RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.
Check out Camelot Unchained’s first pass at a player inventory UI. What do you think? Looks pretty sharp, doesn’t it?
This glimpse was part of this week’s development newsletter. It sounds as though the team also made a big step forward with client performance: “Call it scene-locking, call it broken, call it a PITA, but the good news is that Andrew and George made major changes to the system so that the engine is a lot more stable than it was three weeks ago. Now, is it ready for a real alpha test? Unfortunately, no.”
The team has hundreds of bots back in the game running it through its paces, and hopefully an alpha test will commence next weekend. In the meanwhile, you can hang out with the devs and see some more work on weapon animation after the break.
Summertime does seem to be ripe territory for MMORPGs to release sizable content updates in the hopes of keeping players occupied and luring back in the bored and nomadic in the larger community.
Making a pitch for your attention today is RIFT, which has just released the latest segment of its Prophecy of Ahnket expansion cycle with Patch 4.2: Celestial Storm. As players head into the newest endgame zone of the MMO, what will they discover?
A few words on that: Beauty. Challenge. Epic feuds. Rewards. And a crapton to do.
Everyone’s favorite gaming industry analyst Michael Pachter announced that his firm Wedbush is “skeptical that the Overwatch League will achieve much success,” noting that Blizzard’s multiplayer online shooter is “difficult to watch,” too expensive to buy, and unapproachable compared to other games. It gets worse: He also argues that “investors are overly optimistic” given the huge expense for running teams in a league like this one, the fact that Amazon got to Twitch first, and the likelihood that Blizzard will eventually collide with antitrust law (and the lack of relevant international law).
“The major sports leagues in the US are allowed to ‘collude’ with one another to some extent in order to limit player salaries; it is not clear that OWL will be subject to such an exemption, suggesting to us that a determined owner with a large pocketbook may be able to capture the world’s best players by guaranteeing large salaries.”
Bummed out over that weak Guild Wars 2 fractal tease last week? We’re getting to the good stuff today: ArenaNet has just announced that the third season living world finale is titled One Path Ends.
“As the season began, the heroes celebrated their victory over the Elder Dragon Mordremoth—unaware that the magic formerly channeled and absorbed through Mordremoth was coming undone and flowing out of control. At the same time, the sinister White Mantle cult was destroying one of the five ancient bloodstones used by the gods to seal magic away from humanity. In an explosive cataclysm, they unleashed its magic and used it to resurrect their long-lost leader and god (or so they believed), Lazarus the Dire.
“As the Pact Commander investigated the consequences of slaying Mordremoth, the young asura genius Taimi discovered that its unbound magic had infused and strengthened two of the remaining Elder Dragons, Primordus and Jormag. She developed a machine that would pit Primordus’s fire magic against Jormag’s ice magic—and neutralize both at one go. But Taimi made a shattering discovery: if her machine killed even one more Elder Dragon, the resulting magical chaos could annihilate Tyria.
If there’s one thing that MMO fans have learned (and re-learned) over the years, it’s that it’s not a great idea to take things at face value when it comes to upcoming games. A healthy dose of skepticism is useful to keep one from getting burned by developers and studios who might make outlandish claims and expect them to be accepted.
So as you read this investigative piece at Kotaku that questions the validity and backing of Wild West Online, perhaps it’s useful as a reminder that we should be skeptical until a company and its product are proven.
The article in question raises a few concerns over Wild West Online, an online western sandbox that appeared out of nowhere a few months ago and is being developed by a studio that didn’t seem to exist much prior to that. It digs up some circumstantial evidence that hints of a link between WWO and Free Reign Entertainment, the studio that put out Sergey Titov’s The War Z.
After last week’s truncated update, the Camelot Unchained team is roaring back with another one of its extensive and informative newsletters. Lots of progress on numerous fronts was reported, including functional siege engines, expansion of a mine, smoothly animated archery, realistic blood splatter, and about 150 hand-crafted icons for the new user interface.
It sounds as if supporters of the game will have a treat to look forward to enjoying: “Dionne finished a rough pass last week to figure out some of the basic scale of interior spaces. This week, she has continued to build new pieces with added props. Our first goal is to get an interior in-game for backers to explore and provide feedback. ”
If you have some spare time today, feel free to sit down with the devs for an even longer report on the week’s doings after the jump.
In time for this weekend’s blockbuster release of Dunkirk, Wargaming’s
World War II games will all be hosting special events
to tie into the movie and remember the enormous evacuation
in 1940 that saved a bulk of the British army from the advancing Nazi war machine.
Each game has its own Dunkirk-related activities and rewards, starting with World of Tanks, which offers premium vehicles for those who run certain missions. Operation Dynamo stages the nailbiting battle and operation in World of Warships, and pilots will take to the skies in World of Warplanes to defend the troops.
The team said that it modeled 1,232 buildings to recreate Dunkirk for this event: “In Operation Dynamo, ships are moving from Dunkirk to Dover through massive minefields of the Dover Strait. The Dunkirk coast is a narrow strip of land on the bottom of the Operation area. Even then, the team put a monumental effort into recreating the city of Dunkirk. Our 3-D artists literally pieced together the town based on hundreds of photos made before and during World War II.”
announced this morning that Black Desert’s
western version will be launching a female version of the Striker called the Mystic following its debut in Korea and confirming translations of the Korean version of the website. We’re short on details right now, other than the knowledge that she’s making the journey here in the fourth quarter, but the studio does say it’ll provide more information next week.
“For the remainder of 2017, PearlAbyss is preparing a host of exciting free updates that will keep adventurers engaged. After releasing the Striker class and its awakening, the recent Shultz Guard Station and last week’s Terrmian Festival content, Black Desert Online will keep on giving,” Kakao vows. “In the second half of 2017, players can look forward to the massive Kamasylvia Expansion, new world bosses, the co-op ‘horde’ mode, new siege war content and an exciting new PvP arena.”
just introduced a new stronghold, and this one will help Massively OP’s Larry and MJ cool off a bit in the summer heat. Well, it could if it were real! Manaan, the home of the Selith, is a water planet, and the duo will be diving in to show it off. After that, they’ll return to their Choose My Alignment adventures in KOTFE
. Join us live at 2:00 p.m. to decide the Chiss Agent’s fate as the war against Arkann continues.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, July 12th, 2017
When Daybreak announced last year that it was cancelling the highly anticipated EverQuest Next project, the series’ forward momentum lurched to a halt. This wasn’t helped by other EverQuest entities that have been retired over the past few years, leaving only the two aging flagship MMOs to carry on the legacy of the franchise.
For franchise it is. It might be fuzzy in people’s memories (or simply absent from them), but there was an era where EverQuest was the MMORPG at the top of everything, and Sony Online Entertainment wasted no time in capitalizing on its popularity. Spin-offs, sequels, and alternative versions spawned into being, creating a library of EverQuest games.
In fact, there are more than enough to fill up a full list of 10 titles — and then some! So today let’s look at some of the lesser-known entries in EverQuest’s ever-expanding franchise and muse about what might come to this series in the future.
Of all the terminology associated with EVE Online
, the one thing that’s always made me a bit uncomfortable is to hear players describe PvP as “generating content.” It’s an oddly sterile euphemism that seemed to surface years ago during the era of the blue donut when large alliances organised faux wars for the entertainment of their restless troops, and it doesn’t sit right with me. PvP in EVE
is supposed to be about real conflict for solid reasons, not generating content for its own sake. It’s about smashing a gang of battleships into a pirate blockade to get revenge, suicide ganking an idiot for transporting PLEX in a frigate, or forcibly dismantling another alliance’s station because you just hate them so much
EVE PvP can be visceral and highly personal, not just something fun to do or a game of strategy but a way to settle old grudges and punish people for whatever the hell you want. World War Bee was a brutal mix of Machiavellian politics and massive fleets of highly motivated players coming together, not just for some fun gameplay but to try and completely annihilate the goons. So what the hell happened? Why are so many people sitting in nullsec fortresses and farming ISK, building huge capital fleets and complaining about the “lack of content” in PvP today? Does EVE‘s conflict engine need a tune-up?
In this edition of EVE Evolved, I look at some of the factors limiting real conflict in EVE today and suggest three possibly controversial changes that would drive further conflict in New Eden.
Following an “explosive” test over the Independence Day extended weekend, Camelot Unchained’s devs spent the shortened week attempting to zero in on some of the issues that caused client instability.
“We got straight to work with a big focus on client stability,” the team said in this week’s newsletter. “We’ve always said we want to make sure the build is stable, not only for beta, but as we go. On top of this, we’ve got a team that has grown not only in volume but also in skill. Sometimes, as was the case this week, you find you’re dealing with issues from old code that you are now much more capable of improving.”
The truncated newsletter discussed work being done on shadow optimization and player inventory UI as well as dishing out an early glimpse of an underground mine. For a more in-depth look at the MMO’s progress, tune in to the weekly update video after the jump!
Aquaman might still be dealing with the shameful vestiges of his poor Superfriends cartoon showing in the 1970s, but the underwater superhero is getting a chance to show off his stuff in DC Universe Online. In fact, the prince of Atlantis is one of the main characters of an Tides of War event that is raging across the game as we speak.
The event concerns an Atlantean civil war that’s getting mixed up in the waters off Metropolis. Heroes and villains level 10 and up are invited to participate to achieve new feats and earn rewards (gotta get that sandcastle for your lair!). The event will conclude on July 26th.
Curious about DC Universe Online? Our own Eliot is diving into it all this month in his Choose My Adventure series, so keep an eye out for the next installment on Thursday!