Massively OP reader Francois recently pointed us to IGN’s Top 100 RPGs of All Time, which we thought was worth a nod since unlike many such lists, it includes several early MMORPGs: including EverQuest (100), EVE Online (81), Phantasy Star Online (63), and of course, World of Warcraft (5), plus other multiplayer games we’ve covered in the past, like Diablo II, Titan Quest, Torchlight II, Stardew Valley, Neverwinter Nights, and more Ultima, Elder Scrolls, and Final Fantasy franchise games than you can shake an ancient console cartridge at.
But I can’t help but feel as if the MMOs that were included were added more for their saturation and fame and ubiquitousness during a certain time period than for their actual quality as RPGs, especially once you apply IGN’s rubic, which mentions requirements like story, combat, and presentation. I bet gamers with more experience in the breadth of MMOs could come up with a few more examples — maybe even a few made sometime after 2004 too, yeah?
Which MMOs would you include among the greatest RPGs of all time?
A little while ago, I was amused by a story about how a sort-of pet for World of Warcraft’s sort-of housing was able to be moved to the current city hub via effort on the player’s part. It struck me as funny, as that game has more actual vanity and combat pets than you can shake a stick at, yet some players would put in the effort to bring Dog “home.”
Eh, who am I to judge? I love my pets in MMOs, even though most of the time all they do is trot alongside of you and clutter up dungeon runs. I enjoy the virtual companionship and being able to show off a little. I do wish they’d do a little bit more, whether it be trot around my house (in games with housing), go sell my vendor trash (Torchlight-style), or fetch me the occasional critter and drop it dead at my feet.
What would you like to see done with MMO pets? How could they become more interactive and engaging? Would you want a pet that grew up, that could be taught tricks, or one that responds to commands?
Mobile players looking for a tried-and-true ARPG won’t have long to wait until a classic arrives on their devices. Touch Arcade reports that testing for Torchlight Mobile is progressing nicely and that the game should arrive in app stores by the end of 2016.
Torchlight Mobile is not a mere port of the 2009 ARPG but seeks to improve on it with several new features, including multiplayer, arena battles, dueling, and a MOBA mode. The game also comes with a mix-and-match skill system, randomized dungeons, 25 unique pets,
Check out Torchlight Mobile’s Chinese gameplay trailer after the jump.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we got confirmation that The Division is finally launching its public test server (tomorrow, in fact!). We’ve got that plus stories and videos from Guild Wars 2, League of Legends, Final Fantasy XI, and more, all waiting for you after the break!
Bored of MMOs, despondent about the industry, or simply looking for something a little different? Turning to something similar to MMOs, yet offering a new experience, is what’s attracted many people to online action RPGs.
MMOARPGs, or ARPGs for short, are a booming segment of the online games industry for their fast gameplay, bite-sized sessions, and ease of play. They’re distinguished by features not generally found in MMOs, such as click-to-move, an isometric viewpoint, time-to-kill that is often lightning fast, simple controls, heavily instanced worlds, and loot exploding out of corpses like squishy piñatas. Still, they offer many of the same qualities that are found in traditional MMOs, most notably persistent characters and multiplayer connections.
If you’ve ever been curious about trying out an online ARPG but don’t know where to start, here’s our quick-and-dirty guide through four titles that are bridging the gap between MMOs and single-player ARPGs (such as the excellent Torchlight II and Titan Quest).
I wanted to like Rebel Galaxy more than I do. That’s not to say it’s a bad game at all; on the contrary it fills the mission of this column rather nicely, which is to provide me with a temporary escape from the maddening MMO genre as I continue my neverending and seemingly futile quest for an adequate Star Wars Galaxies replacement.
Rebel Galaxy just isn’t the game that it could be, at least in my opinion.
It’s been a fantastic week for online gaming with dozens of MOBAs and competitive shooters on the show floor at Gamescom 2015. Hi-Rez Studios was showing off the first playable build of its new shooter Paladins and announced a new map for SMITE. League of Legends brought champion Gangplank back from the dead with a new look and announced that its refer-a-friend system will be retired next month. The Dota 2 world championship down to an extremely tense final game over the $6 million top prize and almost had a surprise upset (spoilers ahead).
RUST fixed a number of server problems that were causing some servers to get stuck running at four frames per second, and plans are in the works for custom skins via the Steam Workshop. The Path of Exile devs took a look at the development process behind player-designed Divination Cards. Elite: Dangerous sparked some controversy with the announcement of its new expansion and associated pricing, but managed to patch out several major cheats being used online. And Splatoon players have datamined secrets from the August patch game files, including several unreleased weapons and the possibility of playing as an Octoling instead of a squid.
Read on for roundup of all the Gamescom 2015 online gaming news from MassivelyOP and a detailed breakdowns of the stories above in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss.
This week we’ll mourn FEAR Online’s passing, check out Atlantica Online’s latest mercenary, enjoy an intergalactic Star Citizen comic, and check out footage of Torchlight Mobile.
Torchlight developer Runic will be revealing its new project at this year’s PAX Prime, according to a post on the company’s forums. The firm told VG247 that the title is not a Torchlight mobile port and, based on prior statements, a console port is also unlikely.
Could it be the MMO that Runic was talking about way back in 2012? We’ll find out in late August when we head to Seattle for PAX.
Runic is currently owned by Perfect World. Founders Erich Schaefer and Travis Baldree left the firm in 2014 to form an indie outfit known as Double Damage Games.
We’ve got MJ on the show to give us a super-special E3 after-action report! Also in this week’s episode: Heavensward’s launch, Guild Wars 2 expansion marketing errors, and SWTOR expansion details.
Join us on the podcast as we talk about what we’ve been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!
When Perfect World and Runic Games announced last week that Torchlight was stretching out into the mobile market, it caught many folks quite unawares. (It’s not often a studio can keep something under wraps so well in this industry!) So of course I was looking forward to meeting with these studios at E3 2015 to learn more about this little surprise. What I didn’t expect was to get my hands on a nearly completed version of the game and test it out!
Before I delve into my experience, I must preface this hands-on with the confession that with the exception of Fruit Ninja, I have never played — nor even been interested in playing — any mobile game. Well, unless Tetris counts! I am very much a PC gamer who wants the more in-depth worlds and experiences that come with that platform. That means I definitely have no bias toward or inclination to favor this genre of game. With that said, you can better appreciate this statement: I might very well start playing Torchlight Mobile on my own device when it launches!
Torchlight has no shortage of fans devoted to the stylized action RPG, and this week those fans have a new reason to rejoice. The series will soon be making its way to mobile platforms, perhaps this year.
Torchlight Mobile is being developed by Perfect World and Runic Games, which could both indicate a free-to-play model and multiplayer aspects. The website is taking sign-ups for those who want to stay in the loop on the game’s development, and it’s expected that we’ll be hearing more about the title from E3 next week.
March is but a memory. April is here. And while a new month certainly brings new things to Choose My Adventure, we’ve got just a bit of cleaning up to do before we head full-bore into the next big game. March’s sampler platter edition of CMA challenged us with four different titles — Diablo III, Path of Exile, Marvel Heroes, and Torchlight II — and to date we’ve discussed only three.
Thus, we’ll begin April with thoughts on Torchlight II, the final game in our sampler platter series. Developed by Runic Games, Torchlight II is an OARPG with some interesting twists, a beautiful color palette, and one of my favorite video game worlds.