revival

Official Site: Revival
Studio: IllFonic
Launch Date: N/A
Genre: Lovecraftian Horror Sandbox MMO
Business Model: B2P (Cash Shop)
Platform: PC

Snag a Twin Saga key from Aeria and Massively OP in honor of the Monk patch!

Twin Saga rolled out a truly massive patch this morning, introducing a brand-new Monk class to the cutesy Aeria MMORPG, along with a new story quest beginning at level 61, the Sanctopolis: Prismatica zone (think rainbows and floating islands), the Sanctopolis: Constellacia zone, three dungeons (Nabuland, La Catedral Infernal Hell Mode, and Sapphire Keep), a new Senshi Quest, a “Couple” System for getting hitched with a partner, new advanced specs, a new archive tool to collect your mounts and outfits, and a level cap bump to 70. See, massive!

In celebration of the launch, Aeria has granted Massively OP keys for readers to help them get a jump on the new content. Read on to grab the key and learn how to apply it to your account!

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BioWare delays SWTOR 5.2 for a week, might be working on KOTOR 3 and a ‘semi-MMO’

Let’s rip off this band-aid quickly: There will be no SWTOR Update 5.2 today. BioWare announced on the forums that it is delaying the patch, which contains the MMO’s first new raid in two years, to next week. In the meantime, SWTOR will be extending its XP/CXP event through the 18th as compensation.

The studio said that the delay was due to a quality issue with the update: “At this point in time, we are not satisfied with the quality of the Iokath update. For that reason, we are delaying the release of 5.2 by one week, to release on April 18th. This allows the team more time to make improvements to address some of the issues still pending.”

And as one Old Republic game sees a delay, another might be forthcoming. Scuttlebutt this week is that BioWare Edmonton is working on a Knights of the Old Republic game. The rumor’s source said that it is unclear whether this is a remake of the original, a revival of the franchise, or something else entirely, but that BioWare is currently working on Star Wars games exclusively.

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The Game Archaeologist: How DikuMUD shaped modern MMOs

Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your current MMOs than you even know.

Of course, that doesn’t mean everyone knows what DikuMUD is or how it shaped the MMOs that came out after it. You might have seen it used as a pejorative in enough comments that you know it is loathed by many gamers, but I find that there are varying degrees of ignorance about DikuMUD in the community. What is it, exactly? Why is it just the worst? And is it really the worst if we like the games that can point to this text-based MMO as a key ancestor?

Today we’re going to dispel the mystery and myths of DikuMUD to lay it out there as it was and is today.

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The Daily Grind: What do you think about slavery as a concept in MMORPGs?

Last week, MJ and I were discussing a stream she was planning on Conan Exiles where she planned to help friends capture “thralls” to bring back to their bases and put to work. The term “thrall” is the game’s way of softening what it really is: slavery. The slaves are NPCs, mind you, not other players, but honestly, the idea creeps me out a little bit anyway, far more than, say, Revival’s long-ago proposed NPC prostitution design.

(But the mechanic is cool. Wouldn’t it be nifty if player modders found ways to replace human slaves with elementals or automatoi or summoned spirits? That would basically negate my squeamishness entirely.)

Interestingly, as I reflect on why I find it mildly unsettling, I am thinking back to folks who roleplayed slaves, usually twi’leks, in Star Wars MMOs, and while I might roll my eyes, somehow that bothers me even less: Even though they were human vs. AI, there was a voluntariness about those storylines, play-acting instead of making an uncomfortable social statement via NPC. Conan actually rewards people for enslaving NPCs — if you opt out on a server with the mechanic, you’re at a disadvantage.

I don’t know. I’m conflicted. What do you think about slavery as a concept in MMOs? Are Conan Exiles’ slavery mechanics something you enjoy engaging in?

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Dark and Light’s world map covers 25 regions

The team behind the revival of Dark and Light have a mighty task ahead to convince players to give this fantasy sandbox a second chance, but pumping out great-looking screenshots of this alien world might be a good start.

Dark and Light’s main action will take place on just a small part of Planet Alpha called The Sacred Path, which covers 25 unique locations. “The Sacred Path is the center of magic and makes up the main playable area in-game,” the team posted. “Elemental magic courses through the landscape causing wild fluctuations in the structure of the land and the environment, resulting in the rapid emergence of floating islands, cursed forests, lost moors, a massive active volcano, snow-capped mountains, and more.”

Check out a few of the sights and beasties in the gallery below!

Source: Dark and Light. Thanks Kinya!

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The MMOs we lost in 2016

If you thought we lost a lot of MMOs in 2014 and 2015, wait until you see 2016’s list.

It’s easy to shrug off some of these, like the non-MMORPGs, the games shutting down in far-flung countries, or even Hellgate, which sunsets and revives at least a dozen times a year now.

But others sting. Asheron’s Call, due to sunset in January, is probably the smallest MMORPG on the list, but it casts a mighty shadow over the genre and will be deeply missed by veterans. The cancellations of EverQuest Next and Revival still stings. PlanetSide had a long and storied run, while DUST 514 may yet live again. And our youngins will now miss out on introductory games like Super Hero Squad Online and LEGO Minifigures.

Farewell, old friends.

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Hellgate fan project moves toward an alpha build

Work continues on the fan-powered project to bring back Hellgate: London to the masses. The London 2038 team reported that it is working through some game-breaking bugs but is moving forward to an alpha build.

“We are at a point where a few bugs remain which can cause the game to be instantly unplayable and are working hard to fix them. This means we are not quite to an alpha state stability-wise, but at the same time our server is playable enough to get some productive testing done.”

The London 2038 team has added a new member over the past month and is preparing to launch its official website in the near future. In the meantime, you can check out the following video of a recent multiplayer test!

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Perfect Ten: Biggest MMORPG surprises of 2016

Back at the beginning of December, I posted a list of what I considered to be the biggest MMORPG stories of 2016. However, there were notable exceptions in that list of news that fans thought should be included. Unbeknownst to them but knownst to me, I had a second list in the works: the biggest MMO surprises of 2016.

That’s right! Today we’re going to revisit all of the big news that pretty much nobody saw coming (and if they say they did, they’re lying, but let them have it – it’s what they live for in this internet age). Being surprised by this genre is one of the reasons why I love writing for Massively OP — you never quite know what will pop up on any given day.

Sure, some surprises are sour and unwelcome, but others can be delightful and exciting. We’ve got both on this list, so let’s wrap up this year by seeing what stories gave us double-takes and were the buzz on everyone’s lips!

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MMO Year in Review: EverQuest Never (March 2016)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2017.

March was pretty much the worst month of the entire year, and March 11th was a particularly bad day: It was the day that EverQuest Next was canceled, WildStar was slammed with layoffs, Colin Johanson announced he was leaving the Guild Wars 2 team, and Zahrym left the WoW team. Our Week in Review summary that week is just called “Sadface.” In retrospect, I can see why MMORPG players were shaken to the core. I’m so sorry if March 11th was your birthday.

The rest of March wasn’t much better; Revival was more or less canceled, there was that whole Ghillie suit thing, and Guild Wars 2 ended development of legendary weapons.

March was also the month a dev team coined “shitstorm matrix,” so there was that.

Read on for the curated list of our favorite posts from the month of doom.

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The Soapbox: Asheron’s Call is dead, and Turbine killed it

You’d think recent news about Asheron’s Call 1 and AC2 would be easy to swallow. After all, we’d already been warned that Turbine was becoming a mobile company. We lived through the end of AC1 updates and a desire to give players the chance to host their own servers. Heck, AC2 had died and resurrected. We’ve been living on borrowed time, but anything seemed possible. Despite the fact that Turbine’s games were squeaking by (when not getting cancelled), I thought that fan power would lead the company to see what it’d done right (innovating MMOs) and where it had failed (straying from monthly updates and GM lead content).

Clearly I was wrong.

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Ask Mo: Scoring last year’s Massively OP MMORPG predictions

As we do every year, today we’re going to squint back a year, into the depths of a Massively Overthinking from the tail end of 2015 when we issued our predictions for 2016. Sure, sure, it’s a little unfair since we usually egg each other on to make wild and bold assertions for the fun of it — plus that makes the hits all the sweeter — but all the same: Did we nail it or fail it?

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Gamers are trying to revive Hellgate: London – again again again

We all know that Hellgate: London has been revived and used at this point more than your average CPR training dummy. So while we’re not here to tell you that some studio is bringing back this OARPG (again), we do want to point out that some of Hellgate’s most loyal community members are attempting to resurrect the game in some form.

First up is Hellgate: Revival, in which a small dev team is trying to bring back the classic multiplayer Hellgate experience while possibly opening up some of its later areas. It sounds like the project is making progress, too: “As seen above, we have a working Hellgate: London multiplayer server running. At this point, Hellgate multiplayer WILL be returning to the community. It has taken months of work, dedication, blood, sweat, and tears to get to this point, but we are at a point where development is accelerating and we are able to actually debug a running MP server.”

Another team called Fledgling Studios is attempting to create a similar game called Hellrift, which Fledgling says is a spiritual successor to Hellgate: London. Fans are encouraged to follow Hellrift’s progress on Facebook, where there are already pieces of concept art and character models.

We’ve got a look at Hellgate: Revival’s multiplayer test in a video below.

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EverQuest Online Adventures revival project solicits aid

It’s been well over four years since EverQuest Online Adventures was unplugged and its servers shut down, as SOE deemed the old hardware (PlayStation 2) and minuscule population not worth supporting.

However, there is the faithful remnant that has been trying during the intervening years to get the console MMORPG back up and running. This week, the revival team put out a call for help with its project to establish an EQOA emulator that works on both the PS2 and PC.

“Unfortunately, the few people who are working on it are also employed and such and no one gets paid working on this,” the author writes, “and we are in desperate need of more people who can help on the technical side of things. Moral support is great but we need more technical help.”

If you have the skills and the desire to be part of the project, you can contact the team through the Reddit comment thread.

Source: Reddit

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