rvr

RvR stands for “realm vs. realm,” usually a reference to faction-based player-vs.-player warfare, and frequently (though not always) in the context of more than two realms.

Dauntless tosses in a war pike and improves combat

If you are going to make a living out of taking down oversized beasties, you are going to need some serious tools to do the job. While Dauntless isn’t lacking in its closed beta arsenal, it does see room for improvement. Ergo, enter the war pike.

The war pike is Dauntless’ fifth weapon, giving players a super-charged spear that is deadly both in melee and at range. According to the devs, it “is a precise weapon that rewards a surgical approach and tactical mastery” with all sorts of combos and finishing moves. As it is used, the weapon fills up a power meter that powers a hand cannon that’s built in there somewhere.

With the newest update, the team focused on improving the combat experience with damage types, weapon enhancements, and the feel and sound of fights.

Get a closer look at the war pike in action after the break!

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Massively OP Podcast Episode 145: Farewell Marvel Heroes and Master X Master

On this week’s show, Justin and Bree bid a sad farewell to Marvel Heroes (and Master X Master while we’re at it). It’s not all depressing news; Secret World Legends is killing it, there’s a new Path of Exile expansion, and Guild Wars 2’s fourth living world season is on its way.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The MOP Up: Osiris New Dawn’s terrifying space ghosts (November 19, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dragon NestTERA MMabinogi MobileIcarus MSummoner’s WarStar Trek OnlineOsiris New DawnLord of Vermilion ArenaPUBGStardew ValleyWarframeOverwatchPath of ExileAstroneerKurtzPelRuneScapeDota 2Second Life, and Renaissance Kingdoms, all waiting for you after the break!

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Ashes of Creation’s city halls will be the center of player politics

With a strong focus on player government and politics, Ashes of Creation is giving careful consideration with how it will structure the leadership of each city. It won’t be hard to figure out where to go if you want to vie for power and position, as the city hall is being designed for such hobnobbing and meetings.

“Our government system is really all about letting players take control of the world they make,” the team wrote in this week’s dev diary. “The first step here is deciding how the city should feel, what laws should be in place and how it’s run.”

At the city hall, player leaders can meet together to make key decisions for the local town. Possible rulings include making people of a certain node “enemies of the state,” what to build, what to tear down, declaring war, forming alliances, activate festivals, and even create quests for other players.

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Path of Exile’s War for the Atlas expansion opens December 8

It may feel as if Path of Exile just came out with its The Fall of Oriath expansion, but that was last August. The time is quickly approaching for the next one! If releasing expansions were an Olympic event, Grinding Gear Games would win the gold medal every time. This studio delivers loads of new content like clockwork.

Now, I could sit here and heap praise all day, but I know you want to learn about all about expansion number… some big number. Lucky for you, I sat down with Producer Chris Wilson and got a tour of the goodies coming our way. So what is this next expansion and its accompanying new league about? It’s a sequel to Atlas of Worlds!

In September 2016, players were introduced to the world atlas, filled with end-game maps to complete on the way to fight the ultimate boss, The Shaper. On December 8th, this Atlas will be redesigned with significantly more maps and a second ultimate boss that is vying for control in War for the Atlas. And the new Abyss Challenge League starts up as well. Learn more about it all and watch the official trailer below!

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Earth Eternal’s player-run emulator just patched in tons of new stuff

Scroll back in your brain a decade to 2007, when Sparkplay announced it was building an MMORPG called Earth Eternal, a free-to-play, microtransaction-based MMO (yes, that early) notable for its purely anthropomorphic races, PvP, and clan-centric gameplay, which actually had a solid if small following and earned plenty of praise. Following an open beta in 2009, Sparkplay went bankrupt and sold the game to Japanese company Sankando, which operated a beta version with spotty uptime in 2011 and apparently closed down at the end of that year.

Since then, fans have put together several other emulators and communities that I can find, the most recent of which is Earth Eternal: The Anubian War. In fact, the srver apparently came online last year and has been steadily updating since. Most recently – this past weekend – the player team updated with the Valkal’s Shadow patch and infrastructure tweaks to boot. The update boasts a new region, new quests, new dungeons, a new town, a new storyline, a new book system, near gear, and on and on. Not too shabby!

Source: Anubian War, Wikipedia. Cheers, Johnathan!

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Final Fantasy XIV shows off the mechanics of its upcoming Rival Wings battles

In the Dravanian Hinterlands lie ruins that the Sharlayans once used as testing grounds. The Goblins of Idyllshire are still using it for that purpose, after a fashion; it’s a place to test out war machines in battle to simulate a fight against the Garlean Empire. It’s also where Final Fantasy XIV players can go for the new Rival Wings PvP mode, arriving in patch 4.15 on November 21st, and the latest preview shows off more of its MOBA-inspired stylings.

Players are tasked with pushing to the two towers defending the opposing team’s core, then destroying the core in order to achieve victory. Of course, the other team is also attempting to do the same to your team, and both sides have access to special vehicles based off of the bosses from the Alexander raids. So you can lead your team of mammets and players into battle, but you’ll have to split your time between several different mechanics in order to pull out a victory.

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Divining the details of Harry Potter: Wizards Unite from a Pokemon Go player’s perspective

When we first heard rumors about a Harry Potter version of Pokemon Go, I said I could barely imagine what the game might be like before listing several other IPs that would translate better as AR games. It’s not that I don’t like the Harry Potter series (I do) or Niantic (someone’s got to push the envelope). My issue is that I can’t see how their respective styles could combine to create something great.

So I’ve gone back to some of my pre-POGO notes about Ingress and what would need to change before it went live and, well, Niantic clearly thinks differently than I do because this game is very much happening. I thought it might be useful to consider Niantic’s past and how it may affect its upcoming game Harry Potter: Wizards Unite. Let’s dig in.

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Heroes and Generals quilts together a patch out of player suggestions

Ever wonder if your game’s developers are listening? Heroes and Generals’ players don’t have to; they know the team is hanging on their every word.

The World War II multiplayer game released its Battle Flow patch on Wednesday, an update that was cobbled together mainly from the suggestions of players themselves. “One of the most important elements for us as developers working on a live game like Heroes and Generals is the constant feedback from the players. It inspires us,” said Reto-Moto Game Director Jacob Andersen.

The bulk of these suggestions for Update 1.09 were worked into changes to large assault maps for better flow and play. The patch also contains new helmet skins, more vehicle paint jobs, and an in-game bulletin screen. Get an overview of the patch from the devs themselves after the break!

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Camelot Unchained sprints forward with scenario testing

When the bugs are away, the developers will playCamelot Unchained’s team reported that it made significant advancement this past week on its “Saturday Night Sieges” scenarios. These are going so well, in fact, that the team sees switching to external testing on these sooner rather than later.

“The progress we’ve made has improved the stability of the scenarios, allowing us more time to run around killing each other in our office tests,” the devs said. “This means that, for some, our focus has begun to shift into combat bugs and improvements. It’s great to experience how fun things feel, this early in testing. Our goal now is to get the major issues out of the way so we’re not masking the fun with known bugs.”

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WoW Factor: Is World of Warcraft’s Battle for Azeroth fixing Legion’s many problems?

Back in May, I wrote a whole article about why I was leaving World of Warcraft behind. All of the reasons I had back then? Still valid. Fact is, I’m still proud of that column (to the extent that I’m proud of anything I write; low self-esteem is a hell of a drug). So why am I here talking so much about Battle for Azeroth? How are you supposed to reconcile those conflicting facts? Do I hate this game or not?

The answer to those questions, in reverse order, is this: no; I highly doubt anyone actually wants to reconcile anything about my stated views; and because what we’ve seen so far actually addresses a lot of the problems I wrote about back in May. New information means new evaluation.

Obviously, this is not a blanket statement of “the next expansion will make everything better” because there are far too many question marks left to feel smug or confident about that. But, and this is an important “but,” we’ve got signs that several of the problems from Legion are actually being addressed. And considering that Legion was pretty good already, that brings us to a good spot.

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World of Tanks embraces 4K resolution on Xbox One X

War. War never changes. Unless it does, thanks to a new and improved gaming console that offers a much higher resolution than couch commanders have seen before.

World of Tanks charged right into the Xbox One X store after this week’s debut of the console. Players can download the game to experience tank battles in native 4K resolution, high dynamic range, and a smooth 30 frames per second.

Wargaming said that players don’t have to worry about getting cut off from their friends if they upgrade to this version: “Players can coordinate tactics and celebrate victories with fellow commanders across multiple generations of Xbox with full cross-platform compatibility on Xbox 360, Xbox One, Xbox One S, and the new Xbox One X.”

While the World of Tanks X edition is free (at least until January 7th, 2018), players can opt to buy the Scorpio edition for $40. This edition contains a M56 Scorpion American Tier VII Tank Destroyer in addition to several other bonuses.

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Kakao will launch Bluehole’s Ascent: Infinite Realm MMORPG in the west

Good morning! Who wants some genuinely good news for the MMORPG genre? Great. Black Desert publisher Kakao is bringing Ascent: Infinite Realm westward. That’d be the Bluehole MMO codenamed Project M as revealed at G-Star this year. The studios are touting the game’s open world, steampunk-cum-fantasy setting, and RvR aerial combat.

Ascent: Infinite Realm takes place in a high fantasy steampunk world where machines and magic rule and everyone is dependent on flight to explore, travel, and conquer. In search of a new home, adventurers take to the skies using a wide selection of airships, vehicles, and flying mounts to traverse A:IR’s open, highly vertical world.”

Beta testing is expected in the first half of 2018, localized for English, German, and French.

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