Warfare between guilds is what Albion Online considers its true endgame, which is why the team is hard at work on a Guild vs. Guild (or GvG) system coming in the Kay update. Seeing potential issues such as territory control falling into a stalemate or fewer people participating, the team is embracing a seasonal approach to widen the accessibility of GvG conflict and to keep it fresh.
“This will hopefully make the competition between guilds more thriving,” said Game Director Robin Henkys. “We’re really excited to see how the GvG seasons will change the compentition between guilds and what effect the introduction of battle mounts, raids, and leaderboards will have on Outland warfare.”
The Kay update is coming on December 6th, followed by the first GvG season on December 9th. Check out the developer talk video on GvG seasons after the break!
With Albion Online now in a launch state and rocking a “stable economy,” Game Director Robin Henkys says that it’s high time to take a look at what the development team is planning in the months ahead.
“We really think right now we are just at the foundation level,” Henkys reported. “We have a lot of the systems in place, but the game has a lot of room to be improved.”
The team is planning on an update cadence of about three to four major content patches per year. First up for Albion are a couple of solo play features, such as fishing and meaningful solo PvP without the zergs. After that, the team would like to make a more dynamic open world, improve Outland warfare, and implement quality-of-life improvements for guilds.
Albion Online is currently running its first Halloween festival, which will go through November 15th. Get Henkys’ full report after the break!
Albion Online Game Director Robin Henkys has a fresh video out today explaining the game’s black market.
Albion is one of those fairly rare MMORPGs that insists that all items in the game — even drops — be originally crafted by players. The black market is how the game achieves that mechanically: Players will take their crafted items to the black market vendor in the capital and sell them to the market boss, and then he essentially “redistributes” those items to the factions to become drops in combat.
He won’t just buy any old crap at a set fee, however; he operates via buy order and the demand generated by players on the combat end of the system. The amount of silver in the game is maintained, and the market serves as an item sink as excess items are deleted from the game rather than be recycled back into it. It’s a unique approach for a sandbox economy and worth a look if it’s your type of gameplay!
Still keeping an eye on PvP sandbox Albion Online? Sandbox Interactive Game Director Robin Henkys posted a new dev recap video this week that teases the core of the upcoming Galahad patch, due out in March alongside a fresh server wipe.
Henkys explains that the team felt the cities were weak as they were: too samey, not rewarding enough. Consequently, all the cities are getting their own distinct flavors based on their perch in the gameworld and their biome — from mountains and swamps to steppes and forests.
Check out the whole video for a peek into how the biome cities are taking shape!
Game Director Robin Henkys kicked off the first of a series of Albion Online development recap videos this past week to give players an update on what’s happening behind the scenes of the upcoming cross-platform MMO.
“Right now the team is extremely busy preparing the release version of Albion,” Henkys announced. “While many of you think we should already release the game, and we’re very flattered about that, you’ve also confirmed that we’re looking into the right direction.”
Henkys said that one problem spot is the game’s “unrewarding” PvE experience. He talks about his team is looking at improving the dungeon and open world experience in the final stretch.
Check out the recap video below!
Just a day after launching its massive Darian patch, Albion Online has posted up a Q&A video and roadmap summary for its summer goals. Darian itself will be the last update before the big beta wipe, and then beta 2 will kick off in July for a few months. Launch, presumably, will land in the fall.
On the Q&A video, Game Director Robin Henkys reiterates that Albion is intending to appeal to hardcore PvP sandbox players as well as a wider audience of “players who are not immediately aligned with the idea of risking everything they’ve played for a long time to someone just killing them.” Henkys says that the two groups synergize, create goods for each other, and become targets and allies. He also doesn’t dismiss the idea of future “seasonality,” suggesting that it could be fun to pop an Atlantis-style island out of the sea for a month and let players exploit the heck out of it. Check out the whole video below.
In Albion Online’s latest developer video, Sandbox Interactive Game Director Robin Henkys and Creative Director Jörg Friedrich outline the studio’s activities since the March Cador update, plans for the Darion update, and the push toward the game’s second beta phase, which Henkys says is on target to begin later this summer.
Of note, the duo says the team has almost completed the swamp biome, one of five planned for the game, and spells will likely be reworked between the Darian patch and beta 2. They also show off some combat scenes and the ambiance and placeables of the Morgana faction.
Sandbox Interactive has released a new four-minute video highlighting the combat changes in Albion Online since last summer. Lead game designer Robin Henkys says that the dev team feels that the rest of the systems are in place, so it’s now time to polish things that they “haven’t been quite happy with yet,” including combat.
New items and armor have been introduced and weapons have been tweaked, which allows for more combat role specialization inside Albion’s classless system, as opposed to the previous combat iteration which found all characters “roughly able to perform the same things.” Light armor, for example, makes a character vulnerable but it also boosts damage output or healing output. You can learn more about the combat revamp in the video after the break.
Top-down PvP sandbox Albion Online has released a new video highlighting the game’s missions and factions. Lead designer Robin Henkys and technical director David Salz are your guides to Albion’s missions, which work a bit like quests in other games, according to Salz. Factional representatives may approach players and grant tasks including transportation of goods and combat/elimination missions.
On the other hand, Salz continues, missions aren’t exactly like standard MMO quests because the open world factions have limited amounts of money that they can spend on missions. This means that players are competing with one another for those missions, and it’s possible for a given faction to run out of money if everyone chooses to work for them.
Click past the cut to learn more via the full video.