For all the allergies Bungie has to admitting the Destiny games are MMOs, the dev team is not shy about admitting that it drew inspiration for the shooter’s dungeons straight from one of the biggest MMORPGs of all time.
According to a recent interview, Destiny Game Director Like Smith talked about how much he loved World of Warcraft and wanted to recreate the feel and flow of that MMO’s group dynamics in Destiny’s raids.
“Taking a raid from a non-shooter and bringing it into a shooter is about translating the feelings, it’s not about actual specific mechanical translation,” Smith said. “The feelings that matter from cooperative gameplay are those around other people making things easier — it’s about being able to see the impact everyone has on the success and failure of the group.”
Smith said that the team is focused on improving some of the weaker elements of Destiny with this fall’s Destiny 2. “We want to unhide the fun of Destiny,” he said.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Rend, Tree of Savior, Dragon Nest, Neverwinter, Armored Warfare, EVE Online, Overwatch, ARK, Wakfu, Destiny, and Pokemon Go, all waiting for you after the break!
Did you know that pigs are good for more than just bacon? In ARK, giant hogs are good for healing. That’s right: A heaping helping of healing in a hog. These new critters sound like a good addition to a raiding party, so Massively OP’s MJ is going to go hog wild and try to catch one. Tune in live at 12:00 p.m. to join in the hunt.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, May 20th, 2017
Next week is shaping up to be a big one for the MMO industry, unsurprisingly, as Memorial Day approaches and schools begin leaking out for the season. Allods Online has its own release in store next week: the 8.0.1 Creation update, an apparent thematic extension of last winter’s Immortality expansion. On deck for the update:
- an althetic competition – “Join chariot races, descend into the Minotaur’s Labyrinth, and fight in the gladiator games!”
- a new storyline revolving around the newly raised Dominus
- new artifacts through raid adventures, with 5 upgrade levels
- fabled items — or some of them, anyway — will be demoted to lootable and craftable status
- a rating system for players who own a Maze
- a new order trial, party skirmishes
My.com has a separate dev blog out for gearing up too. MOP’s MJ Guthrie poked her head into Allods — for the first time! — just a few weeks ago; you can watch her show below. Warning: Gibberlings ahead!
So let’s say you’re somebody like MOP’s Justin — somebody who liked Guild Wars 2 way back in the day but didn’t consider picking up Heart of Thorns until recently when the price came tumbling down and the upcoming expansion leaks sent you hunting for your wallet. Where do you start with content that’s been out a long time and has undergone dramatic changes in its almost two years?
Friend of Massively OP Richie “Bog Otter” Procopio has a few ideas, and he’s chronicled them in a new video on his YouTube channel, one in a multi-part “boomerangs” series on returning to Guild Wars 2. He takes viewers through getting to the expansion maps, which masteries to work on first (gliding!), the Revenant class, class specs, fractals, raiding, guild halls, dailies, the living story episodes, PvP, and on and on. Even somebody who plays Heart of Thorns is probably going to learn something from the video, so it’s worth a watch!
Now that Ashes of Creation has surpassed $2 million in community fundraising, how far will the game go before its Kickstarter campaign draws to a conclusion? It might seem far-fetched that it will add on another million by the end, but the team is ready for this if it happens.
Optimistically, Intrepid Studios revealed its stretch goal for $3 million raised, saying that it would factor in a stock exchange if this milestone is reached:
[The stock exchange] is a very in-depth system that relates to how Nodes, Player Guilds and Social Organizations perform in the world. This will allow players to invest those communities through the form of a stock exchange that will measure certain metrics to determine success or failure around the world. If a guild fails in a raid, shareholders in that guild may see a drop in it’s value. Or if a node advances in activities and trade routes leading to it, the shareholders may see a spike in their dividends. Social organizations such as the Thieves Guild may see community quest points achieved throughout the world and different chapters being built in nodes across the realm, resulting in a higher valuation.
So, Age of Conan players. Let’s talk. I know this year has been kinda rough on you. You found out, as we did, that your game was going to be maintenance-moded just a few months ago in a tiny aside in a financial letter to corporate investors. That hurt. And your baby brother, Conan Exiles, has sucked up all of dad’s attention. And money. You could rant at the unfairness of it all, or you could be grateful that at least you’re not being sunsetted like so many great MMORPGs before you. I won’t judge you for either.
But if you are playing, or think you might someday again, maybe take a peek right now as the elder Conan game turns nine years old. Yes, nine years ago this very month, we all logged into Tortage… no, actually, let’s not talk about Tortage. It’s birthday time. And Funcom is trying to make it worth your while with a free level 80 character boost and a free character slot, as long as you had an account before today, and as long as you log in before May runs out.
Researchers continue to find new ways to make Pokemon Go dance for science. In a new paper, Iowa State University’s Emily Howell suggests that secondary ed students benefit from replacing traditional classroom tools with more “authentic” tools and situations and communication outlets.
“Anytime teachers can find something that students are already doing, and comes in multimodal form, they can harness that interest and teach students about the tool’s potential,” she explains.
It’s not the first time researchers have used PoGo to serve the educational needs of students; last year, an Arizona State University professor designed a free multi-age-bracket lesson plan that uses the game as a tool to teach cartography, “how to use geospatial technologies and communicate geographic information,” and vocabulary skills for ESL students.
MMORPG blogger and MOP commenter Isarii (@ethanmacfie) recently published an excellent video positing that the MMO industry is facing a “massive identity crisis.”
“The MMO genre has sort of walked away from the things that made it unique and has faced an identity crisis since then as MMOs have reinvented themselves as these big giant titles trying to appeal to as many people as possible,” he argues. “As a result, you end up with MMOs that try to do things that smaller scale games tend to do better while not doing any of the things that make MMOs themselves unique.”
The whole video is worth a look-and-listen as he pins down what exactly does make MMOs unique and which MMOs have excelled as actual MMOs (protip: It’s everything from EVE to SWG to WoW, so don’t think this is about subgenre elitism at all). What do you think? Is Isarii right? Is the genre facing an identity crisis? And how do we solve it? That’s what our writers will be debating in this week’s Massively Overthinking.
The old World of Warcraft Armory — now the Profile Page — has a big update today, and while Blizzard says “the new Profiles look just as good on your phone, tablet or desktop,” PC users are probably going to find them a big clunky (it jitters on my screen, at least). It’s pretty much got everything, from gear and achievements to raid progression and every single minipet you’ve ever unlocked.
One thing I couldn’t find? Titles! Anybody see ’em?
In case you were wondering, your characters are still not private, and your character profiles appear to function even if you haven’t played in an absurdly long time. And the new profile’s link my guild still ports over to the old WoW Legion website, out of date. Go play around with it!
RuneScape fans anticipating the free Menaphos: The Golden City expansion launching June 5th just received some juicy info about the upcoming adventures that’s sure to please their inner tomb raider. Jagex unveiled today a new skilling activity set in procedurally generated catacombs, The Shifting Tombs. What’s the object of the raiding The Shifting Tombs’ ever-changing catacombs? Why, loot of course! Players have five minutes to smash urns for treasure, mine giant crystals, and solve puzzles in order to open (and loot) sarcophagi. OK, so they also are clearing out the dark corruption that is spreading throughout the world, but still — loot!
The Shifting Tombs adventure, which can be delved into either solo or as a group, is open only to RuneScape members who have reached level 50 or higher in a specific set of skills (namely Agility, Dungeoneering, Thieving, Construction, Prayer, Divination, Runecrafting, and Crafting).
Source: Jagex press release
Listen up, raiders: The Elder Scrolls Online’s Morrowind expansion is out in just a month, and you’re going to want to be prepared for the release’s 12-man trial, The Clockwork City. Like most of the Morrowind expansion we’ve seen to date, the raid is stuffed with callbacks to Elder Scrolls III, from the fact that the raid is literally set in Sotha Sil’s clockwork domain to the presence of Telvanni Sorcerer Divayth Fyr, who will apparently be riding shotgun on the PvE content.
ZeniMax is also talking up the teamwork nature of the raid. “The amount of coordination and teamwork that it takes to complete this Trial is something we haven’t done before,” Dungeon Lead Mike Finnigan writes, warning that you’ll be needing serious business raid makeup here, complete with two tanks and an eye for non-mob dangers like traps. “We wanted to make the Halls of Fabrication a full group experience.”
For your trouble, you’ll be piecing together four new armor sets and home decor, building elite combat dummies dubbed Target Centurions, and racking up achievements.
At a preliminary glance, I think we’ve got about three more weeks of this particular feature, including this column. That sounds like a lot, but hey, I want to give Final Fantasy XIV: Heavensward
the space it deserves for a proper evaluation. And to the surprise of almost no one who has listened to me ramble on about this stuff before now, I have a lot to say about the expansion. At least we’re through a good portion of it now!
I’ve also gone back through and re-titled some portions of this series simply because numbering wasn’t doing any favors to the overall structure. So if you’re looking through the roundup, it should be easier to tell what each installment is all about.
The “trials” category is, of course, pretty broad; it covers Alexander, the full alliance content, and the Primal fights. It’s also where we start running into some content where I personally just sort of nod and opt out… but we’ll get to that in the column itself. Onward! We can see the endpoint!