Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!
Here’s what we’re looking at this year for Halloween across the MMORPG verse.
We have to admit that our pachyderm training has become a little rusty ever since we went into the games journalism industry instead of following in our parents’ zoologist footsteps, but we are pretty sure that elephants do not enjoy being set on fire. Even if the excuse given is to provide a little more visual pizzazz.
Flaming elephants — a new type of familiar, as a matter of fact — are only the beginning of this week’s Riders of Icarus update. The team opened up a pair of new legendary dungeons, Temple of Sands and the Elder’s Bastion, which contains these familiars as well as some wicked-looking armor sets.
Another big change with this patch is that players will be able to recycle some of their older gear and put it to good use: “Riders will now be able to utilize equipment that has previously been tempered and/or transcended to be used as a crafting material. The conditions for a piece of equipment to be used as a material is that they have to have a minimum of +15 Temper Levels.”
One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they’re usually weirdly specific tropes, too. Poop quests, for example. So many MMOs have one quest or another that make you dealing with poop. Someone has a fixation that is probably not entirely healthy, and that someone keeps getting hired to design quests.
But sometimes you try to come up with a trope that’s so specific that it has to be unique. Or at least rare. “MMOs that feature a zone full of floating islands requiring flight to travel around.” At least one zone, and it is traveled around via flight. That cannot be common, that has to be…
Wait. How did I not only get a full list but actually have to decline some entries? How the heck did this happen? There are this many MMOs using this astonishingly specific trope? How did this happen and why?
Fans hotly anticipating Destiny 2 will be able to start testing the game on consoles next week, and you can pre-load the game now… assuming, of course, that you paid for it in advance. You can also check out a preview of its PvP, and if you believe Superdata, it’s going to be a big deal when it launches. Not that you needed an analysis firm to tell you that, of course.
Other beta news? Aw, heck, I guess we can do that.
- I think it’s time for another OrbusVR closed alpha test. The seventh, in fact; it is here and features pet dragons and hair. Hopefully not in the same space at the same time; dragons tend to not go well with hair. Burning smells and all that.
- Good news for those of you hoping for a self-proclaimed massive online sandbox RPG to drop out of the sky with little to no forewarning – here’s Citadel: Forged with Fire. Yes, that’s how it’s selling itself. Early access slated for later this month, which hopefully will be enough time for you to stop blinking in confusion. Perhaps reading about how magic will work might help?
- Speaking of sandbox titles, Tree of Life has quietly ambled along in early access for some time, but it’s exiting that stage of life and going into full launch in August. No exact date has been given, but August only has so many days, right?
- Riders of Icarus launched! I mean, sure, it had already launched a while back in every practical sense, but now it really launched officially. There are no backsies on that one.
- Last but not least, Albion Online celebrates its final week before a full launch by addressing a mild snafu regarding its founder packs. Hey, that ends things on a classy note, I’d say.
List of games in testing? Yeah, that’s here, just like always. Things are running normally, there is no need to be alarmed, the cat is on the mat. You can let us know if you like the betas you’re playing or if something slipped into a new test phase without us noticing in the comments, too. Familiarity is welcoming.
Dragons away! Riders of Icarus officially launched this week, and that means Massively OP’s MJ needs to get in and tame herself some official dragons. Or maybe she’ll find some unicorns, or more funny kangaroos — OK so she has to get in and tame all the things! Join us live at 8:00 p.m. as MJ returns to her menagerie in…
What: Riders of Icarus
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, July 14th, 2016
Enjoy the show!
Nexon and WeMade have formally sent Riders of Icarus into the pool of launched MMORPGs as of today.
If you’re thinking, hey, didn’t that game already launch, it’s probably because you’re remembering that it soft launched almost exactly a year ago on July 6th. Since then, however, the studios have updated the game’s interface, crafting success rates, cosmetic system, world boss quests, coin rewards, and dungeon loot drops.
Check out the official launch trailer down below!
Riders of Icarus’ summer content patch looks like it will be a doozy, particularly with the headlining Trickster class to rope in players and give them a new way to experience the game.
The Trickster is a magical support class that can buff, debuff, heal, making her invaluable in a group role. She even has many summons to augment these efforts, so there’s a pet class flavor going on as well.
The Rise of the Trickster update will also contain a new high-level zone (Akrat Plains), a Cold-Blooded Heretic field boss, a few additional mounts, and a new dungeon (Elder’s Bastion).
It’s a good time to get in and playing this fantasy MMO, as Riders of Icarus is hosting a month-long attendance event. By logging in over the period of 21 days, players can receive all sorts of freebies, including a Radiant Bruniche mount. It’s the flying bunny rabbit that will make all of your neighbors jealous!
The next class for Riders of Icarus is arriving with the launch of the Rise of the Trickster update, the appropriately named Trickster class. If you’ve longed to defeat your enemies with the power of what appears to be a seven-year-old girl, you’ve found your class. And while the class isn’t actually arriving until the update launches on July 6th, you can pre-create your Trickster right now in advance of the launch.
Keep in mind that you are still limited to a maximum of six character slots on a given server, so if you already have six characters you won’t be able to make a Trickster. (The game will erroneously tell you to purchase another character slot, which will not work.) You can also still register your pre-launch pack until June 30th if you want to nab some extra doodads, so make sure to take care of your business as necessary before the Tricksters rise.
After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.
It’s time for some big changes to Riders of Icarus for the summer, and the first round of those changes is happening today. A new development diary explains that after taking player feedback into account, looking at gameplay stats, and just examining the game’s issues, the designers have put forth a series of overhauls to enhance everyone’s gameplay experience. Today’s overhauls include enabling or disabling auto-attacks, new Legendary Coin rewards, and new daily quests for taking on World Bosses.
While players will still need to fight over the contents of chests from World Bosses, the new daily quest will ensure that you still get something for participating; similarly, the new Legendary Coin rewards allow you to purchase things other than just recipes. The second part of the revamp will include major changes to crafting, Legendary dungeon loot, and Fractura adjustments. It’s not going to shake the game’s mechanics down to the core, but all of these should changes should ultimately mean that you get more rewards and feel as if you have more control, all of which is a good thing.
Go big and go home: This is the motto of Riders of Icarus this month as it prepares to roll out its Fractura update next week.
With the update will come the titular fortress, which will be a challenge so tough that players will need to double the size of their team just to survive. That’s why, for the first time ever in the game, player groups will expand to include 10 hearty adventurers.
Other changes with Fractura include more tamable familiars in the Heart of Stygaea and a PvP zone called King Hadakhan’s prison that will be stocked with special monsters to fight. You can get an advance look at the Fractura update after the jump!
Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?
Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.
Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.
Exciting things are afoot at Riders of Icarus, as the year-old MMO rolled out its Corruption of Light update with plenty of new content for players to enjoy.
For starters, there’s a level cap increase to 55, meaning that everyone has a little more to do to max out their characters. With that cap increase comes one or two new skills per class, such as the Assassin’s throat cut ability or the Wizard’s fire pillar spell.
Next up for the game is a rainforest region, Ellora Sanctuary and Windhome Canyon. This area is for characters level 49 and up, and contains over 230 new quests and a pair of additional field raid bosses to tackle.