I can’t say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I’ve asked for suggestions of a game to cover in this column, it seems like someone pipes up asking that Rubies gets a little publicity. That tells me that there’s some underground love for this title.
There are two things that separate Rubies of Eventide from the rest of the MMO pack and make it a fascinating case study. The first is that it’s one of the very few MUDs that was transformed into a graphical MMO while retaining its roots in old-school play. The second is that it had an absolutely ridiculous number of playable classes — 104, to be precise. Some days I really miss the era when game designers would aspire to reach these incredible numbers.
Faced with the prospect of an early death, Rubies of Eventide miraculously survived and ran for six interesting years. Let’s take a look at a MUD-turned-MMO this week, shall we?
After talking with Mark Jacobs the other week about the difficulty of balancing Camelot Unchained’s 30 classes, it got my mind thinking of MMOs that don’t merely stop with a half-dozen or so classes in their roster. It seems like having a wide array of class choices used to be in vogue early on in the industry but has since been abandoned for a smaller field of archetypes that are easier to manage.
Me? I love choices, particularly with classes. My interest in a game gets a shot in the arm if I have a lot of prospects for alts — the more, the better. So I started drawing up a list of MMOs with large class rosters and decided to make it into a full-blown column.
For the purpose of today’s list, I’m not counting skill-based MMOs (which could be considered as hosting infinite classes). Also, for games that allow a measure of mix-and-matching between classes, I’m counting only the actual classes or powersets available, not the total number of permutations that could be created by their merging. So which MMO has enough classes to satisfy your appetite?