Welcome along to Guild Chat, the column through which the Massively Overpowered community can discuss and solve a whole plethora of guild-related issues other readers are facing. In this edition, reader-in-need Gwen is seeking our help with finding sensible ways to take an extended break from the guild she leads. She recently has received the happy news that she is pregnant and wishes to plan ahead for the time leading up to her baby’s arrival and that crucial bonding period thereafter, and she is thinking of taking maternity leave of sorts from her MMO of choice to welcome her new bundle of joy.The trouble is that she does wish to go back to her gaming as soon as she feels ready and doesn’t wish to retire her guild, so Gwen is looking for advice on how to conduct some sort of handover so her guild doesn’t die a slow death in her absence.
Read below for Gwen’s full submission and my response, and don’t forget to leave your helpful advice in the comments too.
Soft-launching today on both the iOS and Android markets is a new mobile MMORPG from Netease dubbed Crusaders of Light. It was originally released as Land of Glory overseas last month (and was tremendously popular in China), but it’s gotten a name-change and a spruce-up for the western market. You’ll notice immediately that it seems to have an awful lot in common with vanilla World of Warcraft, from its stylized graphics to its 40-man PvE raiding endgame. It boasts 25×25 battlegrounds, small-scale ranked arenas, guild ladders, mounts, and loot out the wazoo too.
As I write this, it’s not yet up for download publicly on either platform for me in the US; it looks to be trickling out to Oceania first today, then Europe, Russia, Brazil, and North America in time for the official launch this summer. You can preregister on the official site, and yes it’s free-to-play with plenty of stuff to buy on the side.
The next EverQuest progression server is on its way on May 24th, but it’s a little different than previous progression servers because this one won’t ever catch up to the live game. It’s not supposed to. No, this server is meant to be locked into the era of Planes of Power; after six total expansions have been released (The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Lost Dungeons of Norrath), the server will stop there. No more progression.
Of course, this is a good thing if that’s exactly your favorite era of the game and when you’d want to stop anyway, so the game’s 12-week schedule for each expansion might be just perfect for you. The server is also a true box server, meaning that multiboxing isn’t allowed, so you’ve got to play the game with everyone else as the developers intended. You can hop on to the new server on May 24th, and all of your questions about raid lockouts and the like have already received helpful answers in anticipation.
A small patch that’s going out to EverQuest II’s servers today is correcting one slight issue that players have had on the time-locked expansion shards. Apparently, auto-attack damage had been reduced on those servers, a problem that the patch will correct.
There are a few other adjustments in the patch, most concerning the Realm of Despair and Ruins of Kaesora raids. You might want to give the patch notes a once-over to see if any of this affects your gameplay.
In other EverQuest II news, right now there’s an event going on that is awarding double ascension scrolls until Thursday midnight. So if you’re working on fleshing out your ascension class, take advantage of this bonus while it’s running!
I often find that playing Guild Wars 2
leaves me with more questions than answers when it comes to lore and story predictions, build strategies and rotations, and efficient raid clearing, so I spend plenty of time listening to the advice and opinions offered by my fellow players to both improve my own gaming experience and engage with my favourite MMO when I’m not logged in. My YouTube subscription list reads like a who’s who of Guild Wars 2
content creators and I’m never stuck for entertaining and informative videos to watch during my commutes to classes, so I thought it was about time that I took some time to share my favourites with you in case any are missing in your own subscription lists.
In this edition of Flameseeker Chronicles, I’ll list some fantastic YouTubers who you should most definitely check out if you’re not already familiar with them. Many of the names making the list are massively popular and you’d have to have lived under a rock to be unfamiliar with their work, but others deserve much more attention that they get for the fantastic GW2 content they create and might well be new to you. Have a watch of the videos included below and don’t forget to subscribe if you enjoy what you see and, of course, add your favourite GW2 YouTubers in the comments.
Let’s be honest: When you jump into a dungeon in an MMO, are you ever that concerned with the reasons for doing so past “shiny lewts ahead?” Usually it’s some bad guy who needs putting down for some reason or the other, but how about fighting for the most noble reason of all, peace?
Revelation Online’s newest dungeon, The Grand Bulwark, is the ugly fallout of a peace process that’s taking place between the game’s humans and the Northern Wolves Tribes. According to a lore blog explaining the instance, while the tribes are finally willing to sue for peace, a radical faction has splintered off and holed itself up in a fortress. If peace is to happen, players need to go in and clean house.
The Grand Bulwark comes in two varieties: the five-player slaughter mode and a 10-player raid. “No matter which mode you prefer, it is up to you to put this endless cycle of death to an end by any means necessary!” the team said.
Just a week ago, Niantic told Pokemon Go players that “all new cooperative social gameplay experiences” were on the way, which led to speculation — backed up by datamining — that the content was gym raids. Now a Japanese blog has an interview out appearing to confirm that rumor.
K-Tai Watch spoke to Niantic’s Yoshiji Kawashima and Kenji Suka, who confirmed that a “huge” event “unlike anything we’ve seen so far” is coming this summer, complete with brand-new mechanics to support it. Pokemon Go Hub, which translated the interview from Japanese to English, says that “PvP, Trading and Raids are in development, but the release dates for these features are not yet finalised” and reiterated that “Niantic confirmed that cooperative gameplay is coming this spring.”
“I hope you are looking forward to this huge event this summer,” Kawashima is quoted as saying (translated to English). “Please look forward to it. Engineers are working hard now so that new functions can be implemented.”
For a few days each year, hundreds of EVE Online
players from across the world flock to a frozen volcanic rock at the top of the world for the annual EVE Fanfest. I was on the ground at EVE Fanfest 2017
last week in
Reykjavik to get the latest on what’s ahead for EVE
and CCP’s other titles, and it was a thoroughly enlightening experience. We learned all about CCP’s amazing plans
to roll out adaptive AI-driven PvE across the game world, talked to players and developers, and heard about the next stage of Project Discovery
that will let players search for real exoplanets in space.
We also got hands-on with CCP’s immersive VR sport game Sparc, looked at Valkyrie‘s new Groundrush game mode that has players fighting inside huge structures on a planet’s surface, and confirmed that DUST 514 successor Project Nova is still in development. There were talks at Fanfest that we just didn’t get a chance to go to, and others that really have to be seen first-hand. Thankfully, CCP has recorded most of the event and has begun uploading talks to the EVE Online YouTube channel.
In this edition of EVE Evolved, I’ll be running down some of the highlights of the official videos from EVE Fanfest 2017 for those who missed the event.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Heroes Evolved, Dungeon Fighter 2, Splatoon 2, Overwatch, Heroes and Generals, Aion, Neverwinter, Elsword, Guild Wars 2, CS:GO, and MU Online, all waiting for you after the break!
I’ve mentioned in a previous Daily Grind that I once fell asleep in the middle of an incredibly boring raid in EverQuest. It wasn’t even that late and I wasn’t overly tired; I was just super bored of the whole pull-fight-inch-forward ordeal. My friends had to call me to wake me up so we could continue on. Embarrassing? At the time, yep. Now I realize it was just one more reason to hunt for more interesting types of gameplay — for me.
I wouldn’t say, however, that EverQuest was the most boring MMORPG I’ve ever played. In fact, as I contemplated how to phrase this question, I remembered that there are plenty of MMORPGs — EVE Online, for instance — that seem extremely exciting while you’re reading about their highlights, though the day-to-day is fairly mundane. And I’ve got to take into account different tastes; I guarantee most of you would find my resource spreadsheet obsession in Star Wars Galaxies dreadfully dull, yet even just typing about it gives me a pang of regret that it’s gone.
What do you think is the most boring MMORPG around, and why?
Massively OP reader Suikoden wrote this great question to the podcast — too good to let just Justin and me answer it. It’s a two-parter!
“Back when I used to be a hardcore MMO gamer circa 2000-2010, I felt that MMOs of that era were designed more toward the hardcore gamer and even catered to us more. Within the last 5 years, I’ve had to develop into more of a casual player. However, I now feel that games once again cater to me and my current playstyle. Did the MMO genre evolve alongside me, from a more hardcore-centric genre to a more casual playerbase? Or is it the same as it always was and I just feel that it caters to me because it’s designed to feel like it caters to all playstyles? And if there was a change, do you feel it is for the better or for the worse for the genre?”
I posted Suikoden’s questions to the team for this week’s Massively Overthinking!
The first major WildStar patch of 2017 unlocked the Primal Matrix and added the Prime difficulty level for select dungeons. What’s next for the game? According to the newest state of the game letter, it’s time for even more Prime difficulty, including Prime difficulty raids! No longer will you have to suffer through the normal difficulty raids like some sort of sucker, assuming you could actually get a full raid group together to even take on the content, much less clear it.
The Prime difficulty is also coming to other dungeons and adventures over the remainder of the year. The other big addition is the new Communities feature, allowing players to come together and collaborate on housing plots instead of working separately. If you’re tired of how easy the raids in WildStar are, we’re sure you’ll be happy at the thought of making them even harder. If you’re not a big fan of the difficulty hike at this point, though… well, there are more Primal Matrix levels coming, so that’s something?
Every so often, a man needs to have a conversation with some anthropomorphized concepts. I do that every few years. In the past, I’ve usually focused on more philosophical concepts. I had a great conversation with Insight and really learned a lot about myself in the process, for example, and I can’t stop thinking about my talk with Contemplation. My dinner with Indulgence was fun, too, even if I would up spending far too much money on it; I feel like scheduling a chat with Regret the morning after was a bad idea.
Most recently, though, I decided to have some conversations with studios. Not their representatives, but with the actual studios themselves. Some of those conversations went better than others, though. You don’t need to take my word for it, though; I included the most interesting ones just past the break. I double-checked with Honesty first, so we’re good, it’s all fair.