rvr

RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.

The MOP Up: Skyforge’s PvP revolution (June 17, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of RightsClosers OnlineWorld War ZOld School RuneScapeThe Black DeathOrbusVRReign of GuildsSkyforgeAlchemiaStoryPath of ExileGrim DawnRevelation OnlineDefiance 2050, and DDO, all waiting for you after the break!

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Camelot Unchained doubles down on development in the beta home stretch

Saying that it needs to “double down” and push hard to get the beta build finished for next month’s launch, the Camelot Unchained team noticeably increased its output this week with 20 items on its to do list.

Among the many projects that the developers were tackling this past week include shaping the Arthurian Physician class, stress testing the builder system, sorting out the crafting system, load testing servers, upgrading the trade window UI, and building props to populate taverns and banks.

As for Camelot Unchained BetaWatch (ooh, that’s a catchy title we should steal), it’s still on track: “As you all know, we had set our original feature lock date as June 12, which was this Tuesday. The good news is, many of our core Beta features have landed, things like skill improvements, scenarios, and our ability to have a complete game loop. However, some work just isn’t where we want it to be, and so we are moving forward with a bit of continued feature work to deliver the experience we want for Beta 1 Day 1. We are still hopeful for the 4th of July!”

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And tanks: World of Tanks revives World Cup soccer mode, War Thunder rolls out Project X

Ahhhh World Cup madness is upon the sportsball world right now, and if you happen to be into both soccer/football and tanks, well then I have some epic news for you: As of yesterday, World of Tanks has brought back Tank Football, its soccer mode, with some sweet new additions and prizes.

World of Tanks PC marks the biggest footballing event with the return of Tank Football, this time with three specialist roles and Gianluigi ‘Gigi’ Buffon as a commentator. The metal machines are ready to tear up the pitch, go for glory and be crowned victorious, all while the Italian legend gives a running commentary of a game. […] Tank Football 2018 is a return to 3 vs 3 matches where everyone is vying for glory. These matches take place in 3 special arenas, including one inspired by Moscow’s biggest stadium and host to the final, the Luzhniki. Three unique tanks, all with their own specialist roles and abilities on the pitch, are ready to be crowned champions. So whether players like to play up front or from the back, there are roles for everyone.”

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E3 2018: Vigor brings a DayZ-like experience to a post-war Norway

Bohemia Interactive, the developer behind DayZ, knows what it does well, and it’s going to continue to create games within its specific field of expertise. The studio just announced its next title at E3 this week called Vigor, and yup, it’s a multiplayer survival shooter.

Vigor takes place in a post-war 1991 Norway where players have to grab everything that’s not nailed down and attempt to survive. There’s prooooobably going to be some snow here, considering the country, so pack your long johns.

“Turn a shelter into your home. Fight, run or hide. Take risks, claim rewards. Survive this cut-throat experience,” the official website said.

The big bummer here? Vigor is exclusive to the Xbox One, so you’ll either have to access it through that platform or look wistfully at some screenshots for the rest of your life. Early access signups are currently open through the website.

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The Game Archaeologist: The tangled legal history of Interplay’s canceled Fallout Online

With the recent revelation that Bethesda’s Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for a Fallout MMO finally have something to anticipate. Sure, it’s not a proper MMORPG, but it’s all we could ask for in this day and age, right?

Actually, Fallout 76 isn’t the first time that the Fallout series was heading for online shenanigans, nor is it the closest concept to a pure MMO. Years ago, an attempt was made by the original creators of the Fallout series to bring an online game to the community, but this effort was stymied by Bethesda and a mess of legal issues.

For those who look back at the Interplay era of Fallout with deep fondness, the thought of the canceled Fallout Online project is a sore wound that continues to cause pain whenever prodded. Which is, I guess, what I’ll be doing today as we look at what Fallout Online was going to be — and why it never came to be.

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ARK Survival Evolved Mobile has officially launched for iOS and Android

The mobile version of ARK: Survival Evolved is officially out and live for your mobile devices – both iOS and Android – as of today. Studio Wildcard and War Drum Studios promise it’s not some crappy mobile knockoff; it’s really truly the “same multiplayer game” from PC and console with all the same territory and dinos, except in that the mobile edition is “free-to-play with more accessible gameplay developed specifically for on-the-go dinosaur fun.”

“In this free on-the-go experience featuring real-time crossplay between iOS and Android gamers, survivors will tame one of 80 amazing dinosaurs and other prehistoric beasts! Fly a Pteranodon squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex. Players will quickly learn that dinosaurs aren’t the only dangerous creatures on the island. Other players are organizing rebel tribes to accumulate resources, experience, and tools, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond!”

Oh yeah, and there’s an optional premium subscription because it’s 2018. You can pick it up now for iOS and Android, just bear in mind that super old devices aren’t gonna be able to touch this one.

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E3 2018: hands-on with The Division 2 – a major upgrade over the original game

At this year’s E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn “everything” from The Division to help make the sequel better. As he reminded me, the original game’s final DLC was especially meaty in terms of PvE content and PvP balance, but it’s the first impressions of the game that mattered most: The initial Dark Zone iteration is still what gamers remember best, and that’s not necessarily a compliment. I myself was not impressed with the original demo back in 2015.

But based on my preview of The Division 2 at this year’s E3, I can say that Gerighty’s team obviously learned quite a bit – and absolutely improved on the original.

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Enter to win a Star Trek Online Gamma Vanguard Starter Pack on PC from PWE and MOP

Victory is Life is officially live in Star Trek Online just in time for E3, harkening back to the much-loved run of Deep Space Nine.

Star Trek Online’s fourth major expansion, Victory is Life, is now available on PC. The update takes Captains on a journey to the Gamma Quadrant, where they will team up with crew members from Deep Space Nine to battle the Hur’q. This includes Quark (Armin Shimerman), Odo (René Auberjonois), Kira (Nana Visitor) and nine other characters voiced by the actors who originated the roles on Star Trek: Deep Space Nine. The expansion also introduces a brand new Jem’Hadar playable faction, increased level cap, seven new episodes and an all-new Gamma Quadrant Sector Battlezone.”

To celebrate last week’s launch, PWE has granted Massively OP a bunch of goodies to give away! We’ve got 50 codes for the Gamma Vanguard Starter Pack for our PC readers. Each pack includes a T6 Jem’Hadar Vanguard Dreadnought Cruiser, the playable Jem’Hadar Vanguard Species unlock, a Jem’Hadar Tactical Uniform, the “Victory is Life” title, and the “Plain and Simple” title. Do note that the cruiser can be used by only Dominion captains, and all of it’s for PC accounts only. Read on to enter to win!

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The MOP Up: The Black Death improves its profession system (June 10, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScapePokemon GoEverQuest, EVE Online, Paladins, Titan QuestThe Black DeathSkyforgeFinal Fantasy XIWizard101, Pirate101War of RightsEvolveState of Decay 2, all waiting for you after the break!

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Camelot Unchained ‘just barely’ on track for Beta 1

The Camelot Unchained team is racing against its self-imposed deadline to get the MMO’s first beta test out the door on July 4th — and by the sound of it, it’s going to be a close thing. “We are still on track, but just barely,” the team reported. “We had to spend a lot of time on our compliance with the GDPR policies as well as some other game studio stuff (all good!).”

This push means that a lot got done this past week, including the reinstatement of the forums, updates to the Beta 1 refining process, work on the beta’s progression testing, and installation of debugging tools.

Of course, if you’re a visual creature, you’d be far more interested in seeing one of the new boat concepts, possible town art assets, and a couple of character model renders of the male Viking Mjölnir and female Arthurian Black Knight.

“I’m particularly looking forward to the next several weeks, as we get players moving between islands and scenarios, testing out all our hard work,” the devs said.
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ARK Survival Evolved Mobile is really happening – in fact, it launches June 14

Howsabout that mobile version of ARK: Survival Evolved? It’s happening, and it’s happening soon, as Studio Wildcard and War Drum Studios announced today that it’ll hit both iOS and Android next week on June 14th – that’s a global launch, mind you. The companies say it’s the “same multiplayer game” from PC and console with all the same territory and dinos, except in that the mobile edition is “free-to-play with more accessible gameplay developed specifically for on-the-go dinosaur fun.”

ARK: Survival Evolved mobile includes a unique user interface and a specialized control setup. A new subscription service, called Primal Pass, gives survivors access to an ad-free experience with reserved server slots, free gifts, and more. Additionally, survivors can acquire optional upgrades using Ancient Amber, a new material found throughout the island that allows players to obtain certain buffs for extended periods of time, build unique crafting structures and even resurrect your favorite pet dinosaur back from the dead!”

That oughta help scratch the itch if ARK Park, PixARK, and Jurassic World didn’t do much for ya.

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The Soapbox: Do MMOs still fall victim to the copycat curse?

When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.

The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.

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Perfect Ten: What I’ve always wished for in a Fallout MMO

This week I’ve been absolutely consumed by the thought of Fallout 76. I know, I know I shouldn’t get my hopes up for a proper MMORPG, but even the prospect of some online multiplayer functionality thrills me to no end.

Fallout has been one of my favorite computer RPG series ever since its first installment way, way back in the 1990s. I played Fallout 2 like crazy back in the day, log in to Fallout Shelter frequently now, and just recently started my third journey into Fallout 4.

There’s so much to love about these games, which is I’m quite eager to see the full reveal of Fallout 76 by Bethesda at E3 next week. Before that happens, however, I want to share with you what I’ve always wished for in a Fallout MMO. It has such potential to be an awesome online RPG with a huge built-in fan base and big developer muscle behind it. Let me share my list and then you do the same in the comments!

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