RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.
While you weren’t paying attention, the Cold War crept up on us all. Again. War Thunder
entered a new era — or E.R.A. — this week, introducing vehicles and technology from the 1960s and 1970s into its mixed vehicle environment.
Players can now secure Rank VI vehicles from the more recent past, which includes nearly three dozen new and revised tanks and planes. Some of these vehicles will enjoy the new composite and reactive armor to help them survive during battles. And while flying about over the battlefield, pilots can also hop into turrets and experience them from a first-person view.
The team also introduced a new maps with Update 1.71: the disputed German farmland of the Fulda Gap, picturesque Japenese Imperial Gardens, and an air battle above the Hürtgen Forest. Get a full overview of all of the features and changes below!
The open question of “where are Alleria and Turalyon” was bouncing around in World of Warcraft pretty much as soon as players got to Outland and didn’t see them. Now they’re finally in the game, but the game also offers only hints and rumors about the transition between being in Outland at the end of Warcraft II and where they are now. We know they’re part of the Army of Light and that they’ve had some adventures, but what were those adventures?
Well, why not listen to about two hours of audio drama below? That’ll clear things right up.
Titled “A Thousand Years of War,” the audio drama gives a comprehensive look at what happened to the ranger and paladin when they first encountered the Army of Light, how they reached their current place, and what several of their offhand references to past events really mean. It’s a lengthy listen, but if you’re a lore fiend, you’ll probably enjoy all of it. Check it out just below, and don’t worry, as long as you keep listening, you don’t need to watch the actual video.
This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we’ve been covering already, and Ultima Online, doomed to ding 20 by Monday, there are a few more we’ve not mentioned yet. Let’s remedy that!
is turning eight today, and it’s putting on a pretty sweet party
, plus a different one in the EU
. US players can look forward to bonus experience, cake, and Kroemede’s Revenge; through the weekend in the EU, expect a Cake Hunt, in-game boots, gifts, and temporary mounts, plus an event about poppys. I don’t know, it’s Aion
, man, just go with it. We’ll be streaming some of the US festivities on Saturday, so stay tuned!
Fallen Earth also turns eight today, though you won’t find any hoopla on the official site, where there’s been no news since last year. MOP’s Justin judged it in maintenance mode as of at least this past summer. It’s OK, Fallen Earth. We’ll have a slice of cake in your honor.
Guild Wars 2’s Path of Fire
launch is coming up fast on Friday of this very week
, which means today is launch trailer day. In case you somehow forgot,
“Packed with content, Path of Fire brings players back to the Crystal Desert where they will be brought face-to-face with Balthazar, the god of fire and war. The expansion also introduces mounts and elite specializations, allowing fans to play and explore in new ways like never before.”
Stay tuned for more coverage from Massively OP this week on the expansion, beginning with a look at inventory changes and our regular Guild Wars 2 column, Flameseeker Chronicles, later today!
If betrayals, heists, coups d’état, and threats aren’t enough to pique your interest in EVE Online’s
metagame, maybe memes will do the trick.
As PCGN points out, EVE Online players are rushing to fill the vacuum left by last week’s theft of in-game property worth $20,000 (and subsequent banning by CCP of one of the victims for issuing multiple real-life threats to maim the perpetrator). Indeed, the winning cohort, if you want to call any of this “winning,” has now produced a taunting propaganda video set to Johnny Cash’s God’s Gonna Cut You Down and begun auctioning off some of the in-game property its members stole. I’d link to the pun thread as well, but as of press time, there are racist comments in it, so suffice it to say that EVE’s Reddit community has squeezed every imaginable hand- and mittens-related pun out of the whole mess.
Massively OP’s Brendan “Nyphur” Drain, who’s been covering the EVE universe for over a decade, has written extensively on this topic over the last week, discussing the particulars of this arm of the war, the fallout over the real-life threat, and most recently, the shift in what’s considered acceptable toxicity inside the game since its launch in 2003.
Get ready to adjust the meta once more, as today’s Hearthstone
patch pronounces several basic and classic cards guilty of being too useful and popular. The sentence? Hefty nerfs across the board
, of course!
The nerfs include the reduction of Innervate’s effect, a less effective Murloc Warleader, and an increase in the mana cost for Fiery War Axe, Spreading Plague, and Hex.
“Too many basic and classic cards played in individual decks means less fun when new expansions are released,” Blizzard said earlier this month. “Cards in the basic set serve several purposes in the game, so we would rather make balance adjustments to them instead of moving them to the Hall of Fame, like we have done for cards in the classic set.”
Have I really not talked about the dungeons of Stormblood
yet? That’s unexpected. Usually I would have mentioned them by now, I talk about these things a lot. Yet here we are and I haven’t really given a deep look at any of the dungeons through the leveling experience up to the top. It is, frankly, a shocking realization, and it’s all the worse that I spent a lot of time thinking (and working on) columns on more esoteric elements of Final Fantasy XIV
before remembering this obvious one.
So let’s correct this now and talk about these dungeons. The level range for things was adjusted after my initial preview, and we have a similar leveling arrangement to how things were in Heavensward, but I honestly like this batch more. Part of it is familiarity, sure, but I remember feeling like the first two dungeons in Heavensward were kind of clunkers even when they were new, compared to really enjoying the heck out of everything in Stormblood. Of course, that doesn’t mean there aren’t high points and low points, but… well, let’s just get to it, yes?
So for whatever reason, Batman isn’t patrolling Gotham City in DC Universe Online
. That’s a bad thing under any circumstances, but it gets even worse when you realize that The Riddler and The Joker have teamed up to make the city an even more crime-riddled place to live
. Fortunately, Nightwing, Batwoman, and Talia al Ghul are there to help guide players through the game’s newest burst of content, which sees players working against the two masterminds of Gotham’s underworld in several formats.
The content added ranges from open world missions on the Amusement Mile as players step into the middle of a gang war to the new eight-player raid at the Gotham City Zoo. Players who clear the most difficult content can get access to Riddler-themed rewards, a Batwoman mask, and the satisfaction of keeping Gotham City safe from itself again. Check out a preview video just below, and get ready to start beating up suited enemies on September 20th.
The EVE Online
community is aflame this week after alliance leader gigX was permanently banned
for making threats of real-life violence against another player following possibly the biggest betrayal in EVE history
. Some players don’t want to accept that gigX crossed a serious line and deserves his ban, and others have been asking why The Mittani’s similar actions in 2012 resulted in only a temporary ban. CCP’s official stance
is that its policies have become stricter since 2012, but it’s still not entirely clear exactly where the line is drawn.
Another side to the debate is that the internet itself has evolved over EVE‘s 14-year lifespan, and a lot of toxic behaviour that was accepted or commonly overlooked on the early internet is now considered totally unacceptable. Many of us have grown from a bunch of anonymous actors playing roles in fantasy game worlds to real people sharing our lives and an online hobby with each other, and antisocial behaviour is an issue that all online games now need to take seriously. The lawless wild west of EVE‘s early years is gone, and I don’t think it’s ever coming back.
So what’s the deal? Does EVE Online tolerate less toxic behaviour today, has the internet started to outgrow its lawless roots, and what does it mean for the future of sandboxes?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black Death, Astroneer, Overwatch, Heroes of the Storm, Tree of Life, War Thunder, Elder Scrolls Online, Hearthstone, Worlds Adrift, Arena of Valor, PlayerUnknown’s Battlegrounds, Neverwinter, Ragnarok Mobile, Rappelz, Master X Master, Splatoon 2, Skyforge, Travian, and Final Fantasy XI, all waiting for you after the break!
This week’s Camelot Unchained is good news, assuming you want to play the game, and you probably do, else you’d not be reading this.
“We are now embarking on a ‘sprint’ with one of the key features for Beta 1: sieges,” CSE’s Tyler Rockwell explains. “Now, we are not going into crunch, but instead, we are focusing as much of the team’s time as possible on delivering the tech and gameplay we need for carrying out a proper siege in Camelot Unchained. So whether that means better archery animations, or NPCs firing off Scorpions, or blocks of buildings collapsing properly when dealt a giant gaping hole, the team will be focused on that for the next 4-6 weeks.”
Consequently, the regular weekend tests will be replaced with “impromptu and weekday testing” to get it all out faster. The update also touches on weekly progress on class progression, client stability, emotes, animations, nodes, and realm portals, and there’s a bonus pic of an engine test running 1000 unique NPC bots with solid FPS. Finally, the team teased a big infodump on groups and guilds coming next week, so stay tuned for more on that!
Thirteen years after initially launching to EverQuest’s playerbase, the Omens of War expansion is getting another opportunity for a big splash.
Yesterday, EverQuest’s Phinigel progression server unlocked Omens of War for all of the subscribers advancing through the game’s content on that shard. The expansion originally launched in September 2004, bringing with it a level cap increase to 70 and the new land of Kuua.
Phinigel is a relatively younger EverQuest progression server and differentiates itself from the other five servers with a slower rate of leveling and a rollout of new expansions every two to three months.
What is Chronicles of Elyria? We first learned about the game and its goal to redefine the MMORPG genre back in 2015. Since then, CoE has been developing steadily, especially after the huge influx of capital gained through Kickstarter and then on-site crowdfunding. Folks could follow the progress through numerous dev blogs, videos, and even the chance to test bits of gameplay at various PAXs. Some bits of that development, however, have raised questions; prospective players have voiced concerns about the pay-to-win and gankbox stigmas, the complex tribe system, and the admittedly broad scope of the game.
I sat down with Executive Producer Vye Alexander and CEO/Creative Director Jeromy Walsh at PAX West to discuss these issues and more.