lived in New Mexico, there are no events within 100 miles of Albuquerque and Santa Fe. Zip. Nada. They don’t even make the top 50 list for metro areas in the US, but they’re the biggest for 300 miles in any direction where they are. And still nothing.

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Underdog Pokemon Go players took over the capital of Croatia

But it’s cool; they gave it back.

We’re talking, of course, about Zagreb, the capital of Croatia, which is apparently a flourishing Pokemon Go city with 420 gyms thanks to seeding years ago by Ingress players. A group of Croatian gamers were trying to conjure a way to persuade Niantic to switch a famous Croatian POGO trainer to the outnumbered Instinct faction when they hatched a plan to put together a massive 70-man raid to help the tiny team take over the whole city — that is, all 420 gyms — which necessitated crews of players and a fleet of cars to zip around the capital all day and all night in shifts. And they pulled it off.

“The biggest pride for us is that we managed to organize such a mission and did everything in it 100% legit play – not a single multiaccount was placed in a gym to make it stronger,” Redditor LekoZG writes. “Maybe we demolished all other gyms in the city, but what we built is far more valuable – a strong, positive and forward-looking community of players.”

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Destiny 2 vows not to delay Prestige raid further despite existing exploit

So here is an interesting conundrum: Say you have a highly anticipated raid in the works that you’ve already delayed. Now that the new launch date is approaching, you’ve discovered a pretty significant exploit but don’t have the time to properly institute a fix. What do you do?

For Destiny 2’s Prestige raid, Bungie has decided not to delay a second time, electing instead to push the raid (and its exploit) live on October 18th and monitor player activity for the time being until the fix is ready to deploy. Sounds legit.

“We can now detect if any teams use this exploit to gain an advantage,” the studio posted. “This will take some extra time to verify, but we will be able to crown the winners with the confidence they deserve.”

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Revelation Online’s Eternal Chasm raid comes in three difficulty modes

Endgamers, Revelation Online’s update today is all about you, as My.com’s just dropped the Eternal Chasm raid, a “high-end raid for those that can handle its twisting layouts and waves of draconic evil.” In fact, while there are two different 10-man difficulty modes for the dungeon, there’s also a 5-man edition. Good news; it turns out that multiple difficulty modes for raiding is something My.com is willing to do to make its content appeal to lots of players. If only other big studios would step up.

The studio’s promising secret bosses and a rare fire-dino mount in addition to the regular ones:

“Stygian Siren: Haunting a long-forgotten ghost ship, the Stygian Siren is longing to seduce everyone who dares to go aboard.
Lightning Kirin: This magic dragon uses lightning powers to electrocute its enemies within seconds.
The Three Gatekeepers: If you want to descend deeper into the chasm, you have to put an end to these towering elementals that are forged of Steel, Fire, and Earth!
Flameborn Tyrant: Are you ready to taste some flames? This fiery beast won’t go down easily. But once it does, it may serve you as a loyal mount.
Ravenous Wretch: This poisonous giant resides in the swamps of the Eternal Chasm and is swift to anger. Beware of nature’s wrath and be sure to bring a proper antidote!
Devouring Dragon: Watch your step – this creature does exactly as its name suggests: it swallows you up.
Ice Queen: Frozen Onslaught, Ice Shrapnel, and Sword of Ice are just some of her abilities. If you don’t want to end up as a frozen statue, you better end her reign!”

Check out the trailer and images down below! Anybody playing?

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