RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.
If Allied Races show us anything, it’s that World of Warcraft is really in no danger of running out of new races to throw at us. This particular system is adding nearly twice as many new races in one expansion as we’ve had added during the entirety of the game’s lifespan thus far, there’s another one that looks to be set up for this as well (hello there, Vulpera), and there’s a deep roster of other options that people have asked to have for ages. Yes, it would take some work to retrofit Vrykul and Ogres, but considering the work going into new male orc poses, Zandalari Trolls, and Kul Tiran Humans, it is definitely not insurmountable work.
Of course, as I alluded to a while back, we sort of have a disconnect right now where we’ve got far more race options than class options. And while we’re awash in races, we seem to be in danger of running out of classes that can’t be pretty cleanly modeled by what’s already in the game. That doesn’t mean we can’t get any new classes, of course, but it’s hard to justify the inclusion of a Pirate class when we already have a Rogue spec doing everything such a class would theoretically offer. The inclusion of mechanical Hunter pets alone basically short-circuited talk about “Engineer” as a class.
Not that this means we’re out of options, of course; in fact, there’s still plenty of things left in the bank of known or reasoned class options that we can’t play just yet. So let’s talk about some of those options, and along the way I’m sure we can fit in some fun discussions about the difference between classes and hero classes.
There’s nothing like an expansion to draw interest and attention back to an older MMO, and Star Trek Online
is enjoying such a period in its lead up to the launch of Victory is Life
. For those currently playing or returning to the game, you might be interested to know that a patch has landed today
with a few nice bonuses.
Shrewd captains who use XP boosters will find that while the prices for some of these have gone down, the benefits have increased.
The game has also brought back the Delta Recruit event, in which brand-new characters can experience extra special missions involving the Iconian war and be rewarded with some nifty account-wide goodies. The event is running from April 19th through May 17th.
We’ve all been there. We’re playing our favorite MMORPG and then self-appointed professors of game history start arguing in world chat about firsts — usually, which MMO was considered to be the “first.”
As much as we all like to feel and be right about something, the truth is that history is messy and often ill-defined, even history as recent as that of video games. If you go looking for clear-cut facts and definitions, you might end up with an assortment of maybes, possiblys, and who knowses.
So when it comes to “firsts” in MMOs, there’s a lot of debate over, well, pretty much everything. One thing that I have noticed while covering The Game Archaeologist for many years now is that studios do love claiming to be first in various aspects. Whether or not these firsts are legitimate or can be challenged is debatable, but I thought it would be interesting to compile these claims into a list for your enjoyment and future world chat arguments.
Unlike the usual battles in MechWarrior Online that are part of savage and cruel wars, the battles in the newly added Solaris arena are there ostensibly for entertainment. In lore terms, anyhow. You might wonder why in the world a society that spends all of its time blowing itself up in giant robots would want to watch giant robots blow each other up as a diversion, but that’s what the lore says, and that’s where we go. And hey, for players it means a new form of 1v1 and 2v2 arena with a totally new reward structure, so why ask too much about it?
Players can also pick up the new Fafnir ‘mech or the Solaris hero ‘mechs to provide an extra edge in battle while they climb up the leaderboards. Climbing the leaderboards, signing with patrons, and earning accolades in battle allow for players to unlock new rewards, and if you want an extra bit of flair you can play around with the new bolt-on features for your various giant war machines. It’s not really a gladiatorial arena if you don’t have a nice big crest on your robot, after all.
I have vague memories of ArenaNet talking about Guild Wars 2 taverns prior to its launch and how these spaces would be more than window dressing. Maybe that was a dream or something, but I’ve always respected the effort to make one of the most iconic of RPG locations — the tavern meeting place — more useful and engaging. Warhammer Online, too, was touting tavern brawls that would take place as public events.
We’re so conditioned to run in and out of such places that unless we are roleplaying for some reason, chances are we never stay for more than a few seconds. And that’s kind of a shame, because I like the idea of players spending some time in bars unwinding. I heard a myth of a dead MMO that used to put such an emphasis on this, but it was probably all bunk.
What could MMO taverns do to get you to stick around? Would you hang out for minigames, gambling, special events, or special buffs?
One of the most common comments you’ll see in articles about big events in EVE Online
is that it’s a lot more entertaining to read about than to play, and that’s certainly true if what you’re reading is Empires of EVE
. Written by EVE
Historian Andrew Groen back in 2015 and published thanks to the support of over 3,000 players through a crowdfunding campaign
, Empires of EVE tells the story of some of EVE
‘s earliest and most deadly wars and political schisms.
Cutting through all of the propaganda and player self-motivations in a political sandbox like EVE is no small task, and it’s complicated by over a decade of shifting loyalties, misinformation, propaganda, and misremembered events. Andrew is uniquely equipped to cut through many of those issues, collecting as accurate historical records as possible and delivering it all as a coherent, deeply compelling narrative that even plenty of non-players have thoroughly enjoyed. Andrew recently announced that Empires of EVE had broken the 15,000 sales mark, and at EVE Fanfest 2018 he announced a sequel is now in the works.
I caught up with Andrew at Fanfest to find out how the first book’s success has affected him and what the future holds for Empires of EVE: Volume II.
Need a quick zombie fix on your mobile device but still crave the MMORPG approach? Gameloft, no stranger to whipping up knockoffs of hit video games, may have the answer for you in its newly launched Dead Rivals.
Dead Rivals marries action, a post-apocalyptic landscape, and MMORPG-style quests for an interesting experience. While it only has three classes, the pocket title does offer up base building, PvP, NPC factions, and a whole lot of crafting.
“Gameloft’s new title is the first of its kind, a mobile zombie MMO. It blends fast-paced action and classic MMORPG adventuring to create a thrilling, undead action RPG,” the studio said. “Survival is a constant struggle. So, to increase your chances in both PVP and PVE challenges, you must research, craft, and improve facilities and your character’s unique class weapons.”
The game is available on iOS, Android, and PC. Check out the trailer after the break!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal Online, Trove, Pokemon Go, Sea of Thieves, Tales of Gaia, Battlerite, War of Rights, PUBG, World of Warcraft, City of Heroes, Will to Live Online, and Prosperous Universe, all waiting for you after the break!
Hooray, we have a release date for World of Warcraft: Battle for Azeroth instead of just a release window! And contrary to what many skeptics (myself included) expected to get, it is actually quite a bit faster than other releases. But as you all have no doubt noticed by now, my love of math means that I’m hardly sore about this. It just means that there’s another data point to consider when we look to the future.
So let’s talk about this new piece of information while using the same information from the column in which I made a reasonable estimate, based on this new information. Again, I think it’s important to note how much faster this expansion is actually releasing compared to prior expansions; it’s significant, even if it means that the people predicting things like June were being wildly wrong about “optimistic” predictions. (After all, pessimistic predictions were equally wrong, just in the other direction; my own estimates were off by 2-3 months.)
While the existence of a mobile game set in the EVE Online
universe isn’t a secret at this point — having been revealed all the way back at EVE Vegas
last October — the name of the project was. Now the veil has been lifted, and what was once simply known as “Project Aurora” has been revealed to be EVE: War of Ascension
CCP is developing the game in conjunction with Kongregate and PlayRaven with the intention of releasing it to iOS and Android devices later in 2018.
EVE: War of Ascension isn’t linked to the main MMO but will lift its aesthetics and themes. Players will mostly focus on social alliances and conflicts using the game’s strategic, hex-structured board. If you’re the type of player who loves helping his or her corporation fight, climb, and backstab to the top, this might be ideal for you.
The reveal of the mobile title’s name does leave one tantalizing piece of info dangling. Apparently CCP filed a trademark for something called Project Foundation, which some players had previously thought would be the name of the mobile game. Now, all bets are off as to what this may be.
Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.
For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.
Path of Exile’s
next big thing – content update 3.3.0 – lands later this spring, and you might be wondering what’s going on with it. Grinding Gear has released a new FAQ
to explain just that. For starters, it’s not an expansion per se – it’s more of a large update with a league attached to it. There is another expansion coming this year, and work progresses on it, but 3.3.0 is something else entirely.
So, details. It’s most likely launching on PC on June 1st, with Xbox to follow that weekend if all goes well. There will be an alpha beforehand, there will be a new round of supporter packs replacing the Bestiary packs (though War for the Atlas packs will remain for now), and there will be a “big flashback event” in May before the rollout. As for what’s in it…
Are studios starting to wake up and take action against particularly odious instances of gaming toxicity in their products? Blizzard, at least, is working to police its precious Overwatch League, which certainly does not need more controversy or bad publicity in its first season.
The studio levied a three-game suspension, a $2,000 fine, and revoked the streaming privileges of Philadelphia Fusion’s Josh “Eqo” Corona after Corona made a racist face on one of his streams. Blizzard is reported to have tight control over the League’s players with its code of conduct, in which it wrote that no player or team could bring the League or studio into “disrepute” with their actions. (This is not the first fine the League has issued.)
Speaking of disrepute, the League’s Boston Uprising went ahead and suspended Jonathan “DreamKazper” Sanchez due to allegations that he, an adult, was pursuing a sexual relationship with a minor.