runescape

Official Site: RuneScape
Studio: Jagex Games Studio
Launch Date: January 4, 2001
Genre: Fantasy Sandbox
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC, Browser

RuneScape drops a big quality-of-life patch with plenty of cherry blossoms

Sometimes, you need to stop and smell the cherry blossoms. Which is a bit of an odd thing to do in Britain, the home of RuneScape developer Jagex; it’s not really known as a place filled with cherry blossoms. Just the same, that’s the theme behind bonus items offered up for any purchase of RuneCoins from today until June 3rd. One of the items you can pick up is a Cherry Blossom Parasol, which may not have a great deal of function to it but should still be very pleasant to tote around.

Of course, the newest patch itself falls into a similar category; it’s all about quality of life improvements from top to bottom, including fixing bugs with four-tick auto attacking and improving the visuals on lodestones. So expected to see the word “fixed” and “corrected” a lot in the patch notes. But that should improve your overall quality of life, so while it’s not new content, the sentiment should still be appreciable.

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The MOP Up: Old School RuneScape puts the finishing touches on Theater of Blood (May 20, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from HellionReign of GuildsSkyforgeOld School RuneScapeWar of RightsLineage MHeroes and GeneralsAurcus OnlineARK ParkDark and LightWild TerraCitadel: Forged With Fire, and Hearthstone, all waiting for you after the break!

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Perfect Ten: How MMOs can become more accessible

Back in the late 1990s and early 2000s, I was remarkably reluctant to enter into the field of MMORPGs despite being a perfect candidate (a gaming geek who loved fantasy and sci-fi RPGs). All of the reasons that I had at the time for stalling really could have been boiled down to a single word: accessibility.

MMOs back then looked — and probably were — very inaccessible. They had a payment barrier. They required a lot of setup and hardware. Their interfaces were cluttered and their gameplay interactions were obtuse. Frankly, I got the impression that a lot of them were a mess that was only understandable to those who had put in hundreds of hours to decipher the format.

When MMOs started to become more accessible, particularly with City of Heroes, World of Warcraft, and Guild Wars, I eagerly jumped in. Those three titles in particular made giant leaps forward in opening up these games to the first-time player. But that doesn’t mean that MMORPGs have arrived at universal accessibility just yet. Here are ten areas that studios could be improving in order to make their titles more appealing and understandable to outsiders.

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The Stream Team: Returning to Chronicle: RuneScape Legends

With Chronicle: RuneScape Legends now slated to shutter in summer, Massively OP’s MJ will be saddened by the loss of the unique features of the card/board game hybrid. It’s been a while since she shared some adventures, so today she’ll bring you another battle with the Bandit King. Join us live at 8:00 p.m.

What: Chronicle: RuneScape Legends
Who: MJ Guthrie
When: 8:00 p.m. EDT on Monday, May 14th, 2018

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Jagex shutters Chronicles: RuneScape Legends, Ace of Spades, and its FunOrb portal

The developer Jagex is best known for various versions of RuneScape and shuttering any project that isn’t RuneScape. Ace of Spades is shutting down in July, its FunOrb game portal is shutting down sometime over the next three months, and even Chronicles: RuneScape Legends is being quietly taken down in August. In all three cases, a lack of development resources to address technical errors has been cited for the reason for taking down the games.

There are, however, abundant technical development resources for running the beta for Old School RuneScape‘s mobile version, so that’s still happening with the new always-on Android version. The core of having it always on is just what it sounds like; players can expect the servers to remain on and available at all times, rather than setting a firm end date for the beta testing. If all goes well, more players will be invited over time. So you could theoretically play one version in your phone and one version on the computer, if you really needed to do that for some reason.

Source: Gamasutra, Steam, Reddit, Official Site; thanks to Elio and James for the tips!

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Massively OP Podcast Episode 169: Farscape and RuneScape

On this week’s show, Bree and Justin look ahead at the next generation of MMORPGs in development while saying farewell to a couple of the old guard. It’s a podcast full of conspiracies, time magic, debates over subscriptions, and way too much talk about Farscape!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Jagex says RuneScape is peaking as it builds a new ‘next-gen MMO’ and plans RuneFest

Jagex CEO Phil Mansell is making the press rounds this week, unloading interesting quotes on GIbiz, including the admission that Jagex felt it had neglected RuneScape when it was focusing on other projects that didn’t materialize. The good news is that the studio has turned it all around.

“A few weeks ago we had our highest peak concurrent user level for eight years,” he tells GIbiz. “In terms of subscription levels, it’s the highest for seven and a half years. Those games are going through a real renaissance, and not just as a one off. We’ve had four years of consistent growth now.”

That isn’t to say the company is giving up on other games, however. Mansell says Jagex is actually working on other stuff. One of them will ideally become a “mid-budget online title,” but the other? The other is a “next generation MMO” – a “living game” that “capitalizes” on what Jagex has learned from 17 years of RuneScape.

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Battle Bards Episode 120: Short stuff

Look down — and it’ll be the last thing you’ll ever see! That’s because fury and death arrive in the form of short character races in MMORPGs. Even if they hit below the belt, their music is sweet to the ears! In this episode of Battle Bards, the crew take on themes from Gnomes, Halflings, Dwarves, and other short races in MMOs.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 120: Short stuff (or download it) now:

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Perfect Ten: MMOs with different (camera) perspectives

By the time that World of Warcraft came on the scene in 2004, the MMORPG industry had already gravitated toward standard when it came to the interface — specifically, the camera angle. MMO players and devs seemed to prefer third-person views that either peered over the shoulder of avatars or followed right behind them. For decades now, we’ve grown used to watching our characters’ rears as they jog along, and we can’t really imagine the experience otherwise.

Yet when you think about it, while this camera perspective is overwhelmingly used in the genre, it’s not the only one that crops up in MMOs. We’ve seen both old and new titles experiment with the camera angle, sometimes out of style and sometimes out of necessity (here’s a great Gamasutra article on the subject).

For today’s list, we’re going to look at 10 MMORPGs where the camera is positioned in a different way than you’d normally expect, especially if you are coming from modern games.

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Safecracking feature and tools are live for RuneScape’s thieves today

Live today in regular flavor RuneScape is a brand-new update that ought to make thieves in particular happy.

“Safecracking is a new training method, unlocked after completing the Buyers and Cellars quest and related capers. From the safes you’ll get Thieving XP, cold hard cash and reward points. These points can be spent on gubbins like a consumable reward that protects you from being stunned, as well as an item that allows you to instantly remove all suspicion from one elf clan.”

To make the “slightly AFK training method” of safecracking actually function, Jagex has added master lockpicks and master stethoscope too, with a grand total of 49 safes now scattered all over the game world. Happy stealing!

The studio has a few other tweaks for you today too, including a ton of bugfixes and adjustments to dungeoneering token bags.

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The MOP Up: Neverwinter’s Lost City of Omu arrives on consoles (April 29, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project GenomSplatoon 2ClosersWorld of SpeedRuneScape, and Neverwinter, all waiting for you after the break!

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Betawatch: Defiance 2050’s closed beta, ESO’s Summerset on the PTS (April 20, 2018)

Beta testing for Elder Scrolls Online’s Summerset expansion – as well as the free update 18 that’ll launch alongside it – began this week as the chapter rolled out to the PTS, with plenty of glimpses at new housing and wearables on the way. What else is new in MMORPG testing this week?

Did we miss anything? Drop us a note in the comments, then check out our traditional list of all the bits and bobs currently malingering trucking along in some form of testing.

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Old School RuneScape starts mobile beta testing

The first wave of invites have been sent out for Old School RuneScape’s mobile closed beta, and the test has begun.

While both versions of RuneScape will eventually come to mobile, it’s the 2007-era Old School RuneScape that is going to launch first. With 5,431 players invited into the CBT, it’s good to see movement on this front. Jagex said that the title will come to mobile devices some time in 2018.

“The appetite for #OSRSMobile is extreme,” the studio said, “and we’re quite keen to make sure that you know what to expect from us. We’ll be collating feedback, and distributing surveys to the testers, over the week of the test. We’ll then look to report our findings to you as soon as possible. We’ll have a better idea of what to expect next in terms of testing, and we’ll keep you informed as and when we’re able.”

Source: Touch Arcade

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