runescape

Official Site: RuneScape
Studio: Jagex Games Studio
Launch Date: January 4, 2001
Genre: Fantasy Sandbox
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC, Browser

RuneScape players accuse new lockbox promo of promoting gambling to children

RuneScape announced yesterday a new promo that works in conjunction with its existing Treasure Hunter system. It’s a bit of a lockbox system, with the caveat that you can claim one to two keys to open said lockboxes for free every day just for logging in, depending on your sub status in the hybrid MMO. If you want more, then you have to buy them with cash.

The promotion, however, changes things up. “With every Key you use, you have a chance to earn a bonus prize on the Prize Pool interface at the top of the screen,” says Jagex. “Claim that extra prize immediately, or use more Keys to get a chance at more, rarer, prizes. Every Key you use will apply one of two actions: add an extra prize to your pool, or remove all prizes gathered so far from it. The longer you hold out without claiming, the more extra prizes you can claim and the rarer your prize pool collection will get. But be careful – you could lose it all!”

That’s prompted players who normally don’t find the treasure hunter lockboxes particularly problematic to flock to Reddit with a multitude of complaints ranging from accusations that the promo is rigged to concerns that the game is shamelessly promoting gambling to a game chiefly aimed at kids.

Read more

Massively Overthinking: What keeps you from playing mobile MMOs?

Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.

But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?

Read more

The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

Read more

Old School RuneScape is getting a new exclusive area, Fossil Island

It seems just the slightest bit off to call an area in Old School RuneScape Fossil Island, doesn’t it? Like an insult that isn’t meant as one. But it’s also an exclusive area for the old variant on the game, with players getting a chance to build a barge, sail to the island, and explore a prehistoric land full of the bones of creatures from the game’s distant past.

It’s also full of the bones of creatures from the very recent past, as players will encounter the skeletal Wyverns and have new skill opportunities dealing with them. Combine that with an expanded museum in Varrock, and players should have plenty to do on the island. It’s a new addition, but it’s also a very old one in the sense that it’s been rumored for a long while. Check out screenshots and key art just below!

Read more

The MOP Up: Warframe battles cancer (September 3, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTORWarframeRappelzPlayerUnknown’s BattlegroundsStardew ValleyWorld of TanksStarcraft RemasteredArmored WarfareGuild Wars 2NeverwinterRuneScapePokemon GoDota 2Wakfu, and Skyforge, all waiting for you after the break!

Read more

Global Chat: Has No Man’s Sky finally arrived as a full-featured game?

It’s been a year since the disastrous and controversial launch of No Man’s Sky, a game with failings that included, among many others, a lack of multiplayer when it specifically advertised itself as such.

But has the space exploration game finally arrived now that it’s sitting on several patches is far more robust than its launch incarnation? Virtual Bastion thinks this may be the case.

“The new updates, Atlas Rises included, appear to build greatly upon the simple notion of giving players things to do, from crafting homes to completing actual missions. Certainly, the game isn’t perfect: Slow progression is still a problem, dreadful inventory management remains, and promised in-game multiplayer has yet to be realized, but the fact remains that No Man’s Sky on August 2017 is a far cry from No Man’s Sky of August 2016.”

Read more

RuneScape beefs up inventions, offers more path to skill gear

With RuneScape, it always helps to wear specialized outfits to help you level up a particular skill more efficiently — but sometimes this gear can be difficult to acquire. Happily, the studio opened up more paths to grabbing skill outfits by playing particular minigames that are related to each profession.

Along with this change, this week’s patch opens up a new mode for the chatbox, allowing players to select the old and new design as desired.

The team is also excited to share a new “batch” of invention skill content that is coming soon to the game: “With this, invention will feel like a fully fledged skill, with content spanning the level gamut all the way up to 120.” Hang out with the devs and hear what they have to say on this update after the break!

Read more

Battle Bards Episode 102: Pure joy

Is it even possible for pure joy to be derived from MMORPG music? Whether or not, the Battle Bards are going to take a serious stab at it in today’s episode! Each piece is hand-picked and home-brewed to distill joy for the listener, coated in sparkling hopes and drizzled with fond memories. No matter what, you’re in for an uplifting show!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 102: Pure joy (or download it) now:

Read more

Check out Villagers and Heroes’ Starfall revamp trailer

We’ve been keeping an eye on Villagers and Heroes all summer as it’s been prepping its 4.0 update. Dubbed Starfall, the update is a huge overhaul patch, with new talent trees, new feets, new zones, revamped crafting and loot, and a level cap bump. Today, Starfall has a brand-new trailer recapping all of the updates features, including a few we haven’t covered previously: story-driven quest content, the removal of repair costs, and the new map.

“Starfall is the biggest and most ambitious expansion to hit the cross-platform MMORPG,” writes Mad Otter Games. “Starfall will be a free expansion for Villagers and Heroes coming soon to PC & Android devices later this year.”

Most recently, the game was involved in a cheeky faux-feud with RuneScape, as developers behind both games have been vying to claim the title of “first-ever cross-platform MMO” in the west (a feat already accomplished by at least seven other MMOs we can think of).

Read more

Global Chat: Dipping into Albion Online

Now that Albion Online has officially launched, what’s the verdict? It’s a little hard to get a feel for that, since I haven’t seen a huge crowd heading off to play it, but I do know that there are some that have been waiting for this colorful sandbox MMO.

Occasional Hero posted his launch impressions, saying, “Playing Albion feels a lot like going back to RuneScape. It’s an isometric, crafting-focused, click-to-move game where players have to compete for resources. Even the graphics are similar […] If I get to the endgame and everything I need is walled inside PvP zones controlled by massive, EVE-style guild conglomerates, I won’t be sticking around. Sadly, from a lot of the player feedback I’ve been hearing, it sounds like that’s what a lot of it is going to end up being.”

And SparkoMarkoGaming has done us all a service by blogging through his first few days in the game. “I knew what to expect from playing the beta and nothing seemed to have changed in the gameplay,” he noted.

Continue with us on our journey through MMO blog essays in this week’s Global Chat! On deck is a look at Star Citizen’s alpha, an evaluation of Secret World Legends, and a look at gamers’ “play personalities.”

Read more

RuneScape lays out its ‘unfinished business’

Making MMOs is never a thing where there’s a day that the game is finally complete. Always in motion, these developers are, and none as much as the team behind RuneScape. Following survey feedback from the community, the developers have outlined several pieces of “unfinished business” that it wants to attend to before the end of the year.

Among the top priorities of the players (which have now become top priorities for the team) include improved mining and smithing, an overhaul of clue scrolls, another big batch of invention content, a bank rework, a more rewarding Shattered Worlds, a big Evil Dave quest, graphical facelifts for the older parts of the game, and player-submitted designs for combat-skill pets.

Also coming? The achievement system. “This one’s so close we can taste it! The team have been working hard on UI design and adding more achievements, broadening the range of in-game shenanigans you can be recognised for.”

Source: RuneScape

Comment

Massively OP Podcast Episode 128: Geeks at Disney World

On this week’s show, Justin and Bree talk about a beloved MMO going mobile, the end of Guild Wars 2 (in a manner of speaking), the start of Dark and Light, LARPing at Disney World, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Villagers and Heroes slams RuneScape over ‘first-ever cross-platform MMO’ claims

Buckle up, MMO fans, because it’s about to get really weird up in here. There seems to be this strange struggle between studios these days to claim the title of “first-ever cross-platform MMO” (at least for a western title). Last week, RuneScape announced that it was going to be the first game to do this with its upcoming mobile edition, but now Villagers and Heroes — which offers the game on both PC and Android — is contesting that claim.

“Competitor announces ‘1st MMO on mobile, first to deliver interoperable play between PC and mobile’ for 2018… SORRY, WRONG. We did it first!” Mad Otter Games tweeted last week. “Villagers and Heroes IS the first and the BEST mainstream and established Western MMO offering full cross-platform play!”

Of course, AdventureQuest 3D would like to have a word with both of you, as would Pixel Worlds, Pocket Legends, Nebula Online, Arcane Legends, and some game that launched this past week. Forget its name. Albion something? “First cross-platform MMO” doesn’t really seem to be a label that can be exclusively claimed these days (as we’ll talk about on the MOP Podcast later today!).

Read more

1 2 3 15